elevator_core/dispatch/mod.rs
1//! Pluggable dispatch strategies for assigning elevators to stops.
2//!
3//! Strategies express preferences as scores on `(car, stop)` pairs via
4//! [`DispatchStrategy::rank`](crate::dispatch::DispatchStrategy::rank). The
5//! dispatch system then runs an optimal bipartite assignment (Kuhn–Munkres /
6//! Hungarian algorithm) so coordination — one car per hall call — is a library
7//! invariant, not a per-strategy responsibility. Cars left unassigned are
8//! handed to [`DispatchStrategy::fallback`](crate::dispatch::DispatchStrategy::fallback)
9//! for per-car policy (idle, park, etc.).
10//!
11//! # Example: custom dispatch strategy
12//!
13//! ```rust
14//! use elevator_core::dispatch::RankContext;
15//! use elevator_core::prelude::*;
16//!
17//! struct AlwaysFirstStop;
18//!
19//! impl DispatchStrategy for AlwaysFirstStop {
20//! fn rank(&self, ctx: &RankContext<'_>) -> Option<f64> {
21//! // Prefer the group's first stop; everything else is unavailable.
22//! if Some(&ctx.stop) == ctx.group.stop_entities().first() {
23//! Some((ctx.car_position() - ctx.stop_position()).abs())
24//! } else {
25//! None
26//! }
27//! }
28//! }
29//!
30//! let sim = SimulationBuilder::demo()
31//! .dispatch(AlwaysFirstStop)
32//! .build()
33//! .unwrap();
34//! ```
35
36/// Hall-call destination dispatch algorithm.
37pub mod destination;
38/// Estimated Time to Destination dispatch algorithm.
39pub mod etd;
40/// LOOK dispatch algorithm.
41pub mod look;
42/// Nearest-car dispatch algorithm.
43pub mod nearest_car;
44/// Built-in repositioning strategies.
45pub mod reposition;
46/// Relative System Response (RSR) dispatch algorithm.
47pub mod rsr;
48/// SCAN dispatch algorithm.
49pub mod scan;
50/// Shared sweep-direction logic used by SCAN and LOOK.
51pub(crate) mod sweep;
52
53pub use destination::{AssignedCar, DestinationDispatch};
54pub use etd::EtdDispatch;
55pub use look::LookDispatch;
56pub use nearest_car::NearestCarDispatch;
57pub use rsr::RsrDispatch;
58pub use scan::ScanDispatch;
59
60use serde::{Deserialize, Serialize};
61
62use crate::components::{
63 CallDirection, CarCall, ElevatorPhase, HallCall, Route, TransportMode, Weight,
64};
65use crate::entity::EntityId;
66use crate::ids::GroupId;
67use crate::world::World;
68use std::collections::{BTreeMap, HashSet};
69
70/// Whether assigning `ctx.car` to `ctx.stop` is worth ranking.
71///
72/// Combines two checks every dispatch strategy needs at the top of its
73/// `rank` implementation:
74///
75/// 1. **Servability** — capacity, full-load bypass, and the loading-phase
76/// boarding filter. A pair that can't exit an aboard rider, board a
77/// waiter, or answer a rider-less hall call is a no-op move (and a
78/// zero-cost one when the car is already parked there) which would
79/// otherwise stall doors against unservable demand.
80/// 2. **Path discipline** (only when `respect_aboard_path` is `true`) —
81/// refuses pickups that would pull a car carrying routed riders off
82/// the direct path to every aboard rider's destination. Without it, a
83/// stream of closer-destination hall calls can indefinitely preempt a
84/// farther aboard rider's delivery (the "never reaches the
85/// passenger's desired stop" loop).
86///
87/// Strategies with their own direction discipline (SCAN, LOOK, ETD,
88/// Destination) pass `respect_aboard_path: false` because their
89/// sweep/direction terms already rule out backtracks. Strategies without
90/// it (`NearestCar`, RSR) pass `respect_aboard_path: true`. Custom
91/// strategies should pass `true` unless they enforce direction
92/// discipline themselves.
93///
94/// Aboard riders without a published route (game-managed manual riders)
95/// don't constrain the path — any pickup is trivially on-the-way for
96/// them, so the path check trivially passes when no aboard rider has a
97/// `Route::current_destination`.
98#[must_use]
99pub fn pair_is_useful(ctx: &RankContext<'_>, respect_aboard_path: bool) -> bool {
100 let Some(car) = ctx.world.elevator(ctx.car) else {
101 return false;
102 };
103 let can_exit_here = car
104 .riders()
105 .iter()
106 .any(|&rid| ctx.world.route(rid).and_then(Route::current_destination) == Some(ctx.stop));
107 if can_exit_here {
108 return true;
109 }
110
111 // Direction-dependent full-load bypass (Otis Elevonic 411 model,
112 // patent US5490580A). A car loaded above its configured threshold
113 // in the current travel direction ignores hall calls in that same
114 // direction. Aboard riders still get delivered — the `can_exit_here`
115 // short-circuit above guarantees their destinations remain rank-able.
116 if bypass_in_current_direction(car, ctx) {
117 return false;
118 }
119
120 let remaining_capacity = car.weight_capacity.value() - car.current_load.value();
121 if remaining_capacity <= 0.0 {
122 return false;
123 }
124 let waiting = ctx.manifest.waiting_riders_at(ctx.stop);
125 let servable = if waiting.is_empty() {
126 // No waiters at the stop, and no aboard rider of ours exits here
127 // (the `can_exit_here` short-circuit ruled that out above).
128 // Demand must therefore come from either another car's
129 // `riding_to_stop` (not work this car can perform) or a
130 // rider-less hall call (someone pressed a button with no rider
131 // attached yet — a press from `press_hall_button` or one whose
132 // riders have since been fulfilled or abandoned). Only the
133 // latter is actionable; without this filter an idle car parked
134 // at the stop collapses to cost 0, the Hungarian picks the
135 // self-pair every tick, and doors cycle open/close indefinitely
136 // while the other car finishes its trip.
137 ctx.manifest
138 .hall_calls_at_stop
139 .get(&ctx.stop)
140 .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
141 } else {
142 waiting
143 .iter()
144 .any(|r| rider_can_board(r, car, ctx, remaining_capacity))
145 };
146 if !servable {
147 return false;
148 }
149 if !respect_aboard_path || car.riders().is_empty() {
150 return true;
151 }
152
153 // Route-less aboard riders (game-managed manual riders) don't
154 // publish a destination, so there's no committed path to protect.
155 // Any pickup is trivially on-the-way — let it through. Otherwise
156 // we'd refuse every pickup the moment the car carried its first
157 // manually-managed passenger.
158 let has_routed_rider = car.riders().iter().any(|&rid| {
159 ctx.world
160 .route(rid)
161 .and_then(Route::current_destination)
162 .is_some()
163 });
164 if !has_routed_rider {
165 return true;
166 }
167
168 // Pickups allowed only on the path to an aboard rider's destination.
169 // Candidate at the car's position (to_cand = 0) trivially qualifies —
170 // useful for same-floor boards.
171 let to_cand = ctx.stop_position() - ctx.car_position();
172 car.riders().iter().any(|&rid| {
173 let Some(dest) = ctx.world.route(rid).and_then(Route::current_destination) else {
174 return false;
175 };
176 let Some(dest_pos) = ctx.world.stop_position(dest) else {
177 return false;
178 };
179 let to_dest = dest_pos - ctx.car_position();
180 to_dest * to_cand >= 0.0 && to_cand.abs() <= to_dest.abs()
181 })
182}
183
184/// Sum of `wait_ticks` across `riders`, as `f64`.
185///
186/// Helper used by ETD and RSR fairness terms — both compute the same
187/// `riders.iter().map(|r| r.wait_ticks as f64).sum()` and feed the
188/// result into a fused-multiply-add against a configured weight.
189#[must_use]
190pub(crate) fn wait_ticks_sum(riders: &[RiderInfo]) -> f64 {
191 riders.iter().map(|r| r.wait_ticks as f64).sum()
192}
193
194/// Sum of squared `wait_ticks` across `riders`, as `f64`.
195///
196/// Used by ETD's quadratic-fairness term to escalate cost as old
197/// waiters age. RSR has no quadratic fairness; the linear form lives
198/// in [`wait_ticks_sum`].
