1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
//! Vertical alignment options
use crate::{
    align::{Alignment, VerticalAlignment},
    prelude::*,
};
use embedded_graphics::primitives::Rectangle;

/// Keep the object's vertical coordinate unchanged
#[derive(Copy, Clone)]
pub struct NoAlignment;
impl VerticalAlignment for NoAlignment {}

impl Alignment for NoAlignment {
    fn new() -> Self {
        Self
    }

    fn align(&self, _object: Rectangle, _reference: Rectangle) -> i32 {
        0
    }
}

/// Center the objects vertically
///
/// *Note:* in certain cases it's not possible to center objects perfectly because of
///         the integer cordinates used.
#[derive(Copy, Clone)]
pub struct Center;
impl VerticalAlignment for Center {}

impl Alignment for Center {
    fn new() -> Self {
        Self
    }

    fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
        reference.center_y() - object.center_y()
    }
}

/// Align the top edge of the object to the top edge of the reference
#[derive(Copy, Clone)]
pub struct Top;
impl VerticalAlignment for Top {}

impl Alignment for Top {
    fn new() -> Self {
        Self
    }

    fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
        reference.top_left.y - object.top_left.y
    }
}

/// Align the bottom edge of the object to the bottom edge of the reference
#[derive(Copy, Clone)]
pub struct Bottom;
impl VerticalAlignment for Bottom {}

impl Alignment for Bottom {
    fn new() -> Self {
        Self
    }

    fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
        reference.bottom_right.y - object.bottom_right.y
    }
}

/// Align the top edge of the object to the bottom edge of the reference, non-overlapping
#[derive(Copy, Clone)]
pub struct TopToBottom;
impl VerticalAlignment for TopToBottom {}

impl Alignment for TopToBottom {
    fn new() -> Self {
        Self
    }
    fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
        (reference.bottom_right.y + 1) - object.top_left.y
    }
}

/// Align the bottom edge of the object to the top edge of the reference, non-overlapping
#[derive(Copy, Clone)]
pub struct BottomToTop;
impl VerticalAlignment for BottomToTop {}

impl Alignment for BottomToTop {
    fn new() -> Self {
        Self
    }

    fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
        (reference.top_left.y - 1) - object.bottom_right.y
    }
}

#[cfg(test)]
mod test {
    use crate::prelude::*;
    use embedded_graphics::{geometry::Point, primitives::Rectangle};

    #[test]
    fn test_center() {
        fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            let center_of_reference = reference.top_left + RectExt::size(&reference) / 2;
            let center_of_result = result.top_left + RectExt::size(&result) / 2;

            // The size hasn't changed
            assert_eq!(RectExt::size(&result), RectExt::size(&source));

            // Vertical coordinate matches reference
            assert_eq!(center_of_result.y, center_of_reference.y);

            // Horizontal coordinate is unchanged
            assert_eq!(result.top_left.x, source.top_left.x);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Center);
        check_center_alignment(rect1, rect2, result);

        // Test the other direction

        let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Center);
        check_center_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_top() {
        fn check_top_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            // The size hasn't changed
            assert_eq!(RectExt::size(&result), RectExt::size(&source));

            // Vertical coordinate matches reference
            assert_eq!(result.top_left.y, reference.top_left.y);

            // Horizontal coordinate is unchanged
            assert_eq!(result.top_left.x, source.top_left.x);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Top);
        check_top_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Top);
        check_top_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_bottom() {
        fn check_bottom_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            // The size hasn't changed
            assert_eq!(RectExt::size(&result), RectExt::size(&source));

            // Vertical coordinate matches reference
            assert_eq!(result.bottom_right.y, reference.bottom_right.y);

            // Horizontal coordinate is unchanged
            assert_eq!(result.bottom_right.x, source.bottom_right.x);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Bottom);
        check_bottom_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Bottom);
        check_bottom_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_top_to_bottom() {
        fn check_to_to_bottom_alignment(
            source: Rectangle,
            reference: Rectangle,
            result: Rectangle,
        ) {
            // The size hasn't changed
            assert_eq!(RectExt::size(&result), RectExt::size(&source));

            // Top is at bottom + 1
            assert_eq!(result.top_left.y, reference.bottom_right.y + 1);

            // Horizontal coordinate is unchanged
            assert_eq!(result.bottom_right.x, source.bottom_right.x);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::TopToBottom);
        check_to_to_bottom_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::TopToBottom);
        check_to_to_bottom_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_bottom_to_top() {
        fn check_to_to_bottom_alignment(
            source: Rectangle,
            reference: Rectangle,
            result: Rectangle,
        ) {
            // The size hasn't changed
            assert_eq!(RectExt::size(&result), RectExt::size(&source));

            // Bottom is at top - 1
            assert_eq!(result.bottom_right.y, reference.top_left.y - 1);

            // Horizontal coordinate is unchanged
            assert_eq!(result.bottom_right.x, source.bottom_right.x);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::BottomToTop);
        check_to_to_bottom_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::BottomToTop);
        check_to_to_bottom_alignment(rect2, rect1, result);
    }
}