elevator_core/components/elevator.rs
1//! Elevator state and configuration component.
2
3use serde::{Deserialize, Serialize};
4use std::collections::HashSet;
5
6use super::units::{Accel, Speed, Weight};
7use crate::door::{DoorCommand, DoorState};
8use crate::entity::EntityId;
9
10/// Maximum number of manual door commands queued per elevator.
11///
12/// Beyond this cap, the oldest entry is dropped (after adjacent-duplicate
13/// collapsing). Prevents runaway growth if a game submits commands faster
14/// than the sim can apply them.
15pub const DOOR_COMMAND_QUEUE_CAP: usize = 16;
16
17/// Direction an elevator's indicator lamps are signalling.
18///
19/// On a [`LineKind::Linear`](crate::components::LineKind::Linear) shaft this
20/// is derived from the pair of `going_up` / `going_down` flags on
21/// [`Elevator`]. `Either` corresponds to both lamps lit — the car is idle
22/// and will accept riders heading either way; `Up` / `Down` correspond to
23/// an actively committed direction.
24///
25/// On a [`LineKind::Loop`](crate::components::LineKind::Loop) the
26/// `Up`/`Down`/`Either` distinction is meaningless (every car serves every
27/// stop forward through the loop), so Loop cars report
28/// [`Direction::Forward`] instead. HUD/metrics consumers should
29/// pattern-match exhaustively on the enum (it is `#[non_exhaustive]`).
30#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
31#[non_exhaustive]
32pub enum Direction {
33 /// Car will serve upward trips only.
34 Up,
35 /// Car will serve downward trips only.
36 Down,
37 /// Car will serve either direction (idle).
38 Either,
39 /// Car is travelling forward around a one-way loop. Loop topologies
40 /// have no "up"/"down" axis, so neither lamp is meaningful — this
41 /// variant is the honest replacement for `Either` on Loop cars.
42 /// Linear cars never report this variant.
43 Forward,
44}
45
46impl std::fmt::Display for Direction {
47 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
48 match self {
49 Self::Up => write!(f, "Up"),
50 Self::Down => write!(f, "Down"),
51 Self::Either => write!(f, "Either"),
52 Self::Forward => write!(f, "Forward"),
53 }
54 }
55}
56
57/// Operational phase of an elevator.
58#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
59#[non_exhaustive]
60pub enum ElevatorPhase {
61 /// Parked with no pending requests.
62 Idle,
63 /// Travelling toward a specific stop in response to a dispatch
64 /// assignment (carrying or about to pick up riders).
65 MovingToStop(EntityId),
66 /// Travelling toward a stop for repositioning — no rider service
67 /// obligation, will transition directly to [`Idle`] on arrival
68 /// without opening doors. Distinct from [`MovingToStop`] so that
69 /// downstream code (dispatch, UI, metrics) can treat opportunistic
70 /// moves differently from scheduled trips.
71 ///
72 /// [`MovingToStop`]: Self::MovingToStop
73 /// [`Idle`]: Self::Idle
74 Repositioning(EntityId),
75 /// Doors are currently opening.
76 DoorOpening,
77 /// Doors open; riders may board or exit.
78 Loading,
79 /// Doors are currently closing.
80 DoorClosing,
81 /// Stopped at a floor (doors closed, awaiting dispatch).
82 Stopped,
83}
84
85impl ElevatorPhase {
86 /// Whether the elevator is currently travelling (in either a dispatched
87 /// or a repositioning move).
88 #[must_use]
89 pub const fn is_moving(&self) -> bool {
90 matches!(self, Self::MovingToStop(_) | Self::Repositioning(_))
91 }
92
93 /// The target stop of a moving elevator, if any.
94 ///
95 /// Returns `Some(stop)` for both [`MovingToStop`] and [`Repositioning`]
96 /// variants; `None` otherwise.
97 ///
98 /// [`MovingToStop`]: Self::MovingToStop
99 /// [`Repositioning`]: Self::Repositioning
100 #[must_use]
101 pub const fn moving_target(&self) -> Option<EntityId> {
102 match self {
103 Self::MovingToStop(s) | Self::Repositioning(s) => Some(*s),
104 _ => None,
105 }
106 }
107}
108
109impl std::fmt::Display for ElevatorPhase {
110 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
111 match self {
112 Self::Idle => write!(f, "Idle"),
113 Self::MovingToStop(id) => write!(f, "MovingToStop({id:?})"),
114 Self::Repositioning(id) => write!(f, "Repositioning({id:?})"),
115 Self::DoorOpening => write!(f, "DoorOpening"),
116 Self::Loading => write!(f, "Loading"),
117 Self::DoorClosing => write!(f, "DoorClosing"),
118 Self::Stopped => write!(f, "Stopped"),
119 }
120 }
121}
122
123/// Component for an elevator entity.
