use crate::align::{Alignment, HorizontalAlignment};
use embedded_graphics::{geometry::AnchorPoint, primitives::Rectangle};
#[derive(Copy, Clone, Default)]
pub struct NoAlignment;
impl HorizontalAlignment for NoAlignment {}
impl Alignment for NoAlignment {
#[inline]
fn align_with_offset(&self, _object: Rectangle, _reference: Rectangle, _offset: i32) -> i32 {
0
}
}
#[derive(Copy, Clone, Default)]
pub struct Center;
impl HorizontalAlignment for Center {}
impl Alignment for Center {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
reference.anchor_point(AnchorPoint::Center).x - object.anchor_point(AnchorPoint::Center).x
+ offset
}
}
#[derive(Copy, Clone, Default)]
pub struct Left;
impl HorizontalAlignment for Left {}
impl Alignment for Left {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
reference.top_left.x - object.top_left.x + offset
}
}
#[derive(Copy, Clone, Default)]
pub struct Right;
impl HorizontalAlignment for Right {}
impl Alignment for Right {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
reference.anchor_point(AnchorPoint::BottomRight).x
- object.anchor_point(AnchorPoint::BottomRight).x
+ offset
}
}
#[derive(Copy, Clone, Default)]
pub struct LeftToRight;
impl HorizontalAlignment for LeftToRight {}
impl Alignment for LeftToRight {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
let offset = if object.size.width == 0 {
offset
} else {
offset + 1
};
reference.anchor_point(AnchorPoint::BottomRight).x - object.top_left.x + offset
}
}
#[derive(Copy, Clone, Default)]
pub struct RightToLeft;
impl HorizontalAlignment for RightToLeft {}
impl Alignment for RightToLeft {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
let offset = if object.size.width == 0 {
offset
} else {
offset - 1
};
reference.top_left.x - object.anchor_point(AnchorPoint::BottomRight).x + offset
}
}
#[cfg(test)]
mod test {
use crate::prelude::*;
use embedded_graphics::{
geometry::{AnchorPoint, Point},
prelude::Size,
primitives::Rectangle,
};
#[test]
fn test_center() {
fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
let center_of_reference = reference.top_left + reference.size() / 2;
let center_of_result = result.top_left + result.size() / 2;
assert_eq!(result.size(), source.size());
assert_eq!(center_of_result.x, center_of_reference.x);
assert_eq!(result.top_left.y, source.top_left.y);
}
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::Center, vertical::NoAlignment);
check_center_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::Center, vertical::NoAlignment);
check_center_alignment(rect2, rect1, result);
}
#[test]
fn test_left() {
fn check_left_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(result.top_left.x, reference.top_left.x);
assert_eq!(result.top_left.y, source.top_left.y);
}
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::Left, vertical::NoAlignment);
check_left_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::Left, vertical::NoAlignment);
check_left_alignment(rect2, rect1, result);
}
#[test]
fn test_right() {
fn check_right_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
reference.anchor_point(AnchorPoint::BottomRight).x
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
source.anchor_point(AnchorPoint::BottomRight).y
);
}
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::Right, vertical::NoAlignment);
check_right_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::Right, vertical::NoAlignment);
check_right_alignment(rect2, rect1, result);
}
#[test]
fn test_left_to_right() {
fn check_left_to_right_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(result.size(), source.size());
assert_eq!(
result.top_left.x,
reference.anchor_point(AnchorPoint::BottomRight).x + 1
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
source.anchor_point(AnchorPoint::BottomRight).y
);
}
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::LeftToRight, vertical::NoAlignment);
check_left_to_right_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::LeftToRight, vertical::NoAlignment);
check_left_to_right_alignment(rect2, rect1, result);
}
#[test]
fn test_left_to_right_empty() {
let rect1 = Rectangle::new(Point::new(0, 0), Size::zero());
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::LeftToRight, vertical::NoAlignment);
assert_eq!(result.size(), rect1.size());
assert_eq!(
result.top_left.x,
rect2.anchor_point(AnchorPoint::BottomRight).x
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);
let result = rect2.align_to(&rect1, horizontal::LeftToRight, vertical::NoAlignment);
assert_eq!(result.size(), rect2.size());
assert_eq!(
result.top_left.x,
rect1.anchor_point(AnchorPoint::BottomRight).x + 1
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}
#[test]
fn test_right_to_left() {
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::RightToLeft, vertical::NoAlignment);
assert_eq!(result.size(), rect1.size());
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect2.top_left.x - 1
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);
let result = rect2.align_to(&rect1, horizontal::RightToLeft, vertical::NoAlignment);
assert_eq!(result.size(), rect2.size());
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect1.top_left.x - 1
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}
#[test]
fn test_right_to_left_empty() {
let rect1 = Rectangle::new(Point::new(0, 0), Size::zero());
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::RightToLeft, vertical::NoAlignment);
assert_eq!(result.size(), rect1.size());
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect2.top_left.x
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);
let result = rect2.align_to(&rect1, horizontal::RightToLeft, vertical::NoAlignment);
assert_eq!(result.size(), rect2.size());
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect1.top_left.x - 1
);
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}
}