199#[must_use]
200pub(crate) fn wait_ticks_squared_sum(riders: &[RiderInfo]) -> f64 {
201 riders
202 .iter()
203 .map(|r| {
204 let w = r.wait_ticks as f64;
205 w * w
206 })
207 .sum()
208}
209
210/// Whether a waiting rider could actually board this car, matching the
211/// same filters the loading phase applies. Prevents `pair_is_useful`
212/// from approving a pickup whose only demand is direction-filtered or
213/// over-capacity — the loading phase would reject the rider, doors
214/// would cycle, and dispatch would re-pick the zero-cost self-pair.
215fn rider_can_board(
216 rider: &RiderInfo,
217 car: &crate::components::Elevator,
218 ctx: &RankContext<'_>,
219 remaining_capacity: f64,
220) -> bool {
221 if rider.weight.value() > remaining_capacity {
222 return false;
223 }
224 // Match `systems::loading`'s direction filter: a rider whose trip
225 // goes the opposite way of the car's committed direction will not
226 // be boarded. An unknown destination (no route yet) is treated as
227 // unconstrained — let the rider through and let the loading phase
228 // make the final call.
229 let Some(dest) = rider.destination else {
230 return true;
231 };
232 let Some(dest_pos) = ctx.world.stop_position(dest) else {
233 return true;
234 };
235 if dest_pos > ctx.stop_position() && !car.going_up() {
236 return false;
237 }
238 if dest_pos < ctx.stop_position() && !car.going_down() {
239 return false;
240 }
241 true
242}
243
244/// True when a full-load bypass applies: the car has a configured
245/// threshold for its current travel direction, is above that threshold,
246/// and the candidate stop lies in that same direction.
247fn bypass_in_current_direction(car: &crate::components::Elevator, ctx: &RankContext<'_>) -> bool {
248 // Derive travel direction from the car's current target, if any.
249 // An Idle or Stopped car has no committed direction → no bypass.
250 let Some(target) = car.phase().moving_target() else {
251 return false;
252 };
253 let Some(target_pos) = ctx.world.stop_position(target) else {
254 return false;
255 };
256 let going_up = target_pos > ctx.car_position();
257 let going_down = target_pos < ctx.car_position();
258 if !going_up && !going_down {
259 return false;
260 }
261 let threshold = if going_up {
262 car.bypass_load_up_pct()
263 } else {
264 car.bypass_load_down_pct()
265 };
266 let Some(pct) = threshold else {
267 return false;
268 };
269 let capacity = car.weight_capacity().value();
270 if capacity <= 0.0 {
271 return false;
272 }
273 let load_ratio = car.current_load().value() / capacity;
274 if load_ratio < pct {
275 return false;
276 }
277 // Only same-direction pickups get bypassed.
278 let stop_above = ctx.stop_position() > ctx.car_position();
279 let stop_below = ctx.stop_position() < ctx.car_position();
280 (going_up && stop_above) || (going_down && stop_below)
281}
282
283/// Metadata about a single rider, available to dispatch strategies.
284#[derive(Debug, Clone)]
285#[non_exhaustive]
286pub struct RiderInfo {
287 /// Rider entity ID.
288 pub id: EntityId,
289 /// Rider's destination stop entity (from route).
290 pub destination: Option<EntityId>,
291 /// Rider weight.
292 pub weight: Weight,
293 /// Ticks this rider has been waiting (0 if riding).
294 pub wait_ticks: u64,
295}
296
297/// Full demand picture for dispatch decisions.
298///
299/// Contains per-rider metadata grouped by stop, enabling entity-aware
300/// dispatch strategies (priority, weight-aware, VIP-first, etc.).
301///
302/// Uses `BTreeMap` for deterministic iteration order.
303#[derive(Debug, Clone, Default)]
304pub struct DispatchManifest {
305 /// Riders waiting at each stop, with full per-rider metadata.
306 pub(crate) waiting_at_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
307 /// Riders currently aboard elevators, grouped by their destination stop.
308 pub(crate) riding_to_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
309 /// Number of residents at each stop (read-only hint for dispatch strategies).
310 pub(crate) resident_count_at_stop: BTreeMap<EntityId, usize>,
311 /// Pending hall calls at each stop — at most two entries per stop
312 /// (one per [`CallDirection`]). Populated only for stops served by
313 /// the group being dispatched. Strategies read this to rank based on
314 /// call age, pending-rider count, pin flags, or DCS destinations.
315 pub(crate) hall_calls_at_stop: BTreeMap<EntityId, Vec<HallCall>>,
316 /// Floor buttons pressed inside each car in the group. Keyed by car
317 /// entity. Strategies read this to plan intermediate stops without
318 /// poking into `World` directly.
319 pub(crate) car_calls_by_car: BTreeMap<EntityId, Vec<CarCall>>,
320 /// Recent arrivals per stop, counted over
321 /// [`DispatchManifest::arrival_window_ticks`] ticks. Populated from
322 /// the [`crate::arrival_log::ArrivalLog`] world resource each pass
323 /// so strategies can read a traffic-rate signal without touching
324 /// world state directly.
325 pub(crate) arrivals_at_stop: BTreeMap<EntityId, u64>,
326 /// Window the `arrivals_at_stop` counts cover, in ticks. Exposed so
327 /// strategies interpreting the raw counts can convert them to a
328 /// rate (per tick or per second).
329 pub(crate) arrival_window_ticks: u64,
330}
331
332impl DispatchManifest {
333 /// Number of riders waiting at a stop.
334 #[must_use]
335 pub fn waiting_count_at(&self, stop: EntityId) -> usize {
336 self.waiting_at_stop.get(&stop).map_or(0, Vec::len)
337 }
338
339 /// Total weight of riders waiting at a stop.
340 #[must_use]
341 pub fn total_weight_at(&self, stop: EntityId) -> f64 {
342 self.waiting_at_stop
343 .get(&stop)
344 .map_or(0.0, |riders| riders.iter().map(|r| r.weight.value()).sum())
345 }
346
347 /// Number of riders heading to a stop (aboard elevators).
348 #[must_use]
349 pub fn riding_count_to(&self, stop: EntityId) -> usize {
350 self.riding_to_stop.get(&stop).map_or(0, Vec::len)
351 }
352
353 /// Whether a stop has any demand for this group: waiting riders,
354 /// riders heading there, or a *rider-less* hall call (one that
355 /// `press_hall_button` placed without a backing rider). Pre-fix
356 /// the rider-less case was invisible to every built-in dispatcher,
357 /// so explicit button presses with no associated rider went
358 /// unanswered indefinitely (#255).
359 ///
360 /// Hall calls *with* `pending_riders` are not double-counted —
361 /// those riders already appear in `waiting_count_at` for the
362 /// groups whose dispatch surface they belong to. Adding the call
363 /// to `has_demand` for *every* group that serves the stop would
364 /// pull cars from groups the rider doesn't even want, causing
365 /// open/close oscillation regression that the multi-group test
366 /// `dispatch_ignores_waiting_rider_targeting_another_group` pins.
367 #[must_use]
368 pub fn has_demand(&self, stop: EntityId) -> bool {
369 self.waiting_count_at(stop) > 0
370 || self.riding_count_to(stop) > 0
371 || self
372 .hall_calls_at_stop
373 .get(&stop)
374 .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
375 }
376
377 /// Number of residents at a stop (read-only hint, not active demand).
378 #[must_use]
379 pub fn resident_count_at(&self, stop: EntityId) -> usize {
380 self.resident_count_at_stop.get(&stop).copied().unwrap_or(0)
381 }
382
383 /// Rider arrivals at `stop` within the last
384 /// [`arrival_window_ticks`](Self::arrival_window_ticks) ticks. The
385 /// signal is the rolling-window per-stop arrival rate that
386 /// commercial controllers use to pick a traffic mode and that
387 /// [`crate::dispatch::reposition::PredictiveParking`] uses to
388 /// forecast demand. Unvisited stops return 0.
389 #[must_use]
390 pub fn arrivals_at(&self, stop: EntityId) -> u64 {
391 self.arrivals_at_stop.get(&stop).copied().unwrap_or(0)
392 }
393
394 /// Window size (in ticks) over which [`arrivals_at`](Self::arrivals_at)
395 /// counts events. Strategies convert counts to rates by dividing
396 /// by this.
397 #[must_use]
398 pub const fn arrival_window_ticks(&self) -> u64 {
399 self.arrival_window_ticks
400 }
401
402 /// The hall call at `(stop, direction)`, if pressed.
403 #[must_use]
404 pub fn hall_call_at(&self, stop: EntityId, direction: CallDirection) -> Option<&HallCall> {
405 self.hall_calls_at_stop
406 .get(&stop)?
407 .iter()
408 .find(|c| c.direction == direction)
409 }
410
411 /// All hall calls across every stop in the group (flattened iterator).
