use crate::VerticalAlignment;
use embedded_graphics::geometry::Dimensions;
#[derive(Copy, Clone)]
pub struct NoAlignment;
impl VerticalAlignment for NoAlignment {
fn align(&self, _object: &impl Dimensions, _reference: &impl Dimensions) -> i32 {
0
}
}
#[derive(Copy, Clone)]
pub struct Center;
impl VerticalAlignment for Center {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
let center_object = (object.top_left().y + object.bottom_right().y) / 2;
let center_ref = (reference.top_left().y + reference.bottom_right().y) / 2;
center_ref - center_object
}
}
#[derive(Copy, Clone)]
pub struct Top;
impl VerticalAlignment for Top {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
reference.top_left().y - object.top_left().y
}
}
#[derive(Copy, Clone)]
pub struct Bottom;
impl VerticalAlignment for Bottom {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
reference.bottom_right().y - object.bottom_right().y
}
}
#[derive(Copy, Clone)]
pub struct TopToBottom;
impl VerticalAlignment for TopToBottom {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
(reference.bottom_right().y + 1) - object.top_left().y
}
}
#[derive(Copy, Clone)]
pub struct BottomToTop;
impl VerticalAlignment for BottomToTop {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
(reference.top_left().y - 1) - object.bottom_right().y
}
}
#[cfg(test)]
mod test {
use crate::prelude::*;
use embedded_graphics::geometry::{Dimensions, Point};
use embedded_graphics::primitives::Rectangle;
#[test]
fn test_center() {
fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
let center_of_reference = reference.top_left() + reference.size() / 2;
let center_of_result = result.top_left() + result.size() / 2;
assert_eq!(result.size(), source.size());
assert_eq!(center_of_result.y, center_of_reference.y);
assert_eq!(result.top_left.x, source.top_left.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::NoAlignment, vertical::Center);
check_center_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::NoAlignment, vertical::Center);
check_center_alignment(rect2, rect1, result);
}
#[test]
fn test_top() {
fn check_top_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(result.top_left.y, reference.top_left.y);
assert_eq!(result.top_left.x, source.top_left.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::NoAlignment, vertical::Top);
check_top_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::NoAlignment, vertical::Top);
check_top_alignment(rect2, rect1, result);
}
#[test]
fn test_bottom() {
fn check_bottom_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(result.bottom_right.y, reference.bottom_right.y);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::NoAlignment, vertical::Bottom);
check_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::NoAlignment, vertical::Bottom);
check_bottom_alignment(rect2, rect1, result);
}
#[test]
fn test_top_to_bottom() {
fn check_to_to_bottom_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(result.size(), source.size());
assert_eq!(result.top_left.y, reference.bottom_right.y + 1);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::NoAlignment, vertical::TopToBottom);
check_to_to_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::NoAlignment, vertical::TopToBottom);
check_to_to_bottom_alignment(rect2, rect1, result);
}
#[test]
fn test_bottom_to_top() {
fn check_to_to_bottom_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(result.size(), source.size());
assert_eq!(result.bottom_right.y, reference.top_left.y - 1);
assert_eq!(result.bottom_right.x, source.bottom_right.x);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::NoAlignment, vertical::BottomToTop);
check_to_to_bottom_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::NoAlignment, vertical::BottomToTop);
check_to_to_bottom_alignment(rect2, rect1, result);
}
}