Trait embedded_graphics_core::text::CharacterStyle[][src]

pub trait CharacterStyle {
    type Color: PixelColor;
    fn set_text_color(&mut self, _text_color: Option<Self::Color>) { ... }
fn set_background_color(&mut self, _background_color: Option<Self::Color>) { ... }
fn set_underline_color(
        &mut self,
        _underline_color: DecorationColor<Self::Color>
    ) { ... }
fn set_strikethrough_color(
        &mut self,
        _strikethrough_color: DecorationColor<Self::Color>
    ) { ... } }

Character style.

This trait is used to modify character styles programmatically, for example, to implement rendering of text with multiple colors. Applications shouldn't use this trait and instead use the character style types that are provided by the text renderer, like MonoTextStyle and MonoTextStyleBuilder for the integrated font support.

Implementation notes

Text renderers don't need to support all settings in this trait. All calls to unsupported setters should be ignored by the implementation. The trait provided empty default implementations for all setters.

Associated Types

type Color: PixelColor[src]

The color type.

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Provided methods

fn set_text_color(&mut self, _text_color: Option<Self::Color>)[src]

Sets the text color.

fn set_background_color(&mut self, _background_color: Option<Self::Color>)[src]

Sets the background color.

fn set_underline_color(
    &mut self,
    _underline_color: DecorationColor<Self::Color>
)
[src]

Sets the underline color.

fn set_strikethrough_color(
    &mut self,
    _strikethrough_color: DecorationColor<Self::Color>
)
[src]

Sets the strikethrough color.

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Implementors

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