elevator_core/events.rs
1//! Simulation event bus and typed event channels.
2
3use crate::components::CallDirection;
4use crate::entity::EntityId;
5use crate::error::{RejectionContext, RejectionReason};
6use crate::ids::GroupId;
7use ordered_float::OrderedFloat;
8use serde::{Deserialize, Serialize};
9
10/// Events emitted by the simulation during ticks.
11///
12/// All entity references use `EntityId`. Games can look up additional
13/// component data on the referenced entity if needed.
14#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
15#[non_exhaustive]
16pub enum Event {
17 // -- Elevator events --
18 /// An elevator departed from a stop.
19 ElevatorDeparted {
20 /// The elevator that departed.
21 elevator: EntityId,
22 /// The stop it departed from.
23 from_stop: EntityId,
24 /// The tick when departure occurred.
25 tick: u64,
26 },
27 /// An elevator arrived at a stop.
28 ElevatorArrived {
29 /// The elevator that arrived.
30 elevator: EntityId,
31 /// The stop it arrived at.
32 at_stop: EntityId,
33 /// The tick when arrival occurred.
34 tick: u64,
35 },
36 /// An elevator's doors finished opening.
37 DoorOpened {
38 /// The elevator whose doors opened.
39 elevator: EntityId,
40 /// The tick when the doors opened.
41 tick: u64,
42 },
43 /// An elevator's doors finished closing.
44 DoorClosed {
45 /// The elevator whose doors closed.
46 elevator: EntityId,
47 /// The tick when the doors closed.
48 tick: u64,
49 },
50 /// Emitted when an elevator passes a stop without stopping.
51 /// Games/dispatch can use this to decide whether to add stops mid-travel.
52 PassingFloor {
53 /// The elevator passing by.
54 elevator: EntityId,
55 /// The stop being passed.
56 stop: EntityId,
57 /// Direction: true = moving up, false = moving down.
58 moving_up: bool,
59 /// The tick when the pass occurred.
60 tick: u64,
61 },
62 /// An in-flight movement was aborted by
63 /// [`Simulation::abort_movement`](crate::sim::Simulation::abort_movement).
64 ///
65 /// The car brakes along its normal deceleration profile, re-targets to
66 /// the nearest reachable stop, and arrives there without opening doors
67 /// (onboard riders stay aboard). The pending destination queue is also
68 /// cleared as part of the abort.
69 ///
70 /// Emitted at abort time — the car is still in flight, decelerating
71 /// toward `brake_target`. A normal [`Event::ElevatorArrived`] fires
72 /// once the car actually reaches the stop.
73 MovementAborted {
74 /// The elevator whose trip was aborted.
75 elevator: EntityId,
76 /// The stop the car will brake to and park at.
77 brake_target: EntityId,
78 /// The tick when the abort was requested.
79 tick: u64,
80 },
81
82 // -- Rider events (unified: passengers, cargo, any rideable entity) --
83 /// A new rider appeared at a stop and wants to travel.
84 RiderSpawned {
85 /// The spawned rider entity.
86 rider: EntityId,
87 /// The stop where the rider appeared.
88 origin: EntityId,
89 /// The stop the rider wants to reach.
90 destination: EntityId,
91 /// Opaque consumer tag attached to the rider at emit time. `0`
92 /// when the rider is untagged. See [`Simulation::set_rider_tag`]
93 /// for the back-pointer pattern this enables.
94 ///
95 /// [`Simulation::set_rider_tag`]: crate::sim::Simulation::set_rider_tag
96 #[serde(default)]
97 tag: u64,
98 /// The tick when the rider spawned.
99 tick: u64,
100 },
101 /// A rider boarded an elevator.
102 RiderBoarded {
103 /// The rider that boarded.
104 rider: EntityId,
105 /// The elevator the rider boarded.
106 elevator: EntityId,
107 /// Opaque consumer tag attached to the rider at emit time. `0`
108 /// when the rider is untagged.
109 #[serde(default)]
110 tag: u64,
111 /// The tick when boarding occurred.
112 tick: u64,
113 },
114 /// A rider exited an elevator at a stop.
115 #[serde(alias = "RiderAlighted")]
116 RiderExited {
117 /// The rider that exited.
118 rider: EntityId,
119 /// The elevator the rider exited.
120 elevator: EntityId,
121 /// The stop where the rider exited.
