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//! ```
//! use embedded_flight::control::PositionController;
//! use nalgebra::Vector3;
//!
//! // Current state of the craft
//! let position = Vector3::zeros();
//! let velocity = Vector3::new(1., 1., 1.);
//! let attitude = Vector3::zeros();
//! let gyro = Vector3::zeros();
//!
//! // Jerk moments of position and velocity to apply
//! let position_cmd = Vector3::new(1., 1., 1.);
//! let velocity_cmd = Vector3::new(0., 0., 1.);
//!
//! let controller = PositionController::default();
//!
//! let moment = controller.position_control(
//! position_cmd,
//! velocity_cmd,
//! position,
//! velocity,
//! attitude,
//! gyro
//! );
//! dbg!(moment);
//! ```
#![no_std]
use nalgebra::Vector3;
use control::{Moment, PositionController};
pub use embedded_flight_control as control;
pub use embedded_flight_motors as motors;
use motors::{esc::ESC, MotorMatrix};
pub struct Copter<E, const N: usize> {
pub controller: PositionController,
pub motors: MotorMatrix<E, f32, N>,
pub max_thrust: f32,
pub max_radian_rate: f32,
}
impl<E, const N: usize> Copter<E, N>
where
E: ESC<Output = f32>,
{
pub fn output_moment(&mut self, moment: Moment) {
self.motors.output(
moment.attitude / self.max_radian_rate,
Vector3::new(0., 0., moment.thrust / self.max_thrust),
);
}
}