Skip to main content

elevator_core/components/
patience.rs

1//! Patience and boarding preference components.
2
3use serde::{Deserialize, Serialize};
4
5/// Tracks how long a rider will wait before abandoning.
6#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
7pub struct Patience {
8    /// Maximum ticks the rider will wait before abandoning.
9    pub(crate) max_wait_ticks: u64,
10    /// Ticks waited so far (incremented while in `Waiting` phase).
11    pub(crate) waited_ticks: u64,
12}
13
14impl Patience {
15    /// Maximum ticks the rider will wait before abandoning.
16    #[must_use]
17    pub const fn max_wait_ticks(&self) -> u64 {
18        self.max_wait_ticks
19    }
20
21    /// Ticks waited so far (incremented while in `Waiting` phase).
22    #[must_use]
23    pub const fn waited_ticks(&self) -> u64 {
24        self.waited_ticks
25    }
26}
27
28impl Default for Patience {
29    fn default() -> Self {
30        Self {
31            max_wait_ticks: 600,
32            waited_ticks: 0,
33        }
34    }
35}
36
37/// Boarding preferences for a rider.
38#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
39pub struct Preferences {
40    /// If true, the rider will skip a crowded elevator and wait for the next.
41    pub(crate) skip_full_elevator: bool,
42    /// Maximum load factor (0.0-1.0) the rider will tolerate when boarding.
43    pub(crate) max_crowding_factor: f64,
44    /// Wait budget before the rider abandons. `None` disables balking-
45    /// based abandonment; `Some(n)` causes the rider to enter
46    /// [`RiderPhase::Abandoned`](crate::components::RiderPhase) after
47    /// `n` ticks of being [`Waiting`](crate::components::RiderPhase::Waiting).
48    ///
49    /// The counter consulted is [`Patience::waited_ticks`] when a
50    /// [`Patience`] component is attached — that counter only
51    /// increments during `Waiting` and correctly excludes ride time for
52    /// multi-leg routes. Without `Patience`, the budget degrades to
53    /// lifetime ticks since spawn, which matches single-leg behavior.
54    pub(crate) balk_threshold_ticks: Option<u32>,
55    /// When a full car arrives and this rider skips it, should that
56    /// count as a balk-and-abandon rather than a silent pass? When
57    /// `true`, the rider abandons immediately instead of waiting for
58    /// `balk_threshold_ticks` to elapse. Default `false`.
59    pub(crate) rebalk_on_full: bool,
60}
61
62impl Preferences {
63    /// If true, the rider will skip a crowded elevator and wait for the next.
64    #[must_use]
65    pub const fn skip_full_elevator(&self) -> bool {
66        self.skip_full_elevator
67    }
68
69    /// Maximum load factor (0.0-1.0) the rider will tolerate when boarding.
70    #[must_use]
71    pub const fn max_crowding_factor(&self) -> f64 {
72        self.max_crowding_factor
73    }
74
75    /// Wait budget before the rider abandons. `None` disables balking-
76    /// based abandonment.
77    #[must_use]
78    pub const fn balk_threshold_ticks(&self) -> Option<u32> {
79        self.balk_threshold_ticks
80    }
81
82    /// Should balking a full car convert directly to abandonment?
83    #[must_use]
84    pub const fn rebalk_on_full(&self) -> bool {
85        self.rebalk_on_full
86    }
87
88    /// Builder: set `balk_threshold_ticks`.
89    #[must_use]
90    pub const fn with_balk_threshold_ticks(mut self, ticks: Option<u32>) -> Self {
91        self.balk_threshold_ticks = ticks;
92        self
93    }
94
95    /// Builder: set `rebalk_on_full`.
96    #[must_use]
97    pub const fn with_rebalk_on_full(mut self, rebalk: bool) -> Self {
98        self.rebalk_on_full = rebalk;
99        self
100    }
101}
102
103impl Default for Preferences {
104    fn default() -> Self {
105        Self {
106            skip_full_elevator: false,
107            max_crowding_factor: 0.8,
108            balk_threshold_ticks: None,
109            rebalk_on_full: false,
110        }
111    }
112}