1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
use crate::{Control, ElapsedTimer};

use core::marker::PhantomData;
use switch_hal::InputSwitch;

/// Represents a config for [`DebouncedInput`](crate::DebouncedInput).
pub trait DebouncedInputConfig {
    /// Elapsed timer type that used for [`DebouncedInput`](crate::DebouncedInput).
    type Timer: ElapsedTimer;

    /// Elapsed timer instance that used for [`DebouncedInput`](crate::DebouncedInput).
    /// This timer is used for debounce of input by timeout after disturbance start.
    const DEBOUNCE_TIMER: Self::Timer;
}

/// The state machine of [`DebouncedInput`](crate::DebouncedInput).
pub enum DebouncedInputState<T> {
    FixedLow,
    FixedHigh,
    RiseDisturbance(T),
    FallDisturbance(T),
}

/// Concrete implementation of debounced input.
///
/// # Type Params
/// `Switch` - [`InputSwitch`](switch_hal::InputSwitch) that provides input for debouncing.
///
/// `Config` - [`DebouncedInputConfig`](crate::DebouncedInputConfig) that provides configs for debouncing.
///
/// # Example
/// ```ignore
/// debounced_input_config!(
///     SomeDebouncedInputConfig,
///     debounce_timer: MyElapsedTimer = MyElapsedTimer::new(20.millis())
/// );
///
/// type MyDebouncedInput<Switch> = DebouncedInput<Switch, SomeDebouncedInputConfig>;
///
/// let mut clock = SysClock::new();
/// let mut debounced_input = MyDebouncedInput::new(pin.into_active_low_switch());
///
/// loop {
///     match debounced_input.update(clock.now()).unwrap() {
///         DebouncedInputEvent::Low => do_something_when_low(),
///         DebouncedInputEvent::High => do_something_when_high(),
///         DebouncedInputEvent::Rise => do_something_upon_rise(),
///         DebouncedInputEvent::Fall => do_something_upon_fall(),
///     }
/// }
/// ```
pub struct DebouncedInput<Switch: InputSwitch, Config: DebouncedInputConfig> {
    input_switch: Switch,
    state: DebouncedInputState<<Config::Timer as ElapsedTimer>::Timestamp>,
    config: PhantomData<Config>,
}

/// The event result of update [`DebouncedInput`](crate::DebouncedInput).
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum DebouncedInputEvent {
    /// Stable low state, the input is inactive.
    Low,
    /// Stable high state, the input is active.
    High,
    /// Rise event, the input is rised from inactive to active state.
    Rise,
    /// Fall event, the input is rised from active to inactive state.
    Fall,
}

impl<Switch: InputSwitch, Config: DebouncedInputConfig> DebouncedInput<Switch, Config> {
    /// Creates a new [`DebouncedInput<Switch, Config>`] from a concrete `Switch`.
    ///
    /// `input_switch` - an concrete instance of `Switch`.
    pub fn new(input_switch: Switch) -> Self {
        DebouncedInput {
            input_switch,
            state: DebouncedInputState::FixedLow,
            config: PhantomData::<Config>,
        }
    }

    /// Returns the is stable high state.
    pub fn is_high(&self) -> bool {
        match self.state {
            DebouncedInputState::FixedLow | DebouncedInputState::RiseDisturbance(_) => false,
            DebouncedInputState::FixedHigh | DebouncedInputState::FallDisturbance(_) => true,
        }
    }

    /// Returns the is stable low state.
    pub fn is_low(&self) -> bool {
        !self.is_high()
    }

    /// Borrow `Switch`.
    pub fn borrow_input_switch(&self) -> &Switch {
        &self.input_switch
    }

    /// Consumes `self` and release `Switch`.
    pub fn release_input_switch(self) -> Switch {
        self.input_switch
    }
}

impl<Switch: InputSwitch, Config: DebouncedInputConfig> Control for DebouncedInput<Switch, Config> {
    type Timestamp = <Config::Timer as ElapsedTimer>::Timestamp;
    type Event = DebouncedInputEvent;
    type Error = <Switch as InputSwitch>::Error;

    fn update(&mut self, now: Self::Timestamp) -> Result<Self::Event, Self::Error> {
        let input_switch_state = self.input_switch.is_active()?;

        Ok(match &self.state {
            DebouncedInputState::FixedLow => {
                if input_switch_state {
                    self.state = DebouncedInputState::RiseDisturbance(now)
                }
                DebouncedInputEvent::Low
            }
            DebouncedInputState::FixedHigh => {
                if !input_switch_state {
                    self.state = DebouncedInputState::FallDisturbance(now)
                }
                DebouncedInputEvent::High
            }
            DebouncedInputState::RiseDisturbance(start) => {
                if !input_switch_state {
                    self.state = DebouncedInputState::FixedLow;
                    DebouncedInputEvent::Low
                } else if Config::DEBOUNCE_TIMER.is_timeout(start, &now).unwrap() {
                    self.state = DebouncedInputState::FixedHigh;
                    DebouncedInputEvent::Rise
                } else {
                    DebouncedInputEvent::Low
                }
            }
            DebouncedInputState::FallDisturbance(start) => {
                if input_switch_state {
                    self.state = DebouncedInputState::FixedHigh;
                    DebouncedInputEvent::High
                } else if Config::DEBOUNCE_TIMER.is_timeout(start, &now).unwrap() {
                    self.state = DebouncedInputState::FixedLow;
                    DebouncedInputEvent::Fall
                } else {
                    DebouncedInputEvent::High
                }
            }
        })
    }
}

/// Create a config for [`DebouncedInput`](crate::DebouncedInput).
///
/// # Example 1
/// ```ignore
/// debounced_input_config!(
///     SomeDebouncedInputConfig,
///     debounce_timer: MyElapsedTimer = MyElapsedTimer::new(20.millis())
/// );
///
/// type MyDebouncedInput<InputSwitch> = DebouncedInput<InputSwitch, SomeDebouncedInputConfig>;
/// ```
///
/// # Example 2
/// ```ignore
/// debounced_input_config!(
///     pub SomeDebouncedInputConfig,
///     debounce_timer: MyElapsedTimer = MyElapsedTimer::new(20.millis())
/// );
///
/// type MyDebouncedInput<InputSwitch> = DebouncedInput<InputSwitch, SomeDebouncedInputConfig>;
/// ```
///
/// # Example 3
/// ```ignore
/// pub struct SomeDebouncedInputConfig;
///
/// debounced_input_config!(
///     impl SomeDebouncedInputConfig,
///     debounce_timer: MyElapsedTimer = MyElapsedTimer::new(20.millis())
/// );
///
/// type MyDebouncedInput<InputSwitch> = DebouncedInput<InputSwitch, SomeDebouncedInputConfig>;
/// ```
#[macro_export]
macro_rules! debounced_input_config {
    (impl $config_name:ty, debounce_timer: $timer_type:ty = $timer_value:expr) => {
        impl DebouncedInputConfig for $config_name {
            type Timer = $timer_type;
            const DEBOUNCE_TIMER: $timer_type = $timer_value;
        }
    };
    ($vis:vis $config_name:ident, debounce_timer: $timer_type:ty = $timer_value:expr) => {
        $vis struct $config_name;

        debounced_input_config!(
            impl $config_name,
            debounce_timer: $timer_type = $timer_value
        );
    };
}