124#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
125#[allow(
126 clippy::struct_excessive_bools,
127 reason = "the indicator-lamp triple (going_up, going_down, going_forward) plus repositioning are independently observable signals; collapsing them into an enum would lose the ability to express idle (both up and down lamps lit) and forces hosts that read individual lamps to round-trip through enum match arms"
128)]
129pub struct Elevator {
130 /// Current operational phase.
131 pub(crate) phase: ElevatorPhase,
132 /// Door finite-state machine.
133 pub(crate) door: DoorState,
134 /// Maximum travel speed (distance/tick).
135 pub(crate) max_speed: Speed,
136 /// Acceleration rate (distance/tick^2).
137 pub(crate) acceleration: Accel,
138 /// Deceleration rate (distance/tick^2).
139 pub(crate) deceleration: Accel,
140 /// Maximum weight the car can carry.
141 pub(crate) weight_capacity: Weight,
142 /// Total weight of riders currently aboard.
143 pub(crate) current_load: Weight,
144 /// Entity IDs of riders currently aboard.
145 pub(crate) riders: Vec<EntityId>,
146 /// Stop entity the car is heading toward, if any.
147 pub(crate) target_stop: Option<EntityId>,
148 /// Ticks for a door open/close transition.
149 pub(crate) door_transition_ticks: u32,
150 /// Ticks the door stays fully open.
151 pub(crate) door_open_ticks: u32,
152 /// Line entity this car belongs to.
153 #[serde(alias = "group")]
154 pub(crate) line: EntityId,
155 /// Whether this elevator is currently repositioning (not serving a dispatch).
156 #[serde(default)]
157 pub(crate) repositioning: bool,
158 /// Stop entity IDs this elevator cannot serve (access restriction).
159 #[serde(default)]
160 pub(crate) restricted_stops: HashSet<EntityId>,
161 /// Speed multiplier for Inspection mode (0.0..1.0).
162 #[serde(default = "default_inspection_speed_factor")]
163 pub(crate) inspection_speed_factor: f64,
164 /// Up-direction indicator lamp: whether this car will serve upward trips.
165 ///
166 /// Auto-managed by the dispatch phase: set true when heading up (or idle),
167 /// false while actively committed to a downward trip. Affects boarding:
168 /// a rider whose next leg goes up will not board a car with `going_up=false`.
169 ///
170 /// On a [`LineKind::Loop`](crate::components::LineKind::Loop) this lamp
171 /// has no meaning — `going_forward` is consulted instead.
172 #[serde(default = "default_true")]
173 pub(crate) going_up: bool,
174 /// Down-direction indicator lamp: whether this car will serve downward trips.
175 ///
176 /// Auto-managed by the dispatch phase: set true when heading down (or idle),
177 /// false while actively committed to an upward trip. Affects boarding:
178 /// a rider whose next leg goes down will not board a car with `going_down=false`.
179 ///
180 /// On a [`LineKind::Loop`](crate::components::LineKind::Loop) this lamp
181 /// has no meaning — `going_forward` is consulted instead.
182 #[serde(default = "default_true")]
183 pub(crate) going_down: bool,
184 /// Forward-direction indicator lamp for closed-loop topologies.
185 ///
186 /// On a [`LineKind::Loop`](crate::components::LineKind::Loop) line, the
187 /// `Up`/`Down` lamp pair is meaningless; this lamp signals "actively
188 /// patrolling forward around the loop". Linear cars always have
189 /// `going_forward = false`. Loop cars *will* have it set to `true`
190 /// while moving and `false` only when out of service or pulled from
191 /// the loop. Defaults to `false` so existing snapshots and Linear
192 /// cars are unaffected.
193 ///
194 /// **PR 3 status:** the field, the [`Direction::Forward`] variant, and
195 /// the precedence in [`Elevator::direction`] are all in place, but
196 /// no code path writes `going_forward = true` yet. The wiring lives
197 /// in PR 4 alongside `tick_movement_cyclic` integration in
198 /// `systems/movement.rs`. Until that lands, a Loop car constructed
199 /// via [`Simulation::new`](crate::sim::Simulation::new) will report
200 /// [`Direction::Either`] from `direction()`.
201 #[serde(default)]
202 pub(crate) going_forward: bool,
203 /// Count of rounded-floor transitions (passing-floors + arrivals).
204 /// Useful as a scoring axis for efficiency — fewer moves per delivery
205 /// means less wasted travel.
206 #[serde(default)]
207 pub(crate) move_count: u64,
208 /// Pending manual door-control commands. Processed at the start of the
209 /// doors phase; commands that aren't yet valid remain queued.
