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elevator_core/dispatch/
mod.rs

1//! Pluggable dispatch strategies for assigning elevators to stops.
2//!
3//! Strategies express preferences as scores on `(car, stop)` pairs via
4//! [`DispatchStrategy::rank`](crate::dispatch::DispatchStrategy::rank). The
5//! dispatch system then runs an optimal bipartite assignment (Kuhn–Munkres /
6//! Hungarian algorithm) so coordination — one car per hall call — is a library
7//! invariant, not a per-strategy responsibility. Cars left unassigned are
8//! handed to [`DispatchStrategy::fallback`](crate::dispatch::DispatchStrategy::fallback)
9//! for per-car policy (idle, park, etc.).
10//!
11//! # Example: custom dispatch strategy
12//!
13//! ```rust
14//! use elevator_core::dispatch::RankContext;
15//! use elevator_core::prelude::*;
16//!
17//! struct AlwaysFirstStop;
18//!
19//! impl DispatchStrategy for AlwaysFirstStop {
20//!     fn rank(&self, ctx: &RankContext<'_>) -> Option<f64> {
21//!         // Prefer the group's first stop; everything else is unavailable.
22//!         if Some(&ctx.stop) == ctx.group.stop_entities().first() {
23//!             Some((ctx.car_position() - ctx.stop_position()).abs())
24//!         } else {
25//!             None
26//!         }
27//!     }
28//! }
29//!
30//! let sim = SimulationBuilder::demo()
31//!     .dispatch(AlwaysFirstStop)
32//!     .build()
33//!     .unwrap();
34//! ```
35
36/// Hungarian-assignment pass + per-pass scratch buffers.
37pub(crate) mod assignment;
38/// Hall-call destination dispatch algorithm.
39pub mod destination;
40/// Estimated Time to Destination dispatch algorithm.
41pub mod etd;
42/// LOOK dispatch algorithm.
43pub mod look;
44/// Fixed-dwell timetable for closed-loop topologies.
45#[cfg(feature = "loop_lines")]
46pub mod loop_schedule;
47/// Call-driven sweep for closed-loop topologies.
48#[cfg(feature = "loop_lines")]
49pub mod loop_sweep;
50/// Per-tick demand picture handed to dispatch strategies.
51pub mod manifest;
52/// Nearest-car dispatch algorithm.
53pub mod nearest_car;
54/// Built-in repositioning strategies.
55pub mod reposition;
56/// Relative System Response (RSR) dispatch algorithm.
57pub mod rsr;
58/// SCAN dispatch algorithm.
59pub mod scan;
60/// Per-elevator scratch helper for custom strategies.
61pub mod scratch;
62/// Shared sweep-direction logic used by SCAN and LOOK.
63pub(crate) mod sweep;
64
65pub use assignment::AssignmentResult;
66#[cfg(test)]
67pub(crate) use assignment::assign;
68pub(crate) use assignment::{DispatchScratch, assign_with_scratch};
69pub use destination::{AssignedCar, DestinationDispatch};
70pub use etd::EtdDispatch;
71pub use look::LookDispatch;
72#[cfg(feature = "loop_lines")]
73pub use loop_schedule::LoopScheduleDispatch;
74#[cfg(feature = "loop_lines")]
75pub use loop_sweep::LoopSweepDispatch;
76pub use manifest::{DispatchManifest, RiderInfo};
77pub use nearest_car::NearestCarDispatch;
78pub use rsr::RsrDispatch;
79pub use scan::ScanDispatch;
80pub use scratch::PrepareScratch;
81
82use serde::{Deserialize, Serialize};
83
84use crate::components::Route;
85use crate::entity::EntityId;
86use crate::ids::GroupId;
87use crate::world::World;
88
89/// Whether assigning `ctx.car` to `ctx.stop` is worth ranking.
90///
91/// Combines two checks every dispatch strategy needs at the top of its
92/// `rank` implementation:
93///
94/// 1. **Servability** — capacity, full-load bypass, and the loading-phase
95///    boarding filter. A pair that can't exit an aboard rider, board a
96///    waiter, or answer a rider-less hall call is a no-op move (and a
97///    zero-cost one when the car is already parked there) which would
98///    otherwise stall doors against unservable demand.
99/// 2. **Path discipline** (only when `respect_aboard_path` is `true`) —
100///    refuses pickups that would pull a car carrying routed riders off
101///    the direct path to every aboard rider's destination. Without it, a
102///    stream of closer-destination hall calls can indefinitely preempt a
103///    farther aboard rider's delivery (the "never reaches the
104///    passenger's desired stop" loop).
105///
106/// Strategies with their own direction discipline (SCAN, LOOK, ETD,
107/// Destination) pass `respect_aboard_path: false` because their
108/// sweep/direction terms already rule out backtracks. Strategies without
109/// it (`NearestCar`, RSR) pass `respect_aboard_path: true`. Custom
110/// strategies should pass `true` unless they enforce direction
111/// discipline themselves.
112///
113/// Aboard riders without a published route (game-managed manual riders)
114/// don't constrain the path — any pickup is trivially on-the-way for
115/// them, so the path check trivially passes when no aboard rider has a
116/// `Route::current_destination`.
117#[must_use]
118pub fn pair_is_useful(ctx: &RankContext<'_>, respect_aboard_path: bool) -> bool {
119    let Some(car) = ctx.world.elevator(ctx.car) else {
120        return false;
121    };
122    let can_exit_here = car
123        .riders()
124        .iter()
125        .any(|&rid| ctx.world.route(rid).and_then(Route::current_destination) == Some(ctx.stop));
126    if can_exit_here {
127        return true;
128    }
129
130    // Direction-dependent full-load bypass (Otis Elevonic 411 model,
131    // patent US5490580A). A car loaded above its configured threshold
132    // in the current travel direction ignores hall calls in that same
133    // direction. Aboard riders still get delivered — the `can_exit_here`
134    // short-circuit above guarantees their destinations remain rank-able.
135    if bypass_in_current_direction(car, ctx) {
136        return false;
137    }
138
139    let remaining_capacity = car.weight_capacity.value() - car.current_load.value();
140    if remaining_capacity <= 0.0 {
141        return false;
142    }
143    let waiting = ctx.manifest.waiting_riders_at(ctx.stop);
144    let servable = if waiting.is_empty() {
145        // No waiters at the stop, and no aboard rider of ours exits here
146        // (the `can_exit_here` short-circuit ruled that out above).
