Module embedded_graphics_framebuf::backends
source · Expand description
Backends for a framebuffer.
One could use a simple array of [PixelColor
], or some more elaborate proxy
backends.
Example:
use embedded_graphics::{pixelcolor::Rgb565, prelude::RgbColor};
use embedded_graphics_framebuf::{
backends::{EndianCorrectedBuffer, EndianCorrection},
FrameBuf,
};
// A potential backend
let mut data = [Rgb565::BLACK; 12 * 11];
let mut fbuf = FrameBuf::new(&mut data, 12, 11);
// Another potential backend that is owned by the framebuffer
let mut fbuf = FrameBuf::new([Rgb565::BLACK; 12 * 11], 12, 11);
let mut fbuf = FrameBuf::new(
EndianCorrectedBuffer::new(&mut data, EndianCorrection::ToBigEndian),
12,
11,
);
Structs
- A backend for
FrameBuf
which changes the underlying byte order. This can be useful when using the buffer for DMA with peripherals that have a different endianness than the host.
Enums
- Enum indicating how the bytes should be converted in the host’s memory.
Traits
- Backends implementing this Trait can be used for DMA.
- This trait marks the requirements for backends for a
FrameBuf
.