Expand description
Per-elevator ordered destination queue.
Per-elevator destination queue (FIFO of target stop EntityIds).
Games can push stops to the back or front of the queue, or clear it
entirely, without writing a custom DispatchStrategy. This is the
imperative-dispatch escape hatch for scripted scenarios.
The built-in dispatch also writes to the queue (via
Simulation::push_destination),
so the queue is always in sync with the elevator’s current target.
Structs§
- Destination
Queue - FIFO queue of target stop
EntityIds for a single elevator.