elevator_core/dispatch/mod.rs
1//! Pluggable dispatch strategies for assigning elevators to stops.
2//!
3//! Strategies express preferences as scores on `(car, stop)` pairs via
4//! [`DispatchStrategy::rank`](crate::dispatch::DispatchStrategy::rank). The
5//! dispatch system then runs an optimal bipartite assignment (Kuhn–Munkres /
6//! Hungarian algorithm) so coordination — one car per hall call — is a library
7//! invariant, not a per-strategy responsibility. Cars left unassigned are
8//! handed to [`DispatchStrategy::fallback`](crate::dispatch::DispatchStrategy::fallback)
9//! for per-car policy (idle, park, etc.).
10//!
11//! # Example: custom dispatch strategy
12//!
13//! ```rust
14//! use elevator_core::prelude::*;
15//!
16//! struct AlwaysFirstStop;
17//!
18//! impl DispatchStrategy for AlwaysFirstStop {
19//! fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64> {
20//! // Prefer the group's first stop; everything else is unavailable.
21//! if Some(&ctx.stop) == ctx.group.stop_entities().first() {
22//! Some((ctx.car_position - ctx.stop_position).abs())
23//! } else {
24//! None
25//! }
26//! }
27//! }
28//!
29//! let sim = SimulationBuilder::demo()
30//! .dispatch(AlwaysFirstStop)
31//! .build()
32//! .unwrap();
33//! ```
34
35/// Hall-call destination dispatch algorithm.
36pub mod destination;
37/// Estimated Time to Destination dispatch algorithm.
38pub mod etd;
39/// LOOK dispatch algorithm.
40pub mod look;
41/// Nearest-car dispatch algorithm.
42pub mod nearest_car;
43/// Built-in repositioning strategies.
44pub mod reposition;
45/// SCAN dispatch algorithm.
46pub mod scan;
47/// Shared sweep-direction logic used by SCAN and LOOK.
48pub(crate) mod sweep;
49
50pub use destination::{AssignedCar, DestinationDispatch};
51pub use etd::EtdDispatch;
52pub use look::LookDispatch;
53pub use nearest_car::NearestCarDispatch;
54pub use scan::ScanDispatch;
55
56use serde::{Deserialize, Serialize};
57
58use crate::components::{CallDirection, CarCall, HallCall, Route, Weight};
59use crate::entity::EntityId;
60use crate::ids::GroupId;
61use crate::world::World;
62use std::collections::BTreeMap;
63
64/// Whether assigning `ctx.car` to `ctx.stop` can perform useful work.
65///
66/// "Useful" here means one of: exit an aboard rider, board a waiting
67/// rider that fits, or answer a rider-less hall call with at least some
68/// spare capacity. A pair that can do none of those is a no-op move —
69/// and worse, a zero-cost one when the car is already parked at the
70/// stop — which dispatch strategies must exclude to avoid door-cycle
71/// stalls against unservable demand.
72///
73/// Built-in strategies use this as a universal floor; delivery-safety
74/// guarantees are only as strong as this guard. Custom strategies
75/// should call it at the top of their `rank` implementations when
76/// capacity-based stalls are a concern.
77#[must_use]
78pub fn pair_can_do_work(ctx: &RankContext<'_>) -> bool {
79 let Some(car) = ctx.world.elevator(ctx.car) else {
80 return false;
81 };
82 let can_exit_here = car
83 .riders()
84 .iter()
85 .any(|&rid| ctx.world.route(rid).and_then(Route::current_destination) == Some(ctx.stop));
86 if can_exit_here {
87 return true;
88 }
89
90 // Direction-dependent full-load bypass (Otis Elevonic 411 model,
91 // patent US5490580A). A car loaded above its configured threshold
92 // in the current travel direction ignores hall calls in that same
93 // direction. Aboard riders still get delivered — the `can_exit_here`
94 // short-circuit above guarantees their destinations remain rank-able.
95 if bypass_in_current_direction(car, ctx) {
96 return false;
97 }
98
99 let remaining_capacity = car.weight_capacity.value() - car.current_load.value();
100 if remaining_capacity <= 0.0 {
101 return false;
102 }
103 let waiting = ctx.manifest.waiting_riders_at(ctx.stop);
104 if !waiting.is_empty() {
105 return waiting
106 .iter()
107 .any(|r| rider_can_board(r, car, ctx, remaining_capacity));
108 }
109 // No waiters at the stop, and no aboard rider of ours exits here
110 // (the `can_exit_here` short-circuit ruled that out above). Demand
111 // must therefore come from either another car's `riding_to_stop`
112 // (not work this car can perform) or a rider-less hall call
113 // (someone pressed a button with no rider attached yet — a press
114 // from `press_hall_button` or one whose riders have since been
115 // fulfilled or abandoned). Only the latter is actionable; without
116 // this filter an idle car parked at the stop collapses to cost 0,
117 // the Hungarian picks the self-pair every tick, and doors cycle
118 // open/close indefinitely while the other car finishes its trip.
