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elevator_core/dispatch/
mod.rs

1//! Pluggable dispatch strategies for assigning elevators to stops.
2//!
3//! Strategies express preferences as scores on `(car, stop)` pairs via
4//! [`DispatchStrategy::rank`](crate::dispatch::DispatchStrategy::rank). The
5//! dispatch system then runs an optimal bipartite assignment (Kuhn–Munkres /
6//! Hungarian algorithm) so coordination — one car per hall call — is a library
7//! invariant, not a per-strategy responsibility. Cars left unassigned are
8//! handed to [`DispatchStrategy::fallback`](crate::dispatch::DispatchStrategy::fallback)
9//! for per-car policy (idle, park, etc.).
10//!
11//! # Example: custom dispatch strategy
12//!
13//! ```rust
14//! use elevator_core::dispatch::RankContext;
15//! use elevator_core::prelude::*;
16//!
17//! struct AlwaysFirstStop;
18//!
19//! impl DispatchStrategy for AlwaysFirstStop {
20//!     fn rank(&self, ctx: &RankContext<'_>) -> Option<f64> {
21//!         // Prefer the group's first stop; everything else is unavailable.
22//!         if Some(&ctx.stop) == ctx.group.stop_entities().first() {
23//!             Some((ctx.car_position() - ctx.stop_position()).abs())
24//!         } else {
25//!             None
26//!         }
27//!     }
28//! }
29//!
30//! let sim = SimulationBuilder::demo()
31//!     .dispatch(AlwaysFirstStop)
32//!     .build()
33//!     .unwrap();
34//! ```
35
36/// Hall-call destination dispatch algorithm.
37pub mod destination;
38/// Estimated Time to Destination dispatch algorithm.
39pub mod etd;
40/// LOOK dispatch algorithm.
41pub mod look;
42/// Nearest-car dispatch algorithm.
43pub mod nearest_car;
44/// Built-in repositioning strategies.
45pub mod reposition;
46/// Relative System Response (RSR) dispatch algorithm.
47pub mod rsr;
48/// SCAN dispatch algorithm.
49pub mod scan;
50/// Per-elevator scratch helper for custom strategies.
51pub mod scratch;
52/// Shared sweep-direction logic used by SCAN and LOOK.
53pub(crate) mod sweep;
54
55pub use destination::{AssignedCar, DestinationDispatch};
56pub use etd::EtdDispatch;
57pub use look::LookDispatch;
58pub use nearest_car::NearestCarDispatch;
59pub use rsr::RsrDispatch;
60pub use scan::ScanDispatch;
61pub use scratch::PrepareScratch;
62
63use serde::{Deserialize, Serialize};
64
65use crate::components::{
66    CallDirection, CarCall, ElevatorPhase, HallCall, Route, TransportMode, Weight,
67};
68use crate::entity::EntityId;
69use crate::ids::GroupId;
70use crate::world::World;
71use std::collections::{BTreeMap, HashSet};
72
73/// Whether assigning `ctx.car` to `ctx.stop` is worth ranking.
74///
75/// Combines two checks every dispatch strategy needs at the top of its
76/// `rank` implementation:
77///
78/// 1. **Servability** — capacity, full-load bypass, and the loading-phase
79///    boarding filter. A pair that can't exit an aboard rider, board a
80///    waiter, or answer a rider-less hall call is a no-op move (and a
81///    zero-cost one when the car is already parked there) which would
82///    otherwise stall doors against unservable demand.
83/// 2. **Path discipline** (only when `respect_aboard_path` is `true`) —
84///    refuses pickups that would pull a car carrying routed riders off
85///    the direct path to every aboard rider's destination. Without it, a
86///    stream of closer-destination hall calls can indefinitely preempt a
87///    farther aboard rider's delivery (the "never reaches the
88///    passenger's desired stop" loop).
89///
90/// Strategies with their own direction discipline (SCAN, LOOK, ETD,
91/// Destination) pass `respect_aboard_path: false` because their
92/// sweep/direction terms already rule out backtracks. Strategies without
93/// it (`NearestCar`, RSR) pass `respect_aboard_path: true`. Custom
94/// strategies should pass `true` unless they enforce direction
95/// discipline themselves.
96///
97/// Aboard riders without a published route (game-managed manual riders)
98/// don't constrain the path — any pickup is trivially on-the-way for
99/// them, so the path check trivially passes when no aboard rider has a
100/// `Route::current_destination`.
101#[must_use]
102pub fn pair_is_useful(ctx: &RankContext<'_>, respect_aboard_path: bool) -> bool {
103    let Some(car) = ctx.world.elevator(ctx.car) else {
104        return false;
105    };
106    let can_exit_here = car
107        .riders()
108        .iter()
109        .any(|&rid| ctx.world.route(rid).and_then(Route::current_destination) == Some(ctx.stop));
110    if can_exit_here {
111        return true;
112    }
113
114    // Direction-dependent full-load bypass (Otis Elevonic 411 model,
115    // patent US5490580A). A car loaded above its configured threshold
116    // in the current travel direction ignores hall calls in that same
117    // direction. Aboard riders still get delivered — the `can_exit_here`
118    // short-circuit above guarantees their destinations remain rank-able.
119    if bypass_in_current_direction(car, ctx) {
120        return false;
121    }
122
123    let remaining_capacity = car.weight_capacity.value() - car.current_load.value();
124    if remaining_capacity <= 0.0 {
125        return false;
126    }
127    let waiting = ctx.manifest.waiting_riders_at(ctx.stop);
128    let servable = if waiting.is_empty() {
129        // No waiters at the stop, and no aboard rider of ours exits here
130        // (the `can_exit_here` short-circuit ruled that out above).
131        // Demand must therefore come from either another car's
132        // `riding_to_stop` (not work this car can perform) or a
133        // rider-less hall call (someone pressed a button with no rider
134        // attached yet — a press from `press_hall_button` or one whose
135        // riders have since been fulfilled or abandoned). Only the
136        // latter is actionable; without this filter an idle car parked
137        // at the stop collapses to cost 0, the Hungarian picks the
138        // self-pair every tick, and doors cycle open/close indefinitely
139        // while the other car finishes its trip.
140        ctx.manifest
141            .hall_calls_at_stop
142            .get(&ctx.stop)
143            .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
144    } else {
145        waiting
146            .iter()
147            .any(|r| rider_can_board(r, car, ctx, remaining_capacity))
148    };
149    if !servable {
150        return false;
151    }
152    if !respect_aboard_path || car.riders().is_empty() {
153        return true;
154    }
155
156    // Route-less aboard riders (game-managed manual riders) don't
157    // publish a destination, so there's no committed path to protect.
158    // Any pickup is trivially on-the-way — let it through. Otherwise
159    // we'd refuse every pickup the moment the car carried its first
160    // manually-managed passenger.
161    let has_routed_rider = car.riders().iter().any(|&rid| {
162        ctx.world
163            .route(rid)
164            .and_then(Route::current_destination)
165            .is_some()
166    });
167    if !has_routed_rider {
168        return true;
169    }
170
171    // Pickups allowed only on the path to an aboard rider's destination.
172    // Candidate at the car's position (to_cand = 0) trivially qualifies —
173    // useful for same-floor boards.
174    let to_cand = ctx.stop_position() - ctx.car_position();
175    car.riders().iter().any(|&rid| {
176        let Some(dest) = ctx.world.route(rid).and_then(Route::current_destination) else {
177            return false;
178        };
179        let Some(dest_pos) = ctx.world.stop_position(dest) else {
180            return false;
181        };
182        let to_dest = dest_pos - ctx.car_position();
183        to_dest * to_cand >= 0.0 && to_cand.abs() <= to_dest.abs()
184    })
185}
186
187/// Sum of `wait_ticks` across `riders`, as `f64`.
188///
189/// Helper used by ETD and RSR fairness terms — both compute the same
190/// `riders.iter().map(|r| r.wait_ticks as f64).sum()` and feed the
191/// result into a fused-multiply-add against a configured weight.
192#[must_use]
193pub(crate) fn wait_ticks_sum(riders: &[RiderInfo]) -> f64 {
194    riders.iter().map(|r| r.wait_ticks as f64).sum()
195}
196
197/// Sum of squared `wait_ticks` across `riders`, as `f64`.
198///
199/// Used by ETD's quadratic-fairness term to escalate cost as old
200/// waiters age. RSR has no quadratic fairness; the linear form lives
201/// in [`wait_ticks_sum`].