210 #[serde(default)]
211 pub(crate) door_command_queue: Vec<DoorCommand>,
212 /// Target velocity commanded by the game while in
213 /// [`ServiceMode::Manual`](crate::components::ServiceMode::Manual).
214 ///
215 /// `None` means no command is active — the car coasts to a stop using
216 /// `deceleration`. Read the current target via
217 /// [`Elevator::manual_target_velocity`].
218 #[serde(default)]
219 pub(crate) manual_target_velocity: Option<f64>,
220 /// Load-ratio threshold (0..=1) above which this car ignores new
221 /// upward hall calls. Modeled on Otis Elevonic 411's full-load
222 /// bypass (patent US5490580A). `None` disables the bypass — the
223 /// default for backwards compatibility.
224 ///
225 /// Aboard riders still get delivered regardless; the threshold
226 /// affects *pickup* decisions only.
227 #[serde(default)]
228 pub(crate) bypass_load_up_pct: Option<f64>,
229 /// Load-ratio threshold for downward-direction pickups. Typically
230 /// set lower than `bypass_load_up_pct` because down-peak riders
231 /// accumulate more gradually and a half-full car has less incentive
232 /// to skip the next stop. `None` disables the bypass.
233 #[serde(default)]
234 pub(crate) bypass_load_down_pct: Option<f64>,
235 /// Per-elevator home stop. When `Some(stop)`, the reposition phase
236 /// hard-pins this car to that stop: any time the car is idle and
237 /// off-position, it is routed home regardless of the group's
238 /// reposition strategy. Useful for express cars assigned to a
239 /// dedicated lobby or service cars that should park in a
240 /// loading bay between requests. `None` (the default) leaves
241 /// reposition decisions entirely to the group strategy.
242 #[serde(default)]
243 pub(crate) home_stop: Option<EntityId>,
244}
245
246/// Default inspection speed factor (25% of normal speed).
247const fn default_inspection_speed_factor() -> f64 {
248 0.25
249}
250
251/// Default value for direction indicator fields (both lamps on = idle/either direction).
252const fn default_true() -> bool {
253 true
254}
255
256impl Elevator {
257 /// Current operational phase.
258 #[must_use]
259 pub const fn phase(&self) -> ElevatorPhase {
260 self.phase
261 }
262
263 /// Door finite-state machine.
264 #[must_use]
265 pub const fn door(&self) -> &DoorState {
266 &self.door
267 }
268
269 /// Maximum travel speed (distance/tick).
270 #[must_use]
271 pub const fn max_speed(&self) -> Speed {
272 self.max_speed
273 }
274
275 /// Acceleration rate (distance/tick^2).
276 #[must_use]
277 pub const fn acceleration(&self) -> Accel {
278 self.acceleration
279 }
280
281 /// Deceleration rate (distance/tick^2).
282 #[must_use]
283 pub const fn deceleration(&self) -> Accel {
284 self.deceleration
285 }
286
287 /// Maximum weight the car can carry.
288 #[must_use]
289 pub const fn weight_capacity(&self) -> Weight {
290 self.weight_capacity
291 }
292
293 /// Total weight of riders currently aboard.
294 #[must_use]
295 pub const fn current_load(&self) -> Weight {
296 self.current_load
297 }
298
299 /// Entity IDs of riders currently aboard.
300 #[must_use]
301 pub fn riders(&self) -> &[EntityId] {
302 &self.riders
303 }
304
305 /// Stop entity the car is heading toward, if any.
306 #[must_use]
307 pub const fn target_stop(&self) -> Option<EntityId> {
308 self.target_stop
309 }
310
311 /// Ticks for a door open/close transition.
312 #[must_use]
313 pub const fn door_transition_ticks(&self) -> u32 {
314 self.door_transition_ticks
315 }
316
317 /// Ticks the door stays fully open.
318 #[must_use]
319 pub const fn door_open_ticks(&self) -> u32 {
320 self.door_open_ticks
321 }
322
323 /// Line entity this car belongs to.
324 #[must_use]
325 pub const fn line(&self) -> EntityId {
326 self.line
327 }
328
329 /// Whether this elevator is currently repositioning (not serving a dispatch).
330 #[must_use]
331 pub const fn repositioning(&self) -> bool {
332 self.repositioning
333 }
334
335 /// Stop entity IDs this elevator cannot serve (access restriction).
336 #[must_use]
337 pub const fn restricted_stops(&self) -> &HashSet<EntityId> {
338 &self.restricted_stops
339 }
340
341 /// Speed multiplier applied during Inspection mode.
