Trait embedded_graphics::text::renderer::CharacterStyle[][src]

pub trait CharacterStyle: Clone {
    type Color: PixelColor;
    fn set_text_color(&mut self, _text_color: Option<Self::Color>) { ... }
fn set_background_color(&mut self, _background_color: Option<Self::Color>) { ... }
fn set_underline_color(
        &mut self,
        _underline_color: DecorationColor<Self::Color>
    ) { ... }
fn set_strikethrough_color(
        &mut self,
        _strikethrough_color: DecorationColor<Self::Color>
    ) { ... } }
Expand description

Character style.

This trait is used to modify character styles programmatically, for example, to implement rendering of text with multiple colors. Applications shouldn’t use this trait and instead use the character style types that are provided by the text renderer, like MonoTextStyle and MonoTextStyleBuilder for the integrated font support.

Implementation notes

Text renderers don’t need to support all settings in this trait. All calls to unsupported setters should be ignored by the implementation. The trait provided empty default implementations for all setters.

Associated Types

The color type.

Provided methods

Sets the text color.

Sets the background color.

Sets the underline color.

Sets the strikethrough color.

Implementors