202#[must_use]
203pub(crate) fn wait_ticks_squared_sum(riders: &[RiderInfo]) -> f64 {
204    riders
205        .iter()
206        .map(|r| {
207            let w = r.wait_ticks as f64;
208            w * w
209        })
210        .sum()
211}
212
213/// Whether a waiting rider could actually board this car, matching the
214/// same filters the loading phase applies. Prevents `pair_is_useful`
215/// from approving a pickup whose only demand is direction-filtered or
216/// over-capacity — the loading phase would reject the rider, doors
217/// would cycle, and dispatch would re-pick the zero-cost self-pair.
218fn rider_can_board(
219    rider: &RiderInfo,
220    car: &crate::components::Elevator,
221    ctx: &RankContext<'_>,
222    remaining_capacity: f64,
223) -> bool {
224    if rider.weight.value() > remaining_capacity {
225        return false;
226    }
227    // Match `systems::loading`'s direction filter: a rider whose trip
228    // goes the opposite way of the car's committed direction will not
229    // be boarded. An unknown destination (no route yet) is treated as
230    // unconstrained — let the rider through and let the loading phase
231    // make the final call.
232    let Some(dest) = rider.destination else {
233        return true;
234    };
235    let Some(dest_pos) = ctx.world.stop_position(dest) else {
236        return true;
237    };
238    if dest_pos > ctx.stop_position() && !car.going_up() {
239        return false;
240    }
241    if dest_pos < ctx.stop_position() && !car.going_down() {
242        return false;
243    }
244    true
245}
246
247/// True when a full-load bypass applies: the car has a configured
248/// threshold for its current travel direction, is above that threshold,
249/// and the candidate stop lies in that same direction.
250fn bypass_in_current_direction(car: &crate::components::Elevator, ctx: &RankContext<'_>) -> bool {
251    // Derive travel direction from the car's current target, if any.
252    // An Idle or Stopped car has no committed direction → no bypass.
253    let Some(target) = car.phase().moving_target() else {
254        return false;
255    };
256    let Some(target_pos) = ctx.world.stop_position(target) else {
257        return false;
258    };
259    let going_up = target_pos > ctx.car_position();
260    let going_down = target_pos < ctx.car_position();
261    if !going_up && !going_down {
262        return false;
263    }
264    let threshold = if going_up {
265        car.bypass_load_up_pct()
266    } else {
267        car.bypass_load_down_pct()
268    };
269    let Some(pct) = threshold else {
270        return false;
271    };
272    let capacity = car.weight_capacity().value();
273    if capacity <= 0.0 {
274        return false;
275    }
276    let load_ratio = car.current_load().value() / capacity;
277    if load_ratio < pct {
278        return false;
279    }
280    // Only same-direction pickups get bypassed.
281    let stop_above = ctx.stop_position() > ctx.car_position();
282    let stop_below = ctx.stop_position() < ctx.car_position();
283    (going_up && stop_above) || (going_down && stop_below)
284}
285
286/// Metadata about a single rider, available to dispatch strategies.
287#[derive(Debug, Clone)]
288#[non_exhaustive]
289pub struct RiderInfo {
290    /// Rider entity ID.
291    pub id: EntityId,
292    /// Rider's destination stop entity (from route).
293    pub destination: Option<EntityId>,
294    /// Rider weight.
295    pub weight: Weight,
296    /// Ticks this rider has been waiting (0 if riding).
297    pub wait_ticks: u64,
298}
299
300/// Full demand picture for dispatch decisions.
301///
302/// Contains per-rider metadata grouped by stop, enabling entity-aware
303/// dispatch strategies (priority, weight-aware, VIP-first, etc.).
304///
305/// Uses `BTreeMap` for deterministic iteration order.
306#[derive(Debug, Clone, Default)]
307pub struct DispatchManifest {
308    /// Riders waiting at each stop, with full per-rider metadata.
309    pub(crate) waiting_at_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
310    /// Riders currently aboard elevators, grouped by their destination stop.
311    pub(crate) riding_to_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
312    /// Number of residents at each stop (read-only hint for dispatch strategies).
313    pub(crate) resident_count_at_stop: BTreeMap<EntityId, usize>,
314    /// Pending hall calls at each stop — at most two entries per stop
315    /// (one per [`CallDirection`]). Populated only for stops served by
316    /// the group being dispatched. Strategies read this to rank based on
317    /// call age, pending-rider count, pin flags, or DCS destinations.
318    pub(crate) hall_calls_at_stop: BTreeMap<EntityId, Vec<HallCall>>,
319    /// Floor buttons pressed inside each car in the group. Keyed by car
320    /// entity. Strategies read this to plan intermediate stops without
321    /// poking into `World` directly.
322    pub(crate) car_calls_by_car: BTreeMap<EntityId, Vec<CarCall>>,
323    /// Recent arrivals per stop, counted over
324    /// [`DispatchManifest::arrival_window_ticks`] ticks. Populated from
325    /// the [`crate::arrival_log::ArrivalLog`] world resource each pass
326    /// so strategies can read a traffic-rate signal without touching
327    /// world state directly.
328    pub(crate) arrivals_at_stop: BTreeMap<EntityId, u64>,
329    /// Window the `arrivals_at_stop` counts cover, in ticks. Exposed so
330    /// strategies interpreting the raw counts can convert them to a
331    /// rate (per tick or per second).
332    pub(crate) arrival_window_ticks: u64,
333}
334
335impl DispatchManifest {
336    /// Number of riders waiting at a stop.
337    #[must_use]
338    pub fn waiting_count_at(&self, stop: EntityId) -> usize {
339        self.waiting_at_stop.get(&stop).map_or(0, Vec::len)
340    }
341
342    /// Total weight of riders waiting at a stop.
343    #[must_use]
344    pub fn total_weight_at(&self, stop: EntityId) -> f64 {
345        self.waiting_at_stop
346            .get(&stop)
347            .map_or(0.0, |riders| riders.iter().map(|r| r.weight.value()).sum())
348    }
349
350    /// Number of riders heading to a stop (aboard elevators).
351    #[must_use]
352    pub fn riding_count_to(&self, stop: EntityId) -> usize {
353        self.riding_to_stop.get(&stop).map_or(0, Vec::len)
354    }
355
356    /// Whether a stop has any demand for this group: waiting riders,
357    /// riders heading there, or a *rider-less* hall call (one that
358    /// `press_hall_button` placed without a backing rider). Pre-fix
359    /// the rider-less case was invisible to every built-in dispatcher,
360    /// so explicit button presses with no associated rider went
361    /// unanswered indefinitely (#255).
362    ///
363    /// Hall calls *with* `pending_riders` are not double-counted —
364    /// those riders already appear in `waiting_count_at` for the
365    /// groups whose dispatch surface they belong to. Adding the call
366    /// to `has_demand` for *every* group that serves the stop would
367    /// pull cars from groups the rider doesn't even want, causing
368    /// open/close oscillation regression that the multi-group test
369    /// `dispatch_ignores_waiting_rider_targeting_another_group` pins.
370    #[must_use]
371    pub fn has_demand(&self, stop: EntityId) -> bool {
372        self.waiting_count_at(stop) > 0
373            || self.riding_count_to(stop) > 0
374            || self
375                .hall_calls_at_stop
376                .get(&stop)
377                .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
378    }
379
380    /// Number of residents at a stop (read-only hint, not active demand).
381    #[must_use]
382    pub fn resident_count_at(&self, stop: EntityId) -> usize {
383        self.resident_count_at_stop.get(&stop).copied().unwrap_or(0)
384    }
385
386    /// Rider arrivals at `stop` within the last
387    /// [`arrival_window_ticks`](Self::arrival_window_ticks) ticks. The
388    /// signal is the rolling-window per-stop arrival rate that
389    /// commercial controllers use to pick a traffic mode and that
390    /// [`crate::dispatch::reposition::PredictiveParking`] uses to
391    /// forecast demand. Unvisited stops return 0.
392    #[must_use]
393    pub fn arrivals_at(&self, stop: EntityId) -> u64 {
394        self.arrivals_at_stop.get(&stop).copied().unwrap_or(0)
395    }
396
397    /// Window size (in ticks) over which [`arrivals_at`](Self::arrivals_at)
398    /// counts events. Strategies convert counts to rates by dividing
399    /// by this.
400    #[must_use]
401    pub const fn arrival_window_ticks(&self) -> u64 {
402        self.arrival_window_ticks
403    }
404
405    /// The hall call at `(stop, direction)`, if pressed.
406    #[must_use]
407    pub fn hall_call_at(&self, stop: EntityId, direction: CallDirection) -> Option<&HallCall> {
408        self.hall_calls_at_stop
409            .get(&stop)?