122 stop: EntityId,
123 /// Opaque consumer tag attached to the rider at emit time. `0`
124 /// when the rider is untagged. Sampled before the rider is freed
125 /// so consumers can correlate the exit with external state even
126 /// after the [`RiderId`](crate::entity::RiderId) becomes stale.
127 #[serde(default)]
128 tag: u64,
129 /// The tick when exiting occurred.
130 tick: u64,
131 },
132 /// A rider was rejected from boarding (e.g., over capacity).
133 RiderRejected {
134 /// The rider that was rejected.
135 rider: EntityId,
136 /// The elevator that rejected the rider.
137 elevator: EntityId,
138 /// The reason for rejection.
139 reason: RejectionReason,
140 /// Additional numeric context for the rejection.
141 context: Option<RejectionContext>,
142 /// Opaque consumer tag attached to the rider at emit time. `0`
143 /// when the rider is untagged.
144 #[serde(default)]
145 tag: u64,
146 /// The tick when rejection occurred.
147 tick: u64,
148 },
149 /// A rider gave up waiting and left the stop.
150 RiderAbandoned {
151 /// The rider that abandoned.
152 rider: EntityId,
153 /// The stop the rider left.
154 stop: EntityId,
155 /// Opaque consumer tag attached to the rider at emit time. `0`
156 /// when the rider is untagged. Sampled before the rider is freed.
157 #[serde(default)]
158 tag: u64,
159 /// The tick when abandonment occurred.
160 tick: u64,
161 },
162
163 /// A rider was ejected from an elevator (due to disable or despawn).
164 ///
165 /// The rider is moved to `Waiting` phase at the nearest stop.
166 RiderEjected {
167 /// The rider that was ejected.
168 rider: EntityId,
169 /// The elevator the rider was ejected from.
170 elevator: EntityId,
171 /// The stop the rider was placed at.
172 stop: EntityId,
173 /// Opaque consumer tag attached to the rider at emit time. `0`
174 /// when the rider is untagged.
175 #[serde(default)]
176 tag: u64,
177 /// The tick when ejection occurred.
178 tick: u64,
179 },
180
181 // -- Dispatch events --
182 /// An elevator was assigned to serve a stop by the dispatcher.
183 ElevatorAssigned {
184 /// The elevator that was assigned.
185 elevator: EntityId,
186 /// The stop it was assigned to serve.
187 stop: EntityId,
188 /// The tick when the assignment occurred.
189 tick: u64,
190 },
191
192 // -- Topology lifecycle events --
193 /// A new stop was added to the simulation.
194 StopAdded {
195 /// The new stop entity.
196 stop: EntityId,
197 /// The line the stop was added to.
198 line: EntityId,
199 /// The group the stop was added to.
200 group: GroupId,
201 /// The tick when the stop was added.
202 tick: u64,
203 },
204 /// A new elevator was added to the simulation.
205 ElevatorAdded {
206 /// The new elevator entity.
207 elevator: EntityId,
208 /// The line the elevator was added to.
209 line: EntityId,
210 /// The group the elevator was added to.
211 group: GroupId,
212 /// The tick when the elevator was added.
213 tick: u64,
214 },
215 /// An entity was disabled.
216 EntityDisabled {
217 /// The entity that was disabled.
218 entity: EntityId,
219 /// The tick when it was disabled.
220 tick: u64,
221 },
222 /// An entity was re-enabled.
223 EntityEnabled {
224 /// The entity that was re-enabled.
225 entity: EntityId,
226 /// The tick when it was enabled.
227 tick: u64,
228 },
229 /// A rider's route was invalidated due to topology change.
230 ///
231 /// Emitted when a stop on a rider's route is disabled or removed.
232 /// If no alternative is found, the rider will abandon after a grace period.
233 RouteInvalidated {
234 /// The affected rider.
235 rider: EntityId,
236 /// The stop that caused the invalidation.
237 affected_stop: EntityId,
238 /// Why the route was invalidated.
239 reason: RouteInvalidReason,
240 /// Opaque consumer tag attached to the rider at emit time. `0`
241 /// when the rider is untagged.
242 #[serde(default)]
243 tag: u64,
244 /// The tick when invalidation occurred.
245 tick: u64,
246 },
247 /// A rider was manually rerouted via `sim.reroute()`.