412 ///
413 /// No `#[must_use]` needed: `impl Iterator` already carries that
414 /// annotation, and adding our own triggers clippy's
415 /// `double_must_use` lint.
416 pub fn iter_hall_calls(&self) -> impl Iterator<Item = &HallCall> {
417 self.hall_calls_at_stop.values().flatten()
418 }
419
420 /// Floor buttons currently pressed inside `car`. Empty slice if the
421 /// car has no aboard riders or no outstanding presses.
422 #[must_use]
423 pub fn car_calls_for(&self, car: EntityId) -> &[CarCall] {
424 self.car_calls_by_car.get(&car).map_or(&[], Vec::as_slice)
425 }
426
427 /// Riders waiting at a specific stop.
428 #[must_use]
429 pub fn waiting_riders_at(&self, stop: EntityId) -> &[RiderInfo] {
430 self.waiting_at_stop.get(&stop).map_or(&[], Vec::as_slice)
431 }
432
433 /// Iterate over all `(stop, riders)` pairs with waiting demand.
434 pub fn iter_waiting_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
435 self.waiting_at_stop
436 .iter()
437 .map(|(stop, riders)| (stop, riders.as_slice()))
438 }
439
440 /// Riders currently riding toward a specific stop.
441 #[must_use]
442 pub fn riding_riders_to(&self, stop: EntityId) -> &[RiderInfo] {
443 self.riding_to_stop.get(&stop).map_or(&[], Vec::as_slice)
444 }
445
446 /// Iterate over all `(stop, riders)` pairs with in-transit demand.
447 pub fn iter_riding_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
448 self.riding_to_stop
449 .iter()
450 .map(|(stop, riders)| (stop, riders.as_slice()))
451 }
452
453 /// Iterate over all `(stop, hall_calls)` pairs with active calls.
454 pub fn iter_hall_call_stops(&self) -> impl Iterator<Item = (&EntityId, &[HallCall])> {
455 self.hall_calls_at_stop
456 .iter()
457 .map(|(stop, calls)| (stop, calls.as_slice()))
458 }
459}
460
461/// Serializable identifier for built-in dispatch strategies.
462///
463/// Used in snapshots and config files to restore the correct strategy
464/// without requiring the game to manually re-wire dispatch. Custom strategies
465/// are represented by the `Custom(String)` variant.
466#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
467#[non_exhaustive]
468pub enum BuiltinStrategy {
469 /// SCAN (elevator) algorithm — sweeps end-to-end.
470 Scan,
471 /// LOOK algorithm — reverses at last request.
472 Look,
473 /// Nearest-car — assigns closest idle elevator.
474 NearestCar,
475 /// Estimated Time to Destination — minimizes total cost.
476 Etd,
477 /// Hall-call destination dispatch — sticky per-rider assignment.
478 Destination,
479 /// Relative System Response — additive composite of ETA, direction,
480 /// car-call affinity, and load-share terms.
481 Rsr,
482 /// Custom strategy identified by name. The game must provide a factory.
483 Custom(String),
484}
485
486impl std::fmt::Display for BuiltinStrategy {
487 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
488 match self {
489 Self::Scan => write!(f, "Scan"),
490 Self::Look => write!(f, "Look"),
491 Self::NearestCar => write!(f, "NearestCar"),
492 Self::Etd => write!(f, "Etd"),
493 Self::Destination => write!(f, "Destination"),
494 Self::Rsr => write!(f, "Rsr"),
495 Self::Custom(name) => write!(f, "Custom({name})"),
496 }
497 }
498}
499
500impl BuiltinStrategy {
501 /// Instantiate the dispatch strategy for this variant.
502 ///
503 /// Returns `None` for `Custom` — the game must provide those via
504 /// a factory function.
505 #[must_use]
506 pub fn instantiate(&self) -> Option<Box<dyn DispatchStrategy>> {
507 match self {
508 Self::Scan => Some(Box::new(scan::ScanDispatch::new())),
509 Self::Look => Some(Box::new(look::LookDispatch::new())),
510 Self::NearestCar => Some(Box::new(nearest_car::NearestCarDispatch::new())),
511 // `Default` ships the tuned stack (age-linear fairness term
512 // active); `new()` is the zero baseline for mutant/unit
513 // tests that isolate single terms. The playground's "ETD"
514 // dropdown entry should map to the strategy with fairness
515 // protection, not the raw version that lets the max-wait
516 // tail drift unbounded.
517 Self::Etd => Some(Box::new(etd::EtdDispatch::default())),
518 Self::Destination => Some(Box::new(destination::DestinationDispatch::new())),
519 // `Default` ships with the tuned penalty stack; `new()` is
520 // the zero baseline for additive-composition tests. The
521 // playground's "RSR" dropdown entry should map to the
522 // actual strategy, not to NearestCar-in-disguise, so use
523 // `Default` here.
524 Self::Rsr => Some(Box::new(rsr::RsrDispatch::default())),
525 Self::Custom(_) => None,
526 }
527 }
528}
529
530/// Decision returned by a dispatch strategy.
531#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
532#[non_exhaustive]
533pub enum DispatchDecision {
534 /// Go to the specified stop entity.
535 GoToStop(EntityId),
536 /// Remain idle.
537 Idle,
538}
539
540/// Per-line relationship data within an [`ElevatorGroup`].
541///
542/// This is a denormalized cache maintained by [`Simulation`](crate::sim::Simulation).
543/// The source of truth for intrinsic line properties is the
544/// [`Line`](crate::components::Line) component in World.
545#[derive(Debug, Clone, Serialize, Deserialize)]
546pub struct LineInfo {
547 /// Line entity ID.
548 entity: EntityId,
549 /// Elevator entities on this line.
550 elevators: Vec<EntityId>,
551 /// Stop entities served by this line.
552 serves: Vec<EntityId>,
553}
554
555impl LineInfo {
556 /// Create a new `LineInfo`.
557 #[must_use]
558 pub const fn new(entity: EntityId, elevators: Vec<EntityId>, serves: Vec<EntityId>) -> Self {
559 Self {
560 entity,
561 elevators,
562 serves,
563 }
564 }
565
566 /// Line entity ID.
567 #[must_use]
568 pub const fn entity(&self) -> EntityId {
569 self.entity
570 }
571
572 /// Elevator entities on this line.
573 #[must_use]
574 pub fn elevators(&self) -> &[EntityId] {
575 &self.elevators
576 }
577
578 /// Stop entities served by this line.
579 #[must_use]
580 pub fn serves(&self) -> &[EntityId] {
581 &self.serves
582 }
583
584 /// Set the line entity ID (used during snapshot restore).
585 pub(crate) const fn set_entity(&mut self, entity: EntityId) {
586 self.entity = entity;
587 }
588
589 /// Add an elevator to this line, deduplicating against existing entries.
590 ///
591 /// Returns `true` if the elevator was inserted, `false` if it was
592 /// already present. Replaces direct `&mut Vec` access so callers
593 /// can't introduce duplicates the dedup invariants in
594 /// [`ElevatorGroup::rebuild_caches`] rely on.
595 pub(crate) fn add_elevator(&mut self, elevator: EntityId) -> bool {
596 if self.elevators.contains(&elevator) {
597 false
598 } else {
599 self.elevators.push(elevator);
600 true
601 }
602 }
603
604 /// Remove an elevator from this line.
605 ///
606 /// Returns `true` if the elevator was present and removed, `false`
607 /// if it was absent.
608 pub(crate) fn remove_elevator(&mut self, elevator: EntityId) -> bool {
609 let len_before = self.elevators.len();
610 self.elevators.retain(|&e| e != elevator);
611 self.elevators.len() != len_before
612 }
613
614 /// Add a stop to this line's served list, deduplicating against
615 /// existing entries.
616 ///
617 /// Returns `true` if the stop was inserted, `false` if it was
618 /// already present.
619 pub(crate) fn add_stop(&mut self, stop: EntityId) -> bool {
620 if self.serves.contains(&stop) {
621 false
622 } else {
623 self.serves.push(stop);
624 true
625 }
626 }
627
628 /// Remove a stop from this line's served list.
629 ///
630 /// Returns `true` if the stop was present and removed, `false`
631 /// if it was absent.
632 pub(crate) fn remove_stop(&mut self, stop: EntityId) -> bool {
633 let len_before = self.serves.len();
634 self.serves.retain(|&s| s != stop);
635 self.serves.len() != len_before
636 }
637}
638
639/// How hall calls expose rider destinations to dispatch.