410            .iter()
411            .find(|c| c.direction == direction)
412    }
413
414    /// All hall calls across every stop in the group (flattened iterator).
415    ///
416    /// No `#[must_use]` needed: `impl Iterator` already carries that
417    /// annotation, and adding our own triggers clippy's
418    /// `double_must_use` lint.
419    pub fn iter_hall_calls(&self) -> impl Iterator<Item = &HallCall> {
420        self.hall_calls_at_stop.values().flatten()
421    }
422
423    /// Floor buttons currently pressed inside `car`. Empty slice if the
424    /// car has no aboard riders or no outstanding presses.
425    #[must_use]
426    pub fn car_calls_for(&self, car: EntityId) -> &[CarCall] {
427        self.car_calls_by_car.get(&car).map_or(&[], Vec::as_slice)
428    }
429
430    /// Riders waiting at a specific stop.
431    #[must_use]
432    pub fn waiting_riders_at(&self, stop: EntityId) -> &[RiderInfo] {
433        self.waiting_at_stop.get(&stop).map_or(&[], Vec::as_slice)
434    }
435
436    /// Iterate over all `(stop, riders)` pairs with waiting demand.
437    pub fn iter_waiting_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
438        self.waiting_at_stop
439            .iter()
440            .map(|(stop, riders)| (stop, riders.as_slice()))
441    }
442
443    /// Riders currently riding toward a specific stop.
444    #[must_use]
445    pub fn riding_riders_to(&self, stop: EntityId) -> &[RiderInfo] {
446        self.riding_to_stop.get(&stop).map_or(&[], Vec::as_slice)
447    }
448
449    /// Iterate over all `(stop, riders)` pairs with in-transit demand.
450    pub fn iter_riding_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
451        self.riding_to_stop
452            .iter()
453            .map(|(stop, riders)| (stop, riders.as_slice()))
454    }
455
456    /// Iterate over all `(stop, hall_calls)` pairs with active calls.
457    pub fn iter_hall_call_stops(&self) -> impl Iterator<Item = (&EntityId, &[HallCall])> {
458        self.hall_calls_at_stop
459            .iter()
460            .map(|(stop, calls)| (stop, calls.as_slice()))
461    }
462}
463
464/// Serializable identifier for built-in dispatch strategies.
465///
466/// Used in snapshots and config files to restore the correct strategy
467/// without requiring the game to manually re-wire dispatch. Custom strategies
468/// are represented by the `Custom(String)` variant.
469#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
470#[non_exhaustive]
471pub enum BuiltinStrategy {
472    /// SCAN (elevator) algorithm — sweeps end-to-end.
473    Scan,
474    /// LOOK algorithm — reverses at last request.
475    Look,
476    /// Nearest-car — assigns closest idle elevator.
477    NearestCar,
478    /// Estimated Time to Destination — minimizes total cost.
479    Etd,
480    /// Hall-call destination dispatch — sticky per-rider assignment.
481    Destination,
482    /// Relative System Response — additive composite of ETA, direction,
483    /// car-call affinity, and load-share terms.
484    Rsr,
485    /// Custom strategy identified by name. The game must provide a factory.
486    Custom(String),
487}
488
489impl std::fmt::Display for BuiltinStrategy {
490    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
491        match self {
492            Self::Scan => write!(f, "Scan"),
493            Self::Look => write!(f, "Look"),
494            Self::NearestCar => write!(f, "NearestCar"),
495            Self::Etd => write!(f, "Etd"),
496            Self::Destination => write!(f, "Destination"),
497            Self::Rsr => write!(f, "Rsr"),
498            Self::Custom(name) => write!(f, "Custom({name})"),
499        }
500    }
501}
502
503impl BuiltinStrategy {
504    /// Instantiate the dispatch strategy for this variant.
505    ///
506    /// Returns `None` for `Custom` — the game must provide those via
507    /// a factory function.
508    #[must_use]
509    pub fn instantiate(&self) -> Option<Box<dyn DispatchStrategy>> {
510        match self {
511            Self::Scan => Some(Box::new(scan::ScanDispatch::new())),
512            Self::Look => Some(Box::new(look::LookDispatch::new())),
513            Self::NearestCar => Some(Box::new(nearest_car::NearestCarDispatch::new())),
514            // `Default` ships the tuned stack (age-linear fairness term
515            // active); `new()` is the zero baseline for mutant/unit
516            // tests that isolate single terms. The playground's "ETD"
517            // dropdown entry should map to the strategy with fairness
518            // protection, not the raw version that lets the max-wait
519            // tail drift unbounded.
520            Self::Etd => Some(Box::new(etd::EtdDispatch::default())),
521            Self::Destination => Some(Box::new(destination::DestinationDispatch::new())),
522            // `Default` ships with the tuned penalty stack; `new()` is
523            // the zero baseline for additive-composition tests. The
524            // playground's "RSR" dropdown entry should map to the
525            // actual strategy, not to NearestCar-in-disguise, so use
526            // `Default` here.
527            Self::Rsr => Some(Box::new(rsr::RsrDispatch::default())),
528            Self::Custom(_) => None,
529        }
530    }
531}
532
533/// Decision returned by a dispatch strategy.
534#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
535#[non_exhaustive]
536pub enum DispatchDecision {
537    /// Go to the specified stop entity.
538    GoToStop(EntityId),
539    /// Remain idle.
540    Idle,
541}
542
543/// Per-line relationship data within an [`ElevatorGroup`].
544///
545/// This is a denormalized cache maintained by [`Simulation`](crate::sim::Simulation).
546/// The source of truth for intrinsic line properties is the
547/// [`Line`](crate::components::Line) component in World.
548#[derive(Debug, Clone, Serialize, Deserialize)]
549pub struct LineInfo {
550    /// Line entity ID.
551    entity: EntityId,
552    /// Elevator entities on this line.
553    elevators: Vec<EntityId>,
554    /// Stop entities served by this line.
555    serves: Vec<EntityId>,
556}
557
558impl LineInfo {
559    /// Create a new `LineInfo`.
560    #[must_use]
561    pub const fn new(entity: EntityId, elevators: Vec<EntityId>, serves: Vec<EntityId>) -> Self {
562        Self {
563            entity,
564            elevators,
565            serves,
566        }
567    }
568
569    /// Line entity ID.
570    #[must_use]
571    pub const fn entity(&self) -> EntityId {
572        self.entity
573    }
574
575    /// Elevator entities on this line.
576    #[must_use]
577    pub fn elevators(&self) -> &[EntityId] {
578        &self.elevators
579    }
580
581    /// Stop entities served by this line.
582    #[must_use]
583    pub fn serves(&self) -> &[EntityId] {
584        &self.serves
585    }
586
587    /// Set the line entity ID (used during snapshot restore).
588    pub(crate) const fn set_entity(&mut self, entity: EntityId) {
589        self.entity = entity;
590    }
591
592    /// Add an elevator to this line, deduplicating against existing entries.
593    ///
594    /// Returns `true` if the elevator was inserted, `false` if it was
595    /// already present. Replaces direct `&mut Vec` access so callers
596    /// can't introduce duplicates the dedup invariants in
597    /// [`ElevatorGroup::rebuild_caches`] rely on.
598    pub(crate) fn add_elevator(&mut self, elevator: EntityId) -> bool {
599        if self.elevators.contains(&elevator) {
600            false
601        } else {
602            self.elevators.push(elevator);
603            true
604        }
605    }
606
607    /// Remove an elevator from this line.
608    ///
609    /// Returns `true` if the elevator was present and removed, `false`
610    /// if it was absent.
611    pub(crate) fn remove_elevator(&mut self, elevator: EntityId) -> bool {
612        let len_before = self.elevators.len();
613        self.elevators.retain(|&e| e != elevator);
614        self.elevators.len() != len_before
615    }
616
617    /// Add a stop to this line's served list, deduplicating against
618    /// existing entries.
619    ///
620    /// Returns `true` if the stop was inserted, `false` if it was
621    /// already present.
622    pub(crate) fn add_stop(&mut self, stop: EntityId) -> bool {
623        if self.serves.contains(&stop) {
624            false
625        } else {
626            self.serves.push(stop);
627            true
628        }
629    }
630
631    /// Remove a stop from this line's served list.
632    ///
633    /// Returns `true` if the stop was present and removed, `false`
634    /// if it was absent.
635    pub(crate) fn remove_stop(&mut self, stop: EntityId) -> bool {
636        let len_before = self.serves.len();
637        self.serves.retain(|&s| s != stop);
638        self.serves.len() != len_before
639    }
640}
641
642/// How hall calls expose rider destinations to dispatch.
