[][src]Struct em::Gpu

pub struct Gpu {
    pub device: Device,
    pub context: Context,
    pub queue: Queue,
    pub buffers: HashMap<*const [f32], Buffer<f32>>,
    pub programs: HashMap<String, Program>,
}

A container that holds information needed for interacting with a GPU using OpenCL.

You should really only use this if you intend to drop down to low-level OpenCL for maximum performance Buffers and programs are stored in hash tables. Programs are indexed by their source code. Buffers are indexed by a *const [f32]. Given a value data, you can get the *const [f32] index with get_buffer_key!(data).

Note that data must have an as_slice() method defined for its type. As an example data could be of type Vec.

Fields

device: Devicecontext: Contextqueue: Queuebuffers: HashMap<*const [f32], Buffer<f32>>programs: HashMap<String, Program>

Auto Trait Implementations

impl !Send for Gpu

impl !Sync for Gpu

impl Unpin for Gpu

impl UnwindSafe for Gpu

impl RefUnwindSafe for Gpu

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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