640///
641/// Different building eras and controller designs reveal destinations
642/// at different moments. Groups pick a mode so the sim can model both
643/// traditional up/down collective-control elevators and modern
644/// destination-dispatch lobby kiosks within the same simulation.
645///
646/// Stops are expected to belong to exactly one group. When a stop
647/// overlaps multiple groups, the hall-call press consults the first
648/// group containing it (iteration order over
649/// [`Simulation::groups`](crate::sim::Simulation::groups)), which in
650/// turn determines the `HallCallMode` and ack latency applied to that
651/// call. Overlapping topologies are not validated at construction
652/// time; games that need them should be aware of this first-match
653/// rule.
654#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
655#[non_exhaustive]
656pub enum HallCallMode {
657 /// Traditional collective-control ("classic" Otis/Westinghouse).
658 ///
659 /// Riders press an up or down button in the hall; the destination
660 /// is revealed only *after* boarding, via a
661 /// [`CarCall`]. Dispatch sees a direction
662 /// per call but does not know individual rider destinations until
663 /// they're aboard.
664 #[default]
665 Classic,
666 /// Modern destination dispatch ("DCS" — Otis `CompassPlus`, KONE
667 /// Polaris, Schindler PORT).
668 ///
669 /// Riders enter their destination at a hall kiosk, so each
670 /// [`HallCall`] carries a destination
671 /// stop from the moment it's pressed. Required by
672 /// [`DestinationDispatch`].
673 Destination,
674}
675
676impl std::fmt::Display for HallCallMode {
677 /// ```
678 /// # use elevator_core::dispatch::HallCallMode;
679 /// assert_eq!(format!("{}", HallCallMode::Classic), "classic");
680 /// assert_eq!(format!("{}", HallCallMode::Destination), "destination");
681 /// ```
682 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
683 match self {
684 Self::Classic => f.write_str("classic"),
685 Self::Destination => f.write_str("destination"),
686 }
687 }
688}
689
690/// Runtime elevator group: a set of lines sharing a dispatch strategy.
691///
692/// A group is the logical dispatch unit. It contains one or more
693/// [`LineInfo`] entries, each representing a physical path with its
694/// elevators and served stops.
695///
696/// The flat `elevator_entities` and `stop_entities` fields are derived
697/// caches (union of all lines' elevators/stops), rebuilt automatically
698/// via [`rebuild_caches()`](Self::rebuild_caches).
699#[derive(Debug, Clone, Serialize, Deserialize)]
700pub struct ElevatorGroup {
701 /// Unique group identifier.
702 id: GroupId,
703 /// Human-readable group name.
704 name: String,
705 /// Lines belonging to this group.
706 lines: Vec<LineInfo>,
707 /// How hall calls reveal destinations to dispatch (Classic vs DCS).
708 hall_call_mode: HallCallMode,
709 /// Ticks between a button press and dispatch first seeing the call.
710 /// `0` = immediate (current behavior). Realistic values: 5–30 ticks
711 /// at 60 Hz, modeling controller processing latency.
712 ack_latency_ticks: u32,
713 /// Derived flat cache — rebuilt by `rebuild_caches()`.
714 elevator_entities: Vec<EntityId>,
715 /// Derived flat cache — rebuilt by `rebuild_caches()`.
716 stop_entities: Vec<EntityId>,
717}
718
719impl ElevatorGroup {
720 /// Create a new group with the given lines. Caches are built automatically.
721 /// Defaults: [`HallCallMode::Classic`], `ack_latency_ticks = 0`.
722 #[must_use]
723 pub fn new(id: GroupId, name: String, lines: Vec<LineInfo>) -> Self {
724 let mut group = Self {
725 id,
726 name,
727 lines,
728 hall_call_mode: HallCallMode::default(),
729 ack_latency_ticks: 0,
730 elevator_entities: Vec::new(),
731 stop_entities: Vec::new(),
732 };
733 group.rebuild_caches();
734 group
735 }
736
737 /// Override the hall call mode for this group.
738 #[must_use]
739 pub const fn with_hall_call_mode(mut self, mode: HallCallMode) -> Self {
740 self.hall_call_mode = mode;
741 self
742 }
743
744 /// Override the ack latency for this group.
745 #[must_use]
746 pub const fn with_ack_latency_ticks(mut self, ticks: u32) -> Self {
747 self.ack_latency_ticks = ticks;
748 self
749 }
750
751 /// Set the hall call mode in-place (for mutation via
752 /// [`Simulation::groups_mut`](crate::sim::Simulation::groups_mut)).
753 pub const fn set_hall_call_mode(&mut self, mode: HallCallMode) {
754 self.hall_call_mode = mode;
755 }
756
757 /// Set the ack latency in-place.
758 pub const fn set_ack_latency_ticks(&mut self, ticks: u32) {
759 self.ack_latency_ticks = ticks;
760 }
761
762 /// Hall call mode for this group.
763 #[must_use]
764 pub const fn hall_call_mode(&self) -> HallCallMode {
765 self.hall_call_mode
766 }
767
768 /// Controller ack latency for this group.
769 #[must_use]
770 pub const fn ack_latency_ticks(&self) -> u32 {
771 self.ack_latency_ticks
772 }
773
774 /// Unique group identifier.
775 #[must_use]
776 pub const fn id(&self) -> GroupId {
777 self.id
778 }
779
780 /// Human-readable group name.
781 #[must_use]
782 pub fn name(&self) -> &str {
783 &self.name
784 }
785
786 /// Lines belonging to this group.
787 #[must_use]
788 pub fn lines(&self) -> &[LineInfo] {
789 &self.lines
790 }
791
792 /// Mutable access to lines (call [`rebuild_caches()`](Self::rebuild_caches) after mutating).
793 pub const fn lines_mut(&mut self) -> &mut Vec<LineInfo> {
794 &mut self.lines
795 }
796
797 /// Elevator entities belonging to this group (derived from lines).
798 #[must_use]
799 pub fn elevator_entities(&self) -> &[EntityId] {
800 &self.elevator_entities
801 }
802
803 /// Stop entities served by this group (derived from lines, deduplicated).
804 #[must_use]
805 pub fn stop_entities(&self) -> &[EntityId] {
806 &self.stop_entities
807 }
808
809 /// Whether this group can serve a rider on `leg`. A `Group(g)` leg
810 /// matches by group id; a `Line(l)` leg matches if `l` belongs to
811 /// this group; `Walk` never rides an elevator.
812 #[must_use]
813 pub fn accepts_leg(&self, leg: &crate::components::RouteLeg) -> bool {
814 match leg.via {
815 crate::components::TransportMode::Group(g) => g == self.id,
816 crate::components::TransportMode::Line(l) => {
817 self.lines.iter().any(|li| li.entity() == l)
818 }
819 crate::components::TransportMode::Walk => false,
820 }
821 }
822
823 /// Push a stop entity directly into the group's stop cache.
824 ///
825 /// Use when a stop belongs to the group for dispatch purposes but is
826 /// not (yet) assigned to any line. Call `add_stop_to_line` later to
827 /// wire it into the topology graph.
828 pub(crate) fn push_stop(&mut self, stop: EntityId) {
829 if !self.stop_entities.contains(&stop) {
830 self.stop_entities.push(stop);
831 }
832 }
833
834 /// Push an elevator entity directly into the group's elevator cache
835 /// (in addition to the line it belongs to).
836 pub(crate) fn push_elevator(&mut self, elevator: EntityId) {
837 if !self.elevator_entities.contains(&elevator) {
838 self.elevator_entities.push(elevator);
839 }
840 }
841
842 /// Rebuild derived caches from lines. Call after mutating lines.
843 pub fn rebuild_caches(&mut self) {
844 self.elevator_entities = self
845 .lines
846 .iter()
847 .flat_map(|li| li.elevators.iter().copied())
848 .collect();
849 let mut stops: Vec<EntityId> = self
850 .lines
851 .iter()
852 .flat_map(|li| li.serves.iter().copied())
853 .collect();
854 stops.sort_unstable();
855 stops.dedup();
856 self.stop_entities = stops;
857 }
858}
859
860/// Look up the `serves` list for an elevator's line.
861///
862/// Walks `groups` to find the [`LineInfo`] whose entity matches the
863/// car's current `line()`. Returns `None` if the car has no line
864/// registered in any group (an inconsistent state — should be
865/// unreachable in a healthy sim).
866///
867/// Helper for callers of
868/// [`World::find_stop_at_position_in`](crate::world::World::find_stop_at_position_in)
869/// that already have group context: `find_stop_at_position(pos)` is
870/// global (any line wins) and ambiguous when two lines share a
871/// position; passing the elevator's serves list scopes the lookup to
872/// *its* line.