643///
644/// Different building eras and controller designs reveal destinations
645/// at different moments. Groups pick a mode so the sim can model both
646/// traditional up/down collective-control elevators and modern
647/// destination-dispatch lobby kiosks within the same simulation.
648///
649/// Stops are expected to belong to exactly one group. When a stop
650/// overlaps multiple groups, the hall-call press consults the first
651/// group containing it (iteration order over
652/// [`Simulation::groups`](crate::sim::Simulation::groups)), which in
653/// turn determines the `HallCallMode` and ack latency applied to that
654/// call. Overlapping topologies are not validated at construction
655/// time; games that need them should be aware of this first-match
656/// rule.
657#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
658#[non_exhaustive]
659pub enum HallCallMode {
660    /// Traditional collective-control ("classic" Otis/Westinghouse).
661    ///
662    /// Riders press an up or down button in the hall; the destination
663    /// is revealed only *after* boarding, via a
664    /// [`CarCall`]. Dispatch sees a direction
665    /// per call but does not know individual rider destinations until
666    /// they're aboard.
667    #[default]
668    Classic,
669    /// Modern destination dispatch ("DCS" — Otis `CompassPlus`, KONE
670    /// Polaris, Schindler PORT).
671    ///
672    /// Riders enter their destination at a hall kiosk, so each
673    /// [`HallCall`] carries a destination
674    /// stop from the moment it's pressed. Required by
675    /// [`DestinationDispatch`].
676    Destination,
677}
678
679impl std::fmt::Display for HallCallMode {
680    /// ```
681    /// # use elevator_core::dispatch::HallCallMode;
682    /// assert_eq!(format!("{}", HallCallMode::Classic), "classic");
683    /// assert_eq!(format!("{}", HallCallMode::Destination), "destination");
684    /// ```
685    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
686        match self {
687            Self::Classic => f.write_str("classic"),
688            Self::Destination => f.write_str("destination"),
689        }
690    }
691}
692
693/// Runtime elevator group: a set of lines sharing a dispatch strategy.
694///
695/// A group is the logical dispatch unit. It contains one or more
696/// [`LineInfo`] entries, each representing a physical path with its
697/// elevators and served stops.
698///
699/// The flat `elevator_entities` and `stop_entities` fields are derived
700/// caches (union of all lines' elevators/stops), rebuilt automatically
701/// via [`rebuild_caches()`](Self::rebuild_caches).
702#[derive(Debug, Clone, Serialize, Deserialize)]
703pub struct ElevatorGroup {
704    /// Unique group identifier.
705    id: GroupId,
706    /// Human-readable group name.
707    name: String,
708    /// Lines belonging to this group.
709    lines: Vec<LineInfo>,
710    /// How hall calls reveal destinations to dispatch (Classic vs DCS).
711    hall_call_mode: HallCallMode,
712    /// Ticks between a button press and dispatch first seeing the call.
713    /// `0` = immediate (current behavior). Realistic values: 5–30 ticks
714    /// at 60 Hz, modeling controller processing latency.
715    ack_latency_ticks: u32,
716    /// Derived flat cache — rebuilt by `rebuild_caches()`.
717    elevator_entities: Vec<EntityId>,
718    /// Derived flat cache — rebuilt by `rebuild_caches()`.
719    stop_entities: Vec<EntityId>,
720}
721
722impl ElevatorGroup {
723    /// Create a new group with the given lines. Caches are built automatically.
724    /// Defaults: [`HallCallMode::Classic`], `ack_latency_ticks = 0`.
725    #[must_use]
726    pub fn new(id: GroupId, name: String, lines: Vec<LineInfo>) -> Self {
727        let mut group = Self {
728            id,
729            name,
730            lines,
731            hall_call_mode: HallCallMode::default(),
732            ack_latency_ticks: 0,
733            elevator_entities: Vec::new(),
734            stop_entities: Vec::new(),
735        };
736        group.rebuild_caches();
737        group
738    }
739
740    /// Override the hall call mode for this group.
741    #[must_use]
742    pub const fn with_hall_call_mode(mut self, mode: HallCallMode) -> Self {
743        self.hall_call_mode = mode;
744        self
745    }
746
747    /// Override the ack latency for this group.
748    #[must_use]
749    pub const fn with_ack_latency_ticks(mut self, ticks: u32) -> Self {
750        self.ack_latency_ticks = ticks;
751        self
752    }
753
754    /// Set the hall call mode in-place (for mutation via
755    /// [`Simulation::groups_mut`](crate::sim::Simulation::groups_mut)).
756    pub const fn set_hall_call_mode(&mut self, mode: HallCallMode) {
757        self.hall_call_mode = mode;
758    }
759
760    /// Set the ack latency in-place.
761    pub const fn set_ack_latency_ticks(&mut self, ticks: u32) {
762        self.ack_latency_ticks = ticks;
763    }
764
765    /// Hall call mode for this group.
766    #[must_use]
767    pub const fn hall_call_mode(&self) -> HallCallMode {
768        self.hall_call_mode
769    }
770
771    /// Controller ack latency for this group.
772    #[must_use]
773    pub const fn ack_latency_ticks(&self) -> u32 {
774        self.ack_latency_ticks
775    }
776
777    /// Unique group identifier.
778    #[must_use]
779    pub const fn id(&self) -> GroupId {
780        self.id
781    }
782
783    /// Human-readable group name.
784    #[must_use]
785    pub fn name(&self) -> &str {
786        &self.name
787    }
788
789    /// Lines belonging to this group.
790    #[must_use]
791    pub fn lines(&self) -> &[LineInfo] {
792        &self.lines
793    }
794
795    /// Mutable access to lines (call [`rebuild_caches()`](Self::rebuild_caches) after mutating).
796    pub const fn lines_mut(&mut self) -> &mut Vec<LineInfo> {
797        &mut self.lines
798    }
799
800    /// Elevator entities belonging to this group (derived from lines).
801    #[must_use]
802    pub fn elevator_entities(&self) -> &[EntityId] {
803        &self.elevator_entities
804    }
805
806    /// Stop entities served by this group (derived from lines, deduplicated).
807    #[must_use]
808    pub fn stop_entities(&self) -> &[EntityId] {
809        &self.stop_entities
810    }
811
812    /// Whether this group can serve a rider on `leg`. A `Group(g)` leg
813    /// matches by group id; a `Line(l)` leg matches if `l` belongs to
814    /// this group; `Walk` never rides an elevator.
815    #[must_use]
816    pub fn accepts_leg(&self, leg: &crate::components::RouteLeg) -> bool {
817        match leg.via {
818            crate::components::TransportMode::Group(g) => g == self.id,
819            crate::components::TransportMode::Line(l) => {
820                self.lines.iter().any(|li| li.entity() == l)
821            }
822            crate::components::TransportMode::Walk => false,
823        }
824    }
825
826    /// Push a stop entity directly into the group's stop cache.
827    ///
828    /// Use when a stop belongs to the group for dispatch purposes but is
829    /// not (yet) assigned to any line. Call `add_stop_to_line` later to
830    /// wire it into the topology graph.
831    pub(crate) fn push_stop(&mut self, stop: EntityId) {
832        if !self.stop_entities.contains(&stop) {
833            self.stop_entities.push(stop);
834        }
835    }
836
837    /// Push an elevator entity directly into the group's elevator cache
838    /// (in addition to the line it belongs to).
839    pub(crate) fn push_elevator(&mut self, elevator: EntityId) {
840        if !self.elevator_entities.contains(&elevator) {
841            self.elevator_entities.push(elevator);
842        }
843    }
844
845    /// Rebuild derived caches from lines. Call after mutating lines.
846    pub fn rebuild_caches(&mut self) {
847        self.elevator_entities = self
848            .lines
849            .iter()
850            .flat_map(|li| li.elevators.iter().copied())
851            .collect();
852        let mut stops: Vec<EntityId> = self
853            .lines
854            .iter()
855            .flat_map(|li| li.serves.iter().copied())
856            .collect();
857        stops.sort_unstable();
858        stops.dedup();
859        self.stop_entities = stops;
860    }
861}
862
863/// Look up the `serves` list for an elevator's line.
864///
865/// Walks `groups` to find the [`LineInfo`] whose entity matches the
866/// car's current `line()`. Returns `None` if the car has no line
867/// registered in any group (an inconsistent state — should be
868/// unreachable in a healthy sim).
869///
870/// Helper for callers of
871/// [`World::find_stop_at_position_in`](crate::world::World::find_stop_at_position_in)
872/// that already have group context: `find_stop_at_position(pos)` is
873/// global (any line wins) and ambiguous when two lines share a
874/// position; passing the elevator's serves list scopes the lookup to
875/// *its* line.