119 ctx.manifest
120 .hall_calls_at_stop
121 .get(&ctx.stop)
122 .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
123}
124
125/// Whether a waiting rider could actually board this car, matching the
126/// same filters the loading phase applies. Prevents `pair_can_do_work`
127/// from approving a pickup whose only demand is direction-filtered or
128/// over-capacity — the loading phase would reject the rider, doors
129/// would cycle, and dispatch would re-pick the zero-cost self-pair.
130fn rider_can_board(
131 rider: &RiderInfo,
132 car: &crate::components::Elevator,
133 ctx: &RankContext<'_>,
134 remaining_capacity: f64,
135) -> bool {
136 if rider.weight.value() > remaining_capacity {
137 return false;
138 }
139 // Match `systems::loading`'s direction filter: a rider whose trip
140 // goes the opposite way of the car's committed direction will not
141 // be boarded. An unknown destination (no route yet) is treated as
142 // unconstrained — let the rider through and let the loading phase
143 // make the final call.
144 let Some(dest) = rider.destination else {
145 return true;
146 };
147 let Some(dest_pos) = ctx.world.stop_position(dest) else {
148 return true;
149 };
150 if dest_pos > ctx.stop_position && !car.going_up() {
151 return false;
152 }
153 if dest_pos < ctx.stop_position && !car.going_down() {
154 return false;
155 }
156 true
157}
158
159/// True when a full-load bypass applies: the car has a configured
160/// threshold for its current travel direction, is above that threshold,
161/// and the candidate stop lies in that same direction.
162fn bypass_in_current_direction(car: &crate::components::Elevator, ctx: &RankContext<'_>) -> bool {
163 // Derive travel direction from the car's current target, if any.
164 // An Idle or Stopped car has no committed direction → no bypass.
165 let Some(target) = car.phase().moving_target() else {
166 return false;
167 };
168 let Some(target_pos) = ctx.world.stop_position(target) else {
169 return false;
170 };
171 let going_up = target_pos > ctx.car_position;
172 let going_down = target_pos < ctx.car_position;
173 if !going_up && !going_down {
174 return false;
175 }
176 let threshold = if going_up {
177 car.bypass_load_up_pct()
178 } else {
179 car.bypass_load_down_pct()
180 };
181 let Some(pct) = threshold else {
182 return false;
183 };
184 let capacity = car.weight_capacity().value();
185 if capacity <= 0.0 {
186 return false;
187 }
188 let load_ratio = car.current_load().value() / capacity;
189 if load_ratio < pct {
190 return false;
191 }
192 // Only same-direction pickups get bypassed.
193 let stop_above = ctx.stop_position > ctx.car_position;
194 let stop_below = ctx.stop_position < ctx.car_position;
195 (going_up && stop_above) || (going_down && stop_below)
196}
197
198/// Metadata about a single rider, available to dispatch strategies.
199#[derive(Debug, Clone)]
200#[non_exhaustive]
201pub struct RiderInfo {
202 /// Rider entity ID.
203 pub id: EntityId,
204 /// Rider's destination stop entity (from route).
205 pub destination: Option<EntityId>,
206 /// Rider weight.
207 pub weight: Weight,
208 /// Ticks this rider has been waiting (0 if riding).
209 pub wait_ticks: u64,
210}
211
212/// Full demand picture for dispatch decisions.
213///
214/// Contains per-rider metadata grouped by stop, enabling entity-aware
215/// dispatch strategies (priority, weight-aware, VIP-first, etc.).
216///
217/// Uses `BTreeMap` for deterministic iteration order.
218#[derive(Debug, Clone, Default)]
219pub struct DispatchManifest {
220 /// Riders waiting at each stop, with full per-rider metadata.
221 pub(crate) waiting_at_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
222 /// Riders currently aboard elevators, grouped by their destination stop.
223 pub(crate) riding_to_stop: BTreeMap<EntityId, Vec<RiderInfo>>,
224 /// Number of residents at each stop (read-only hint for dispatch strategies).