873///
874/// Cost: `O(groups × lines_per_group)` per call. For loops over many
875/// elevators per tick, prefer [`build_line_serves_index`] +
876/// [`elevator_line_serves_indexed`] to amortize the line walk.
877#[must_use]
878pub fn elevator_line_serves<'a>(
879 world: &World,
880 groups: &'a [ElevatorGroup],
881 elevator: EntityId,
882) -> Option<&'a [EntityId]> {
883 let line_eid = world.elevator(elevator)?.line();
884 groups
885 .iter()
886 .flat_map(ElevatorGroup::lines)
887 .find(|li| li.entity() == line_eid)
888 .map(LineInfo::serves)
889}
890
891/// Pre-built index mapping each line entity to its `serves` slice.
892/// Built once with [`build_line_serves_index`]; queried with
893/// [`elevator_line_serves_indexed`] for O(1) per-elevator lookup.
894pub type LineServesIndex<'a> = std::collections::HashMap<EntityId, &'a [EntityId]>;
895
896/// Build a [`LineServesIndex`] from the group list. O(groups × lines).
897/// Call once per substep / system and reuse across the elevator loop.
898#[must_use]
899pub fn build_line_serves_index(groups: &[ElevatorGroup]) -> LineServesIndex<'_> {
900 let mut idx: LineServesIndex<'_> = std::collections::HashMap::new();
901 for li in groups.iter().flat_map(ElevatorGroup::lines) {
902 idx.insert(li.entity(), li.serves());
903 }
904 idx
905}
906
907/// Indexed variant of [`elevator_line_serves`]. O(1) per call given
908/// a pre-built [`LineServesIndex`].
909#[must_use]
910pub fn elevator_line_serves_indexed<'a>(
911 world: &World,
912 index: &LineServesIndex<'a>,
913 elevator: EntityId,
914) -> Option<&'a [EntityId]> {
915 let line_eid = world.elevator(elevator)?.line();
916 index.get(&line_eid).copied()
917}
918
919/// Context passed to [`DispatchStrategy::rank`].
920///
921/// Bundles the per-call arguments into a single struct so future context
922/// fields can be added without breaking existing trait implementations.
923#[non_exhaustive]
924pub struct RankContext<'a> {
925 /// The elevator being evaluated.
926 pub car: EntityId,
927 /// The stop being evaluated as a candidate destination.
928 pub stop: EntityId,
929 /// The dispatch group this assignment belongs to.
930 pub group: &'a ElevatorGroup,
931 /// Demand snapshot for the current dispatch pass.
932 pub manifest: &'a DispatchManifest,
933 /// Read-only world state.
934 pub world: &'a World,
935}
936
937impl RankContext<'_> {
938 /// Position of [`car`](Self::car) along the shaft axis.
939 ///
940 /// Returns `0.0` for an entity that has no `Position` component
941 /// (which would never reach this method through normal dispatch
942 /// — `compute_assignments` filters out cars without positions
943 /// upstream — but the defensive default protects custom callers).
944 /// Derived from [`world`](Self::world) on each call: the dispatch
945 /// loop never moves elevators between rank calls, so re-deriving
946 /// is free, and skipping the duplicate field eliminates the
947 /// synchronisation risk of the old shape.
948 #[must_use]
949 pub fn car_position(&self) -> f64 {
950 self.world.position(self.car).map_or(0.0, |p| p.value)
951 }
952
953 /// Position of [`stop`](Self::stop) along the shaft axis.
954 ///
955 /// Returns `0.0` for an entity that has no `Stop` component (same
956 /// rationale as [`car_position`](Self::car_position)).
957 #[must_use]
958 pub fn stop_position(&self) -> f64 {
959 self.world.stop_position(self.stop).unwrap_or(0.0)
960 }
961}
962
963impl std::fmt::Debug for RankContext<'_> {
964 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
965 f.debug_struct("RankContext")
966 .field("car", &self.car)
967 .field("car_position", &self.car_position())
968 .field("stop", &self.stop)
969 .field("stop_position", &self.stop_position())
970 .field("group", &self.group)
971 .field("manifest", &self.manifest)
972 .field("world", &"World { .. }")
973 .finish()
974 }
975}
976
977/// Pluggable dispatch algorithm.
978///
979/// Strategies implement [`rank`](Self::rank) to score each `(car, stop)`
980/// pair; the dispatch system then performs an optimal assignment across
981/// the whole group, guaranteeing that no two cars are sent to the same
982/// hall call.
983///
984/// Returning `None` from `rank` excludes a pair from assignment — useful
985/// for capacity limits, direction preferences, restricted stops, or
986/// sticky commitments.
987///
988/// Cars that receive no stop fall through to [`fallback`](Self::fallback),
989/// which returns the policy for that car (idle, park, etc.).
990pub trait DispatchStrategy: Send + Sync {
991 /// Optional hook called once per group before the assignment pass.
992 ///
993 /// Strategies that need to mutate [`World`] extension storage (e.g.
994 /// [`DestinationDispatch`] writing sticky rider → car assignments)
995 /// or pre-populate [`crate::components::DestinationQueue`] entries
996 /// override this. Default: no-op.
997 fn pre_dispatch(
998 &mut self,
999 _group: &ElevatorGroup,
1000 _manifest: &DispatchManifest,
1001 _world: &mut World,
1002 ) {
1003 }
1004
1005 /// Optional hook called once per candidate car, before any
1006 /// [`rank`](Self::rank) calls for that car in the current pass.
1007 ///
1008 /// Strategies whose ranking depends on stable per-car state (e.g. the
1009 /// sweep direction used by SCAN/LOOK) set that state here so later
1010 /// `rank` calls see a consistent view regardless of iteration order.
1011 /// The default is a no-op.
1012 fn prepare_car(
1013 &mut self,
1014 _car: EntityId,
1015 _car_position: f64,
1016 _group: &ElevatorGroup,
1017 _manifest: &DispatchManifest,
1018 _world: &World,
1019 ) {
1020 }
1021
1022 /// Score the cost of sending `car` to `stop`. Lower is better.
1023 ///
1024 /// Returning `None` marks this `(car, stop)` pair as unavailable;
1025 /// the assignment algorithm will never pair them. Use this for
1026 /// capacity limits, wrong-direction stops, stops outside the line's
1027 /// topology, or pairs already committed via a sticky assignment.
1028 ///
1029 /// Must return a finite, non-negative value if `Some` — infinities
1030 /// and NaN can destabilize the underlying Hungarian solver.
1031 ///
1032 /// Takes `&self` so the assignment loop can score `(car, stop)` pairs
1033 /// in any order without producing an asymmetric cost matrix. Compute
1034 /// any per-car scratch in [`prepare_car`](Self::prepare_car) (which
1035 /// takes `&mut self`) before this method is called.
1036 fn rank(&self, ctx: &RankContext<'_>) -> Option<f64>;
1037
1038 /// Decide what an idle car should do when no stop was assigned to it.
1039 ///
1040 /// Called for each car the assignment phase could not pair with a
1041 /// stop (because there were no stops, or all candidate stops had
1042 /// rank `None` for this car). Default: [`DispatchDecision::Idle`].
1043 fn fallback(
1044 &mut self,
1045 _car: EntityId,
1046 _car_position: f64,
1047 _group: &ElevatorGroup,
1048 _manifest: &DispatchManifest,
1049 _world: &World,
1050 ) -> DispatchDecision {
1051 DispatchDecision::Idle
1052 }
1053
1054 /// Notify the strategy that an elevator has been removed.
1055 ///
1056 /// Implementations with per-elevator state (e.g. direction tracking)
1057 /// should clean up here to prevent unbounded memory growth.
1058 fn notify_removed(&mut self, _elevator: EntityId) {}
1059
1060 /// If this strategy is a known built-in variant, return it so
1061 /// [`Simulation::new`](crate::sim::Simulation::new) can stamp the
1062 /// correct [`BuiltinStrategy`] into the group's snapshot identity.
1063 ///
1064 /// Without this, legacy-topology sims constructed via
1065 /// `Simulation::new(config, SomeNonScanStrategy::new())` silently
1066 /// recorded `BuiltinStrategy::Scan` as their identity — so a
1067 /// snapshot round-trip replaced the running strategy with Scan
1068 /// and produced different dispatch decisions post-restore
1069 /// (determinism regression).