876///
877/// Cost: `O(groups × lines_per_group)` per call. For loops over many
878/// elevators per tick, prefer [`build_line_serves_index`] +
879/// [`elevator_line_serves_indexed`] to amortize the line walk.
880#[must_use]
881pub fn elevator_line_serves<'a>(
882    world: &World,
883    groups: &'a [ElevatorGroup],
884    elevator: EntityId,
885) -> Option<&'a [EntityId]> {
886    let line_eid = world.elevator(elevator)?.line();
887    groups
888        .iter()
889        .flat_map(ElevatorGroup::lines)
890        .find(|li| li.entity() == line_eid)
891        .map(LineInfo::serves)
892}
893
894/// Pre-built index mapping each line entity to its `serves` slice.
895/// Built once with [`build_line_serves_index`]; queried with
896/// [`elevator_line_serves_indexed`] for O(1) per-elevator lookup.
897pub type LineServesIndex<'a> = std::collections::HashMap<EntityId, &'a [EntityId]>;
898
899/// Build a [`LineServesIndex`] from the group list. O(groups × lines).
900/// Call once per substep / system and reuse across the elevator loop.
901#[must_use]
902pub fn build_line_serves_index(groups: &[ElevatorGroup]) -> LineServesIndex<'_> {
903    let mut idx: LineServesIndex<'_> = std::collections::HashMap::new();
904    for li in groups.iter().flat_map(ElevatorGroup::lines) {
905        idx.insert(li.entity(), li.serves());
906    }
907    idx
908}
909
910/// Indexed variant of [`elevator_line_serves`]. O(1) per call given
911/// a pre-built [`LineServesIndex`].
912#[must_use]
913pub fn elevator_line_serves_indexed<'a>(
914    world: &World,
915    index: &LineServesIndex<'a>,
916    elevator: EntityId,
917) -> Option<&'a [EntityId]> {
918    let line_eid = world.elevator(elevator)?.line();
919    index.get(&line_eid).copied()
920}
921
922/// Context passed to [`DispatchStrategy::rank`].
923///
924/// Bundles the per-call arguments into a single struct so future context
925/// fields can be added without breaking existing trait implementations.
926#[non_exhaustive]
927pub struct RankContext<'a> {
928    /// The elevator being evaluated.
929    pub car: EntityId,
930    /// The stop being evaluated as a candidate destination.
931    pub stop: EntityId,
932    /// The dispatch group this assignment belongs to.
933    pub group: &'a ElevatorGroup,
934    /// Demand snapshot for the current dispatch pass.
935    pub manifest: &'a DispatchManifest,
936    /// Read-only world state.
937    pub world: &'a World,
938}
939
940impl RankContext<'_> {
941    /// Position of [`car`](Self::car) along the shaft axis.
942    ///
943    /// Returns `0.0` for an entity that has no `Position` component
944    /// (which would never reach this method through normal dispatch
945    /// — `compute_assignments` filters out cars without positions
946    /// upstream — but the defensive default protects custom callers).
947    /// Derived from [`world`](Self::world) on each call: the dispatch
948    /// loop never moves elevators between rank calls, so re-deriving
949    /// is free, and skipping the duplicate field eliminates the
950    /// synchronisation risk of the old shape.
951    #[must_use]
952    pub fn car_position(&self) -> f64 {
953        self.world.position(self.car).map_or(0.0, |p| p.value)
954    }
955
956    /// Position of [`stop`](Self::stop) along the shaft axis.
957    ///
958    /// Returns `0.0` for an entity that has no `Stop` component (same
959    /// rationale as [`car_position`](Self::car_position)).
960    #[must_use]
961    pub fn stop_position(&self) -> f64 {
962        self.world.stop_position(self.stop).unwrap_or(0.0)
963    }
964}
965
966impl std::fmt::Debug for RankContext<'_> {
967    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
968        f.debug_struct("RankContext")
969            .field("car", &self.car)
970            .field("car_position", &self.car_position())
971            .field("stop", &self.stop)
972            .field("stop_position", &self.stop_position())
973            .field("group", &self.group)
974            .field("manifest", &self.manifest)
975            .field("world", &"World { .. }")
976            .finish()
977    }
978}
979
980/// Pluggable dispatch algorithm.
981///
982/// Strategies implement [`rank`](Self::rank) to score each `(car, stop)`
983/// pair; the dispatch system then performs an optimal assignment across
984/// the whole group, guaranteeing that no two cars are sent to the same
985/// hall call.
986///
987/// Returning `None` from `rank` excludes a pair from assignment — useful
988/// for capacity limits, direction preferences, restricted stops, or
989/// sticky commitments.
990///
991/// Cars that receive no stop fall through to [`fallback`](Self::fallback),
992/// which returns the policy for that car (idle, park, etc.).
993pub trait DispatchStrategy: Send + Sync {
994    /// Optional hook called once per group before the assignment pass.
995    ///
996    /// Strategies that need to mutate [`World`] extension storage (e.g.
997    /// [`DestinationDispatch`] writing sticky rider → car assignments)
998    /// or pre-populate [`crate::components::DestinationQueue`] entries
999    /// override this. Default: no-op.
1000    fn pre_dispatch(
1001        &mut self,
1002        _group: &ElevatorGroup,
1003        _manifest: &DispatchManifest,
1004        _world: &mut World,
1005    ) {
1006    }
1007
1008    /// Optional hook called once per candidate car, before any
1009    /// [`rank`](Self::rank) calls for that car in the current pass.
1010    ///
1011    /// Strategies whose ranking depends on stable per-car state (e.g. the
1012    /// sweep direction used by SCAN/LOOK) set that state here so later
1013    /// `rank` calls see a consistent view regardless of iteration order.
1014    /// The default is a no-op.
1015    fn prepare_car(
1016        &mut self,
1017        _car: EntityId,
1018        _car_position: f64,
1019        _group: &ElevatorGroup,
1020        _manifest: &DispatchManifest,
1021        _world: &World,
1022    ) {
1023    }
1024
1025    /// Score the cost of sending `car` to `stop`. Lower is better.
1026    ///
1027    /// Returning `None` marks this `(car, stop)` pair as unavailable;
1028    /// the assignment algorithm will never pair them. Use this for
1029    /// capacity limits, wrong-direction stops, stops outside the line's
1030    /// topology, or pairs already committed via a sticky assignment.
1031    ///
1032    /// Must return a finite, non-negative value if `Some` — infinities
1033    /// and NaN can destabilize the underlying Hungarian solver.
1034    ///
1035    /// Takes `&self` so the assignment loop can score `(car, stop)` pairs
1036    /// in any order without producing an asymmetric cost matrix. Compute
1037    /// any per-car scratch in [`prepare_car`](Self::prepare_car) (which
1038    /// takes `&mut self`) before this method is called.
1039    fn rank(&self, ctx: &RankContext<'_>) -> Option<f64>;
1040
1041    /// Decide what an idle car should do when no stop was assigned to it.
1042    ///
1043    /// Called for each car the assignment phase could not pair with a
1044    /// stop (because there were no stops, or all candidate stops had
1045    /// rank `None` for this car). Default: [`DispatchDecision::Idle`].
1046    fn fallback(
1047        &mut self,
1048        _car: EntityId,
1049        _car_position: f64,
1050        _group: &ElevatorGroup,
1051        _manifest: &DispatchManifest,
1052        _world: &World,
1053    ) -> DispatchDecision {
1054        DispatchDecision::Idle
1055    }
1056
1057    /// Notify the strategy that an elevator has been removed.
1058    ///
1059    /// Implementations with per-elevator state (e.g. direction tracking)
1060    /// should clean up here to prevent unbounded memory growth.
1061    fn notify_removed(&mut self, _elevator: EntityId) {}
1062
1063    /// If this strategy is a known built-in variant, return it so
1064    /// [`Simulation::new`](crate::sim::Simulation::new) can stamp the
1065    /// correct [`BuiltinStrategy`] into the group's snapshot identity.
1066    ///
1067    /// Without this, legacy-topology sims constructed via
1068    /// `Simulation::new(config, SomeNonScanStrategy::new())` silently
1069    /// recorded `BuiltinStrategy::Scan` as their identity — so a
1070    /// snapshot round-trip replaced the running strategy with Scan
1071    /// and produced different dispatch decisions post-restore
1072    /// (determinism regression).