248 RiderRerouted {
249 /// The rerouted rider.
250 rider: EntityId,
251 /// The new destination stop.
252 new_destination: EntityId,
253 /// Opaque consumer tag attached to the rider at emit time. `0`
254 /// when the rider is untagged.
255 #[serde(default)]
256 tag: u64,
257 /// The tick when rerouting occurred.
258 tick: u64,
259 },
260
261 /// A rider settled at a stop, becoming a resident.
262 RiderSettled {
263 /// The rider that settled.
264 rider: EntityId,
265 /// The stop where the rider settled.
266 stop: EntityId,
267 /// Opaque consumer tag attached to the rider at emit time. `0`
268 /// when the rider is untagged.
269 #[serde(default)]
270 tag: u64,
271 /// The tick when settlement occurred.
272 tick: u64,
273 },
274 /// A rider was removed from the simulation.
275 RiderDespawned {
276 /// The rider that was removed.
277 rider: EntityId,
278 /// Opaque consumer tag attached to the rider at emit time. `0`
279 /// when the rider is untagged. Sampled before the rider is freed.
280 #[serde(default)]
281 tag: u64,
282 /// The tick when despawn occurred.
283 tick: u64,
284 },
285
286 // -- Line lifecycle events --
287 /// A line was added to the simulation.
288 LineAdded {
289 /// The new line entity.
290 line: EntityId,
291 /// The group the line was added to.
292 group: GroupId,
293 /// The tick when the line was added.
294 tick: u64,
295 },
296 /// A line was removed from the simulation.
297 LineRemoved {
298 /// The removed line entity.
299 line: EntityId,
300 /// The group the line belonged to.
301 group: GroupId,
302 /// The tick when the line was removed.
303 tick: u64,
304 },
305 /// A line was reassigned to a different group.
306 LineReassigned {
307 /// The line entity that was reassigned.
308 line: EntityId,
309 /// The group the line was previously in.
310 old_group: GroupId,
311 /// The group the line was moved to.
312 new_group: GroupId,
313 /// The tick when reassignment occurred.
314 tick: u64,
315 },
316 /// An elevator was reassigned to a different line.
317 ElevatorReassigned {
318 /// The elevator that was reassigned.
319 elevator: EntityId,
320 /// The line the elevator was previously on.
321 old_line: EntityId,
322 /// The line the elevator was moved to.
323 new_line: EntityId,
324 /// The tick when reassignment occurred.
325 tick: u64,
326 },
327
328 // -- Repositioning events --
329 /// An elevator is being repositioned to improve coverage.
330 ///
331 /// Emitted when an idle elevator begins moving to a new position
332 /// as decided by the [`RepositionStrategy`](crate::dispatch::RepositionStrategy).
333 ElevatorRepositioning {
334 /// The elevator being repositioned.
335 elevator: EntityId,
336 /// The stop it is being sent to.
337 to_stop: EntityId,
338 /// The tick when repositioning began.
339 tick: u64,
340 },
341 /// An elevator completed repositioning and arrived at its target.
342 ///
343 /// Note: this is detected by the movement system — the elevator
344 /// arrives just like any other movement. Games can distinguish
345 /// repositioning arrivals from dispatch arrivals by tracking
346 /// which elevators received `ElevatorRepositioning` events.
347 ElevatorRepositioned {
348 /// The elevator that completed repositioning.
349 elevator: EntityId,
350 /// The stop it arrived at.
351 at_stop: EntityId,
352 /// The tick when it arrived.
353 tick: u64,
354 },
355
356 /// An elevator was recalled to a specific stop via
357 /// [`Simulation::recall_to`](crate::sim::Simulation::recall_to).
358 ///
359 /// The car's destination queue has been replaced with the recall
360 /// target. If the car was mid-flight, it continues to its current
361 /// target, then proceeds to the recall stop. If idle, it departs
362 /// on the next tick.
363 ElevatorRecalled {
364 /// The elevator that was recalled.
365 elevator: EntityId,
366 /// The stop the elevator is being sent to.
367 to_stop: EntityId,
368 /// The tick when the recall was issued.
369 tick: u64,
370 },
371
372 /// An elevator's service mode was changed.
373 ServiceModeChanged {
374 /// The elevator whose mode changed.
375 elevator: EntityId,
376 /// The previous service mode.