225 pub(crate) resident_count_at_stop: BTreeMap<EntityId, usize>,
226 /// Pending hall calls at each stop — at most two entries per stop
227 /// (one per [`CallDirection`]). Populated only for stops served by
228 /// the group being dispatched. Strategies read this to rank based on
229 /// call age, pending-rider count, pin flags, or DCS destinations.
230 pub(crate) hall_calls_at_stop: BTreeMap<EntityId, Vec<HallCall>>,
231 /// Floor buttons pressed inside each car in the group. Keyed by car
232 /// entity. Strategies read this to plan intermediate stops without
233 /// poking into `World` directly.
234 pub(crate) car_calls_by_car: BTreeMap<EntityId, Vec<CarCall>>,
235 /// Recent arrivals per stop, counted over
236 /// [`DispatchManifest::arrival_window_ticks`] ticks. Populated from
237 /// the [`crate::arrival_log::ArrivalLog`] world resource each pass
238 /// so strategies can read a traffic-rate signal without touching
239 /// world state directly.
240 pub(crate) arrivals_at_stop: BTreeMap<EntityId, u64>,
241 /// Window the `arrivals_at_stop` counts cover, in ticks. Exposed so
242 /// strategies interpreting the raw counts can convert them to a
243 /// rate (per tick or per second).
244 pub(crate) arrival_window_ticks: u64,
245}
246
247impl DispatchManifest {
248 /// Number of riders waiting at a stop.
249 #[must_use]
250 pub fn waiting_count_at(&self, stop: EntityId) -> usize {
251 self.waiting_at_stop.get(&stop).map_or(0, Vec::len)
252 }
253
254 /// Total weight of riders waiting at a stop.
255 #[must_use]
256 pub fn total_weight_at(&self, stop: EntityId) -> f64 {
257 self.waiting_at_stop
258 .get(&stop)
259 .map_or(0.0, |riders| riders.iter().map(|r| r.weight.value()).sum())
260 }
261
262 /// Number of riders heading to a stop (aboard elevators).
263 #[must_use]
264 pub fn riding_count_to(&self, stop: EntityId) -> usize {
265 self.riding_to_stop.get(&stop).map_or(0, Vec::len)
266 }
267
268 /// Whether a stop has any demand for this group: waiting riders,
269 /// riders heading there, or a *rider-less* hall call (one that
270 /// `press_hall_button` placed without a backing rider). Pre-fix
271 /// the rider-less case was invisible to every built-in dispatcher,
272 /// so explicit button presses with no associated rider went
273 /// unanswered indefinitely (#255).
274 ///
275 /// Hall calls *with* `pending_riders` are not double-counted —
276 /// those riders already appear in `waiting_count_at` for the
277 /// groups whose dispatch surface they belong to. Adding the call
278 /// to `has_demand` for *every* group that serves the stop would
279 /// pull cars from groups the rider doesn't even want, causing
280 /// open/close oscillation regression that the multi-group test
281 /// `dispatch_ignores_waiting_rider_targeting_another_group` pins.
282 #[must_use]
283 pub fn has_demand(&self, stop: EntityId) -> bool {
284 self.waiting_count_at(stop) > 0
285 || self.riding_count_to(stop) > 0
286 || self
287 .hall_calls_at_stop
288 .get(&stop)
289 .is_some_and(|calls| calls.iter().any(|c| c.pending_riders.is_empty()))
290 }
291
292 /// Number of residents at a stop (read-only hint, not active demand).
293 #[must_use]
294 pub fn resident_count_at(&self, stop: EntityId) -> usize {
295 self.resident_count_at_stop.get(&stop).copied().unwrap_or(0)
296 }
297
298 /// Rider arrivals at `stop` within the last
299 /// [`arrival_window_ticks`](Self::arrival_window_ticks) ticks. The
300 /// signal is the rolling-window per-stop arrival rate that
301 /// commercial controllers use to pick a traffic mode and that
302 /// [`crate::dispatch::reposition::PredictiveParking`] uses to
303 /// forecast demand. Unvisited stops return 0.
304 #[must_use]
305 pub fn arrivals_at(&self, stop: EntityId) -> u64 {
306 self.arrivals_at_stop.get(&stop).copied().unwrap_or(0)
307 }
308
309 /// Window size (in ticks) over which [`arrivals_at`](Self::arrivals_at)
310 /// counts events. Strategies convert counts to rates by dividing
311 /// by this.
312 #[must_use]
313 pub const fn arrival_window_ticks(&self) -> u64 {
314 self.arrival_window_ticks
315 }
316
317 /// The hall call at `(stop, direction)`, if pressed.
