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//! TextBox for embedded-graphics. //! //! This crate provides a configurable [`TextBox`] to render multiline text inside a bounding //! `Rectangle` using [embedded-graphics]. //! //! [`TextBox`] supports the common text alignments: //! - Horizontal: //! - [`LeftAligned`] //! - [`RightAligned`] //! - [`CenterAligned`] //! - [`Justified`] //! - Vertical: //! - [`TopAligned`] //! - [`CenterAligned`] //! - [`BottomAligned`] //! - [`Scrolling`] //! //! [`TextBox`] also supports some special characters not handled by embedded-graphics' `Text`: //! - non-breaking space (`\u{200b}`) //! - zero-width space (`\u{a0}`) //! - soft hyphen (`\u{ad}`) //! - carriage return (`\r`) //! - tab (`\t`) with configurable tab size //! //! `TextBox` also supports text coloring using [ANSI escape codes](https://en.wikipedia.org/wiki/ANSI_escape_code). //! //! ### Example //! //! The examples are based on [the embedded-graphics simulator]. The simulator is built on top of //! `SDL2`. See the [simulator README] for more information. //! //!  //! //!  //! //! ```rust,no_run //! use embedded_graphics::{ //! fonts::Font6x8, pixelcolor::BinaryColor, prelude::*, primitives::Rectangle, //! }; //! use embedded_graphics_simulator::{ //! BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window, //! }; //! use embedded_text::prelude::*; //! //! fn main() { //! let text = "Hello, World!\n\ //! Lorem Ipsum is simply dummy text of the printing and typesetting industry. \ //! Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when \ //! an unknown printer took a galley of type and scrambled it to make a type specimen book."; //! //! // Specify the styling options: //! // * Use the 6x8 font from embedded-graphics. //! // * Draw the text horizontally left aligned (default option, not specified here). //! // * Use `FitToText` height mode to stretch the text box to the exact height of the text. //! // * Draw the text with `BinaryColor::On`, which will be displayed as light blue. //! let textbox_style = TextBoxStyleBuilder::new(Font6x8) //! .text_color(BinaryColor::On) //! .height_mode(FitToText) //! .build(); //! //! // Specify the bounding box. Note the 0px height. The `FitToText` height mode will //! // measure and adjust the height of the text box in `into_styled()`. //! let bounds = Rectangle::new(Point::zero(), Point::new(128, 0)); //! //! // Create the text box and apply styling options. //! let text_box = TextBox::new(text, bounds).into_styled(textbox_style); //! //! // Create a simulated display with the dimensions of the text box. //! let mut display = SimulatorDisplay::new(text_box.size()); //! //! // Draw the text box. //! text_box.draw(&mut display).unwrap(); //! //! // Set up the window and show the display's contents. //! let output_settings = OutputSettingsBuilder::new() //! .theme(BinaryColorTheme::OledBlue) //! .build(); //! Window::new("Left aligned TextBox example", &output_settings).show_static(&display); //! } //! ``` //! //! ## Cargo features //! //! * `ansi`: enables ANSI sequence support. This feature is enabled by default. //! //! [embedded-graphics]: https://github.com/embedded-graphics/embedded-graphics/ //! [the embedded-graphics simulator]: https://github.com/embedded-graphics/embedded-graphics/tree/master/simulator //! [simulator README]: https://github.com/embedded-graphics/embedded-graphics/tree/master/simulator#usage-without-sdl2 //! [`TextBox`]: ./struct.TextBox.html //! [`LeftAligned`]: ./alignment/left/struct.LeftAligned.html //! [`RightAligned`]: ./alignment/right/struct.RightAligned.html //! [`CenterAligned`]: ./alignment/center/struct.CenterAligned.html //! [`Justified`]: ./alignment/justified/struct.Justified.html //! [`TopAligned`]: ./alignment/top/struct.TopAligned.html //! [`BottomAligned`]: ./alignment/bottom/struct.BottomAligned.html //! [`Scrolling`]: ./alignment/scrolling/struct.Scrolling.html #![cfg_attr(not(test), no_std)] #![deny(clippy::missing_inline_in_public_items)] #![deny(clippy::cargo)] #![deny(missing_docs)] #![warn(clippy::all)] #![allow(clippy::needless_doctest_main)] pub mod alignment; pub mod parser; pub mod rendering; pub mod style; pub mod utils; use alignment::{HorizontalTextAlignment, VerticalTextAlignment}; use embedded_graphics::{prelude::*, primitives::Rectangle}; use rendering::RendererFactory; use style::{height_mode::HeightMode, TextBoxStyle}; use utils::rect_ext::RectExt; /// Prelude. /// /// A collection of useful imports. Also re-exports some types from `embedded-graphics` for /// convenience. pub mod prelude { #[doc(no_inline)] pub use crate::{ alignment::*, style::{ height_mode::{Exact, FitToText, HeightMode, ShrinkToText}, TabSize, TextBoxStyle, TextBoxStyleBuilder, }, StyledTextBox, TextBox, }; #[doc(no_inline)] pub use embedded_graphics::{ primitives::Rectangle, style::{TextStyle, TextStyleBuilder}, }; } /// A textbox object. /// /// The `TextBox` struct represents a piece of text that can be drawn on a display inside the given /// bounding box. /// /// The struct only contains the text and the bounding box, no additional information. To draw /// a `TextBox` it is necessary to attach a [`TextBoxStyle`] to it using the [`into_styled`] method /// to create a [`StyledTextBox`] object. /// /// See the [module-level documentation] for more information. /// /// [`into_styled`]: #method.into_styled /// [`StyledTextBox`]: struct.StyledTextBox.html /// [`TextBoxStyle`]: style/struct.TextBoxStyle.html /// [module-level documentation]: index.html #[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)] pub struct TextBox<'a> { /// The text to be displayed in this `TextBox` pub text: &'a str, /// The bounding box of this `TextBox` pub bounds: Rectangle, } impl<'a> TextBox<'a> { /// Creates a new `TextBox` instance with a given bounding `Rectangle`. #[inline] #[must_use] pub fn new(text: &'a str, bounds: Rectangle) -> Self { Self { text, bounds: bounds.into_well_formed(), } } /// Creates a [`StyledTextBox`] by attaching a [`TextBoxStyle`] to the `TextBox` object. /// /// By default, the size of the [`StyledTextBox`] is equal to the size of the [`TextBox`]. Use /// [`HeightMode`] options to change this. /// /// # Example: /// /// In this example, we make a [`TextBox`] and give it all our available space as size. /// We create a [`TextBoxStyle`] object to set how our [`TextBox`] should be drawn. /// * Set the 6x8 font /// * Set the text color to `BinaryColor::On` /// * Leave the background color transparent /// * Leave text alignment top/left /// * Set [`ShrinkToText`] [`HeightMode`] to shrink the [`TextBox`] when possible. /// /// ```rust /// use embedded_text::{prelude::*, style::vertical_overdraw::FullRowsOnly}; /// use embedded_graphics::{fonts::Font6x8, pixelcolor::BinaryColor, prelude::*}; /// /// let text_box = TextBox::new( /// "Two lines\nof text", /// Rectangle::new(Point::zero(), Point::new(59, 59)), /// ); /// let style = TextBoxStyleBuilder::new(Font6x8) /// .height_mode(ShrinkToText(FullRowsOnly)) /// .text_color(BinaryColor::On) /// .build(); /// /// let styled_text_box = text_box.into_styled(style); /// assert_eq!