147        // Demand must therefore come from either another car's
148        // `riding_to_stop` (not work this car can perform) or a
149        // rider-less hall call (someone pressed a button with no rider
150        // attached yet — a press from `press_hall_button` or one whose
151        // riders have since been fulfilled or abandoned). Only the
152        // latter is actionable; without this filter an idle car parked
153        // at the stop collapses to cost 0, the Hungarian picks the
154        // self-pair every tick, and doors cycle open/close indefinitely
155        // while the other car finishes its trip.
156        ctx.manifest
157            .hall_calls_at_stop
158            .get(&ctx.stop)
159            .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
160    } else {
161        waiting
162            .iter()
163            .any(|r| rider_can_board(r, car, ctx, remaining_capacity))
164    };
165    if !servable {
166        return false;
167    }
168    if !respect_aboard_path || car.riders().is_empty() {
169        return true;
170    }
171
172    // Route-less aboard riders (game-managed manual riders) don't
173    // publish a destination, so there's no committed path to protect.
174    // Any pickup is trivially on-the-way — let it through. Otherwise
175    // we'd refuse every pickup the moment the car carried its first
176    // manually-managed passenger.
177    let has_routed_rider = car.riders().iter().any(|&rid| {
178        ctx.world
179            .route(rid)
180            .and_then(Route::current_destination)
181            .is_some()
182    });
183    if !has_routed_rider {
184        return true;
185    }
186
187    // Pickups allowed only on the path to an aboard rider's destination.
188    // Candidate at the car's position (to_cand = 0) trivially qualifies —
189    // useful for same-floor boards.
190    let to_cand = ctx.stop_position() - ctx.car_position();
191    car.riders().iter().any(|&rid| {
192        let Some(dest) = ctx.world.route(rid).and_then(Route::current_destination) else {
193            return false;
194        };
195        let Some(dest_pos) = ctx.world.stop_position(dest) else {
196            return false;
197        };
198        let to_dest = dest_pos - ctx.car_position();
199        to_dest * to_cand >= 0.0 && to_cand.abs() <= to_dest.abs()
200    })
201}
202
203/// Sum of `wait_ticks` across `riders`, as `f64`.
204///
205/// Helper used by ETD and RSR fairness terms — both compute the same
206/// `riders.iter().map(|r| r.wait_ticks as f64).sum()` and feed the
207/// result into a fused-multiply-add against a configured weight.
208#[must_use]
209pub(crate) fn wait_ticks_sum(riders: &[RiderInfo]) -> f64 {
210    riders.iter().map(|r| r.wait_ticks as f64).sum()
211}
212
213/// Sum of squared `wait_ticks` across `riders`, as `f64`.
214///
215/// Used by ETD's quadratic-fairness term to escalate cost as old
216/// waiters age. RSR has no quadratic fairness; the linear form lives
217/// in [`wait_ticks_sum`].
218#[must_use]
219pub(crate) fn wait_ticks_squared_sum(riders: &[RiderInfo]) -> f64 {
220    riders
221        .iter()
222        .map(|r| {
223            let w = r.wait_ticks as f64;
224            w * w
225        })
226        .sum()
227}
228
229/// Apply a fairness bonus to a dispatch cost, clamping at zero.
230///
231/// Computes `(cost - weight * term).max(0.0)` via [`fp::fma`] for
232/// tighter rounding than the manual `cost - weight * term` form when
233/// the multiplier and product are both finite.
234///
235/// Both ETD's `age_linear` / `wait_squared` weights and RSR's
236/// `age_linear_weight` use this exact shape — a non-negative
237/// `weight` scaled against a non-negative aggregate (`wait_ticks_sum`
238/// / `wait_ticks_squared_sum`) subtracted from the running cost. The
239/// `.max(0.0)` floor is mandatory because the Hungarian assignment
240/// requires non-negative costs; without it, deeply-aged waits could
241/// underflow the cost into the negative territory, where the assigner's
242/// row-reduction step would produce a smaller-than-zero pseudo-cost
243/// and silently mis-rank.
244///
245/// [`fp::fma`]: crate::fp::fma
246#[must_use]
247pub(crate) fn apply_fairness_bonus(cost: f64, weight: f64, term: f64) -> f64 {
248    crate::fp::fma(weight, -term, cost).max(0.0)
249}
250
251/// Whether a waiting rider could actually board this car, matching the
252/// same filters the loading phase applies. Prevents `pair_is_useful`
253/// from approving a pickup whose only demand is direction-filtered or
254/// over-capacity — the loading phase would reject the rider, doors
255/// would cycle, and dispatch would re-pick the zero-cost self-pair.
256fn rider_can_board(
257    rider: &RiderInfo,
258    car: &crate::components::Elevator,
259    ctx: &RankContext<'_>,
260    remaining_capacity: f64,
261) -> bool {
262    if rider.weight.value() > remaining_capacity {
263        return false;
264    }
265    // Match `systems::loading`'s direction filter: a rider whose trip
266    // goes the opposite way of the car's committed direction will not
267    // be boarded. An unknown destination (no route yet) is treated as
268    // unconstrained — let the rider through and let the loading phase
269    // make the final call.
270    let Some(dest) = rider.destination else {
271        return true;
272    };
273    let Some(dest_pos) = ctx.world.stop_position(dest) else {
274        return true;
275    };
276    if dest_pos > ctx.stop_position() && !car.going_up() {
277        return false;
278    }
279    if dest_pos < ctx.stop_position() && !car.going_down() {
280        return false;
281    }
282    true
283}
284
285/// True when a full-load bypass applies: the car has a configured
286/// threshold for its current travel direction, is above that threshold,
287/// and the candidate stop lies in that same direction.
288fn bypass_in_current_direction(car: &crate::components::Elevator, ctx: &RankContext<'_>) -> bool {
289    // Derive travel direction from the car's current target, if any.
290    // An Idle or Stopped car has no committed direction → no bypass.
291    let Some(target) = car.phase().moving_target() else {
292        return false;
293    };
294    let Some(target_pos) = ctx.world.stop_position(target) else {
295        return false;
296    };
297    let going_up = target_pos > ctx.car_position();
298    let going_down = target_pos < ctx.car_position();
299    if !going_up && !going_down {
300        return false;
301    }
302    let threshold = if going_up {
303        car.bypass_load_up_pct()
304    } else {
305        car.bypass_load_down_pct()
306    };
307    let Some(pct) = threshold else {
308        return false;
309    };
310    let capacity = car.weight_capacity().value();
311    if capacity <= 0.0 {
312        return false;
313    }
314    let load_ratio = car.current_load().value() / capacity;
315    if load_ratio < pct {
316        return false;
317    }
318    // Only same-direction pickups get bypassed.
