Expand description
§Elite: Dangerous Player Journal(s)
As documented in detail in the readthedocs.io reference, which is parsed from the
official “Journal Manual”, there are a number of files which the game itself updates and
third-party tools consume. Most notable, EDDN syncs a subset of the game’s journals
from players running client tools like Elite: Dangerous Discovery or Elite: Dangerous
Market Connector. See our eddn crate for more information.
Every Entry in the Elite Dangerous journal and status files will have at least the
following fields:
timestampevent
The parser matchs on the event to determine the rest of the fields in the object. Status
files other than the main incremental journals each only contain a single event type, and are
therefor not included in the broader entry::Event enum.
- Use
parse_journal_fileandparse_journal_dirfor*.logjournal files - Use
parse_status_filefor*.jsonstatus files
Re-exports§
pub use self::entry::parse_journal_dir;pub use self::entry::parse_journal_file;pub use self::entry::parse_status_file;pub use self::entry::Entry;
Modules§
- body
- A star system’s orbital bodies, located in dynamic 3D space
- de
- Serde helper deserializers
- entry
- Journal and status file entries
- faction
- Galaxtic factions who occupy systems and participate in the game’s background simulation
- prelude
- All shared data models used throughout the events
- ship
- station
- system
- A star system, located in static 3D space
Enums§
- Allegiance
- System and faction’s alignment to the broader groups
- Government
- System and faction’s organizational structure