1070 ///
1071 /// Default: `None` (unidentified — the constructor falls back to
1072 /// recording [`BuiltinStrategy::Scan`], matching pre-fix behaviour
1073 /// for callers that never cared about round-trip identity). Custom
1074 /// strategies that DO care should override this to return
1075 /// [`BuiltinStrategy::Custom`] with a stable name.
1076 #[must_use]
1077 fn builtin_id(&self) -> Option<BuiltinStrategy> {
1078 None
1079 }
1080
1081 /// Serialize this strategy's tunable configuration to a string
1082 /// that [`restore_config`](Self::restore_config) can apply to a
1083 /// freshly-instantiated instance.
1084 ///
1085 /// Returning `Some(..)` makes the configuration survive snapshot
1086 /// round-trip: without it, [`crate::snapshot::WorldSnapshot::restore`]
1087 /// instantiates each built-in via [`BuiltinStrategy::instantiate`],
1088 /// which calls `::new()` with default weights — silently dropping
1089 /// any tuning applied via `with_*` builder methods (e.g.
1090 /// `EtdDispatch::with_delay_weight(2.5)` degrades to the default
1091 /// `1.0` on the restored sim).
1092 ///
1093 /// Default: `None` (no configuration to save). Built-ins with
1094 /// tunable weights override to return a RON-serialized copy of
1095 /// themselves; strategies with transient per-pass scratch should
1096 /// use `#[serde(skip)]` on those fields so the snapshot stays
1097 /// compact and deterministic.
1098 #[must_use]
1099 fn snapshot_config(&self) -> Option<String> {
1100 None
1101 }
1102
1103 /// Restore tunable configuration from a string previously produced
1104 /// by [`snapshot_config`](Self::snapshot_config) on the same
1105 /// strategy variant. Called by
1106 /// [`crate::snapshot::WorldSnapshot::restore`] immediately after
1107 /// [`BuiltinStrategy::instantiate`] builds the default instance,
1108 /// so the restore writes over the defaults.
1109 ///
1110 /// # Errors
1111 /// Returns the underlying parse error as a `String` when the
1112 /// serialized form doesn't round-trip. Default implementation
1113 /// ignores the argument and returns `Ok(())` — paired with the
1114 /// `None` default of `snapshot_config`, this means strategies that
1115 /// don't override either method skip configuration round-trip,
1116 /// matching pre-fix behaviour.
1117 fn restore_config(&mut self, _serialized: &str) -> Result<(), String> {
1118 Ok(())
1119 }
1120}
1121
1122/// Resolution of a single dispatch assignment pass for one group.
1123///
1124/// Produced by `assign` and consumed by
1125/// `crate::systems::dispatch::run` to apply decisions to the world.
1126#[derive(Debug, Clone)]
1127pub struct AssignmentResult {
1128 /// `(car, decision)` pairs for every idle car in the group.
1129 pub decisions: Vec<(EntityId, DispatchDecision)>,
1130}
1131
1132/// Per-simulation scratch buffers for the dispatch phase.
1133///
1134/// Every field is a `Vec`/`HashSet` whose allocations the hot path
1135/// would otherwise re-take on every tick per group (cost matrix
1136/// backing store, pending-stops list, servicing cars, pinned /
1137/// committed / idle-elevator filters). Owning them on the
1138/// simulation lets each dispatch pass `clear()` them in place and
1139/// reuse the capacity — on a 50-car × 200-stop group the cost matrix
1140/// alone is ~80 KB of heap churn per tick, and at the 500-car
1141/// `scaling_extreme` scale it's ~20 MB.
1142///
1143/// The scratch is always cleared before use; consumers should not
1144/// rely on any carry-over content between groups or ticks.
1145#[derive(Default)]
1146pub(crate) struct DispatchScratch {
1147 /// Reusable `Matrix<i64>` the Hungarian consumes by reference. When
1148 /// the dispatch pass can reuse the stored Matrix (`rows × cols`
1149 /// match), this is `Some` and gets filled in-place via `Matrix::fill`;
1150 /// when shapes change the slot is replaced with `Matrix::new`.
1151 pub cost_matrix_mx: Option<pathfinding::matrix::Matrix<i64>>,
1152 /// `(stop, line, remaining_capacity)` for door-cycling cars, used
1153 /// by `pending_stops_minus_covered` to avoid double-dispatching
1154 /// stops a car is already servicing.
1155 pub servicing: Vec<(EntityId, EntityId, f64)>,
1156 /// Stops with live demand, returned from `pending_stops_minus_covered`.
1157 pub pending_stops: Vec<(EntityId, f64)>,
1158 /// Aboard-rider destinations across idle cars — consulted so a
1159 /// stop that a car aboard wants to reach stays pickup-eligible.
1160 pub idle_rider_destinations: HashSet<EntityId>,
1161 /// Per-stop linestamp buffer reused inside `is_covered`.
1162 pub lines_here: Vec<EntityId>,
1163 /// Pinned hall-call `(car, stop)` pairs for the current group.
1164 pub pinned_pairs: Vec<(EntityId, EntityId)>,
1165 /// Committed `(car, target)` pairs — mid-flight cars whose trip
1166 /// still has demand; held out of the Hungarian idle pool.
1167 pub committed_pairs: Vec<(EntityId, EntityId)>,
1168 /// Idle elevator pool `(car, position)` for this group.
1169 pub idle_elevators: Vec<(EntityId, f64)>,
1170}
1171
1172impl DispatchScratch {
1173 /// Clear every buffer without freeing its backing capacity.
1174 ///
1175 /// `cost_matrix_mx` is re-sized/re-filled lazily in
1176 /// `assign_with_scratch`; leaving it alone here preserves its
1177 /// capacity when the group's (rows, cols) match the last
1178 /// dispatch pass.
1179 pub fn clear_all(&mut self) {
1180 self.servicing.clear();
1181 self.pending_stops.clear();
1182 self.idle_rider_destinations.clear();
1183 self.lines_here.clear();
1184 self.pinned_pairs.clear();
1185 self.committed_pairs.clear();
1186 self.idle_elevators.clear();
1187 }
1188}
1189
1190/// Sentinel weight used to pad unavailable `(car, stop)` pairs when
1191/// building the cost matrix for the Hungarian solver. Chosen so that
1192/// `n · SENTINEL` can't overflow `i64`: the Kuhn–Munkres implementation
1193/// sums weights and potentials across each row/column internally, so
1194/// headroom of ~2¹⁵ above the sentinel lets groups scale past 30 000
1195/// cars or stops before any arithmetic risk appears.
1196const ASSIGNMENT_SENTINEL: i64 = 1 << 48;
1197/// Fixed-point scale for converting `f64` costs to the `i64` values the
1198/// Hungarian solver requires. One unit ≈ one micro-tick / millimeter:
1199/// the smallest meaningful rank delta is sub-tick / sub-millimeter, so
1200/// scaling by 1e6 keeps that delta as a 1-unit `i64` difference and
1201/// preserves the strategy's tie-breaking precision through the cast.
1202const ASSIGNMENT_SCALE: f64 = 1_000_000.0;
1203
1204/// Convert a `f64` rank cost into the fixed-point `i64` the Hungarian
1205/// solver consumes. Non-finite, negative, or overflow-prone inputs map
1206/// to the unavailable sentinel.
1207fn scale_cost(cost: f64) -> i64 {
1208 if !cost.is_finite() || cost < 0.0 {
1209 debug_assert!(
1210 cost.is_finite() && cost >= 0.0,
1211 "DispatchStrategy::rank() returned invalid cost {cost}; must be finite and non-negative"
1212 );
1213 return ASSIGNMENT_SENTINEL;
1214 }
1215 // Cap at just below sentinel so any real rank always beats unavailable.
1216 (cost * ASSIGNMENT_SCALE)
1217 .round()
1218 .clamp(0.0, (ASSIGNMENT_SENTINEL - 1) as f64) as i64
1219}
1220
1221/// Build the pending-demand stop list, subtracting stops whose
1222/// demand is already being absorbed by a car — either currently in
1223/// its door cycle at the stop, or en route via `MovingToStop`.
1224///
1225/// Both phases count as "servicing" because they represent a
1226/// commitment to open doors at the target with remaining capacity
1227/// that waiting riders can (typically) fit into. Without the
1228/// `MovingToStop` case, a new idle car becoming available during
1229/// car A's trip to the lobby gets paired with the same lobby call
1230/// on the next dispatch tick — car B travels empty behind car A
1231/// and the playground shows two cars doing a lobby touch-and-go
1232/// for one rider. Composes with the commitment set in
1233/// [`systems::dispatch`](crate::systems::dispatch), which excludes
1234/// committed cars from the idle pool at the same time.