319    let stop_above = ctx.stop_position() > ctx.car_position();
320    let stop_below = ctx.stop_position() < ctx.car_position();
321    (going_up && stop_above) || (going_down && stop_below)
322}
323
324/// Serializable identifier for built-in dispatch strategies.
325///
326/// Used in snapshots and config files to restore the correct strategy
327/// without requiring the game to manually re-wire dispatch. Custom strategies
328/// are represented by the `Custom(String)` variant.
329#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
330#[non_exhaustive]
331pub enum BuiltinStrategy {
332    /// SCAN (elevator) algorithm — sweeps end-to-end.
333    Scan,
334    /// LOOK algorithm — reverses at last request.
335    Look,
336    /// Nearest-car — assigns closest idle elevator.
337    NearestCar,
338    /// Estimated Time to Destination — minimizes total cost.
339    Etd,
340    /// Hall-call destination dispatch — sticky per-rider assignment.
341    Destination,
342    /// Relative System Response — additive composite of ETA, direction,
343    /// car-call affinity, and load-share terms.
344    Rsr,
345    /// Continuous-patrol sweep for [`LineKind::Loop`](crate::components::LineKind::Loop)
346    /// groups. Loop cars never enter the Hungarian idle pool — the
347    /// kickstart pass and door FSM handle routing — so this variant is
348    /// a typed snapshot/config label rather than a ranking implementation.
349    /// Available only when the `loop_lines` cargo feature is enabled.
350    #[cfg(feature = "loop_lines")]
351    LoopSweep,
352    /// Fixed-dwell timetable for [`LineKind::Loop`](crate::components::LineKind::Loop)
353    /// groups. Overrides every Loop car in the group to a uniform
354    /// per-stop dwell, producing a predictable schedule rather than
355    /// rider-load-shaped variable dwell. Hold-recovery (extending
356    /// dwell for cars arriving early relative to the preceding car
357    /// in patrol order) is wired in a follow-up PR; the
358    /// `target_headway_ticks` field is round-trip-stable in the
359    /// meantime. Available only when the `loop_lines` cargo feature
360    /// is enabled.
361    #[cfg(feature = "loop_lines")]
362    LoopSchedule,
363    /// Custom strategy identified by name. The game must provide a factory.
364    Custom(String),
365}
366
367impl std::fmt::Display for BuiltinStrategy {
368    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
369        match self {
370            Self::Scan => write!(f, "Scan"),
371            Self::Look => write!(f, "Look"),
372            Self::NearestCar => write!(f, "NearestCar"),
373            Self::Etd => write!(f, "Etd"),
374            Self::Destination => write!(f, "Destination"),
375            Self::Rsr => write!(f, "Rsr"),
376            #[cfg(feature = "loop_lines")]
377            Self::LoopSweep => write!(f, "LoopSweep"),
378            #[cfg(feature = "loop_lines")]
379            Self::LoopSchedule => write!(f, "LoopSchedule"),
380            Self::Custom(name) => write!(f, "Custom({name})"),
381        }
382    }
383}
384
385impl BuiltinStrategy {
386    /// Instantiate the dispatch strategy for this variant.
387    ///
388    /// Returns `None` for `Custom` — the game must provide those via
389    /// a factory function.
390    #[must_use]
391    pub fn instantiate(&self) -> Option<Box<dyn DispatchStrategy>> {
392        match self {
393            Self::Scan => Some(Box::new(scan::ScanDispatch::new())),
394            Self::Look => Some(Box::new(look::LookDispatch::new())),
395            Self::NearestCar => Some(Box::new(nearest_car::NearestCarDispatch::new())),
396            // `Default` ships the tuned stack (age-linear fairness term
397            // active); `new()` is the zero baseline for mutant/unit
398            // tests that isolate single terms. The playground's "ETD"
399            // dropdown entry should map to the strategy with fairness
400            // protection, not the raw version that lets the max-wait
401            // tail drift unbounded.
402            Self::Etd => Some(Box::new(etd::EtdDispatch::default())),
403            Self::Destination => Some(Box::new(destination::DestinationDispatch::new())),
404            // `Default` ships with the tuned penalty stack; `new()` is
405            // the zero baseline for additive-composition tests. The
406            // playground's "RSR" dropdown entry should map to the
407            // actual strategy, not to NearestCar-in-disguise, so use
408            // `Default` here.
409            Self::Rsr => Some(Box::new(rsr::RsrDispatch::default())),
410            #[cfg(feature = "loop_lines")]
411            Self::LoopSweep => Some(Box::new(loop_sweep::LoopSweepDispatch::new())),
412            // `Default` ships the well-typed schedule defaults; the
413            // construction-time validator separately rejects pathological
414            // tunings (zero dwell, dwell > headway) so what the runtime
415            // sees is always meaningful. `restore_config` overwrites
416            // these defaults on snapshot restore.
417            #[cfg(feature = "loop_lines")]
418            Self::LoopSchedule => Some(Box::new(loop_schedule::LoopScheduleDispatch::default())),
419            Self::Custom(_) => None,
420        }
421    }
422}
423
424/// Decision returned by a dispatch strategy.
425#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
426#[non_exhaustive]
427pub enum DispatchDecision {
428    /// Go to the specified stop entity.
429    GoToStop(EntityId),
430    /// Remain idle.
431    Idle,
432}
433
434/// Per-line relationship data within an [`ElevatorGroup`].
435///
436/// This is a denormalized cache maintained by [`Simulation`](crate::sim::Simulation).
437/// The source of truth for intrinsic line properties is the
438/// [`Line`](crate::components::Line) component in World.
439#[derive(Debug, Clone, Serialize, Deserialize)]
440pub struct LineInfo {
441    /// Line entity ID.
442    entity: EntityId,
443    /// Elevator entities on this line.
444    elevators: Vec<EntityId>,
445    /// Stop entities served by this line.
446    serves: Vec<EntityId>,
447}
448
449impl LineInfo {
450    /// Create a new `LineInfo`.
451    #[must_use]
452    pub const fn new(entity: EntityId, elevators: Vec<EntityId>, serves: Vec<EntityId>) -> Self {
453        Self {
454            entity,
455            elevators,
456            serves,
457        }
458    }
459
460    /// Line entity ID.