377 from: crate::components::ServiceMode,
378 /// The new service mode.
379 to: crate::components::ServiceMode,
380 /// The tick when the change occurred.
381 tick: u64,
382 },
383
384 // -- Observability events --
385 /// Energy consumed/regenerated by an elevator this tick.
386 ///
387 /// Requires the `energy` feature.
388 #[cfg(feature = "energy")]
389 EnergyConsumed {
390 /// The elevator that consumed energy.
391 elevator: EntityId,
392 /// Energy consumed this tick.
393 consumed: OrderedFloat<f64>,
394 /// Energy regenerated this tick.
395 regenerated: OrderedFloat<f64>,
396 /// The tick when energy was recorded.
397 tick: u64,
398 },
399
400 /// An elevator's load changed (rider boarded or exited).
401 ///
402 /// Emitted immediately after [`RiderBoarded`](Self::RiderBoarded) or
403 /// [`RiderExited`](Self::RiderExited). Useful for real-time capacity
404 /// bar displays in game UIs.
405 ///
406 /// Load values use [`OrderedFloat`] for
407 /// `Eq` compatibility. Dereference to get the inner `f64`:
408 ///
409 /// ```rust,no_run
410 /// use elevator_core::events::Event;
411 /// # fn handle(event: Event) {
412 /// if let Event::CapacityChanged { current_load, capacity, .. } = event {
413 /// let pct = *current_load / *capacity * 100.0;
414 /// println!("Elevator at {pct:.0}% capacity");
415 /// }
416 /// # }
417 /// ```
418 CapacityChanged {
419 /// The elevator whose load changed.
420 elevator: EntityId,
421 /// Current total weight aboard after the change.
422 current_load: OrderedFloat<f64>,
423 /// Maximum weight capacity of the elevator.
424 capacity: OrderedFloat<f64>,
425 /// The tick when the change occurred.
426 tick: u64,
427 },
428
429 /// An elevator became idle (no more assignments or repositioning).
430 ElevatorIdle {
431 /// The elevator that became idle.
432 elevator: EntityId,
433 /// The stop where it became idle (if at a stop).
434 at_stop: Option<EntityId>,
435 /// The tick when it became idle.
436 tick: u64,
437 },
438
439 /// An elevator's direction indicator lamps changed.
440 ///
441 /// Emitted by the dispatch phase when the pair
442 /// `(going_up, going_down)` transitions to a new value — e.g. when
443 /// a car is assigned a target above it (up-only), below it (down-only),
444 /// or returns to idle (both lamps lit).
445 ///
446 /// Games can use this for UI (lighting up-arrow / down-arrow indicators
447 /// on a car) without polling the elevator each tick.
448 DirectionIndicatorChanged {
449 /// The elevator whose indicator lamps changed.
450 elevator: EntityId,
451 /// New state of the up-direction lamp.
452 going_up: bool,
453 /// New state of the down-direction lamp.
454 going_down: bool,
455 /// The tick when the change occurred.
456 tick: u64,
457 },
458
459 /// An elevator was permanently removed from the simulation.
460 ///
461 /// Distinct from [`Event::EntityDisabled`] — a disabled elevator can be
462 /// re-enabled, but a removed elevator is despawned.
463 ElevatorRemoved {
464 /// The elevator that was removed.
465 elevator: EntityId,
466 /// The line it belonged to.
467 line: EntityId,
468 /// The group it belonged to.
469 group: GroupId,
470 /// The tick when removal occurred.
471 tick: u64,
472 },
473
474 /// A stop was queued as a destination for an elevator.
475 ///
476 /// Emitted by [`Simulation::push_destination`](crate::sim::Simulation::push_destination),
477 /// [`Simulation::push_destination_front`](crate::sim::Simulation::push_destination_front),
478 /// and the built-in dispatch phase whenever it actually appends a stop
479 /// to an elevator's [`DestinationQueue`](crate::components::DestinationQueue).
480 /// Adjacent-duplicate pushes (that are deduplicated) do not emit.
481 DestinationQueued {
482 /// The elevator whose queue was updated.
483 elevator: EntityId,
484 /// The stop that was queued.
485 stop: EntityId,
486 /// The tick when the push occurred.
487 tick: u64,
488 },
489
490 /// A stop was permanently removed from the simulation.
