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#![no_std]
use nalgebra::{Vector2, Vector3};
mod attitude;
pub use attitude::AttitudeController;
mod body_rate;
pub use body_rate::BodyRateController;
mod lateral_pos;
pub use lateral_pos::LateralPositionController;
mod yaw;
pub use yaw::YawController;
#[derive(Clone, Debug)]
pub struct Moment {
pub attitude: Vector3<f32>,
pub thrust: f32,
}
impl Moment {
pub fn new(moment: Vector3<f32>, thrust: f32) -> Self {
Self {
attitude: moment,
thrust,
}
}
}
pub struct Trajectory {
pub position_cmd: Vector3<f32>,
pub velocity_cmd: Vector3<f32>,
}
impl Trajectory {
pub fn new(position_cmd: Vector3<f32>, velocity_cmd: Vector3<f32>) -> Self {
Self {
position_cmd,
velocity_cmd,
}
}
pub fn calculate(
from_position: Vector3<f32>,
from_time: f32,
to_position: Vector3<f32>,
to_time: f32,
current_time: f32,
) -> Self {
let position_cmd = (to_position - from_position) * (current_time - from_time)
/ (to_time - from_time)
+ from_position;
let velocity_cmd = (to_position - from_position) / (to_time - from_time);
Self::new(position_cmd, velocity_cmd)
}
}
pub struct PositionController {
pub attitude_controller: AttitudeController,
pub body_rate_controller: BodyRateController,
pub yaw_controller: YawController,
pub lateral_position: LateralPositionController,
pub acceleration_ff: Vector2<f32>,
}
impl Default for PositionController {
fn default() -> Self {
Self {
attitude_controller: AttitudeController::default(),
yaw_controller: YawController::default(),
body_rate_controller: BodyRateController::default(),
lateral_position: LateralPositionController::default(),
acceleration_ff: Vector2::zeros(),
}
}
}
impl PositionController {
pub fn trajectory_control(
&self,
trajectory: Trajectory,
local_position: Vector3<f32>,
local_velocity: Vector3<f32>,
attitude: Vector3<f32>,
gyro: Vector3<f32>,
) -> Moment {
self.position_control(
trajectory.position_cmd,
trajectory.velocity_cmd,
local_position,
local_velocity,
attitude,
gyro,
)
}
pub fn position_control(
&self,
local_position_cmd: Vector3<f32>,
local_velocity_cmd: Vector3<f32>,
local_position: Vector3<f32>,
local_velocity: Vector3<f32>,
attitude: Vector3<f32>,
gyro: Vector3<f32>,
) -> Moment {
let acceleration_cmd = self.lateral_position.lateral_position_control(
Vector2::new(local_position_cmd[0], local_position_cmd[1]),
Vector2::new(local_velocity_cmd[0], local_velocity_cmd[1]),
Vector2::new(local_position[0], local_position[1]),
Vector2::new(local_velocity[0], local_velocity[1]),
self.acceleration_ff,
);
let thrust_cmd = self.attitude_controller.altitude_control(
-local_position_cmd[2],
-local_velocity_cmd[2],
-local_position[2],
-local_velocity[2],
attitude,
9.81,
);
let roll_pitch_rate_cmd =
self.attitude_controller
.roll_pitch_control(acceleration_cmd, attitude, thrust_cmd);
let yaw_rate_cmd = self
.yaw_controller
.yaw_control(local_position_cmd[2], attitude[2]);
let body_rate_cmd =
Vector3::new(roll_pitch_rate_cmd[0], roll_pitch_rate_cmd[1], yaw_rate_cmd);
let moment = self
.body_rate_controller
.body_rate_control(body_rate_cmd, gyro);
Moment::new(moment, thrust_cmd)
}
}
fn pid_config(t_rise: f32, delta: f32) -> (f32, f32) {
let w = 1. / (1.57 * t_rise);
(w * w, 2. * delta * w)
}