use crate::{
align::{Alignment, VerticalAlignment},
prelude::*,
};
use embedded_graphics::primitives::Rectangle;
#[derive(Copy, Clone)]
pub struct NoAlignment;
impl VerticalAlignment for NoAlignment {}
impl Alignment for NoAlignment {
fn new() -> Self {
Self
}
fn align(&self, _object: Rectangle, _reference: Rectangle) -> i32 {
0
}
}
#[derive(Copy, Clone)]
pub struct Center;
impl VerticalAlignment for Center {}
impl Alignment for Center {
fn new() -> Self {
Self
}
fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
reference.center_y() - object.center_y()
}
}
#[derive(Copy, Clone)]
pub struct Top;
impl VerticalAlignment for Top {}
impl Alignment for Top {
fn new() -> Self {
Self
}
fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
reference.top_left.y - object.top_left.y
}
}
#[derive(Copy, Clone)]
pub struct Bottom;
impl VerticalAlignment for Bottom {}
impl Alignment for Bottom {
fn new() -> Self {
Self
}
fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
reference.bottom_right.y - object.bottom_right.y
}
}
#[derive(Copy, Clone)]
pub struct TopToBottom;
impl VerticalAlignment for TopToBottom {}
impl Alignment for TopToBottom {
fn new() -> Self {
Self
}
fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
(reference.bottom_right.y + 1) - object.top_left.y
}
}
#[derive(Copy, Clone)]
pub struct BottomToTop;
impl VerticalAlignment for BottomToTop {}
impl Alignment for BottomToTop {
fn new() -> Self {
Self
}
fn align(&self, object: Rectangle, reference: Rectangle) -> i32 {
(reference.top_left.y - 1) - object.bottom_right.y
}
}
#[cfg(test)]
mod test {
use crate::prelude::*;
use embedded_graphics::{geometry::Point, primitives::Rectangle};
#[test]
fn test_center() {
fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
let center_of_reference = reference.top_left + RectExt::size(&reference) / 2;
let center_of_result = result.top_left + RectExt::size(&result) / 2;
assert_eq!(RectExt::size(&result), RectExt::size(&source));
assert_eq!(center_of_result.y, center_of_reference.y);
assert_eq!(result.top_left.x, source.top_left.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Center);
check_center_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Center);
check_center_alignment(rect2, rect1, result);
}
#[test]
fn test_top() {
fn check_top_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(RectExt::size(&result), RectExt::size(&source));
assert_eq!(result.top_left.y, reference.top_left.y);
assert_eq!(result.top_left.x, source.top_left.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Top);
check_top_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Top);
check_top_alignment(rect2, rect1, result);
}
#[test]
fn test_bottom() {
fn check_bottom_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(RectExt::size(&result), RectExt::size(&source));
assert_eq!(result.bottom_right.y, reference.bottom_right.y);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::Bottom);
check_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::Bottom);
check_bottom_alignment(rect2, rect1, result);
}
#[test]
fn test_top_to_bottom() {
fn check_to_to_bottom_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(RectExt::size(&result), RectExt::size(&source));
assert_eq!(result.top_left.y, reference.bottom_right.y + 1);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::TopToBottom);
check_to_to_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::TopToBottom);
check_to_to_bottom_alignment(rect2, rect1, result);
}
#[test]
fn test_bottom_to_top() {
fn check_to_to_bottom_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(RectExt::size(&result), RectExt::size(&source));
assert_eq!(result.bottom_right.y, reference.top_left.y - 1);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(&rect2, horizontal::NoAlignment, vertical::BottomToTop);
check_to_to_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(&rect1, horizontal::NoAlignment, vertical::BottomToTop);
check_to_to_bottom_alignment(rect2, rect1, result);
}
}