461    #[must_use]
462    pub const fn entity(&self) -> EntityId {
463        self.entity
464    }
465
466    /// Elevator entities on this line.
467    #[must_use]
468    pub fn elevators(&self) -> &[EntityId] {
469        &self.elevators
470    }
471
472    /// Stop entities served by this line.
473    #[must_use]
474    pub fn serves(&self) -> &[EntityId] {
475        &self.serves
476    }
477
478    /// Set the line entity ID (used during snapshot restore).
479    pub(crate) const fn set_entity(&mut self, entity: EntityId) {
480        self.entity = entity;
481    }
482
483    /// Add an elevator to this line, deduplicating against existing entries.
484    ///
485    /// Returns `true` if the elevator was inserted, `false` if it was
486    /// already present. Replaces direct `&mut Vec` access so callers
487    /// can't introduce duplicates the dedup invariants in
488    /// [`ElevatorGroup::rebuild_caches`] rely on.
489    pub(crate) fn add_elevator(&mut self, elevator: EntityId) -> bool {
490        if self.elevators.contains(&elevator) {
491            false
492        } else {
493            self.elevators.push(elevator);
494            true
495        }
496    }
497
498    /// Remove an elevator from this line.
499    ///
500    /// Returns `true` if the elevator was present and removed, `false`
501    /// if it was absent.
502    pub(crate) fn remove_elevator(&mut self, elevator: EntityId) -> bool {
503        let len_before = self.elevators.len();
504        self.elevators.retain(|&e| e != elevator);
505        self.elevators.len() != len_before
506    }
507
508    /// Add a stop to this line's served list, deduplicating against
509    /// existing entries.
510    ///
511    /// Returns `true` if the stop was inserted, `false` if it was
512    /// already present.
513    pub(crate) fn add_stop(&mut self, stop: EntityId) -> bool {
514        if self.serves.contains(&stop) {
515            false
516        } else {
517            self.serves.push(stop);
518            true
519        }
520    }
521
522    /// Remove a stop from this line's served list.
523    ///
524    /// Returns `true` if the stop was present and removed, `false`
525    /// if it was absent.
526    pub(crate) fn remove_stop(&mut self, stop: EntityId) -> bool {
527        let len_before = self.serves.len();
528        self.serves.retain(|&s| s != stop);
529        self.serves.len() != len_before
530    }
531}
532
533/// How hall calls expose rider destinations to dispatch.
534///
535/// Different building eras and controller designs reveal destinations
536/// at different moments. Groups pick a mode so the sim can model both
537/// traditional up/down collective-control elevators and modern
538/// destination-dispatch lobby kiosks within the same simulation.
539///
540/// Stops are expected to belong to exactly one group. When a stop
541/// overlaps multiple groups, the hall-call press consults the first
542/// group containing it (iteration order over
543/// [`Simulation::groups`](crate::sim::Simulation::groups)), which in
544/// turn determines the `HallCallMode` and ack latency applied to that
545/// call. Overlapping topologies are not validated at construction
546/// time; games that need them should be aware of this first-match
547/// rule.
548#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
549#[non_exhaustive]
550pub enum HallCallMode {
551    /// Traditional collective-control ("classic" Otis/Westinghouse).
552    ///
553    /// Riders press an up or down button in the hall; the destination
554    /// is revealed only *after* boarding, via a
555    /// [`CarCall`](crate::components::CarCall). Dispatch sees a direction
556    /// per call but does not know individual rider destinations until
557    /// they're aboard.
558    #[default]
559    Classic,
560    /// Modern destination dispatch ("DCS" — Otis `CompassPlus`, KONE
561    /// Polaris, Schindler PORT).
562    ///
563    /// Riders enter their destination at a hall kiosk, so each
564    /// [`HallCall`](crate::components::HallCall) carries a destination
565    /// stop from the moment it's pressed. Required by
566    /// [`DestinationDispatch`].
567    Destination,
568}
569
570impl std::fmt::Display for HallCallMode {
571    /// ```
572    /// # use elevator_core::dispatch::HallCallMode;
573    /// assert_eq!(format!("{}", HallCallMode::Classic), "classic");
574    /// assert_eq!(format!("{}", HallCallMode::Destination), "destination");
575    /// ```
576    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
577        match self {
578            Self::Classic => f.write_str("classic"),
579            Self::Destination => f.write_str("destination"),
580        }
581    }
582}
583
584/// Runtime elevator group: a set of lines sharing a dispatch strategy.
585///
586/// A group is the logical dispatch unit. It contains one or more
587/// [`LineInfo`] entries, each representing a physical path with its
588/// elevators and served stops.
589///
590/// The flat `elevator_entities` and `stop_entities` fields are derived
591/// caches (union of all lines' elevators/stops), rebuilt automatically
592/// via [`rebuild_caches()`](Self::rebuild_caches).
593#[derive(Debug, Clone, Serialize, Deserialize)]
594pub struct ElevatorGroup {
595    /// Unique group identifier.
596    id: GroupId,
597    /// Human-readable group name.
598    name: String,
599    /// Lines belonging to this group.
600    lines: Vec<LineInfo>,
601    /// How hall calls reveal destinations to dispatch (Classic vs DCS).
602    hall_call_mode: HallCallMode,
603    /// Ticks between a button press and dispatch first seeing the call.
604    /// `0` = immediate (current behavior). Realistic values: 5–30 ticks
605    /// at 60 Hz, modeling controller processing latency.
606    ack_latency_ticks: u32,
607    /// Derived flat cache — rebuilt by `rebuild_caches()`.
608    elevator_entities: Vec<EntityId>,
609    /// Derived flat cache — rebuilt by `rebuild_caches()`.
610    stop_entities: Vec<EntityId>,
611}
612
613impl ElevatorGroup {
614    /// Create a new group with the given lines. Caches are built automatically.
615    /// Defaults: [`HallCallMode::Classic`], `ack_latency_ticks = 0`.
616    #[must_use]
617    pub fn new(id: GroupId, name: String, lines: Vec<LineInfo>) -> Self {
618        let mut group = Self {
619            id,
620            name,
621            lines,
622            hall_call_mode: HallCallMode::default(),
623            ack_latency_ticks: 0,
624            elevator_entities: Vec::new(),
625            stop_entities: Vec::new(),
626        };
627        group.rebuild_caches();
628        group
629    }
630
631    /// Override the hall call mode for this group.
