Skip to main content

elevator_core/
sim.rs

1//! Top-level simulation runner and tick loop.
2//!
3//! # Essential API
4//!
5//! `Simulation` exposes a large surface, but most users only need the
6//! ~15 methods below, grouped by the order they appear in a typical
7//! game loop.
8//!
9//! ### Construction
10//!
11//! - [`SimulationBuilder::demo()`](crate::builder::SimulationBuilder::demo)
12//!   or [`SimulationBuilder::from_config()`](crate::builder::SimulationBuilder::from_config)
13//!   — fluent entry point; call [`.build()`](crate::builder::SimulationBuilder::build)
14//!   to get a `Simulation`.
15//! - [`Simulation::new()`](crate::sim::Simulation::new) — direct construction from
16//!   `&SimConfig` + a dispatch strategy.
17//!
18//! ### Per-tick driving
19//!
20//! - [`Simulation::step()`](crate::sim::Simulation::step) — run all 8 phases.
21//! - [`Simulation::current_tick()`](crate::sim::Simulation::current_tick) — the
22//!   current tick counter.
23//!
24//! ### Spawning and rerouting riders
25//!
26//! - [`Simulation::spawn_rider()`](crate::sim::Simulation::spawn_rider)
27//!   — simple origin/destination/weight spawn (accepts `EntityId` or `StopId`).
28//! - [`Simulation::build_rider()`](crate::sim::Simulation::build_rider)
29//!   — fluent [`RiderBuilder`](crate::sim::RiderBuilder) for patience, preferences, access
30//!   control, explicit groups, multi-leg routes (accepts `EntityId` or `StopId`).
31//! - [`Simulation::reroute()`](crate::sim::Simulation::reroute) — change a waiting
32//!   rider's destination mid-trip.
33//! - [`Simulation::settle_rider()`](crate::sim::Simulation::settle_rider) /
34//!   [`Simulation::despawn_rider()`](crate::sim::Simulation::despawn_rider) —
35//!   terminal-state cleanup for `Arrived`/`Abandoned` riders.
36//!
37//! ### Observability
38//!
39//! - [`Simulation::drain_events()`](crate::sim::Simulation::drain_events) — consume
40//!   the event stream emitted by the last tick.
41//! - [`Simulation::metrics()`](crate::sim::Simulation::metrics) — aggregate
42//!   wait/ride/throughput stats.
43//! - [`Simulation::waiting_at()`](crate::sim::Simulation::waiting_at) /
44//!   [`Simulation::residents_at()`](crate::sim::Simulation::residents_at) — O(1)
45//!   population queries by stop.
46//!
47//! ### Imperative control
48//!
49//! - [`Simulation::push_destination()`](crate::sim::Simulation::push_destination) /
50//!   [`Simulation::push_destination_front()`](crate::sim::Simulation::push_destination_front) /
51//!   [`Simulation::clear_destinations()`](crate::sim::Simulation::clear_destinations)
52//!   — override dispatch by pushing/clearing stops on an elevator's
53//!   [`DestinationQueue`](crate::components::DestinationQueue).
54//! - [`Simulation::abort_movement()`](crate::sim::Simulation::abort_movement)
55//!   — hard-abort an in-flight trip, braking the car to the nearest
56//!   reachable stop without opening doors (riders stay aboard).
57//!
58//! ### Persistence
59//!
60//! - [`Simulation::snapshot()`](crate::sim::Simulation::snapshot) — capture full
61//!   state as a serializable [`WorldSnapshot`](crate::snapshot::WorldSnapshot).
62//! - [`WorldSnapshot::restore()`](crate::snapshot::WorldSnapshot::restore)
63//!   — rebuild a `Simulation` from a snapshot.
64//!
65//! Everything else (phase-runners, world-level accessors, energy, tag
66//! metrics, topology queries) is available for advanced use but is not
67//! required for the common case.