(16, styled_text_box.size().height); /// ``` /// /// [`HeightMode`]: style/height_mode/trait.HeightMode.html /// [`ShrinkToText`]: style/height_mode/struct.ShrinkToText.html #[inline] #[must_use] pub fn into_styled<C, F, A, V, H>( self, style: TextBoxStyle<C, F, A, V, H>, ) -> StyledTextBox<'a, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, H: HeightMode, { let mut styled = StyledTextBox { text_box: self, style, }; H::apply(&mut styled); styled } } impl Transform for TextBox<'_> { #[inline] #[must_use] fn translate(&self, by: Point) -> Self { Self { bounds: self.bounds.translate(by), ..*self } } #[inline] fn translate_mut(&mut self, by: Point) -> &mut Self { self.bounds.translate_mut(by); self } } impl Dimensions for TextBox<'_> { #[inline] #[must_use] fn top_left(&self) -> Point { self.bounds.top_left } #[inline] #[must_use] fn bottom_right(&self) -> Point { self.bounds.bottom_right } #[inline] #[must_use] fn size(&self) -> Size { RectExt::size(self.bounds) } } /// A styled [`TextBox`] struct. /// /// This structure is constructed by calling the [`into_styled`] method of a [`TextBox`] object. /// Use the [`draw`] method to draw the textbox on a display. /// /// [`TextBox`]: struct.TextBox.html /// [`into_styled`]: struct.TextBox.html#method.into_styled /// [`draw`]: #method.draw #[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)] pub struct StyledTextBox<'a, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, H: HeightMode, { /// A [`TextBox`] that has an associated [`TextBoxStyle`]. /// /// [`TextBoxStyle`]: style/struct.TextBoxStyle.html pub text_box: TextBox<'a>, /// The style of the [`TextBox`]. pub style: TextBoxStyle<C, F, A, V, H>, } impl<C, F, A, V, H> StyledTextBox<'_, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, H: HeightMode, { /// Sets the height of the [`StyledTextBox`] to the height of the text. #[inline] pub fn fit_height(&mut self) -> &mut Self { self.fit_height_limited(u32::max_value()) } /// Sets the height of the [`StyledTextBox`] to the height of the text, limited to `max_height`. /// /// This method allows you to set a maximum height. The [`StyledTextBox`] will take up at most /// `max_height` pixel vertical space. #[inline] pub fn fit_height_limited(&mut self, max_height: u32) -> &mut Self { // Measure text given the width of the textbox let text_height = self .style .measure_text_height(self.text_box.text, self.text_box.size().width) .min(max_height) .min(i32::max_value() as u32) as i32; // Apply height let y = self.text_box.bounds.top_left.y; let new_y = y.saturating_add(text_height - 1); self.text_box.bounds.bottom_right.y = new_y; self } } impl<'a, C, F, A, V, H> Drawable<C> for &'a StyledTextBox<'a, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, StyledTextBox<'a, C, F, A, V, H>: RendererFactory<'a, C>, H: HeightMode, { #[inline] fn draw<D: DrawTarget<C>>(self, display: &mut D) -> Result<(), D::Error> { display.draw_iter(StyledTextBox::create_renderer(self)) } } impl<C, F, A, V, H> Transform for StyledTextBox<'_, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, H: HeightMode, { #[inline] #[must_use] fn translate(&self, by: Point) -> Self { Self { text_box: self.text_box.translate(by), style: self.style, } } #[inline] fn translate_mut(&mut self, by: Point) -> &mut Self { self.text_box.bounds.translate_mut(by); self } } impl<C, F, A, V, H> Dimensions for StyledTextBox<'_, C, F, A, V, H> where C: PixelColor, F: Font + Copy, A: HorizontalTextAlignment, V: VerticalTextAlignment, H: HeightMode, { #[inline] #[must_use] fn top_left(&self) -> Point { self.text_box.bounds.top_left } #[inline] #[must_use] fn bottom_right(&self) -> Point { self.text_box.bounds.bottom_right } #[inline] #[must_use] fn size(&self) -> Size { self.text_box.size() } }