embedded_graphics/transform.rs
1//! Transformations for graphics objects
2
3use crate::geometry::Point;
4
5/// Transform operations
6pub trait Transform {
7 /// Move the origin of an object by a given number of (x, y) pixels, returning a new object
8 fn translate(&self, by: Point) -> Self;
9
10 /// Move the origin of an object by a given number of (x, y) pixels, mutating the object
11 /// in place
12 fn translate_mut(&mut self, by: Point) -> &mut Self;
13}