491 ///
492 /// Distinct from [`Event::EntityDisabled`] — a disabled stop can be
493 /// re-enabled, but a removed stop is despawned.
494 StopRemoved {
495 /// The stop that was removed.
496 stop: EntityId,
497 /// The tick when removal occurred.
498 tick: u64,
499 },
500
501 /// A manual door-control command was received and either applied
502 /// immediately or stored for later.
503 ///
504 /// Emitted by
505 /// [`Simulation::open_door`](crate::sim::Simulation::open_door),
506 /// [`Simulation::close_door`](crate::sim::Simulation::close_door),
507 /// [`Simulation::hold_door`](crate::sim::Simulation::hold_door),
508 /// and [`Simulation::cancel_door_hold`](crate::sim::Simulation::cancel_door_hold)
509 /// when the command is accepted. Paired with
510 /// [`Event::DoorCommandApplied`] when the command eventually takes effect.
511 DoorCommandQueued {
512 /// The elevator targeted by the command.
513 elevator: EntityId,
514 /// The command that was queued.
515 command: crate::door::DoorCommand,
516 /// The tick when the command was submitted.
517 tick: u64,
518 },
519 /// A queued door-control command actually took effect — doors began
520 /// opening/closing or a hold was applied.
521 DoorCommandApplied {
522 /// The elevator the command applied to.
523 elevator: EntityId,
524 /// The command that was applied.
525 command: crate::door::DoorCommand,
526 /// The tick when the command was applied.
527 tick: u64,
528 },
529
530 /// An elevator parameter was mutated at runtime via one of the
531 /// `Simulation::set_*` upgrade setters (e.g. buying a speed upgrade
532 /// in an RPG, or a scripted event changing capacity mid-game).
533 ///
534 /// Emitted immediately when the setter succeeds. Games can use this
535 /// to trigger score popups, SFX, or UI updates.
536 ElevatorUpgraded {
537 /// The elevator whose parameter changed.
538 elevator: EntityId,
539 /// Which field was changed.
540 field: UpgradeField,
541 /// Previous value of the field.
542 old: UpgradeValue,
543 /// New value of the field.
544 new: UpgradeValue,
545 /// The tick when the upgrade was applied.
546 tick: u64,
547 },
548
549 /// A velocity command was submitted to an elevator running in
550 /// [`ServiceMode::Manual`](crate::components::ServiceMode::Manual).
551 ///
552 /// Emitted by
553 /// [`Simulation::set_target_velocity`](crate::sim::Simulation::set_target_velocity)
554 /// and [`Simulation::emergency_stop`](crate::sim::Simulation::emergency_stop).
555 ManualVelocityCommanded {
556 /// The elevator targeted by the command.
557 elevator: EntityId,
558 /// The new target velocity (clamped to `[-max_speed, max_speed]`),
559 /// or `None` when the command clears the target.
560 target_velocity: Option<ordered_float::OrderedFloat<f64>>,
561 /// The tick when the command was submitted.
562 tick: u64,
563 },
564
565 // -- Hall & car call events --
566 /// A hall button was pressed. Fires immediately, before any ack
567 /// latency delay. Games use this for button-light animations or SFX.
568 HallButtonPressed {
569 /// Stop where the press occurred.
570 stop: EntityId,
571 /// Direction the button requests service in.
572 direction: CallDirection,
573 /// Tick of the press.
574 tick: u64,
575 },
576 /// A hall call has elapsed its ack latency and is now visible to
577 /// dispatch. Useful for UI confirmations ("your call has been
578 /// received"). In groups with `ack_latency_ticks = 0` this fires on
579 /// the same tick as `HallButtonPressed`.
580 HallCallAcknowledged {
581 /// Stop the call was placed at.
582 stop: EntityId,
583 /// Direction of the call.
584 direction: CallDirection,
585 /// Tick acknowledgement completed.
586 tick: u64,
587 },
588 /// A hall call was cleared when an assigned car arrived at the stop
589 /// with matching direction indicators. Corresponds to the real-world
590 /// button-light turning off.
591 HallCallCleared {
592 /// Stop whose call was cleared.
593 stop: EntityId,
594 /// Direction of the cleared call.
595 direction: CallDirection,
596 /// Car that cleared the call by arriving.
597 car: EntityId,
598 /// Tick the call was cleared.
