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//! Enable simple layout operations in [`embedded-graphics`] //! //! This crate extends `embedded-graphics` objects that implement the `Transform` trait //! to be aligned to other objects that have `Dimensions`. //! //! ## Examples //! //! The examples are based on [the `embedded-graphics` simulator]. The simulator is built on top of //! `SDL2`. If you don't have that installed, set the `EG_SIMULATOR_DUMP="screenshot.png"` //! environment variable so that running the examples produce a screenshot image instead of a window. //! //! ### Draw some text to the center of the display //! //! ``` //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<BinaryColor> = MockDisplay::new(); //! //! use embedded_graphics::{ //! fonts::{Font6x8, Text}, //! pixelcolor::BinaryColor, //! prelude::*, //! style::TextStyleBuilder, //! }; //! use embedded_layout::prelude::*; //! //! // Create a Rectangle from the display's dimensions //! let display_area = display.display_area(); //! //! let text_style = TextStyleBuilder::new(Font6x8) //! .text_color(BinaryColor::On) //! .build(); //! //! Text::new("Hello, World!", Point::zero()) //! .into_styled(text_style) //! // align text to the display //! .align_to(&display_area, horizontal::Center, vertical::Center) //! .draw(&mut display) //! .unwrap(); //! ``` //! //! ### Use `LinearLayout` to arrange multiple objects //! //! ``` //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<BinaryColor> = MockDisplay::new(); //! //! use embedded_graphics::{ //! fonts::{Font6x8, Text}, //! pixelcolor::BinaryColor, //! prelude::*, //! style::TextStyleBuilder, //! }; //! use embedded_layout::layout::linear::LinearLayout; //! use embedded_layout::prelude::*; //! //! let display_area = display.display_area(); //! //! let text_style = TextStyleBuilder::new(Font6x8) //! .text_color(BinaryColor::On) //! .build(); //! //! LinearLayout::vertical() //! .with_alignment(horizontal::Center) //! .add_view(Text::new("Vertical", Point::zero()).into_styled(text_style)) //! .add_view(Text::new("Linear", Point::zero()).into_styled(text_style)) //! .add_view(Text::new("Layout", Point::zero()).into_styled(text_style)) //! .arrange() //! .align_to(&display_area, horizontal::Center, vertical::Center) //! .draw(&mut display) //! .unwrap(); //! ``` //! //! [`embedded-graphics`]: https://github.com/jamwaffles/embedded-graphics/ //! [the `embedded-graphics` simulator]: https://github.com/jamwaffles/embedded-graphics/tree/master/simulator #![cfg_attr(not(test), no_std)] #![deny(missing_docs)] #![deny(clippy::missing_inline_in_public_items)] use embedded_graphics::{geometry::Point, prelude::*, primitives::Rectangle}; mod align; pub mod layout; mod utils; use utils::rect_helper::RectExt; /// The essentials pub mod prelude { pub use crate::{ align::{horizontal, vertical, Align}, utils::{display_area::DisplayArea, rect_helper::RectExt}, View, }; pub use embedded_graphics::prelude::*; } /// A view is the base unit for most of the `embedded-layout` operations. /// /// Views must have a size and a position, so they need to implement the `Dimensions` and /// `Transform` traits. pub trait View { /// Get the size of a View. #[inline] fn size(&self) -> Size { RectExt::size(&self.bounds()) } /// Move the origin of an object by a given number of (x, y) pixels fn translate(&mut self, by: Point); /// Returns the bounding box of the `View` as a `Rectangle` fn bounds(&self) -> Rectangle; } impl<T> View for T where T: Transform + Dimensions, { #[inline] fn translate(&mut self, by: Point) { self.translate_mut(by); } #[inline] fn bounds(&self) -> Rectangle { Rectangle::new(self.top_left(), self.bottom_right()) } } #[cfg(test)] mod test { use crate::prelude::*; use embedded_graphics::{ geometry::{Point, Size}, primitives::Rectangle, }; #[test] fn test_size() { let rect = Rectangle::new(Point::zero(), Point::new(1, 2)); assert_eq!(RectExt::size(&rect), Size::new(2, 3)); } }