1235///
1236/// `Stopped` (parked-with-doors-closed) is deliberately *not* in
1237/// the list: that's a legitimately reassignable state.
1238/// `Repositioning` is also excluded — a repositioning car doesn't
1239/// open doors on arrival, so it cannot absorb waiting riders.
1240///
1241/// Line-pinned riders (`TransportMode::Line(L)`) keep a stop
1242/// pending even when a car is present, because a car on Shaft A
1243/// can't absorb a rider pinned to Shaft B. Coverage also fails
1244/// when the waiting riders' combined weight exceeds the servicing
1245/// car's remaining capacity — the leftover spills out when doors
1246/// close and deserves its own dispatch immediately.
1247fn pending_stops_minus_covered(
1248 group: &ElevatorGroup,
1249 manifest: &DispatchManifest,
1250 world: &World,
1251 idle_cars: &[(EntityId, f64)],
1252 scratch: &mut DispatchScratch,
1253) {
1254 // Refill `scratch.servicing` in place — the buffer survives across
1255 // ticks so the hot path doesn't reallocate per group.
1256 scratch.servicing.clear();
1257 for &eid in group.elevator_entities() {
1258 let Some(car) = world.elevator(eid) else {
1259 continue;
1260 };
1261 let Some(target) = car.target_stop() else {
1262 continue;
1263 };
1264 if !matches!(
1265 car.phase(),
1266 ElevatorPhase::MovingToStop(_)
1267 | ElevatorPhase::DoorOpening
1268 | ElevatorPhase::Loading
1269 | ElevatorPhase::DoorClosing
1270 ) {
1271 continue;
1272 }
1273 let remaining = car.weight_capacity().value() - car.current_load().value();
1274 scratch.servicing.push((target, car.line(), remaining));
1275 }
1276
1277 // Aboard-rider destinations — reused buffer, same owned semantics.
1278 scratch.idle_rider_destinations.clear();
1279 for &(car_eid, _) in idle_cars {
1280 if let Some(car) = world.elevator(car_eid) {
1281 for &rid in car.riders() {
1282 if let Some(dest) = world.route(rid).and_then(Route::current_destination) {
1283 scratch.idle_rider_destinations.insert(dest);
1284 }
1285 }
1286 }
1287 }
1288
1289 // A stop is "covered" iff every waiting rider this group sees can
1290 // board at least one of the door-cycling cars here (line check)
1291 // AND the combined remaining capacity of the cars whose line
1292 // accepts the rider is enough to board them all (capacity check).
1293 //
1294 // Iterates `manifest.waiting_riders_at` rather than `world.iter_riders`
1295 // so `TransportMode::Walk` riders and cross-group-routed riders
1296 // (excluded by `build_manifest`) don't inflate the weight total.
1297 // `lines_here` is the same `scratch.lines_here` buffer each call —
1298 // cleared then refilled — so coverage checks don't churn the
1299 // allocator per stop.
1300 let mut lines_here: Vec<EntityId> = std::mem::take(&mut scratch.lines_here);
1301 let servicing = &scratch.servicing;
1302 let is_covered = |stop_eid: EntityId, lines_here: &mut Vec<EntityId>| -> bool {
1303 lines_here.clear();
1304 let mut capacity_here = 0.0;
1305 for &(stop, line, rem) in servicing {
1306 if stop == stop_eid {
1307 lines_here.push(line);
1308 capacity_here += rem;
1309 }
1310 }
1311 if lines_here.is_empty() {
1312 return false;
1313 }
1314 let mut total_weight = 0.0;
1315 for rider in manifest.waiting_riders_at(stop_eid) {
1316 let required_line = world
1317 .route(rider.id)
1318 .and_then(Route::current)
1319 .and_then(|leg| match leg.via {
1320 TransportMode::Line(l) => Some(l),
1321 _ => None,
1322 });
1323 if let Some(required) = required_line
1324 && !lines_here.contains(&required)
1325 {
1326 return false;
1327 }
1328 total_weight += rider.weight.value();
1329 }
1330 total_weight <= capacity_here
1331 };
1332
1333 scratch.pending_stops.clear();
1334 for &stop in group.stop_entities() {
1335 if !manifest.has_demand(stop) {
1336 continue;
1337 }
1338 let keep =
1339 scratch.idle_rider_destinations.contains(&stop) || !is_covered(stop, &mut lines_here);
1340 if !keep {
1341 continue;
1342 }
1343 if let Some(pos) = world.stop_position(stop) {
1344 scratch.pending_stops.push((stop, pos));
1345 }
1346 }
1347 // Return the lines_here buffer to scratch so its capacity survives.
1348 scratch.lines_here = lines_here;
1349}
1350
1351/// Run one group's assignment pass: build the cost matrix, solve the
1352/// optimal bipartite matching, then resolve unassigned cars via
1353/// [`DispatchStrategy::fallback`].
1354///
1355/// Visible to the `systems` module; not part of the public API.
1356/// Back-compat wrapper that allocates a throw-away scratch for
1357/// tests and one-off callers. Production paths (in
1358/// `crate::systems::dispatch::run`) must use
1359/// [`assign_with_scratch`] so the scratch capacity amortises
1360/// across ticks.
1361#[cfg(test)]
1362pub(crate) fn assign(
1363 strategy: &mut dyn DispatchStrategy,
1364 idle_cars: &[(EntityId, f64)],
1365 group: &ElevatorGroup,
1366 manifest: &DispatchManifest,
1367 world: &World,
1368) -> AssignmentResult {
1369 let mut scratch = DispatchScratch::default();
1370 assign_with_scratch(strategy, idle_cars, group, manifest, world, &mut scratch)
1371}
1372
1373/// Run one group's assignment pass: build the cost matrix, solve the
1374/// optimal bipartite matching, then resolve unassigned cars via
1375/// [`DispatchStrategy::fallback`]. Uses `scratch` so the per-tick
1376/// allocations (cost matrix, pending stops, etc.) reuse capacity
1377/// across invocations.
1378pub(crate) fn assign_with_scratch(
1379 strategy: &mut dyn DispatchStrategy,
1380 idle_cars: &[(EntityId, f64)],
1381 group: &ElevatorGroup,
1382 manifest: &DispatchManifest,
1383 world: &World,
1384 scratch: &mut DispatchScratch,
1385) -> AssignmentResult {
1386 // Fill `scratch.pending_stops` in place. The buffer's capacity
1387 // survives across ticks.
1388 pending_stops_minus_covered(group, manifest, world, idle_cars, scratch);
1389
1390 let n = idle_cars.len();
1391 let m = scratch.pending_stops.len();
1392
1393 if n == 0 {
1394 return AssignmentResult {
1395 decisions: Vec::new(),
1396 };
1397 }
1398
1399 let mut decisions: Vec<(EntityId, DispatchDecision)> = Vec::with_capacity(n);
1400
1401 if m == 0 {
1402 for &(eid, pos) in idle_cars {
1403 let d = strategy.fallback(eid, pos, group, manifest, world);
1404 decisions.push((eid, d));
1405 }
1406 return AssignmentResult { decisions };
1407 }
1408
1409 // Hungarian requires rows <= cols. Reuse the scratch `Matrix` when
1410 // the shape matches the previous dispatch pass — on a realistic
1411 // building the (rows, cols) tuple changes only when the car or
1412 // stop count does, so steady-state dispatch avoids any heap
1413 // traffic for the cost matrix at all. When the shape does change,
1414 // a fresh Matrix replaces the stored one and becomes the new
1415 // reusable buffer going forward.
1416 let cols = n.max(m);
1417 match &mut scratch.cost_matrix_mx {
1418 Some(mx) if mx.rows == n && mx.columns == cols => {
1419 mx.fill(ASSIGNMENT_SENTINEL);
1420 }
1421 slot => {
1422 *slot = Some(pathfinding::matrix::Matrix::new(
1423 n,
1424 cols,
1425 ASSIGNMENT_SENTINEL,
1426 ));
1427 }
1428 }
1429 let matrix_ref = scratch
1430 .cost_matrix_mx
1431 .as_mut()
1432 .unwrap_or_else(|| unreachable!("cost_matrix_mx populated by match above"));
1433
1434 {
1435 let pending_stops = &scratch.pending_stops;
1436 for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
1437 strategy.prepare_car(car_eid, car_pos, group, manifest, world);
1438 // Borrow the car's restricted-stops set for this row so each
1439 // (car, stop) pair can short-circuit before calling rank().
