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//! TextBox for embedded-graphics. //! //! This crate provides a configurable [`TextBox`] to render multiline text inside a bounding //! `Rectangle` using [embedded-graphics]. //! //! [`TextBox`] supports the common text alignments: //! - [`Horizontal`]: //! - `Left` //! - `Right` //! - `Center` //! - `Justified` //! - [`Vertical`]: //! - `Top` //! - `Middle` //! - `Bottom` //! //! [`TextBox`] also supports some special characters not handled by embedded-graphics' `Text`: //! - non-breaking space (`\u{200b}`) //! - zero-width space (`\u{a0}`) //! - soft hyphen (`\u{ad}`) //! - carriage return (`\r`) //! - tab (`\t`) with configurable tab size //! //! `TextBox` also supports text coloring using [ANSI escape codes](https://en.wikipedia.org/wiki/ANSI_escape_code). //! //! ### Example //! //! The examples are based on [the embedded-graphics simulator]. The simulator is built on top of //! `SDL2`. See the [simulator README] for more information. //! //!  //! //!  //! //! ```rust,no_run //! use embedded_graphics::{ //! mono_font::{ascii::FONT_6X10, MonoTextStyle}, //! pixelcolor::BinaryColor, //! prelude::*, //! primitives::Rectangle, //! }; //! use embedded_graphics_simulator::{ //! BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window, //! }; //! use embedded_text::{ //! alignment::HorizontalAlignment, //! style::{HeightMode, TextBoxStyleBuilder}, //! TextBox, //! }; //! //! fn main() { //! let text = "Hello, World!\n\ //! A paragraph is a number of lines that end with a manual newline. Paragraph spacing is the \ //! number of pixels between two paragraphs.\n\ //! Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when \ //! an unknown printer took a galley of type and scrambled it to make a type specimen book."; //! //! // Specify the styling options: //! // * Use the 6x10 MonoFont from embedded-graphics. //! // * Draw the text fully justified. //! // * Use `FitToText` height mode to stretch the text box to the exact height of the text. //! // * Draw the text with `BinaryColor::On`, which will be displayed as light blue. //! let character_style = MonoTextStyle::new(&FONT_6X10, BinaryColor::On); //! let textbox_style = TextBoxStyleBuilder::new() //! .height_mode(HeightMode::FitToText) //! .alignment(HorizontalAlignment::Justified) //! .paragraph_spacing(6) //! .build(); //! //! // Specify the bounding box. Note the 0px height. The `FitToText` height mode will //! // measure and adjust the height of the text box in `into_styled()`. //! let bounds = Rectangle::new(Point::zero(), Size::new(128, 0)); //! //! // Create the text box and apply styling options. //! let text_box = TextBox::with_textbox_style(text, bounds, character_style, textbox_style); //! //! // Create a simulated display with the dimensions of the text box. //! let mut display = SimulatorDisplay::new(text_box.bounding_box().size); //! //! // Draw the text box. //! text_box.draw(&mut display).unwrap(); //! //! // Set up the window and show the display's contents. //! let output_settings = OutputSettingsBuilder::new() //! .theme(BinaryColorTheme::OledBlue) //! .scale(2) //! .build(); //! Window::new("TextBox example with paragraph spacing", &output_settings).show_static(&display); //! } //! ``` //! //! ## Cargo features //! //! * `plugin` (*experimental*): allows implementing custom plugins. //! * `ansi` (default enabled): enables ANSI sequence support using the `Ansi` plugin. //! //! [embedded-graphics]: https://github.com/embedded-graphics/embedded-graphics/ //! [the embedded-graphics simulator]: https://github.com/embedded-graphics/embedded-graphics/tree/master/simulator //! [simulator README]: https://github.com/embedded-graphics/embedded-graphics/tree/master/simulator#usage-without-sdl2 //! [`Horizontal`]: HorizontalAlignment //! [`Vertical`]: VerticalAlignment #![cfg_attr(not(test), no_std)] #![deny(clippy::missing_inline_in_public_items)] #![deny(clippy::cargo)] #![deny(missing_docs)] #![warn(clippy::all)] #![allow(clippy::needless_doctest_main)] pub mod alignment; mod parser; pub mod plugin; mod rendering; pub mod style; mod utils; use crate::{ alignment::{HorizontalAlignment, VerticalAlignment}, plugin::{NoPlugin, PluginMarker as Plugin, PluginWrapper}, style::TextBoxStyle, }; use embedded_graphics::{ geometry::{Dimensions, Point}, pixelcolor::Rgb888, primitives::Rectangle, text::renderer::{CharacterStyle, TextRenderer}, transform::Transform, }; use object_chain::{Chain, ChainElement, Link}; pub use parser::{ChangeTextStyle, Token}; pub use rendering::{cursor::Cursor, TextBoxProperties}; /// A text box object. /// /// The `TextBox` struct represents a piece of text that can be drawn on a display inside the given /// bounding box. /// /// Use the [`draw`] method to draw the text box on a