599 tick: u64,
600 },
601 /// A rider inside a car pressed a floor button (Classic mode only).
602 /// In Destination mode riders reveal destinations at the hall
603 /// kiosk, so no car buttons are pressed.
604 CarButtonPressed {
605 /// Elevator the button was pressed inside.
606 car: EntityId,
607 /// Floor the rider requested.
608 floor: EntityId,
609 /// Rider who pressed the button. `None` when the press is
610 /// synthetic — e.g. issued via
611 /// [`Simulation::press_car_button`](crate::sim::Simulation::press_car_button)
612 /// for scripted events, player input, or cutscene cues with no
613 /// associated rider entity.
614 rider: Option<EntityId>,
615 /// Opaque consumer tag attached to the pressing rider, mirroring
616 /// the optionality of [`rider`](Self::CarButtonPressed::rider).
617 /// `Some(0)` for a present-but-untagged rider; `None` for a
618 /// synthetic press with no rider entity.
619 #[serde(default)]
620 tag: Option<u64>,
621 /// Tick of the press.
622 tick: u64,
623 },
624 /// A rider skipped boarding a car they considered too crowded
625 /// (their preferences filtered the car out). The rider remains
626 /// Waiting and may board a later car.
627 #[serde(alias = "RiderBalked")]
628 RiderSkipped {
629 /// Rider who skipped.
630 rider: EntityId,
631 /// Elevator they declined to board.
632 elevator: EntityId,
633 /// Stop where the skip happened.
634 at_stop: EntityId,
635 /// Opaque consumer tag attached to the rider at emit time. `0`
636 /// when the rider is untagged.
637 #[serde(default)]
638 tag: u64,
639 /// Tick of the skip.
640 tick: u64,
641 },
642 /// A snapshot restore encountered an entity reference that could not
643 /// be remapped. The original (now-invalid) ID was kept. This signals
644 /// a corrupted or hand-edited snapshot.
645 SnapshotDanglingReference {
646 /// The entity ID from the snapshot that had no mapping.
647 stale_id: EntityId,
648 /// Tick from the snapshot at restore time.
649 tick: u64,
650 },
651 /// A snapshot restore could not re-instantiate the reposition strategy
652 /// for a group (e.g. custom strategy not registered). Idle elevator
653 /// positioning will not work for this group until the game calls
654 /// [`Simulation::set_reposition`](crate::sim::Simulation::set_reposition).
655 RepositionStrategyNotRestored {
656 /// The group whose strategy was lost.
657 group: GroupId,
658 },
659 /// A snapshot restore instantiated the dispatch strategy for a
660 /// group but couldn't replay its tunable configuration (the
661 /// serialized form in the snapshot didn't parse). The strategy
662 /// runs with its default weights — identical to a legacy snapshot
663 /// that never carried dispatch config at all.
664 DispatchConfigNotRestored {
665 /// The group whose dispatcher ran with defaults.
666 group: GroupId,
667 /// The parse error from
668 /// [`DispatchStrategy::restore_config`](crate::dispatch::DispatchStrategy::restore_config).
669 reason: String,
670 },
671 /// A stop was removed while resident riders were present.
672 /// The game must relocate or despawn these riders.
673 ResidentsAtRemovedStop {
674 /// The removed stop.
675 stop: EntityId,
676 /// Riders that were resident at the stop.
677 residents: Vec<EntityId>,
678 },
679}
680
681/// Identifies which elevator parameter was changed in an
682/// [`Event::ElevatorUpgraded`].
683#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
684#[non_exhaustive]
685pub enum UpgradeField {
686 /// Maximum travel speed (distance/tick).
687 MaxSpeed,
688 /// Acceleration rate (distance/tick^2).
689 Acceleration,
690 /// Deceleration rate (distance/tick^2).
691 Deceleration,
692 /// Maximum weight the car can carry.
693 WeightCapacity,
694 /// Ticks for a door open/close transition.
695 DoorTransitionTicks,
696 /// Ticks the door stays fully open.
697 DoorOpenTicks,
698}
699
700impl std::fmt::Display for UpgradeField {
701 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
702 match self {
703 Self::MaxSpeed => write!(f, "max_speed"),
704 Self::Acceleration => write!(f, "acceleration"),
705 Self::Deceleration => write!(f, "deceleration"),
706 Self::WeightCapacity => write!(f, "weight_capacity"),
707 Self::DoorTransitionTicks => write!(f, "door_transition_ticks"),
708 Self::DoorOpenTicks => write!(f, "door_open_ticks"),
709 }
710 }
711}
712
713/// Old-or-new value carried by [`Event::ElevatorUpgraded`].