1440 // Pre-fix only DCS consulted restricted_stops; SCAN/LOOK/NC/ETD
1441 // happily ranked restricted pairs and `commit_go_to_stop` later
1442 // silently dropped the assignment, starving the call. (#256)
1443 let restricted = world
1444 .elevator(car_eid)
1445 .map(crate::components::Elevator::restricted_stops);
1446
1447 // The car's line's `serves` list is the set of stops it can
1448 // physically reach. In a single-line group every stop is
1449 // served (filter is a no-op); in a multi-line group (e.g.
1450 // sky-lobby + service bank, low/high banks sharing a
1451 // transfer floor) a car on line A must not be assigned to
1452 // a stop only line B serves — it would commit, sit there
1453 // unable to reach, and starve the call. The pre-fix matrix
1454 // happily ranked such cross-line pairs because no other
1455 // gate caught them: `restricted_stops` is for explicit
1456 // access denials, `pending_stops_minus_covered` filters
1457 // stops not cars, and built-in strategies score on
1458 // distance/direction without consulting line topology.
1459 let car_serves: Option<&[EntityId]> = world
1460 .elevator(car_eid)
1461 .map(crate::components::Elevator::line)
1462 .and_then(|line_eid| {
1463 group
1464 .lines()
1465 .iter()
1466 .find(|li| li.entity() == line_eid)
1467 .map(LineInfo::serves)
1468 });
1469 // `None` here means the car's line isn't in this group's
1470 // line list — a topology inconsistency that should be
1471 // unreachable. We can't fail the dispatch tick over it (the
1472 // sim still has to make progress), so the filter falls
1473 // open: the car is treated as if it could reach any stop.
1474 // The debug-assert catches it during testing without
1475 // affecting release builds.
1476 debug_assert!(
1477 world.elevator(car_eid).is_none() || car_serves.is_some(),
1478 "car {car_eid:?} on line not present in its group's lines list"
1479 );
1480
1481 for (j, &(stop_eid, _stop_pos)) in pending_stops.iter().enumerate() {
1482 if restricted.is_some_and(|r| r.contains(&stop_eid)) {
1483 continue; // leave SENTINEL — this pair is unavailable
1484 }
1485 if car_serves.is_some_and(|s| !s.contains(&stop_eid)) {
1486 continue; // car's line doesn't reach this stop
1487 }
1488 let ctx = RankContext {
1489 car: car_eid,
1490 stop: stop_eid,
1491 group,
1492 manifest,
1493 world,
1494 };
1495 let scaled = strategy.rank(&ctx).map_or(ASSIGNMENT_SENTINEL, scale_cost);
1496 matrix_ref[(i, j)] = scaled;
1497 }
1498 }
1499 }
1500 let matrix = &*matrix_ref;
1501 let (_, assignments) = pathfinding::kuhn_munkres::kuhn_munkres_min(matrix);
1502
1503 for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
1504 let col = assignments[i];
1505 // A real assignment is: col points to a real stop (col < m) AND
1506 // the cost isn't sentinel-padded (meaning rank() returned Some).
1507 if col < m && matrix[(i, col)] < ASSIGNMENT_SENTINEL {
1508 let (stop_eid, _) = scratch.pending_stops[col];
1509 decisions.push((car_eid, DispatchDecision::GoToStop(stop_eid)));
1510 } else {
1511 let d = strategy.fallback(car_eid, car_pos, group, manifest, world);
1512 decisions.push((car_eid, d));
1513 }
1514 }
1515
1516 AssignmentResult { decisions }
1517}
1518
1519/// Pluggable strategy for repositioning idle elevators.
1520///
1521/// After the dispatch phase, elevators that remain idle (no pending
1522/// assignments) are candidates for repositioning. The strategy decides
1523/// where each idle elevator should move to improve coverage and reduce
1524/// expected response times.
1525///
1526/// Implementations receive the set of idle elevator positions and the
1527/// group's stop positions, then return a target stop for each elevator
1528/// (or `None` to leave it in place).
1529pub trait RepositionStrategy: Send + Sync {
1530 /// Decide where to reposition idle elevators.
1531 ///
1532 /// Push `(elevator_entity, target_stop_entity)` pairs into `out`.
1533 /// The buffer is cleared before each call — implementations should
1534 /// only push, never read prior contents. Elevators not pushed remain idle.
1535 fn reposition(
1536 &mut self,
1537 idle_elevators: &[(EntityId, f64)],
1538 stop_positions: &[(EntityId, f64)],
1539 group: &ElevatorGroup,
1540 world: &World,
1541 out: &mut Vec<(EntityId, EntityId)>,
1542 );
1543
1544 /// If this strategy is a known built-in variant, return it so
1545 /// [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1546 /// callers don't have to pass a separate [`BuiltinReposition`] id
1547 /// that might drift from the dispatcher's actual type.
1548 ///
1549 /// Mirrors the pattern introduced for [`DispatchStrategy::builtin_id`]
1550 /// in #410: the runtime impl identifies itself so the snapshot
1551 /// identity always matches the executing behaviour, instead of
1552 /// depending on the caller to keep two parameters consistent.
1553 /// Default `None` — custom strategies should override to return
1554 /// [`BuiltinReposition::Custom`] with a stable name for snapshot
1555 /// fidelity.
1556 #[must_use]
1557 fn builtin_id(&self) -> Option<BuiltinReposition> {
1558 None
1559 }
1560
1561 /// Minimum [`ArrivalLog`](crate::arrival_log::ArrivalLog) retention
1562 /// (in ticks) the strategy needs to function. Strategies that read
1563 /// the log directly with a custom rolling window must override this
1564 /// so [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition)
1565 /// can widen
1566 /// [`ArrivalLogRetention`](crate::arrival_log::ArrivalLogRetention)
1567 /// to keep the data alive long enough for the query.
1568 ///
1569 /// Default `0` — strategies that don't read the arrival log (or that
1570 /// only consume it through [`DispatchManifest::arrivals_at`], which
1571 /// already tracks retention) impose no requirement.
1572 #[must_use]
1573 fn min_arrival_log_window(&self) -> u64 {
1574 0
1575 }
1576}
1577
1578/// Serializable identifier for built-in repositioning strategies.
1579///
1580/// Used in config and snapshots to restore the correct strategy.
1581#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
1582#[non_exhaustive]
1583pub enum BuiltinReposition {
1584 /// Distribute idle elevators evenly across stops.
1585 SpreadEvenly,
1586 /// Return idle elevators to a configured home stop.
1587 ReturnToLobby,
1588 /// Position near stops with historically high demand.
1589 DemandWeighted,
1590 /// Keep idle elevators where they are (no-op).
1591 NearestIdle,
1592 /// Pre-position cars near stops with the highest recent arrival rate.
1593 PredictiveParking,
1594 /// Mode-gated: picks between `ReturnToLobby` / `PredictiveParking`
1595 /// based on the current `TrafficDetector` mode.
1596 Adaptive,
1597 /// Custom strategy identified by name.
1598 Custom(String),
1599}
1600
1601impl std::fmt::Display for BuiltinReposition {
1602 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
1603 match self {
1604 Self::SpreadEvenly => write!(f, "SpreadEvenly"),
1605 Self::ReturnToLobby => write!(f, "ReturnToLobby"),
1606 Self::DemandWeighted => write!(f, "DemandWeighted"),
1607 Self::NearestIdle => write!(f, "NearestIdle"),
1608 Self::PredictiveParking => write!(f, "PredictiveParking"),
1609 Self::Adaptive => write!(f, "Adaptive"),
1610 Self::Custom(name) => write!(f, "Custom({name})"),
1611 }
1612 }
1613}
1614
1615impl BuiltinReposition {
1616 /// Instantiate the reposition strategy for this variant.
1617 ///
1618 /// Returns `None` for `Custom` — the game must provide those via
1619 /// a factory function. `ReturnToLobby` uses stop index 0 as default.
1620 #[must_use]
1621 pub fn instantiate(&self) -> Option<Box<dyn RepositionStrategy>> {
1622 match self {
1623 Self::SpreadEvenly => Some(Box::new(reposition::SpreadEvenly)),
1624 Self::ReturnToLobby => Some(Box::new(reposition::ReturnToLobby::new())),
1625 Self::DemandWeighted => Some(Box::new(reposition::DemandWeighted)),
1626 Self::NearestIdle => Some(Box::new(reposition::NearestIdle)),
1627 Self::PredictiveParking => Some(Box::new(reposition::PredictiveParking::new())),
1628 Self::Adaptive => Some(Box::new(reposition::AdaptiveParking::new())),
1629 Self::Custom(_) => None,
1630 }
1631 }
1632}