68
69mod accessors;
70mod calls;
71mod construction;
72mod destinations;
73mod eta;
74mod lifecycle;
75mod manual;
76mod rider;
77mod runtime;
78mod substep;
79mod tagging;
80mod topology;
81#[allow(clippy::redundant_pub_crate)]
82pub(crate) mod transition;
83
84use crate::components::{
85    Accel, AccessControl, Orientation, Patience, Preferences, Route, SpatialPosition, Speed, Weight,
86};
87use crate::dispatch::{BuiltinReposition, DispatchStrategy, ElevatorGroup, RepositionStrategy};
88use crate::entity::{EntityId, RiderId};
89use crate::error::SimError;
90use crate::events::{Event, EventBus};
91use crate::hooks::PhaseHooks;
92use crate::ids::GroupId;
93use crate::metrics::Metrics;
94use crate::rider_index::RiderIndex;
95use crate::stop::StopId;
96use crate::time::TimeAdapter;
97use crate::topology::TopologyGraph;
98use crate::world::World;
99use std::collections::{BTreeMap, HashMap, HashSet};
100use std::fmt;
101use std::sync::Mutex;
102
103/// Parameters for creating a new elevator at runtime.
104#[derive(Debug, Clone)]
105pub struct ElevatorParams {
106    /// Maximum travel speed (distance/tick).
107    pub max_speed: Speed,
108    /// Acceleration rate (distance/tick^2).
109    pub acceleration: Accel,
110    /// Deceleration rate (distance/tick^2).
111    pub deceleration: Accel,
112    /// Maximum weight the car can carry.
113    pub weight_capacity: Weight,
114    /// Ticks for a door open/close transition.
115    pub door_transition_ticks: u32,
116    /// Ticks the door stays fully open.
117    pub door_open_ticks: u32,
118    /// Stop entity IDs this elevator cannot serve (access restriction).
119    pub restricted_stops: HashSet<EntityId>,
120    /// Speed multiplier for Inspection mode (0.0..1.0).
121    pub inspection_speed_factor: f64,
122    /// Full-load bypass threshold for upward pickups (see
123    /// [`Elevator::bypass_load_up_pct`](crate::components::Elevator::bypass_load_up_pct)).
124    pub bypass_load_up_pct: Option<f64>,
125    /// Full-load bypass threshold for downward pickups.
126    pub bypass_load_down_pct: Option<f64>,
127}
128
129impl Default for ElevatorParams {
130    fn default() -> Self {
131        Self {
132            max_speed: Speed::from(2.0),
133            acceleration: Accel::from(1.5),
134            deceleration: Accel::from(2.0),
135            weight_capacity: Weight::from(800.0),
136            door_transition_ticks: 5,
137            door_open_ticks: 10,
138            restricted_stops: HashSet::new(),
139            inspection_speed_factor: 0.25,
140            bypass_load_up_pct: None,
141            bypass_load_down_pct: None,
142        }
143    }
144}
145
146/// Parameters for creating a new line at runtime.
147#[derive(Debug, Clone)]
148pub struct LineParams {
149    /// Human-readable name.
150    pub name: String,
151    /// Dispatch group to add this line to.
152    pub group: GroupId,
153    /// Physical orientation.
154    pub orientation: Orientation,
155    /// Lowest reachable position on the line axis.
156    pub min_position: f64,
157    /// Highest reachable position on the line axis.
158    pub max_position: f64,
159    /// Optional floor-plan position.
160    pub position: Option<SpatialPosition>,
161    /// Maximum cars on this line (None = unlimited).
162    pub max_cars: Option<usize>,
163}
164
165impl LineParams {
166    /// Create line parameters with the given name and group, defaulting
167    /// everything else.
168    pub fn new(name: impl Into<String>, group: GroupId) -> Self {
169        Self {
170            name: name.into(),
171            group,
172            orientation: Orientation::default(),
173            min_position: 0.0,
174            max_position: 0.0,
175            position: None,
176            max_cars: None,
177        }
178    }
179}
180
181/// Fluent builder for spawning riders with optional configuration.
182///
183/// Created via [`Simulation::build_rider`].
184///
185/// ```
186/// use elevator_core::prelude::*;
187///
188/// let mut sim = SimulationBuilder::demo().build().unwrap();
189/// let rider = sim.build_rider(StopId(0), StopId(1))
190///     .unwrap()
191///     .weight(80.0)
192///     .spawn()
193///     .unwrap();
194/// ```
195pub struct RiderBuilder<'a> {
196    /// Mutable reference to the simulation (consumed on spawn).
