Struct elma::state::PlayerEntry[][src]

pub struct PlayerEntry {
    pub name: String,
    pub skipped_internals: Vec<bool>,
    pub last_internal: i32,
    pub selected_internal: i32,
}

Player entry in state.dat.

Fields

Player name.

Skipped internals.

The index of last internal the player has reached so far.

The last played (selected) internal.

Trait Implementations

impl Default for PlayerEntry
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Returns the "default value" for a type. Read more

impl Debug for PlayerEntry
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Formats the value using the given formatter. Read more

impl Clone for PlayerEntry
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for PlayerEntry
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

impl Send for PlayerEntry

impl Sync for PlayerEntry