[][src]Struct elvis::Grid

pub struct Grid {
    pub children: Vec<Tree>,
    pub style: GridStyle,
}

Grid is quite complex in some way, usually, we just Grid our contains.

Fields

children: Vec<Tree>style: GridStyle

Trait Implementations

impl<'i> Into<Tree> for &'i Grid[src]

impl Into<Tree> for Grid[src]

impl Serde<Grid, String> for Grid[src]

Auto Trait Implementations

impl !RefUnwindSafe for Grid

impl !Send for Grid

impl !Sync for Grid

impl Unpin for Grid

impl !UnwindSafe for Grid

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.