1use core::marker::PhantomData;
2
3use embedded_graphics::{
4 prelude::{DrawTarget, PixelColor, Point},
5 primitives::Rectangle,
6 Drawable,
7};
8
9use crate::ListSource;
10
11pub enum ListError {
12 OutOfBounds,
13}
14
15pub struct List<'a, C: PixelColor, S: ListSource> {
16 rect: Rectangle,
17 current: u8,
18 scroll_offset: i32,
19 source: &'a S,
20 _phantom: PhantomData<C>,
21}
22
23impl<'a, C: PixelColor, S: ListSource> List<'a, C, S> {
24 pub fn new(rect: Rectangle, source: &'a S) -> Self {
25 Self {
26 rect,
27 current: 0,
28 scroll_offset: 0,
29 source,
30 _phantom: PhantomData,
31 }
32 }
33}
34
35impl<'a, C: PixelColor, S: ListSource> Drawable for List<'a, C, S> {
36 type Color = S::C;
37 type Output = ();
38
39 fn draw<D: DrawTarget<Color = S::C>>(&self, display: &mut D) -> Result<(), D::Error> {
40 let mut y_offset = self.rect.top_left.y - self.scroll_offset;
41 let bottom_edge = self.rect.bottom_right().unwrap_or(self.rect.top_left).y;
42
43 for i in 0..self.source.total_count() {
44 let item_height = self.source.height_for_index(i);
45 let item_top = y_offset;
46 let item_bottom = y_offset + item_height;
47
48 if item_bottom > self.rect.top_left.y && item_top < bottom_edge {
50 self.source.draw(
51 i,
52 self.current == i,
53 display,
54 Point::new(self.rect.top_left.x, y_offset),
55 )?;
56 }
57
58 y_offset += item_height;
59 }
60
61 Ok(())
62 }
63}
64
65impl<'a, C: PixelColor, S: ListSource> List<'a, C, S> {
66 pub fn set_current(&mut self, index: u8) {
67 if index >= self.source.total_count() {
68 self.current = 0;
69 } else {
70 self.current = index;
71 }
72
73 self.update_scroll_offset();
75 }
76
77 fn update_scroll_offset(&mut self) {
78 let mut total_height = 0;
79 let mut current_item_top = 0;
80 let mut current_item_bottom = 0;
81
82 for i in 0..self.source.total_count() {
83 let item_height = self.source.height_for_index(i);
84
85 if i == self.current {
86 current_item_top = total_height;
87 current_item_bottom = total_height + item_height;
88 break;
89 }
90
91 total_height += item_height;
92 }
93
94 let viewport_height = self.rect.size.height as i32;
95 let viewport_top = self.scroll_offset;
96 let viewport_bottom = self.scroll_offset + viewport_height;
97
98 if current_item_top < viewport_top {
100 self.scroll_offset = current_item_top;
101 } else if current_item_bottom > viewport_bottom {
102 self.scroll_offset = current_item_bottom - viewport_height;
103 }
104 }
105
106 pub fn current(&self) -> u8 {
107 self.current
108 }
109}