display. /// /// See the [module-level documentation] for more information. /// /// [module-level documentation]: crate /// [`draw`]: embedded_graphics::Drawable::draw() #[derive(Clone, Debug, Hash)] #[must_use] pub struct TextBox<'a, S, M = NoPlugin<<S as TextRenderer>::Color>> where S: TextRenderer, { /// The text to be displayed in this `TextBox` pub text: &'a str, /// The bounding box of this `TextBox` pub bounds: Rectangle, /// The character style of the [`TextBox`]. pub character_style: S, /// The style of the [`TextBox`]. pub style: TextBoxStyle, /// Vertical offset applied to the text just before rendering. pub vertical_offset: i32, plugin: PluginWrapper<'a, M, S::Color>, } impl<'a, S> TextBox<'a, S, NoPlugin<<S as TextRenderer>::Color>> where <S as TextRenderer>::Color: From<Rgb888>, S: TextRenderer + CharacterStyle, { /// Creates a new `TextBox` instance with a given bounding `Rectangle`. #[inline] pub fn new(text: &'a str, bounds: Rectangle, character_style: S) -> Self { TextBox::with_textbox_style(text, bounds, character_style, TextBoxStyle::default()) } /// Creates a new `TextBox` instance with a given bounding `Rectangle` and a given `TextBoxStyle`. #[inline] pub fn with_textbox_style( text: &'a str, bounds: Rectangle, character_style: S, textbox_style: TextBoxStyle, ) -> Self { let mut styled = TextBox { text, bounds, character_style, style: textbox_style, vertical_offset: 0, plugin: PluginWrapper::new(NoPlugin::new()), }; styled.style.height_mode.apply(&mut styled); styled } /// Creates a new `TextBox` instance with a given bounding `Rectangle` and a given `TextBoxStyle`. #[inline] pub fn with_alignment( text: &'a str, bounds: Rectangle, character_style: S, alignment: HorizontalAlignment, ) -> Self { TextBox::with_textbox_style( text, bounds, character_style, TextBoxStyle::with_alignment(alignment), ) } /// Creates a new `TextBox` instance with a given bounding `Rectangle` and a given `TextBoxStyle`. #[inline] pub fn with_vertical_alignment( text: &'a str, bounds: Rectangle, character_style: S, vertical_alignment: VerticalAlignment, ) -> Self { TextBox::with_textbox_style( text, bounds, character_style, TextBoxStyle::with_vertical_alignment(vertical_alignment), ) } /// Sets the vertical text offset. #[inline] pub fn set_vertical_offset(&mut self, offset: i32) -> &mut Self { self.vertical_offset = offset; self } /// Adds a new plugin to the `TextBox`. #[inline] pub fn add_plugin<M>(self, plugin: M) -> TextBox<'a, S, Chain<M>> where M: Plugin<'a, <S as TextRenderer>::Color>, { TextBox { text: self.text, bounds: self.bounds, character_style: self.character_style, style: self.style, vertical_offset: self.vertical_offset, plugin: PluginWrapper::new(Chain::new(plugin)), } } } impl<'a, S, P> TextBox<'a, S, P> where <S as TextRenderer>::Color: From<Rgb888>, S: TextRenderer + CharacterStyle, P: Plugin<'a, <S as TextRenderer>::Color> + ChainElement, { /// Adds a new plugin to the `TextBox`. #[inline] pub fn add_plugin<M>(self, plugin: M) -> TextBox<'a, S, Link<M, P>> where M: Plugin<'a, <S as TextRenderer>::Color>, { let parent = self.plugin.inner.into_inner(); TextBox { text: self.text, bounds: self.bounds, character_style: self.character_style, style: self.style, vertical_offset: self.vertical_offset, plugin: PluginWrapper::new(parent.plugin.append(plugin)), } } /// Deconstruct the textbox and return the plugins. #[inline] pub fn take_plugins(self) -> P { self.plugin.inner.into_inner().lookahead } } impl<'a, S, M> Transform for TextBox<'a, S, M> where S: TextRenderer + Clone, M: Plugin<'a, S::Color>, { #[inline] fn translate(&self, by: Point) -> Self { Self { bounds: self.bounds.translate(by), ..self.clone() } } #[inline] fn translate_mut(&mut self, by: Point) -> &mut Self { self.bounds.translate_mut(by); self } } impl<'a, S, M> Dimensions for TextBox<'a, S, M> where S: TextRenderer, M: Plugin<'a, S::Color>, { #[inline] fn bounding_box(&self) -> Rectangle { self.bounds } } impl<'a, S, M> TextBox<'a, S, M> where S: TextRenderer, M: Plugin<'a, S::Color>, S::Color: From<Rgb888>, { /// Sets the height of the [`TextBox`] to the height of the text. #[inline] pub fn fit_height(&mut self) -> &mut Self { self.fit_height_limited(u32::max_value()) } /// Sets the height of the [`TextBox`] to the height of the text, limited to `max_height`. /// /// This method allows you to set a maximum height. The [`TextBox`] will take up at most /// `max_height` pixel vertical space. #[inline] pub fn fit_height_limited(&mut self, max_height: u32) -> &mut Self { // Measure text given the width of the textbox let text_height = self .style .measure_text_height( &self.character_style, self.text, self.bounding_box().size.width, ) .min(max_height) .min(i32::max_value() as u32); // Apply height self.bounds.size.height = text_height; self } }