[−][src]Macro embedded_graphics::egrectangle
Create a Rectangle
with optional styling using a
convenient macro.
use embedded_graphics::{ egrectangle, pixelcolor::Rgb565, prelude::*, primitive_style, primitives::Rectangle, style::{PrimitiveStyle, Styled}, }; let empty_rect: Styled<Rectangle, PrimitiveStyle<Rgb565>> = egrectangle!(top_left = (10, 20), bottom_right = (30, 40)); let filled_rect: Styled<Rectangle, PrimitiveStyle<Rgb565>> = egrectangle!( top_left = (10, 20), bottom_right = (30, 40), style = primitive_style!(stroke_color = Rgb565::RED, fill_color = Rgb565::GREEN) );
Style properties like stroke_color
map to methods on the PrimitiveStyleBuilder
struct.
For example, the following code makes two identical rectangles:
use embedded_graphics::{ egrectangle, pixelcolor::Rgb565, prelude::*, primitive_style, primitives::Rectangle, style::{PrimitiveStyle, PrimitiveStyleBuilder, Styled}, }; let rectangle_1: Styled<Rectangle, PrimitiveStyle<Rgb565>> = egrectangle!( top_left = (10, 20), bottom_right = (30, 40), style = primitive_style!( stroke_color = Rgb565::RED, fill_color = Rgb565::GREEN, stroke_width = 1 ) ); let style = PrimitiveStyleBuilder::new() .fill_color(Rgb565::GREEN) .stroke_color(Rgb565::RED) .stroke_width(1) .build(); let rectangle_2: Styled<Rectangle, PrimitiveStyle<Rgb565>> = Rectangle::new(Point::new(10, 20), Point::new(30, 40)).into_styled(style); assert_eq!(rectangle_1, rectangle_2);