1073    ///
1074    /// Default: `None` (unidentified — the constructor falls back to
1075    /// recording [`BuiltinStrategy::Scan`], matching pre-fix behaviour
1076    /// for callers that never cared about round-trip identity). Custom
1077    /// strategies that DO care should override this to return
1078    /// [`BuiltinStrategy::Custom`] with a stable name.
1079    #[must_use]
1080    fn builtin_id(&self) -> Option<BuiltinStrategy> {
1081        None
1082    }
1083
1084    /// Serialize this strategy's tunable configuration to a string
1085    /// that [`restore_config`](Self::restore_config) can apply to a
1086    /// freshly-instantiated instance.
1087    ///
1088    /// Returning `Some(..)` makes the configuration survive snapshot
1089    /// round-trip: without it, [`crate::snapshot::WorldSnapshot::restore`]
1090    /// instantiates each built-in via [`BuiltinStrategy::instantiate`],
1091    /// which calls `::new()` with default weights — silently dropping
1092    /// any tuning applied via `with_*` builder methods (e.g.
1093    /// `EtdDispatch::with_delay_weight(2.5)` degrades to the default
1094    /// `1.0` on the restored sim).
1095    ///
1096    /// Default: `None` (no configuration to save). Built-ins with
1097    /// tunable weights override to return a RON-serialized copy of
1098    /// themselves; strategies with transient per-pass scratch should
1099    /// use `#[serde(skip)]` on those fields so the snapshot stays
1100    /// compact and deterministic.
1101    #[must_use]
1102    fn snapshot_config(&self) -> Option<String> {
1103        None
1104    }
1105
1106    /// Restore tunable configuration from a string previously produced
1107    /// by [`snapshot_config`](Self::snapshot_config) on the same
1108    /// strategy variant. Called by
1109    /// [`crate::snapshot::WorldSnapshot::restore`] immediately after
1110    /// [`BuiltinStrategy::instantiate`] builds the default instance,
1111    /// so the restore writes over the defaults.
1112    ///
1113    /// # Errors
1114    /// Returns the underlying parse error as a `String` when the
1115    /// serialized form doesn't round-trip. Default implementation
1116    /// ignores the argument and returns `Ok(())` — paired with the
1117    /// `None` default of `snapshot_config`, this means strategies that
1118    /// don't override either method skip configuration round-trip,
1119    /// matching pre-fix behaviour.
1120    fn restore_config(&mut self, _serialized: &str) -> Result<(), String> {
1121        Ok(())
1122    }
1123}
1124
1125/// Resolution of a single dispatch assignment pass for one group.
1126///
1127/// Produced by `assign` and consumed by
1128/// `crate::systems::dispatch::run` to apply decisions to the world.
1129#[derive(Debug, Clone)]
1130pub struct AssignmentResult {
1131    /// `(car, decision)` pairs for every idle car in the group.
1132    pub decisions: Vec<(EntityId, DispatchDecision)>,
1133}
1134
1135/// Per-simulation scratch buffers for the dispatch phase.
1136///
1137/// Every field is a `Vec`/`HashSet` whose allocations the hot path
1138/// would otherwise re-take on every tick per group (cost matrix
1139/// backing store, pending-stops list, servicing cars, pinned /
1140/// committed / idle-elevator filters). Owning them on the
1141/// simulation lets each dispatch pass `clear()` them in place and
1142/// reuse the capacity — on a 50-car × 200-stop group the cost matrix
1143/// alone is ~80 KB of heap churn per tick, and at the 500-car
1144/// `scaling_extreme` scale it's ~20 MB.
1145///
1146/// The scratch is always cleared before use; consumers should not
1147/// rely on any carry-over content between groups or ticks.
1148#[derive(Default)]
1149pub(crate) struct DispatchScratch {
1150    /// Reusable `Matrix<i64>` the Hungarian consumes by reference. When
1151    /// the dispatch pass can reuse the stored Matrix (`rows × cols`
1152    /// match), this is `Some` and gets filled in-place via `Matrix::fill`;
1153    /// when shapes change the slot is replaced with `Matrix::new`.
1154    pub cost_matrix_mx: Option<pathfinding::matrix::Matrix<i64>>,
1155    /// `(stop, line, remaining_capacity)` for door-cycling cars, used
1156    /// by `pending_stops_minus_covered` to avoid double-dispatching
1157    /// stops a car is already servicing.
1158    pub servicing: Vec<(EntityId, EntityId, f64)>,
1159    /// Stops with live demand, returned from `pending_stops_minus_covered`.
1160    pub pending_stops: Vec<(EntityId, f64)>,
1161    /// Aboard-rider destinations across idle cars — consulted so a
1162    /// stop that a car aboard wants to reach stays pickup-eligible.
1163    pub idle_rider_destinations: HashSet<EntityId>,
1164    /// Per-stop linestamp buffer reused inside `is_covered`.
1165    pub lines_here: Vec<EntityId>,
1166    /// Pinned hall-call `(car, stop)` pairs for the current group.
1167    pub pinned_pairs: Vec<(EntityId, EntityId)>,
1168    /// Committed `(car, target)` pairs — mid-flight cars whose trip
1169    /// still has demand; held out of the Hungarian idle pool.
1170    pub committed_pairs: Vec<(EntityId, EntityId)>,
1171    /// Idle elevator pool `(car, position)` for this group.
1172    pub idle_elevators: Vec<(EntityId, f64)>,
1173}
1174
1175impl DispatchScratch {
1176    /// Clear every buffer without freeing its backing capacity.
1177    ///
1178    /// `cost_matrix_mx` is re-sized/re-filled lazily in
1179    /// `assign_with_scratch`; leaving it alone here preserves its
1180    /// capacity when the group's (rows, cols) match the last
1181    /// dispatch pass.
1182    pub fn clear_all(&mut self) {
1183        self.servicing.clear();
1184        self.pending_stops.clear();
1185        self.idle_rider_destinations.clear();
1186        self.lines_here.clear();
1187        self.pinned_pairs.clear();
1188        self.committed_pairs.clear();
1189        self.idle_elevators.clear();
1190    }
1191}
1192
1193/// Sentinel weight used to pad unavailable `(car, stop)` pairs when
1194/// building the cost matrix for the Hungarian solver. Chosen so that
1195/// `n · SENTINEL` can't overflow `i64`: the Kuhn–Munkres implementation
1196/// sums weights and potentials across each row/column internally, so
1197/// headroom of ~2¹⁵ above the sentinel lets groups scale past 30 000
1198/// cars or stops before any arithmetic risk appears.
1199const ASSIGNMENT_SENTINEL: i64 = 1 << 48;
1200/// Fixed-point scale for converting `f64` costs to the `i64` values the
1201/// Hungarian solver requires. One unit ≈ one micro-tick / millimeter:
1202/// the smallest meaningful rank delta is sub-tick / sub-millimeter, so
1203/// scaling by 1e6 keeps that delta as a 1-unit `i64` difference and
1204/// preserves the strategy's tie-breaking precision through the cast.
1205const ASSIGNMENT_SCALE: f64 = 1_000_000.0;
1206
1207/// Convert a `f64` rank cost into the fixed-point `i64` the Hungarian
1208/// solver consumes. Non-finite, negative, or overflow-prone inputs map
1209/// to the unavailable sentinel.
1210fn scale_cost(cost: f64) -> i64 {
1211    if !cost.is_finite() || cost < 0.0 {
1212        debug_assert!(
1213            cost.is_finite() && cost >= 0.0,
1214            "DispatchStrategy::rank() returned invalid cost {cost}; must be finite and non-negative"
1215        );
1216        return ASSIGNMENT_SENTINEL;
1217    }
1218    // Cap at just below sentinel so any real rank always beats unavailable.
1219    (cost * ASSIGNMENT_SCALE)
1220        .round()
1221        .clamp(0.0, (ASSIGNMENT_SENTINEL - 1) as f64) as i64
1222}
1223
1224/// Build the pending-demand stop list, subtracting stops whose
1225/// demand is already being absorbed by a car — either currently in
1226/// its door cycle at the stop, or en route via `MovingToStop`.
1227///
1228/// Both phases count as "servicing" because they represent a
1229/// commitment to open doors at the target with remaining capacity
1230/// that waiting riders can (typically) fit into. Without the
1231/// `MovingToStop` case, a new idle car becoming available during
1232/// car A's trip to the lobby gets paired with the same lobby call
1233/// on the next dispatch tick — car B travels empty behind car A
1234/// and the playground shows two cars doing a lobby touch-and-go
1235/// for one rider. Composes with the commitment set in
1236/// [`systems::dispatch`](crate::systems::dispatch), which excludes
1237/// committed cars from the idle pool at the same time.
