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//! Styling struct to customise the look of objects.
use crate::pixelcolor::PixelColor;
/// Style properties for an object
#[derive(Debug, Copy, Clone)]
pub struct Style<P: PixelColor> {
/// Fill colour of the object
///
/// For fonts, this is the background colour of the text
pub fill_color: Option<P>,
/// Stroke (border/line) color of the object
///
/// For fonts, this is the foreground colour of the text
pub stroke_color: Option<P>,
/// Stroke width
///
/// Set the stroke width for an object. Has no effect on fonts.
pub stroke_width: u8,
}
impl<P> Style<P>
where
P: PixelColor,
{
/// Create a new style with a given stroke value and defaults for everything else
pub fn stroke(stroke_color: P) -> Self {
Self {
stroke_color: Some(stroke_color),
..Style::default()
}
}
}
impl<P> Default for Style<P>
where
P: PixelColor,
{
fn default() -> Self {
Self {
fill_color: None,
stroke_color: None,
stroke_width: 1,
}
}
}
/// Add a style to an object
pub trait WithStyle<C>
where
C: PixelColor,
{
/// Add a complete style to the object
fn style(self, style: Style<C>) -> Self;
/// Set the stroke colour for the object
///
/// This can be a noop
fn stroke(self, stroke: Option<C>) -> Self;
/// Set the stroke width for the object
///
/// A stroke with a width of zero will not be rendered
fn stroke_width(self, width: u8) -> Self;
/// Set the fill property of the object's style
///
/// This can be a noop
fn fill(self, stroke: Option<C>) -> Self;
}