1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
//! Horizontal alignment options
use crate::HorizontalAlignment;
use embedded_graphics::geometry::Dimensions;

/// Keep the object's horizontal coordinate unchanged
#[derive(Copy, Clone)]
pub struct NoAlignment;

impl HorizontalAlignment for NoAlignment {
    fn align(&self, _object: &impl Dimensions, _reference: &impl Dimensions) -> i32 {
        0
    }
}

/// Center the objects horizontally
///
/// *Note:* in certain cases it's not possible to center objects perfectly because of
///         the integer cordinates used.
#[derive(Copy, Clone)]
pub struct Center;

impl HorizontalAlignment for Center {
    fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
        let center_object = (object.top_left().x + object.bottom_right().x) / 2;
        let center_ref = (reference.top_left().x + reference.bottom_right().x) / 2;

        center_ref - center_object
    }
}

/// Align the left edge of the object to the left edge of the reference
#[derive(Copy, Clone)]
pub struct Left;

impl HorizontalAlignment for Left {
    fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
        reference.top_left().x - object.top_left().x
    }
}

/// Align the right edge of the object to the right edge of the reference
#[derive(Copy, Clone)]
pub struct Right;

impl HorizontalAlignment for Right {
    fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
        reference.bottom_right().x - object.bottom_right().x
    }
}

/// Align the left edge of the object to the right edge of the reference, non-overlapping
#[derive(Copy, Clone)]
pub struct LeftToRight;

impl HorizontalAlignment for LeftToRight {
    fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
        (reference.bottom_right().x + 1) - object.top_left().x
    }
}

/// Align the right edge of the object to the left edge of the reference, non-overlapping
#[derive(Copy, Clone)]
pub struct RightToLeft;

/// Align the bottom edge of the object to the top edge of the reference, non-overlapping
impl HorizontalAlignment for RightToLeft {
    fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
        (reference.top_left().x - 1) - object.bottom_right().x
    }
}

#[cfg(test)]
mod test {
    use crate::prelude::*;
    use embedded_graphics::geometry::{Dimensions, Point};
    use embedded_graphics::primitives::Rectangle;

    #[test]
    fn test_center() {
        fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            let center_of_reference = reference.top_left() + reference.size() / 2;
            let center_of_result = result.top_left() + result.size() / 2;

            // The size hasn't changed
            assert_eq!(result.size(), source.size());

            // Horizontal coordinate matches reference
            assert_eq!(center_of_result.x, center_of_reference.x);

            // Vertical coordinate is unchanged
            assert_eq!(result.top_left.y, source.top_left.y);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(rect2, horizontal::Center, vertical::NoAlignment);
        check_center_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(rect1, horizontal::Center, vertical::NoAlignment);
        check_center_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_left() {
        fn check_left_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            // The size hasn't changed
            assert_eq!(result.size(), source.size());

            // Horizontal coordinate matches reference
            assert_eq!(result.top_left.x, reference.top_left.x);

            // Vertical coordinate is unchanged
            assert_eq!(result.top_left.y, source.top_left.y);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(rect2, horizontal::Left, vertical::NoAlignment);
        check_left_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(rect1, horizontal::Left, vertical::NoAlignment);
        check_left_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_right() {
        fn check_right_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
            // The size hasn't changed
            assert_eq!(result.size(), source.size());

            // Horizontal coordinate matches reference
            assert_eq!(result.bottom_right.x, reference.bottom_right.x);

            // Vertical coordinate is unchanged
            assert_eq!(result.bottom_right.y, source.bottom_right.y);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(rect2, horizontal::Right, vertical::NoAlignment);
        check_right_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(rect1, horizontal::Right, vertical::NoAlignment);
        check_right_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_left_to_right() {
        fn check_left_to_right_alignment(
            source: Rectangle,
            reference: Rectangle,
            result: Rectangle,
        ) {
            // The size hasn't changed
            assert_eq!(result.size(), source.size());

            // Left is at right + 1
            assert_eq!(result.top_left.x, reference.bottom_right.x + 1);

            // Vertical coordinate is unchanged
            assert_eq!(result.bottom_right.y, source.bottom_right.y);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(rect2, horizontal::LeftToRight, vertical::NoAlignment);
        check_left_to_right_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(rect1, horizontal::LeftToRight, vertical::NoAlignment);
        check_left_to_right_alignment(rect2, rect1, result);
    }

    #[test]
    fn test_right_to_left() {
        fn check_right_to_left_alignment(
            source: Rectangle,
            reference: Rectangle,
            result: Rectangle,
        ) {
            // The size hasn't changed
            assert_eq!(result.size(), source.size());

            // Left is at right + 1
            assert_eq!(result.bottom_right.x, reference.top_left.x - 1);

            // Vertical coordinate is unchanged
            assert_eq!(result.bottom_right.y, source.bottom_right.y);
        }

        let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
        let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));

        let result = rect1.align_to(rect2, horizontal::RightToLeft, vertical::NoAlignment);
        check_right_to_left_alignment(rect1, rect2, result);

        // Test the other direction
        let result = rect2.align_to(rect1, horizontal::RightToLeft, vertical::NoAlignment);
        check_right_to_left_alignment(rect2, rect1, result);
    }
}