1238///
1239/// `Stopped` (parked-with-doors-closed) is deliberately *not* in
1240/// the list: that's a legitimately reassignable state.
1241/// `Repositioning` is also excluded — a repositioning car doesn't
1242/// open doors on arrival, so it cannot absorb waiting riders.
1243///
1244/// Line-pinned riders (`TransportMode::Line(L)`) keep a stop
1245/// pending even when a car is present, because a car on Shaft A
1246/// can't absorb a rider pinned to Shaft B. Coverage also fails
1247/// when the waiting riders' combined weight exceeds the servicing
1248/// car's remaining capacity — the leftover spills out when doors
1249/// close and deserves its own dispatch immediately.
1250fn pending_stops_minus_covered(
1251    group: &ElevatorGroup,
1252    manifest: &DispatchManifest,
1253    world: &World,
1254    idle_cars: &[(EntityId, f64)],
1255    scratch: &mut DispatchScratch,
1256) {
1257    // Refill `scratch.servicing` in place — the buffer survives across
1258    // ticks so the hot path doesn't reallocate per group.
1259    scratch.servicing.clear();
1260    for &eid in group.elevator_entities() {
1261        let Some(car) = world.elevator(eid) else {
1262            continue;
1263        };
1264        let Some(target) = car.target_stop() else {
1265            continue;
1266        };
1267        if !matches!(
1268            car.phase(),
1269            ElevatorPhase::MovingToStop(_)
1270                | ElevatorPhase::DoorOpening
1271                | ElevatorPhase::Loading
1272                | ElevatorPhase::DoorClosing
1273        ) {
1274            continue;
1275        }
1276        let remaining = car.weight_capacity().value() - car.current_load().value();
1277        scratch.servicing.push((target, car.line(), remaining));
1278    }
1279
1280    // Aboard-rider destinations — reused buffer, same owned semantics.
1281    scratch.idle_rider_destinations.clear();
1282    for &(car_eid, _) in idle_cars {
1283        if let Some(car) = world.elevator(car_eid) {
1284            for &rid in car.riders() {
1285                if let Some(dest) = world.route(rid).and_then(Route::current_destination) {
1286                    scratch.idle_rider_destinations.insert(dest);
1287                }
1288            }
1289        }
1290    }
1291
1292    // A stop is "covered" iff every waiting rider this group sees can
1293    // board at least one of the door-cycling cars here (line check)
1294    // AND the combined remaining capacity of the cars whose line
1295    // accepts the rider is enough to board them all (capacity check).
1296    //
1297    // Iterates `manifest.waiting_riders_at` rather than `world.iter_riders`
1298    // so `TransportMode::Walk` riders and cross-group-routed riders
1299    // (excluded by `build_manifest`) don't inflate the weight total.
1300    // `lines_here` is the same `scratch.lines_here` buffer each call —
1301    // cleared then refilled — so coverage checks don't churn the
1302    // allocator per stop.
1303    let mut lines_here: Vec<EntityId> = std::mem::take(&mut scratch.lines_here);
1304    let servicing = &scratch.servicing;
1305    let is_covered = |stop_eid: EntityId, lines_here: &mut Vec<EntityId>| -> bool {
1306        lines_here.clear();
1307        let mut capacity_here = 0.0;
1308        for &(stop, line, rem) in servicing {
1309            if stop == stop_eid {
1310                lines_here.push(line);
1311                capacity_here += rem;
1312            }
1313        }
1314        if lines_here.is_empty() {
1315            return false;
1316        }
1317        let mut total_weight = 0.0;
1318        for rider in manifest.waiting_riders_at(stop_eid) {
1319            let required_line = world
1320                .route(rider.id)
1321                .and_then(Route::current)
1322                .and_then(|leg| match leg.via {
1323                    TransportMode::Line(l) => Some(l),
1324                    _ => None,
1325                });
1326            if let Some(required) = required_line
1327                && !lines_here.contains(&required)
1328            {
1329                return false;
1330            }
1331            total_weight += rider.weight.value();
1332        }
1333        total_weight <= capacity_here
1334    };
1335
1336    scratch.pending_stops.clear();
1337    for &stop in group.stop_entities() {
1338        if !manifest.has_demand(stop) {
1339            continue;
1340        }
1341        let keep =
1342            scratch.idle_rider_destinations.contains(&stop) || !is_covered(stop, &mut lines_here);
1343        if !keep {
1344            continue;
1345        }
1346        if let Some(pos) = world.stop_position(stop) {
1347            scratch.pending_stops.push((stop, pos));
1348        }
1349    }
1350    // Return the lines_here buffer to scratch so its capacity survives.
1351    scratch.lines_here = lines_here;
1352}
1353
1354/// Run one group's assignment pass: build the cost matrix, solve the
1355/// optimal bipartite matching, then resolve unassigned cars via
1356/// [`DispatchStrategy::fallback`].
1357///
1358/// Visible to the `systems` module; not part of the public API.
1359/// Back-compat wrapper that allocates a throw-away scratch for
1360/// tests and one-off callers. Production paths (in
1361/// `crate::systems::dispatch::run`) must use
1362/// [`assign_with_scratch`] so the scratch capacity amortises
1363/// across ticks.
1364#[cfg(test)]
1365pub(crate) fn assign(
1366    strategy: &mut dyn DispatchStrategy,
1367    idle_cars: &[(EntityId, f64)],
1368    group: &ElevatorGroup,
1369    manifest: &DispatchManifest,
1370    world: &World,
1371) -> AssignmentResult {
1372    let mut scratch = DispatchScratch::default();
1373    assign_with_scratch(strategy, idle_cars, group, manifest, world, &mut scratch)
1374}
1375
1376/// Run one group's assignment pass: build the cost matrix, solve the
1377/// optimal bipartite matching, then resolve unassigned cars via
1378/// [`DispatchStrategy::fallback`]. Uses `scratch` so the per-tick
1379/// allocations (cost matrix, pending stops, etc.) reuse capacity
1380/// across invocations.
1381pub(crate) fn assign_with_scratch(
1382    strategy: &mut dyn DispatchStrategy,
1383    idle_cars: &[(EntityId, f64)],
1384    group: &ElevatorGroup,
1385    manifest: &DispatchManifest,
1386    world: &World,
1387    scratch: &mut DispatchScratch,
1388) -> AssignmentResult {
1389    // Fill `scratch.pending_stops` in place. The buffer's capacity
1390    // survives across ticks.
1391    pending_stops_minus_covered(group, manifest, world, idle_cars, scratch);
1392
1393    let n = idle_cars.len();
1394    let m = scratch.pending_stops.len();
1395
1396    if n == 0 {
1397        return AssignmentResult {
1398            decisions: Vec::new(),
1399        };
1400    }
1401
1402    let mut decisions: Vec<(EntityId, DispatchDecision)> = Vec::with_capacity(n);
1403
1404    if m == 0 {
1405        for &(eid, pos) in idle_cars {
1406            let d = strategy.fallback(eid, pos, group, manifest, world);
1407            decisions.push((eid, d));
1408        }
1409        return AssignmentResult { decisions };
1410    }
1411
1412    // Hungarian requires rows <= cols. Reuse the scratch `Matrix` when
1413    // the shape matches the previous dispatch pass — on a realistic
1414    // building the (rows, cols) tuple changes only when the car or
1415    // stop count does, so steady-state dispatch avoids any heap
1416    // traffic for the cost matrix at all. When the shape does change,
1417    // a fresh Matrix replaces the stored one and becomes the new
1418    // reusable buffer going forward.
1419    let cols = n.max(m);
1420    match &mut scratch.cost_matrix_mx {
1421        Some(mx) if mx.rows == n && mx.columns == cols => {
1422            mx.fill(ASSIGNMENT_SENTINEL);
1423        }
1424        slot => {
1425            *slot = Some(pathfinding::matrix::Matrix::new(
1426                n,
1427                cols,
1428                ASSIGNMENT_SENTINEL,
1429            ));
1430        }
1431    }
1432    let matrix_ref = scratch
1433        .cost_matrix_mx
1434        .as_mut()
1435        .unwrap_or_else(|| unreachable!("cost_matrix_mx populated by match above"));
1436
1437    {
1438        let pending_stops = &scratch.pending_stops;
1439        for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
1440            strategy.prepare_car(car_eid, car_pos, group, manifest, world);
1441            // Borrow the car's restricted-stops set for this row so each
1442            // (car, stop) pair can short-circuit before calling rank().
