1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
//! Character rendering.
use core::marker::PhantomData;
use embedded_graphics::{prelude::*, style::TextStyle};

/// Represents a glyph (a symbol) to be drawn.
#[derive(Copy, Clone, Debug)]
pub struct Glyph<F: Font> {
    _font: PhantomData<F>,
    char_idx: u32,
}

impl<F> Glyph<F>
where
    F: Font,
{
    /// Creates a glyph from a character.
    #[inline]
    #[must_use]
    pub fn new(c: char) -> Self {
        let char_offset = F::char_offset(c);
        let char_per_row = F::FONT_IMAGE_WIDTH / F::CHARACTER_SIZE.width;

        // Top left corner of character, in pixels.
        let char_x = char_offset % char_per_row * F::CHARACTER_SIZE.width;
        let char_y = char_offset / char_per_row * F::CHARACTER_SIZE.height;

        Self {
            _font: PhantomData,
            char_idx: char_x + char_y * F::FONT_IMAGE_WIDTH,
        }
    }

    /// Returns the value of a given point:
    ///  * `true` for foreground pixels
    ///  * `false` for background pixels
    #[inline]
    #[must_use]
    pub fn point(&self, p: Point) -> bool {
        // Bit index
        // = X pixel offset for char
        // + Character row offset (row 0 = 0, row 1 = (192 * 8) = 1536)
        // + X offset for the pixel block that comprises this char
        // + Y offset for pixel block
        let bitmap_bit_index = self.char_idx + p.x as u32 + p.y as u32 * F::FONT_IMAGE_WIDTH;

        let bitmap_byte = bitmap_bit_index / 8;
        let bitmap_bit = bitmap_bit_index % 8;

        F::FONT_IMAGE[bitmap_byte as usize] & (0x80 >> bitmap_bit) != 0
    }
}

/// Pixel iterator to render a single styled character.
///
/// This struct may be used to implement custom rendering algorithms. Internally, this pixel
/// iterator is used by [`StyledLineIterator`] to render whitespace.
///
/// [`StyledLineIterator`]: ../line/struct.StyledLineIterator.html
#[derive(Clone, Debug)]
pub struct StyledCharacterIterator<C, F>
where
    C: PixelColor,
    F: Font + Copy,
{
    character: Glyph<F>,
    style: TextStyle<C, F>,
    pos: Point,
    char_walk: Point,
    max_x: i32,
}

impl<C, F> StyledCharacterIterator<C, F>
where
    C: PixelColor,
    F: Font + Copy,
{
    /// Creates a new pixel iterator to draw the given character.
    #[inline]
    #[must_use]
    pub fn new(character: char, pos: Point, style: TextStyle<C, F>) -> Self {
        Self {
            character: Glyph::new(character),
            style,
            pos,
            char_walk: Point::zero(),
            max_x: F::char_width(character) as i32 - 1,
        }
    }
}

impl<C, F> Iterator for StyledCharacterIterator<C, F>
where
    C: PixelColor,
    F: Font + Copy,
{
    type Item = Pixel<C>;

    #[inline]
    fn next(&mut self) -> Option<Self::Item> {
        loop {
            if self.char_walk.y >= F::CHARACTER_SIZE.height as i32 {
                // Done with this char, move on to the next one
                break None;
            }
            let pos = self.char_walk;

            if pos.x < self.max_x {
                self.char_walk.x += 1;
            } else {
                self.char_walk.x = 0;
                self.char_walk.y += 1;
            }

            let color = if self.character.point(pos) {
                self.style.text_color
            } else {
                self.style.background_color
            };

            // Skip to next point if pixel is transparent
            if let Some(color) = color {
                let p = self.pos + pos;
                break Some(Pixel(p, color));
            }
        }
    }
}

#[cfg(test)]
mod test {
    use super::StyledCharacterIterator;
    use embedded_graphics::{
        fonts::Font6x8, mock_display::MockDisplay, pixelcolor::BinaryColor, prelude::*,
        style::TextStyleBuilder,
    };

    #[test]
    fn transparent_char() {
        let mut display = MockDisplay::new();
        let style = TextStyleBuilder::new(Font6x8)
            .background_color(BinaryColor::On)
            .build();

        StyledCharacterIterator::new('A', Point::zero(), style)
            .draw(&mut display)
            .unwrap();

        assert_eq!(
            display,
            MockDisplay::from_pattern(&[
                "#   ##   ",
                " ### #   ",
                " ### #   ",
                "     #   ",
                " ### #   ",
                " ### #   ",
                " ### #   ",
                "######   "
            ])
        );
    }
}