632    #[must_use]
633    pub const fn with_hall_call_mode(mut self, mode: HallCallMode) -> Self {
634        self.hall_call_mode = mode;
635        self
636    }
637
638    /// Override the ack latency for this group.
639    #[must_use]
640    pub const fn with_ack_latency_ticks(mut self, ticks: u32) -> Self {
641        self.ack_latency_ticks = ticks;
642        self
643    }
644
645    /// Set the hall call mode in-place (for mutation via
646    /// [`Simulation::groups_mut`](crate::sim::Simulation::groups_mut)).
647    pub const fn set_hall_call_mode(&mut self, mode: HallCallMode) {
648        self.hall_call_mode = mode;
649    }
650
651    /// Set the ack latency in-place.
652    pub const fn set_ack_latency_ticks(&mut self, ticks: u32) {
653        self.ack_latency_ticks = ticks;
654    }
655
656    /// Hall call mode for this group.
657    #[must_use]
658    pub const fn hall_call_mode(&self) -> HallCallMode {
659        self.hall_call_mode
660    }
661
662    /// Controller ack latency for this group.
663    #[must_use]
664    pub const fn ack_latency_ticks(&self) -> u32 {
665        self.ack_latency_ticks
666    }
667
668    /// Unique group identifier.
669    #[must_use]
670    pub const fn id(&self) -> GroupId {
671        self.id
672    }
673
674    /// Human-readable group name.
675    #[must_use]
676    pub fn name(&self) -> &str {
677        &self.name
678    }
679
680    /// Lines belonging to this group.
681    #[must_use]
682    pub fn lines(&self) -> &[LineInfo] {
683        &self.lines
684    }
685
686    /// Mutable access to lines (call [`rebuild_caches()`](Self::rebuild_caches) after mutating).
687    pub const fn lines_mut(&mut self) -> &mut Vec<LineInfo> {
688        &mut self.lines
689    }
690
691    /// Elevator entities belonging to this group (derived from lines).
692    #[must_use]
693    pub fn elevator_entities(&self) -> &[EntityId] {
694        &self.elevator_entities
695    }
696
697    /// Stop entities served by this group (derived from lines, deduplicated).
698    #[must_use]
699    pub fn stop_entities(&self) -> &[EntityId] {
700        &self.stop_entities
701    }
702
703    /// Whether this group can serve a rider on `leg`. A `Group(g)` leg
704    /// matches by group id; a `Line(l)` leg matches if `l` belongs to
705    /// this group; `Walk` never rides an elevator.
706    #[must_use]
707    pub fn accepts_leg(&self, leg: &crate::components::RouteLeg) -> bool {
708        match leg.via {
709            crate::components::TransportMode::Group(g) => g == self.id,
710            crate::components::TransportMode::Line(l) => {
711                self.lines.iter().any(|li| li.entity() == l)
712            }
713            crate::components::TransportMode::Walk => false,
714        }
715    }
716
717    /// Push a stop entity directly into the group's stop cache.
718    ///
719    /// Use when a stop belongs to the group for dispatch purposes but is
720    /// not (yet) assigned to any line. Call `add_stop_to_line` later to
721    /// wire it into the topology graph.
722    pub(crate) fn push_stop(&mut self, stop: EntityId) {
723        if !self.stop_entities.contains(&stop) {
724            self.stop_entities.push(stop);
725        }
726    }
727
728    /// Push an elevator entity directly into the group's elevator cache
729    /// (in addition to the line it belongs to).
730    pub(crate) fn push_elevator(&mut self, elevator: EntityId) {
731        if !self.elevator_entities.contains(&elevator) {
732            self.elevator_entities.push(elevator);
733        }
734    }
735
736    /// Rebuild derived caches from lines. Call after mutating lines.
737    pub fn rebuild_caches(&mut self) {
738        self.elevator_entities = self
739            .lines
740            .iter()
741            .flat_map(|li| li.elevators.iter().copied())
742            .collect();
743        let mut stops: Vec<EntityId> = self
744            .lines
745            .iter()
746            .flat_map(|li| li.serves.iter().copied())
747            .collect();
748        stops.sort_unstable();
749        stops.dedup();
750        self.stop_entities = stops;
751    }
752}
753
754/// Look up the `serves` list for an elevator's line.
755///
756/// Walks `groups` to find the [`LineInfo`] whose entity matches the
757/// car's current `line()`. Returns `None` if the car has no line
758/// registered in any group (an inconsistent state — should be
759/// unreachable in a healthy sim).
760///
761/// Helper for callers of
762/// [`World::find_stop_at_position_in`](crate::world::World::find_stop_at_position_in)
763/// that already have group context: `find_stop_at_position(pos)` is
764/// global (any line wins) and ambiguous when two lines share a
765/// position; passing the elevator's serves list scopes the lookup to
766/// *its* line.
767///
768/// Cost: `O(groups × lines_per_group)` per call. For loops over many
769/// elevators per tick, prefer [`build_line_serves_index`] +
770/// [`elevator_line_serves_indexed`] to amortize the line walk.
771#[must_use]
772pub fn elevator_line_serves<'a>(
773    world: &World,
774    groups: &'a [ElevatorGroup],
775    elevator: EntityId,
776) -> Option<&'a [EntityId]> {
777    let line_eid = world.elevator(elevator)?.line();
778    groups
779        .iter()
780        .flat_map(ElevatorGroup::lines)
781        .find(|li| li.entity() == line_eid)
782        .map(LineInfo::serves)
783}
784
785/// Pre-built index mapping each line entity to its `serves` slice.
786/// Built once with [`build_line_serves_index`]; queried with
787/// [`elevator_line_serves_indexed`] for O(1) per-elevator lookup.
788pub type LineServesIndex<'a> = std::collections::HashMap<EntityId, &'a [EntityId]>;
789
790/// Build a [`LineServesIndex`] from the group list. O(groups × lines).
791/// Call once per substep / system and reuse across the elevator loop.
792#[must_use]
793pub fn build_line_serves_index(groups: &[ElevatorGroup]) -> LineServesIndex<'_> {
794    let mut idx: LineServesIndex<'_> = std::collections::HashMap::new();
795    for li in groups.iter().flat_map(ElevatorGroup::lines) {
796        idx.insert(li.entity(), li.serves());
797    }
798    idx
799}
800
801/// Indexed variant of [`elevator_line_serves`]. O(1) per call given
802/// a pre-built [`LineServesIndex`].