714///
715/// Uses [`OrderedFloat`] for the float variant so the event enum
716/// remains `Eq`-comparable alongside the other observability events.
717#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
718#[non_exhaustive]
719pub enum UpgradeValue {
720 /// A floating-point parameter value (speed, accel, decel, capacity).
721 Float(OrderedFloat<f64>),
722 /// An integral tick-count parameter value (door timings).
723 Ticks(u32),
724}
725
726impl UpgradeValue {
727 /// Construct a float-valued upgrade payload.
728 #[must_use]
729 pub const fn float(v: f64) -> Self {
730 Self::Float(OrderedFloat(v))
731 }
732
733 /// Construct a tick-valued upgrade payload.
734 #[must_use]
735 pub const fn ticks(v: u32) -> Self {
736 Self::Ticks(v)
737 }
738}
739
740impl std::fmt::Display for UpgradeValue {
741 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
742 match self {
743 Self::Float(v) => write!(f, "{}", **v),
744 Self::Ticks(v) => write!(f, "{v}"),
745 }
746 }
747}
748
749/// Reason a rider's route was invalidated.
750#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
751#[non_exhaustive]
752pub enum RouteInvalidReason {
753 /// A stop on the route was disabled (transient — the stop entity
754 /// still exists).
755 StopDisabled,
756 /// Reserved. No code currently emits this — the "no alternative
757 /// found" signal is conveyed by the accompanying `RiderAbandoned`
758 /// event so this enum stays dedicated to *why* the route was
759 /// invalidated rather than *what the rerouter could do about it*.
760 NoAlternative,
761 /// A stop on the route was permanently removed (despawned).
762 /// Distinguishes the removal path from a transient disable.
763 StopRemoved,
764}
765
766/// Coarse-grained classification of an [`Event`].
767///
768/// Exposes the same grouping that the `Event` variants are already
769/// commented under, so consumers can filter a drained event stream with
770/// one match arm per category rather than enumerating ~25 variants.
771#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
772#[non_exhaustive]
773pub enum EventCategory {
774 /// Elevator motion, arrival/departure, and door state.
775 Elevator,
776 /// Rider lifecycle: spawn, board, exit, reject, abandon, despawn, settle, reroute.
777 Rider,
778 /// Dispatch decisions and bookkeeping.
779 Dispatch,
780 /// Runtime topology mutations (entities/lines/groups added, removed, reassigned).
781 Topology,
782 /// Idle-elevator repositioning activity.
783 Reposition,
784 /// Direction indicator lamp state changes.
785 Direction,
786 /// Observability and misc signals (capacity, service mode, energy, etc.).
787 Observability,
788}
789
790impl Event {
791 /// Classify this event into a coarse-grained [`EventCategory`].
792 ///
793 /// Useful when a consumer only cares about, say, rider activity and
794 /// wants to skip elevator-motion and topology chatter without
795 /// enumerating every variant. The exhaustive match inside guarantees
796 /// the method stays in sync when new variants are added.
