[−][src]Struct elma::state::PlayerEntry
Player entry in state.dat.
Fields
name: String
Player name.
skipped_internals: Vec<bool>
Skipped internals.
last_internal: i32
The index of last internal the player has reached so far.
selected_internal: i32
The last played (selected) internal.
Trait Implementations
impl Default for PlayerEntry
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fn default() -> PlayerEntry
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impl PartialEq<PlayerEntry> for PlayerEntry
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fn eq(&self, other: &PlayerEntry) -> bool
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fn ne(&self, other: &PlayerEntry) -> bool
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impl Clone for PlayerEntry
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fn clone(&self) -> PlayerEntry
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for PlayerEntry
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Auto Trait Implementations
impl Send for PlayerEntry
impl Sync for PlayerEntry
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,