803#[must_use]
804pub fn elevator_line_serves_indexed<'a>(
805    world: &World,
806    index: &LineServesIndex<'a>,
807    elevator: EntityId,
808) -> Option<&'a [EntityId]> {
809    let line_eid = world.elevator(elevator)?.line();
810    index.get(&line_eid).copied()
811}
812
813/// On a loop, the served stop that comes immediately *after* `position`
814/// in forward cyclic order.
815///
816/// Walks `served_stops`, computes the forward cyclic distance from
817/// `position` to each, and returns the entity with the smallest non-zero
818/// distance. A stop coincident with `position` is treated as a "full lap
819/// ahead" (returns `circumference` for that stop) so callers already at
820/// a stop never get the same stop back as "next" — they get the *next*
821/// distinct stop forward.
822///
823/// Returns `None` if `served_stops` is empty, every stop is missing a
824/// position component, or `position` / `circumference` is non-finite or
825/// non-positive. This is a building block shared by
826/// [`Simulation::loop_next_stop`](crate::sim::Simulation::loop_next_stop)
827/// and the door FSM's loop-continuation path so both pick the same stop
828/// when given the same inputs. Always available regardless of the
829/// `loop_lines` feature flag — `LineKind::Loop` deserialization rejects
830/// when the feature is off, so a Linear-only sim simply never reaches a
831/// caller with a positive `circumference`.
832#[must_use]
833pub(crate) fn loop_next_stop_forward(
834    world: &World,
835    circumference: f64,
836    served_stops: &[EntityId],
837    position: f64,
838) -> Option<EntityId> {
839    if !position.is_finite() || !circumference.is_finite() || circumference <= 0.0 {
840        return None;
841    }
842    if served_stops.is_empty() {
843        return None;
844    }
845
846    let mut best: Option<(f64, EntityId)> = None;
847    for &stop_eid in served_stops {
848        let Some(stop_pos) = world.stop_position(stop_eid) else {
849            continue;
850        };
851        let mut d = crate::components::cyclic::forward_distance(position, stop_pos, circumference);
852        if d <= 1e-9 {
853            d = circumference;
854        }
855        match best {
856            Some((d_best, _)) if d_best <= d => {}
857            _ => best = Some((d, stop_eid)),
858        }
859    }
860    best.map(|(_, eid)| eid)
861}
862
863/// Resolve the forward-next stop for a Loop car.
864///
865/// Returns `None` for Linear cars, missing line components, missing
866/// position components, and any `LineKind::Loop` whose served-stop list
867/// is empty (which construction validation rejects, so this is purely
868/// defensive). Shared between the dispatch kickstart and the door-FSM
869/// continuation path so both pick the same stop given identical world
870/// state.
871#[must_use]
872pub(crate) fn loop_next_stop_for_car(
873    world: &World,
874    groups: &[ElevatorGroup],
875    elevator: EntityId,
876) -> Option<EntityId> {
877    let car = world.elevator(elevator)?;
878    let line_eid = car.line();
879    let circumference = world
880        .line(line_eid)
881        .and_then(crate::components::Line::circumference)?;
882    let serves = elevator_line_serves(world, groups, elevator)?;
883    let position = world.position(elevator)?.value;
884    loop_next_stop_forward(world, circumference, serves, position)
885}
886
887/// Context passed to [`DispatchStrategy::rank`].
888///
889/// Bundles the per-call arguments into a single struct so future context
890/// fields can be added without breaking existing trait implementations.
891#[non_exhaustive]
892pub struct RankContext<'a> {
893    /// The elevator being evaluated.
894    pub car: EntityId,
895    /// The stop being evaluated as a candidate destination.
896    pub stop: EntityId,
897    /// The dispatch group this assignment belongs to.
898    pub group: &'a ElevatorGroup,
899    /// Demand snapshot for the current dispatch pass.
900    pub manifest: &'a DispatchManifest,
901    /// Read-only world state.
902    pub world: &'a World,
903}
904
905impl RankContext<'_> {
906    /// Position of [`car`](Self::car) along the shaft axis.
907    ///
908    /// Returns `0.0` for an entity that has no `Position` component
909    /// (which would never reach this method through normal dispatch
910    /// — `compute_assignments` filters out cars without positions
911    /// upstream — but the defensive default protects custom callers).
912    /// Derived from [`world`](Self::world) on each call: the dispatch
913    /// loop never moves elevators between rank calls, so re-deriving
914    /// is free, and skipping the duplicate field eliminates the
915    /// synchronisation risk of the old shape.
916    #[must_use]
917    pub fn car_position(&self) -> f64 {
918        self.world.position(self.car).map_or(0.0, |p| p.value)
919    }
920
921    /// Position of [`stop`](Self::stop) along the shaft axis.
922    ///
923    /// Returns `0.0` for an entity that has no `Stop` component (same
924    /// rationale as [`car_position`](Self::car_position)).
925    #[must_use]
926    pub fn stop_position(&self) -> f64 {
927        self.world.stop_position(self.stop).unwrap_or(0.0)
928    }
929}
930
931impl std::fmt::Debug for RankContext<'_> {
932    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
933        f.debug_struct("RankContext")
934            .field("car", &self.car)
935            .field("car_position", &self.car_position())
936            .field("stop", &self.stop)
937            .field("stop_position", &self.stop_position())
938            .field("group", &self.group)
939            .field("manifest", &self.manifest)
940            .field("world", &"World { .. }")
941            .finish()
942    }
943}
944
945/// Pluggable dispatch algorithm.
946///
947/// Strategies implement [`rank`](Self::rank) to score each `(car, stop)`
948/// pair; the dispatch system then performs an optimal assignment across
949/// the whole group, guaranteeing that no two cars are sent to the same
950/// hall call.
951///
952/// Returning `None` from `rank` excludes a pair from assignment — useful
953/// for capacity limits, direction preferences, restricted stops, or
954/// sticky commitments.
955///
956/// Cars that receive no stop fall through to [`fallback`](Self::fallback),
957/// which returns the policy for that car (idle, park, etc.).
958pub trait DispatchStrategy: Send + Sync {
959    /// Optional hook called once per group before the assignment pass.
960    ///
961    /// Strategies that need to mutate [`World`] extension storage (e.g.
962    /// [`DestinationDispatch`] writing sticky rider → car assignments)
963    /// or pre-populate [`crate::components::DestinationQueue`] entries
964    /// override this. Default: no-op.