197    sim: &'a mut Simulation,
198    /// Origin stop entity.
199    origin: EntityId,
200    /// Destination stop entity.
201    destination: EntityId,
202    /// Rider weight (default: 75.0).
203    weight: Weight,
204    /// Explicit dispatch group (skips auto-detection).
205    group: Option<GroupId>,
206    /// Explicit multi-leg route.
207    route: Option<Route>,
208    /// Maximum wait ticks before abandoning.
209    patience: Option<u64>,
210    /// Boarding preferences.
211    preferences: Option<Preferences>,
212    /// Per-rider access control.
213    access_control: Option<AccessControl>,
214}
215
216impl RiderBuilder<'_> {
217    /// Set the rider's weight (default: 75.0).
218    #[must_use]
219    pub fn weight(mut self, weight: impl Into<Weight>) -> Self {
220        self.weight = weight.into();
221        self
222    }
223
224    /// Set the dispatch group explicitly, skipping auto-detection.
225    #[must_use]
226    pub const fn group(mut self, group: GroupId) -> Self {
227        self.group = Some(group);
228        self
229    }
230
231    /// Provide an explicit multi-leg route.
232    #[must_use]
233    pub fn route(mut self, route: Route) -> Self {
234        self.route = Some(route);
235        self
236    }
237
238    /// Set maximum wait ticks before the rider abandons.
239    #[must_use]
240    pub const fn patience(mut self, max_wait_ticks: u64) -> Self {
241        self.patience = Some(max_wait_ticks);
242        self
243    }
244
245    /// Set boarding preferences.
246    #[must_use]
247    pub const fn preferences(mut self, prefs: Preferences) -> Self {
248        self.preferences = Some(prefs);
249        self
250    }
251
252    /// Set per-rider access control (allowed stops).
253    #[must_use]
254    pub fn access_control(mut self, ac: AccessControl) -> Self {
255        self.access_control = Some(ac);
256        self
257    }
258
259    /// Spawn the rider with the configured options.
260    ///
261    /// # Errors
262    ///
263    /// Returns [`SimError::NoRoute`] if no group serves both stops (when auto-detecting).
264    /// Returns [`SimError::AmbiguousRoute`] if multiple groups serve both stops (when auto-detecting).
265    /// Returns [`SimError::GroupNotFound`] if an explicit group does not exist.
266    /// Returns [`SimError::RouteOriginMismatch`] if an explicit route's first leg
267    /// does not start at `origin`.
268    pub fn spawn(self) -> Result<RiderId, SimError> {
269        let route = if let Some(route) = self.route {
270            // Validate route origin matches the spawn origin.
271            if let Some(leg) = route.current()
272                && leg.from != self.origin
273            {
274                return Err(SimError::RouteOriginMismatch {
275                    expected_origin: self.origin,
276                    route_origin: leg.from,
277                });
278            }
279            route
280        } else {
281            // No explicit route: must build one from origin → destination.
282            // Same origin/destination produces a Route::direct that no hall
283            // call can summon a car for — rider deadlocks Waiting (#273).
284            // Trust users that supply their own route.
285            if self.origin == self.destination {
286                return Err(SimError::InvalidConfig {
287                    field: "destination",
288                    reason: "origin and destination must differ; same-stop \
289                             spawns deadlock with no hall call to summon a car"
290                        .into(),
291                });
292            }
293            if let Some(group) = self.group {
294                if !self.sim.groups.iter().any(|g| g.id() == group) {
295                    return Err(SimError::GroupNotFound(group));
296                }
297                Route::direct(self.origin, self.destination, group)
298            } else {
299                // Auto-detect the single-group case first; on `NoRoute` or
300                // `AmbiguousRoute`, fall back to the multi-leg topology
301                // search so zoned buildings and specialty-overlap floors
302                // work through the plain `spawn_rider` API without callers
303                // having to thread a group pick through transfer points.
304                match self.sim.auto_detect_group(self.origin, self.destination) {
305                    Ok(group) => Route::direct(self.origin, self.destination, group),
306                    Err(
307                        original @ (SimError::NoRoute { .. } | SimError::AmbiguousRoute { .. }),
308                    ) => {
309                        match self.sim.shortest_route(self.origin, self.destination) {
310                            Some(route) => route,
311                            // Preserve the original diagnostic context (which
312                            // groups serve origin / destination) so callers
313                            // still see the misconfiguration, not just a
314                            // bare "no route" from the fallback.
