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use crate::prelude::*;
use embedded_graphics::primitives::Rectangle;
pub mod horizontal;
pub mod vertical;
pub trait Align {
fn align_to<H, V>(self, reference: &impl View, horizontal: H, vertical: V) -> Self
where
H: HorizontalAlignment,
V: VerticalAlignment;
fn align_to_mut<H, V>(
&mut self,
reference: &impl View,
horizontal: H,
vertical: V,
) -> &mut Self
where
H: HorizontalAlignment,
V: VerticalAlignment;
}
impl<T> Align for T
where
T: View,
{
#[inline]
fn align_to<H, V>(mut self, reference: &impl View, horizontal: H, vertical: V) -> Self
where
H: HorizontalAlignment,
V: VerticalAlignment,
{
let self_bounds = self.bounds();
let reference_bounds = reference.bounds();
let h = horizontal.align(self_bounds, reference_bounds);
let v = vertical.align(self_bounds, reference_bounds);
self.translate(Point::new(h, v));
self
}
#[inline]
fn align_to_mut<H, V>(&mut self, reference: &impl View, horizontal: H, vertical: V) -> &mut Self
where
H: HorizontalAlignment,
V: VerticalAlignment,
{
let self_bounds = self.bounds();
let reference_bounds = reference.bounds();
let h = horizontal.align(self_bounds, reference_bounds);
let v = vertical.align(self_bounds, reference_bounds);
self.translate(Point::new(h, v));
self
}
}
pub trait Alignment: Copy + Clone {
fn new() -> Self;
fn align(&self, what: Rectangle, reference: Rectangle) -> i32;
}
pub trait HorizontalAlignment: Alignment {}
pub trait VerticalAlignment: Alignment {}