1443            // Pre-fix only DCS consulted restricted_stops; SCAN/LOOK/NC/ETD
1444            // happily ranked restricted pairs and `commit_go_to_stop` later
1445            // silently dropped the assignment, starving the call. (#256)
1446            let restricted = world
1447                .elevator(car_eid)
1448                .map(crate::components::Elevator::restricted_stops);
1449
1450            // The car's line's `serves` list is the set of stops it can
1451            // physically reach. In a single-line group every stop is
1452            // served (filter is a no-op); in a multi-line group (e.g.
1453            // sky-lobby + service bank, low/high banks sharing a
1454            // transfer floor) a car on line A must not be assigned to
1455            // a stop only line B serves — it would commit, sit there
1456            // unable to reach, and starve the call. The pre-fix matrix
1457            // happily ranked such cross-line pairs because no other
1458            // gate caught them: `restricted_stops` is for explicit
1459            // access denials, `pending_stops_minus_covered` filters
1460            // stops not cars, and built-in strategies score on
1461            // distance/direction without consulting line topology.
1462            let car_serves: Option<&[EntityId]> = world
1463                .elevator(car_eid)
1464                .map(crate::components::Elevator::line)
1465                .and_then(|line_eid| {
1466                    group
1467                        .lines()
1468                        .iter()
1469                        .find(|li| li.entity() == line_eid)
1470                        .map(LineInfo::serves)
1471                });
1472            // `None` here means the car's line isn't in this group's
1473            // line list — a topology inconsistency that should be
1474            // unreachable. We can't fail the dispatch tick over it (the
1475            // sim still has to make progress), so the filter falls
1476            // open: the car is treated as if it could reach any stop.
1477            // The debug-assert catches it during testing without
1478            // affecting release builds.
1479            debug_assert!(
1480                world.elevator(car_eid).is_none() || car_serves.is_some(),
1481                "car {car_eid:?} on line not present in its group's lines list"
1482            );
1483
1484            for (j, &(stop_eid, _stop_pos)) in pending_stops.iter().enumerate() {
1485                if restricted.is_some_and(|r| r.contains(&stop_eid)) {
1486                    continue; // leave SENTINEL — this pair is unavailable
1487                }
1488                if car_serves.is_some_and(|s| !s.contains(&stop_eid)) {
1489                    continue; // car's line doesn't reach this stop
1490                }
1491                let ctx = RankContext {
1492                    car: car_eid,
1493                    stop: stop_eid,
1494                    group,
1495                    manifest,
1496                    world,
1497                };
1498                let scaled = strategy.rank(&ctx).map_or(ASSIGNMENT_SENTINEL, scale_cost);
1499                matrix_ref[(i, j)] = scaled;
1500            }
1501        }
1502    }
1503    let matrix = &*matrix_ref;
1504    let (_, assignments) = pathfinding::kuhn_munkres::kuhn_munkres_min(matrix);
1505
1506    for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
1507        let col = assignments[i];
1508        // A real assignment is: col points to a real stop (col < m) AND
1509        // the cost isn't sentinel-padded (meaning rank() returned Some).
1510        if col < m && matrix[(i, col)] < ASSIGNMENT_SENTINEL {
1511            let (stop_eid, _) = scratch.pending_stops[col];
1512            decisions.push((car_eid, DispatchDecision::GoToStop(stop_eid)));
1513        } else {
1514            let d = strategy.fallback(car_eid, car_pos, group, manifest, world);
1515            decisions.push((car_eid, d));
1516        }
1517    }
1518
1519    AssignmentResult { decisions }
1520}
1521
1522/// Pluggable strategy for repositioning idle elevators.
1523///
1524/// After the dispatch phase, elevators that remain idle (no pending
1525/// assignments) are candidates for repositioning. The strategy decides
1526/// where each idle elevator should move to improve coverage and reduce
1527/// expected response times.
1528///
1529/// Implementations receive the set of idle elevator positions and the
1530/// group's stop positions, then return a target stop for each elevator
1531/// (or `None` to leave it in place).
1532pub trait RepositionStrategy: Send + Sync {
1533    /// Decide where to reposition idle elevators.
1534    ///
1535    /// Push `(elevator_entity, target_stop_entity)` pairs into `out`.
1536    /// The buffer is cleared before each call — implementations should
1537    /// only push, never read prior contents. Elevators not pushed remain idle.
1538    fn reposition(
1539        &mut self,
1540        idle_elevators: &[(EntityId, f64)],
1541        stop_positions: &[(EntityId, f64)],
1542        group: &ElevatorGroup,
1543        world: &World,
1544        out: &mut Vec<(EntityId, EntityId)>,
1545    );
1546
1547    /// If this strategy is a known built-in variant, return it so
1548    /// [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1549    /// callers don't have to pass a separate [`BuiltinReposition`] id
1550    /// that might drift from the dispatcher's actual type.
1551    ///
1552    /// Mirrors the pattern introduced for [`DispatchStrategy::builtin_id`]
1553    /// in #410: the runtime impl identifies itself so the snapshot
1554    /// identity always matches the executing behaviour, instead of
1555    /// depending on the caller to keep two parameters consistent.
1556    /// Default `None` — custom strategies should override to return
1557    /// [`BuiltinReposition::Custom`] with a stable name for snapshot
1558    /// fidelity.
1559    #[must_use]
1560    fn builtin_id(&self) -> Option<BuiltinReposition> {
1561        None
1562    }
1563
1564    /// Minimum [`ArrivalLog`](crate::arrival_log::ArrivalLog) retention
1565    /// (in ticks) the strategy needs to function. Strategies that read
1566    /// the log directly with a custom rolling window must override this
1567    /// so [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1568    /// can widen
1569    /// [`ArrivalLogRetention`](crate::arrival_log::ArrivalLogRetention)
1570    /// to keep the data alive long enough for the query.
1571    ///
1572    /// Default `0` — strategies that don't read the arrival log (or that
1573    /// only consume it through [`DispatchManifest::arrivals_at`], which
1574    /// already tracks retention) impose no requirement.
1575    #[must_use]
1576    fn min_arrival_log_window(&self) -> u64 {
1577        0
1578    }
1579}
1580
1581/// Serializable identifier for built-in repositioning strategies.
1582///
1583/// Used in config and snapshots to restore the correct strategy.
1584#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
1585#[non_exhaustive]
1586pub enum BuiltinReposition {
1587    /// Distribute idle elevators evenly across stops.
1588    SpreadEvenly,
1589    /// Return idle elevators to a configured home stop.
1590    ReturnToLobby,
1591    /// Position near stops with historically high demand.
1592    DemandWeighted,
1593    /// Keep idle elevators where they are (no-op).
1594    NearestIdle,
1595    /// Pre-position cars near stops with the highest recent arrival rate.
1596    PredictiveParking,
1597    /// Mode-gated: picks between `ReturnToLobby` / `PredictiveParking`
1598    /// based on the current `TrafficDetector` mode.
1599    Adaptive,
1600    /// Custom strategy identified by name.
1601    Custom(String),
1602}
1603
1604impl std::fmt::Display for BuiltinReposition {
1605    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
1606        match self {
1607            Self::SpreadEvenly => write!(f, "SpreadEvenly"),
1608            Self::ReturnToLobby => write!(f, "ReturnToLobby"),
1609            Self::DemandWeighted => write!(f, "DemandWeighted"),
1610            Self::NearestIdle => write!(f, "NearestIdle"),
1611            Self::PredictiveParking => write!(f, "PredictiveParking"),
1612            Self::Adaptive => write!(f, "Adaptive"),
1613            Self::Custom(name) => write!(f, "Custom({name})"),
1614        }
1615    }
1616}
1617
1618impl BuiltinReposition {
1619    /// Instantiate the reposition strategy for this variant.
1620    ///
1621    /// Returns `None` for `Custom` — the game must provide those via
1622    /// a factory function. `ReturnToLobby` uses stop index 0 as default.
1623    #[must_use]
1624    pub fn instantiate(&self) -> Option<Box<dyn RepositionStrategy>> {
1625        match self {
1626            Self::SpreadEvenly => Some(Box::new(reposition::SpreadEvenly)),
1627            Self::ReturnToLobby => Some(Box::new(reposition::ReturnToLobby::new())),
1628            Self::DemandWeighted => Some(Box::new(reposition::DemandWeighted)),
1629            Self::NearestIdle => Some(Box::new(reposition::NearestIdle)),
1630            Self::PredictiveParking => Some(Box::new(reposition::PredictiveParking::new())),
1631            Self::Adaptive => Some(Box::new(reposition::AdaptiveParking::new())),
1632            Self::Custom(_) => None,
1633        }
1634    }
1635}