315                            None => return Err(original),
316                        }
317                    }
318                    Err(other) => return Err(other),
319                }
320            }
321        };
322
323        let eid = self
324            .sim
325            .spawn_rider_inner(self.origin, self.destination, self.weight, route);
326
327        // Apply optional components.
328        if let Some(max_wait) = self.patience {
329            self.sim.world.set_patience(
330                eid,
331                Patience {
332                    max_wait_ticks: max_wait,
333                    waited_ticks: 0,
334                },
335            );
336        }
337        if let Some(prefs) = self.preferences {
338            self.sim.world.set_preferences(eid, prefs);
339        }
340        if let Some(ac) = self.access_control {
341            self.sim.world.set_access_control(eid, ac);
342        }
343
344        Ok(RiderId::from(eid))
345    }
346}
347
348/// The core simulation state, advanced by calling `step()`.
349pub struct Simulation {
350    /// The ECS world containing all entity data.
351    world: World,
352    /// Internal event bus — only holds events from the current tick.
353    events: EventBus,
354    /// Events from completed ticks, available to consumers via `drain_events()`.
355    pending_output: Vec<Event>,
356    /// Current simulation tick.
357    tick: u64,
358    /// Time delta per tick (seconds).
359    dt: f64,
360    /// Elevator groups in this simulation.
361    groups: Vec<ElevatorGroup>,
362    /// Config `StopId` to `EntityId` mapping for spawn helpers.
363    stop_lookup: HashMap<StopId, EntityId>,
364    /// Dispatch strategies keyed by group.
365    dispatchers: BTreeMap<GroupId, Box<dyn DispatchStrategy>>,
366    /// Serializable strategy identifiers (for snapshot).
367    strategy_ids: BTreeMap<GroupId, crate::dispatch::BuiltinStrategy>,
368    /// Reposition strategies keyed by group (optional per group).
369    repositioners: BTreeMap<GroupId, Box<dyn RepositionStrategy>>,
370    /// Serializable reposition strategy identifiers (for snapshot).
371    reposition_ids: BTreeMap<GroupId, BuiltinReposition>,
372    /// Aggregated metrics.
373    metrics: Metrics,
374    /// Time conversion utility.
375    time: TimeAdapter,
376    /// Lifecycle hooks (before/after each phase).
377    hooks: PhaseHooks,
378    /// Reusable buffer for elevator IDs (avoids per-tick allocation).
379    elevator_ids_buf: Vec<EntityId>,
380    /// Reusable buffer for reposition decisions (avoids per-tick allocation).
381    reposition_buf: Vec<(EntityId, EntityId)>,
382    /// Scratch buffers owned by the dispatch phase — the cost matrix,
383    /// pending-stops list, servicing slice, pinned / committed /
384    /// idle-elevator filters. Holding them on the sim means each
385    /// dispatch pass reuses capacity instead of re-allocating.
386    pub(crate) dispatch_scratch: crate::dispatch::DispatchScratch,
387    /// Lazy-rebuilt connectivity graph for cross-line topology queries.
388    topo_graph: Mutex<TopologyGraph>,
389    /// Phase-partitioned reverse index for O(1) population queries.
390    rider_index: RiderIndex,
391    /// True between the first per-phase `run_*` call and the matching
392    /// `advance_tick()`. Used by [`try_snapshot`](Self::try_snapshot) to
393    /// reject mid-tick captures that would lose in-progress event-bus
394    /// state. Always false outside the substep API path because
395    /// [`step()`](Self::step) takes `&mut self` and snapshots take
396    /// `&self`. (#297)
397    pub(crate) tick_in_progress: bool,
398}
399
400impl fmt::Debug for Simulation {
401    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
402        f.debug_struct("Simulation")
403            .field("tick", &self.tick)
404            .field("dt", &self.dt)
405            .field("groups", &self.groups.len())
406            .field("entities", &self.world.entity_count())
407            .finish_non_exhaustive()
408    }
409}