[][src]Struct elma::state::PlayerEntry

pub struct PlayerEntry {
    pub name: String,
    pub skipped_internals: Vec<bool>,
    pub last_internal: i32,
    pub selected_internal: i32,
}

Player entry in state.dat.

Fields

name: String

Player name.

skipped_internals: Vec<bool>

Skipped internals.

last_internal: i32

The index of last internal the player has reached so far.

selected_internal: i32

The last played (selected) internal.

Trait Implementations

impl Clone for PlayerEntry[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl PartialEq<PlayerEntry> for PlayerEntry[src]

impl Default for PlayerEntry[src]

impl Debug for PlayerEntry[src]

Auto Trait Implementations

impl Send for PlayerEntry

impl Sync for PlayerEntry

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]