797 #[must_use]
798 pub const fn category(&self) -> EventCategory {
799 match self {
800 Self::ElevatorDeparted { .. }
801 | Self::ElevatorArrived { .. }
802 | Self::DoorOpened { .. }
803 | Self::DoorClosed { .. }
804 | Self::DoorCommandQueued { .. }
805 | Self::DoorCommandApplied { .. }
806 | Self::PassingFloor { .. }
807 | Self::MovementAborted { .. }
808 | Self::ElevatorIdle { .. } => EventCategory::Elevator,
809 Self::RiderSpawned { .. }
810 | Self::RiderBoarded { .. }
811 | Self::RiderExited { .. }
812 | Self::RiderRejected { .. }
813 | Self::RiderAbandoned { .. }
814 | Self::RiderEjected { .. }
815 | Self::RouteInvalidated { .. }
816 | Self::RiderRerouted { .. }
817 | Self::RiderSettled { .. }
818 | Self::RiderDespawned { .. } => EventCategory::Rider,
819 Self::ElevatorAssigned { .. } | Self::DestinationQueued { .. } => {
820 EventCategory::Dispatch
821 }
822 Self::StopAdded { .. }
823 | Self::StopRemoved { .. }
824 | Self::ElevatorAdded { .. }
825 | Self::ElevatorRemoved { .. }
826 | Self::EntityDisabled { .. }
827 | Self::EntityEnabled { .. }
828 | Self::LineAdded { .. }
829 | Self::LineRemoved { .. }
830 | Self::LineReassigned { .. }
831 | Self::ElevatorReassigned { .. } => EventCategory::Topology,
832 Self::ElevatorRepositioning { .. } | Self::ElevatorRepositioned { .. } => {
833 EventCategory::Reposition
834 }
835 Self::ElevatorRecalled { .. } => EventCategory::Elevator,
836 Self::DirectionIndicatorChanged { .. } => EventCategory::Direction,
837 Self::ServiceModeChanged { .. }
838 | Self::CapacityChanged { .. }
839 | Self::ElevatorUpgraded { .. }
840 | Self::ManualVelocityCommanded { .. } => EventCategory::Observability,
841 #[cfg(feature = "energy")]
842 Self::EnergyConsumed { .. } => EventCategory::Observability,
843 Self::HallButtonPressed { .. }
844 | Self::HallCallAcknowledged { .. }
845 | Self::HallCallCleared { .. }
846 | Self::CarButtonPressed { .. } => EventCategory::Dispatch,
847 Self::RiderSkipped { .. } => EventCategory::Rider,
848 Self::SnapshotDanglingReference { .. }
849 | Self::RepositionStrategyNotRestored { .. }
850 | Self::DispatchConfigNotRestored { .. } => EventCategory::Observability,
851 Self::ResidentsAtRemovedStop { .. } => EventCategory::Topology,
852 }
853 }
854}
855
856/// Collects simulation events for consumers to drain.
857#[derive(Debug, Default)]
858pub struct EventBus {
859 /// The pending events not yet consumed.
860 events: Vec<Event>,
861}
862
863impl EventBus {
864 /// Pushes a new event onto the bus.
865 pub fn emit(&mut self, event: Event) {
866 self.events.push(event);
867 }
868
869 /// Returns and clears all pending events.
870 pub fn drain(&mut self) -> Vec<Event> {
871 std::mem::take(&mut self.events)
872 }
873
874 /// Returns a slice of all pending events without clearing them.
875 #[must_use]
876 pub fn peek(&self) -> &[Event] {
877 &self.events
878 }
879}
880
881/// A typed event channel for game-specific events.
882///
883/// Games insert this as a global resource on `World`:
884///
885/// ```
886/// use elevator_core::world::World;
887/// use elevator_core::events::EventChannel;
888///
889/// #[derive(Debug)]
890/// enum MyGameEvent { Foo, Bar }
891///
892/// let mut world = World::new();
893/// world.insert_resource(EventChannel::<MyGameEvent>::new());
894/// // Later:
895/// world.resource_mut::<EventChannel<MyGameEvent>>().unwrap().emit(MyGameEvent::Foo);
896/// ```
897#[derive(Debug)]
898pub struct EventChannel<T> {
899 /// Pending events not yet consumed.
900 events: Vec<T>,
901}
902
903impl<T> EventChannel<T> {
904 /// Create an empty event channel.
905 #[must_use]
906 pub const fn new() -> Self {
907 Self { events: Vec::new() }
908 }
909
910 /// Emit an event into the channel.
911 pub fn emit(&mut self, event: T) {
912 self.events.push(event);
913 }
914
915 /// Drain and return all pending events.
916 pub fn drain(&mut self) -> Vec<T> {
917 std::mem::take(&mut self.events)
918 }
919
920 /// Peek at pending events without clearing.
921 #[must_use]
922 pub fn peek(&self) -> &[T] {
923 &self.events
924 }
925
926 /// Check if the channel has no pending events.
927 #[must_use]
928 pub const fn is_empty(&self) -> bool {
929 self.events.is_empty()
930 }
931
932 /// Number of pending events.
933 #[must_use]
934 pub const fn len(&self) -> usize {
935 self.events.len()
936 }
937}
938
939impl<T> Default for EventChannel<T> {
940 fn default() -> Self {
941 Self::new()
942 }
943}