342 #[must_use]
343 pub const fn inspection_speed_factor(&self) -> f64 {
344 self.inspection_speed_factor
345 }
346
347 /// Load-ratio threshold above which upward-direction pickups are
348 /// skipped (full-load bypass). `None` disables the bypass. See the
349 /// field docs on [`Elevator`] for the underlying model.
350 #[must_use]
351 pub const fn bypass_load_up_pct(&self) -> Option<f64> {
352 self.bypass_load_up_pct
353 }
354
355 /// Load-ratio threshold above which downward-direction pickups are
356 /// skipped. `None` disables the bypass.
357 #[must_use]
358 pub const fn bypass_load_down_pct(&self) -> Option<f64> {
359 self.bypass_load_down_pct
360 }
361
362 /// Mutator for the upward full-load bypass threshold.
363 pub const fn set_bypass_load_up_pct(&mut self, pct: Option<f64>) {
364 self.bypass_load_up_pct = pct;
365 }
366
367 /// Mutator for the downward full-load bypass threshold.
368 pub const fn set_bypass_load_down_pct(&mut self, pct: Option<f64>) {
369 self.bypass_load_down_pct = pct;
370 }
371
372 /// Per-elevator hard-pinned home stop. When `Some(stop)`, the
373 /// reposition phase routes this car to `stop` whenever it is
374 /// idle and off-position, regardless of the group's reposition
375 /// strategy. `None` (the default) leaves reposition decisions
376 /// entirely to the group strategy.
377 #[must_use]
378 pub const fn home_stop(&self) -> Option<EntityId> {
379 self.home_stop
380 }
381
382 /// Whether this car's up-direction indicator lamp is lit.
383 ///
384 /// A lit up-lamp signals the car will serve upward-travelling riders.
385 /// Both lamps lit means the car is idle and will accept either direction.
386 #[must_use]
387 pub const fn going_up(&self) -> bool {
388 self.going_up
389 }
390
391 /// Whether this car's down-direction indicator lamp is lit.
392 ///
393 /// A lit down-lamp signals the car will serve downward-travelling riders.
394 /// Both lamps lit means the car is idle and will accept either direction.
395 #[must_use]
396 pub const fn going_down(&self) -> bool {
397 self.going_down
398 }
399
400 /// Whether this car's forward-direction indicator lamp is lit.
401 ///
402 /// Only meaningful on [`LineKind::Loop`](crate::components::LineKind::Loop)
403 /// lines. Set true while a Loop car is patrolling forward, false when
404 /// pulled out of service. Always false for Linear cars.
405 #[must_use]
406 pub const fn going_forward(&self) -> bool {
407 self.going_forward
408 }
409
410 /// Direction this car is currently committed to, derived from the
411 /// indicator-lamp triple.
412 ///
413 /// - [`Direction::Forward`] — `going_forward` is set (Loop cars only)
414 /// - [`Direction::Up`] — only `going_up` is set
415 /// - [`Direction::Down`] — only `going_down` is set
416 /// - [`Direction::Either`] — both up/down lamps lit (car is idle /
417 /// accepting either direction), or neither is set (treated as
418 /// `Either` too, though the dispatch phase normally keeps at least
419 /// one lit)
420 ///
421 /// Forward dominates the up/down pair so a Loop car never reports a
422 /// stale `Up`/`Down`/`Either` value left over from earlier Linear
423 /// behaviour.
424 #[must_use]
425 pub const fn direction(&self) -> Direction {
426 if self.going_forward {
427 return Direction::Forward;
428 }
429 match (self.going_up, self.going_down) {
430 (true, false) => Direction::Up,
431 (false, true) => Direction::Down,
432 _ => Direction::Either,
433 }
434 }
435
436 /// Count of rounded-floor transitions this elevator has made
437 /// (both passing-floor crossings and arrivals).
438 #[must_use]
439 pub const fn move_count(&self) -> u64 {
440 self.move_count
441 }
442
443 /// Pending manual door-control commands for this elevator.
444 ///
445 /// Populated by
446 /// [`Simulation::open_door`](crate::sim::Simulation::open_door)
447 /// and its siblings. Commands are drained at the start of each doors-phase
448 /// tick; any that aren't yet valid remain queued.
449 #[must_use]
450 pub fn door_command_queue(&self) -> &[DoorCommand] {
451 &self.door_command_queue
452 }
453
454 /// Currently commanded target velocity for
455 /// [`ServiceMode::Manual`](crate::components::ServiceMode::Manual).
456 ///
457 /// Returns `None` if no target is set, meaning the car coasts to a
458 /// stop using the configured deceleration. Positive values command
459 /// upward travel, negative values command downward travel.
460 #[must_use]
461 pub const fn manual_target_velocity(&self) -> Option<f64> {
462 self.manual_target_velocity
463 }
464}