965    fn pre_dispatch(
966        &mut self,
967        _group: &ElevatorGroup,
968        _manifest: &DispatchManifest,
969        _world: &mut World,
970    ) {
971    }
972
973    /// Optional hook called once per candidate car, before any
974    /// [`rank`](Self::rank) calls for that car in the current pass.
975    ///
976    /// Strategies whose ranking depends on stable per-car state (e.g. the
977    /// sweep direction used by SCAN/LOOK) set that state here so later
978    /// `rank` calls see a consistent view regardless of iteration order.
979    /// The default is a no-op.
980    fn prepare_car(
981        &mut self,
982        _car: EntityId,
983        _car_position: f64,
984        _group: &ElevatorGroup,
985        _manifest: &DispatchManifest,
986        _world: &World,
987    ) {
988    }
989
990    /// Score the cost of sending `car` to `stop`. Lower is better.
991    ///
992    /// Returning `None` marks this `(car, stop)` pair as unavailable;
993    /// the assignment algorithm will never pair them. Use this for
994    /// capacity limits, wrong-direction stops, stops outside the line's
995    /// topology, or pairs already committed via a sticky assignment.
996    ///
997    /// Must return a finite, non-negative value if `Some` — infinities
998    /// and NaN can destabilize the underlying Hungarian solver.
999    ///
1000    /// Takes `&self` so the assignment loop can score `(car, stop)` pairs
1001    /// in any order without producing an asymmetric cost matrix. Compute
1002    /// any per-car scratch in [`prepare_car`](Self::prepare_car) (which
1003    /// takes `&mut self`) before this method is called.
1004    fn rank(&self, ctx: &RankContext<'_>) -> Option<f64>;
1005
1006    /// Decide what an idle car should do when no stop was assigned to it.
1007    ///
1008    /// Called for each car the assignment phase could not pair with a
1009    /// stop (because there were no stops, or all candidate stops had
1010    /// rank `None` for this car). Default: [`DispatchDecision::Idle`].
1011    fn fallback(
1012        &mut self,
1013        _car: EntityId,
1014        _car_position: f64,
1015        _group: &ElevatorGroup,
1016        _manifest: &DispatchManifest,
1017        _world: &World,
1018    ) -> DispatchDecision {
1019        DispatchDecision::Idle
1020    }
1021
1022    /// Notify the strategy that an elevator has been removed.
1023    ///
1024    /// Implementations with per-elevator state (e.g. direction tracking)
1025    /// should clean up here to prevent unbounded memory growth.
1026    fn notify_removed(&mut self, _elevator: EntityId) {}
1027
1028    /// If this strategy is a known built-in variant, return it so
1029    /// [`Simulation::new`](crate::sim::Simulation::new) can stamp the
1030    /// correct [`BuiltinStrategy`] into the group's snapshot identity.
1031    ///
1032    /// Without this, legacy-topology sims constructed via
1033    /// `Simulation::new(config, SomeNonScanStrategy::new())` silently
1034    /// recorded `BuiltinStrategy::Scan` as their identity — so a
1035    /// snapshot round-trip replaced the running strategy with Scan
1036    /// and produced different dispatch decisions post-restore
1037    /// (determinism regression).
1038    ///
1039    /// Default: `None` (unidentified — the constructor falls back to
1040    /// recording [`BuiltinStrategy::Scan`], matching pre-fix behaviour
1041    /// for callers that never cared about round-trip identity). Custom
1042    /// strategies that DO care should override this to return
1043    /// [`BuiltinStrategy::Custom`] with a stable name.
1044    #[must_use]
1045    fn builtin_id(&self) -> Option<BuiltinStrategy> {
1046        None
1047    }
1048
1049    /// Serialize this strategy's tunable configuration to a string
1050    /// that [`restore_config`](Self::restore_config) can apply to a
1051    /// freshly-instantiated instance.
1052    ///
1053    /// Returning `Some(..)` makes the configuration survive snapshot
1054    /// round-trip: without it, [`crate::snapshot::WorldSnapshot::restore`]
1055    /// instantiates each built-in via [`BuiltinStrategy::instantiate`],
1056    /// which calls `::new()` with default weights — silently dropping
1057    /// any tuning applied via `with_*` builder methods (e.g.
1058    /// `EtdDispatch::with_delay_weight(2.5)` degrades to the default
1059    /// `1.0` on the restored sim).
1060    ///
1061    /// Default: `None` (no configuration to save). Built-ins with
1062    /// tunable weights override to return a RON-serialized copy of
1063    /// themselves; strategies with transient per-pass scratch should
1064    /// use `#[serde(skip)]` on those fields so the snapshot stays
1065    /// compact and deterministic.
1066    #[must_use]
1067    fn snapshot_config(&self) -> Option<String> {
1068        None
1069    }
1070
1071    /// Restore tunable configuration from a string previously produced
1072    /// by [`snapshot_config`](Self::snapshot_config) on the same
1073    /// strategy variant. Called by
1074    /// [`crate::snapshot::WorldSnapshot::restore`] immediately after
1075    /// [`BuiltinStrategy::instantiate`] builds the default instance,
1076    /// so the restore writes over the defaults.
1077    ///
1078    /// # Errors
1079    /// Returns the underlying parse error as a `String` when the
1080    /// serialized form doesn't round-trip. Default implementation
1081    /// ignores the argument and returns `Ok(())` — paired with the
1082    /// `None` default of `snapshot_config`, this means strategies that
1083    /// don't override either method skip configuration round-trip,
1084    /// matching pre-fix behaviour.
1085    fn restore_config(&mut self, _serialized: &str) -> Result<(), String> {
1086        Ok(())
1087    }
1088
1089    /// Maximum candidate stops the assignment phase considers per car.
1090    ///
1091    /// `Some(K)` keeps only the K nearest viable pending stops per
1092    /// idle car when filling the cost matrix; the rest are sentinel-
1093    /// scored so the Hungarian skips them. `None` disables pruning
1094    /// (full matrix). The default is `Some(50)` — generous enough to
1095    /// preserve optimality on real-building loads (≤200 stops, ≤50
1096    /// cars) while cutting per-cell `rank()` calls ~90× at extreme
1097    /// scale (5000 stops × 500 cars). Researchers and tests asserting
1098    /// global-optimal assignments can opt out via the strategy's
1099    /// `with_candidate_limit(None)` builder.
