use crate::HorizontalAlignment;
use embedded_graphics::geometry::Dimensions;
#[derive(Copy, Clone)]
pub struct NoAlignment;
impl HorizontalAlignment for NoAlignment {
fn align(&self, _object: &impl Dimensions, _reference: &impl Dimensions) -> i32 {
0
}
}
#[derive(Copy, Clone)]
pub struct Center;
impl HorizontalAlignment for Center {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
let center_object = (object.top_left().x + object.bottom_right().x) / 2;
let center_ref = (reference.top_left().x + reference.bottom_right().x) / 2;
center_ref - center_object
}
}
#[derive(Copy, Clone)]
pub struct Left;
impl HorizontalAlignment for Left {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
reference.top_left().x - object.top_left().x
}
}
#[derive(Copy, Clone)]
pub struct Right;
impl HorizontalAlignment for Right {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
reference.bottom_right().x - object.bottom_right().x
}
}
#[derive(Copy, Clone)]
pub struct LeftToRight;
impl HorizontalAlignment for LeftToRight {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
(reference.bottom_right().x + 1) - object.top_left().x
}
}
#[derive(Copy, Clone)]
pub struct RightToLeft;
impl HorizontalAlignment for RightToLeft {
fn align(&self, object: &impl Dimensions, reference: &impl Dimensions) -> i32 {
(reference.top_left().x - 1) - object.bottom_right().x
}
}
#[cfg(test)]
mod test {
use crate::prelude::*;
use embedded_graphics::geometry::{Dimensions, Point};
use embedded_graphics::primitives::Rectangle;
#[test]
fn test_center() {
fn check_center_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
let center_of_reference = reference.top_left() + reference.size() / 2;
let center_of_result = result.top_left() + result.size() / 2;
assert_eq!(result.size(), source.size());
assert_eq!(center_of_result.x, center_of_reference.x);
assert_eq!(result.top_left.y, source.top_left.y);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::Center, vertical::NoAlignment);
check_center_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::Center, vertical::NoAlignment);
check_center_alignment(rect2, rect1, result);
}
#[test]
fn test_left() {
fn check_left_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(result.top_left.x, reference.top_left.x);
assert_eq!(result.top_left.y, source.top_left.y);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::Left, vertical::NoAlignment);
check_left_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::Left, vertical::NoAlignment);
check_left_alignment(rect2, rect1, result);
}
#[test]
fn test_right() {
fn check_right_alignment(source: Rectangle, reference: Rectangle, result: Rectangle) {
assert_eq!(result.size(), source.size());
assert_eq!(result.bottom_right.x, reference.bottom_right.x);
assert_eq!(result.bottom_right.y, source.bottom_right.y);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::Right, vertical::NoAlignment);
check_right_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::Right, vertical::NoAlignment);
check_right_alignment(rect2, rect1, result);
}
#[test]
fn test_left_to_right() {
fn check_left_to_right_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(result.size(), source.size());
assert_eq!(result.top_left.x, reference.bottom_right.x + 1);
assert_eq!(result.bottom_right.y, source.bottom_right.y);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::LeftToRight, vertical::NoAlignment);
check_left_to_right_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::LeftToRight, vertical::NoAlignment);
check_left_to_right_alignment(rect2, rect1, result);
}
#[test]
fn test_right_to_left() {
fn check_right_to_left_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
assert_eq!(result.size(), source.size());
assert_eq!(result.bottom_right.x, reference.top_left.x - 1);
assert_eq!(result.bottom_right.y, source.bottom_right.y);
}
let rect1 = Rectangle::new(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::new(Point::new(30, 20), Point::new(40, 50));
let result = rect1.align_to(rect2, horizontal::RightToLeft, vertical::NoAlignment);
check_right_to_left_alignment(rect1, rect2, result);
let result = rect2.align_to(rect1, horizontal::RightToLeft, vertical::NoAlignment);
check_right_to_left_alignment(rect2, rect1, result);
}
}