1100    ///
1101    /// "Nearest" here means absolute axial distance
1102    /// (`|car_pos - stop_pos|`) with `(distance, EntityId)` tie-break
1103    /// for snapshot-determinism. Line-restriction and
1104    /// [`Elevator::restricted_stops`](crate::components::Elevator::restricted_stops)
1105    /// filtering happens *before* the top-K cut, so a car always
1106    /// sees up to K *viable* candidates rather than K nominal ones
1107    /// of which most are unreachable.
1108    ///
1109    /// Strategies that don't go through the Hungarian path
1110    /// ([`scan::ScanDispatch`], [`look::LookDispatch`],
1111    /// [`nearest_car::NearestCarDispatch`]) inherit the default but
1112    /// it's a no-op for them — their per-car `rank` is independent
1113    /// of matrix size.
1114    #[must_use]
1115    fn candidate_limit(&self) -> Option<usize> {
1116        Some(DEFAULT_CANDIDATE_LIMIT)
1117    }
1118}
1119
1120/// Default per-car candidate limit applied by the
1121/// [`DispatchStrategy::candidate_limit`] trait default.
1122///
1123/// Strategies that build with a custom limit override the trait method
1124/// to return their stored value; opting out (`None`) disables pruning
1125/// entirely.
1126pub const DEFAULT_CANDIDATE_LIMIT: usize = 50;
1127
1128/// Pluggable strategy for repositioning idle elevators.
1129///
1130/// After the dispatch phase, elevators that remain idle (no pending
1131/// assignments) are candidates for repositioning. The strategy decides
1132/// where each idle elevator should move to improve coverage and reduce
1133/// expected response times.
1134///
1135/// Implementations receive the set of idle elevator positions and the
1136/// group's stop positions, then return a target stop for each elevator
1137/// (or `None` to leave it in place).
1138pub trait RepositionStrategy: Send + Sync {
1139    /// Decide where to reposition idle elevators.
1140    ///
1141    /// Push `(elevator_entity, target_stop_entity)` pairs into `out`.
1142    /// The buffer is cleared before each call — implementations should
1143    /// only push, never read prior contents. Elevators not pushed remain idle.
1144    fn reposition(
1145        &mut self,
1146        idle_elevators: &[(EntityId, f64)],
1147        stop_positions: &[(EntityId, f64)],
1148        group: &ElevatorGroup,
1149        world: &World,
1150        out: &mut Vec<(EntityId, EntityId)>,
1151    );
1152
1153    /// If this strategy is a known built-in variant, return it so
1154    /// [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1155    /// callers don't have to pass a separate [`BuiltinReposition`] id
1156    /// that might drift from the dispatcher's actual type.
1157    ///
1158    /// Mirrors the pattern introduced for [`DispatchStrategy::builtin_id`]
1159    /// in #410: the runtime impl identifies itself so the snapshot
1160    /// identity always matches the executing behaviour, instead of
1161    /// depending on the caller to keep two parameters consistent.
1162    /// Default `None` — custom strategies should override to return
1163    /// [`BuiltinReposition::Custom`] with a stable name for snapshot
1164    /// fidelity.
1165    #[must_use]
1166    fn builtin_id(&self) -> Option<BuiltinReposition> {
1167        None
1168    }
1169
1170    /// Minimum [`ArrivalLog`](crate::arrival_log::ArrivalLog) retention
1171    /// (in ticks) the strategy needs to function. Strategies that read
1172    /// the log directly with a custom rolling window must override this
1173    /// so [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1174    /// can widen
1175    /// [`ArrivalLogRetention`](crate::arrival_log::ArrivalLogRetention)
1176    /// to keep the data alive long enough for the query.
1177    ///
1178    /// Default `0` — strategies that don't read the arrival log (or that
1179    /// only consume it through [`DispatchManifest::arrivals_at`], which
1180    /// already tracks retention) impose no requirement.
1181    #[must_use]
1182    fn min_arrival_log_window(&self) -> u64 {
1183        0
1184    }
1185}
1186
1187/// Serializable identifier for built-in repositioning strategies.
1188///
1189/// Used in config and snapshots to restore the correct strategy.
1190#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
1191#[non_exhaustive]
1192pub enum BuiltinReposition {
1193    /// Distribute idle elevators evenly across stops.
1194    SpreadEvenly,
1195    /// Return idle elevators to a configured home stop.
1196    ReturnToLobby,
1197    /// Position near stops with historically high demand.
1198    DemandWeighted,
1199    /// Keep idle elevators where they are (no-op).
1200    NearestIdle,
1201    /// Pre-position cars near stops with the highest recent arrival rate.
1202    PredictiveParking,
1203    /// Mode-gated: picks between `ReturnToLobby` / `PredictiveParking`
1204    /// based on the current `TrafficDetector` mode.
1205    Adaptive,
1206    /// Custom strategy identified by name.
1207    Custom(String),
1208}
1209
1210impl std::fmt::Display for BuiltinReposition {
1211    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
1212        match self {
1213            Self::SpreadEvenly => write!(f, "SpreadEvenly"),
1214            Self::ReturnToLobby => write!(f, "ReturnToLobby"),
1215            Self::DemandWeighted => write!(f, "DemandWeighted"),
1216            Self::NearestIdle => write!(f, "NearestIdle"),
1217            Self::PredictiveParking => write!(f, "PredictiveParking"),
1218            Self::Adaptive => write!(f, "Adaptive"),
1219            Self::Custom(name) => write!(f, "Custom({name})"),
1220        }
1221    }
1222}
1223
1224impl BuiltinReposition {
1225    /// Instantiate the reposition strategy for this variant.
1226    ///
1227    /// Returns `None` for `Custom` — the game must provide those via
1228    /// a factory function. `ReturnToLobby` uses stop index 0 as default.
1229    #[must_use]
1230    pub fn instantiate(&self) -> Option<Box<dyn RepositionStrategy>> {
1231        match self {
1232            Self::SpreadEvenly => Some(Box::new(reposition::SpreadEvenly)),
1233            Self::ReturnToLobby => Some(Box::new(reposition::ReturnToLobby::new())),
1234            Self::DemandWeighted => Some(Box::new(reposition::DemandWeighted)),
1235            Self::NearestIdle => Some(Box::new(reposition::NearestIdle)),
1236            Self::PredictiveParking => Some(Box::new(reposition::PredictiveParking::new())),
1237            Self::Adaptive => Some(Box::new(reposition::AdaptiveParking::new())),
1238            Self::Custom(_) => None,
1239        }
1240    }
1241}