318 #[must_use]
319 pub fn hall_call_at(&self, stop: EntityId, direction: CallDirection) -> Option<&HallCall> {
320 self.hall_calls_at_stop
321 .get(&stop)?
322 .iter()
323 .find(|c| c.direction == direction)
324 }
325
326 /// All hall calls across every stop in the group (flattened iterator).
327 ///
328 /// No `#[must_use]` needed: `impl Iterator` already carries that
329 /// annotation, and adding our own triggers clippy's
330 /// `double_must_use` lint.
331 pub fn iter_hall_calls(&self) -> impl Iterator<Item = &HallCall> {
332 self.hall_calls_at_stop.values().flatten()
333 }
334
335 /// Floor buttons currently pressed inside `car`. Empty slice if the
336 /// car has no aboard riders or no outstanding presses.
337 #[must_use]
338 pub fn car_calls_for(&self, car: EntityId) -> &[CarCall] {
339 self.car_calls_by_car.get(&car).map_or(&[], Vec::as_slice)
340 }
341
342 /// Riders waiting at a specific stop.
343 #[must_use]
344 pub fn waiting_riders_at(&self, stop: EntityId) -> &[RiderInfo] {
345 self.waiting_at_stop.get(&stop).map_or(&[], Vec::as_slice)
346 }
347
348 /// Iterate over all `(stop, riders)` pairs with waiting demand.
349 pub fn iter_waiting_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
350 self.waiting_at_stop
351 .iter()
352 .map(|(stop, riders)| (stop, riders.as_slice()))
353 }
354
355 /// Riders currently riding toward a specific stop.
356 #[must_use]
357 pub fn riding_riders_to(&self, stop: EntityId) -> &[RiderInfo] {
358 self.riding_to_stop.get(&stop).map_or(&[], Vec::as_slice)
359 }
360
361 /// Iterate over all `(stop, riders)` pairs with in-transit demand.
362 pub fn iter_riding_stops(&self) -> impl Iterator<Item = (&EntityId, &[RiderInfo])> {
363 self.riding_to_stop
364 .iter()
365 .map(|(stop, riders)| (stop, riders.as_slice()))
366 }
367
368 /// Iterate over all `(stop, hall_calls)` pairs with active calls.
369 pub fn iter_hall_call_stops(&self) -> impl Iterator<Item = (&EntityId, &[HallCall])> {
370 self.hall_calls_at_stop
371 .iter()
372 .map(|(stop, calls)| (stop, calls.as_slice()))
373 }
374}
375
376/// Serializable identifier for built-in dispatch strategies.
377///
378/// Used in snapshots and config files to restore the correct strategy
379/// without requiring the game to manually re-wire dispatch. Custom strategies
380/// are represented by the `Custom(String)` variant.
381#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
382#[non_exhaustive]
383pub enum BuiltinStrategy {
384 /// SCAN (elevator) algorithm — sweeps end-to-end.
385 Scan,
386 /// LOOK algorithm — reverses at last request.
387 Look,
388 /// Nearest-car — assigns closest idle elevator.
389 NearestCar,
390 /// Estimated Time to Destination — minimizes total cost.
391 Etd,
392 /// Hall-call destination dispatch — sticky per-rider assignment.
393 Destination,
394 /// Custom strategy identified by name. The game must provide a factory.
395 Custom(String),
396}
397
398impl std::fmt::Display for BuiltinStrategy {
399 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
400 match self {
401 Self::Scan => write!(f, "Scan"),
402 Self::Look => write!(f, "Look"),
403 Self::NearestCar => write!(f, "NearestCar"),
404 Self::Etd => write!(f, "Etd"),
405 Self::Destination => write!(f, "Destination"),
406 Self::Custom(name) => write!(f, "Custom({name})"),
407 }
408 }
409}
410
411impl BuiltinStrategy {
412 /// Instantiate the dispatch strategy for this variant.
413 ///
414 /// Returns `None` for `Custom` — the game must provide those via
415 /// a factory function.
416 #[must_use]
417 pub fn instantiate(&self) -> Option<Box<dyn DispatchStrategy>> {
418 match self {
419 Self::Scan => Some(Box::new(scan::ScanDispatch::new())),
420 Self::Look => Some(Box::new(look::LookDispatch::new())),
421 Self::NearestCar => Some(Box::new(nearest_car::NearestCarDispatch::new())),
422 Self::Etd => Some(Box::new(etd::EtdDispatch::new())),
423 Self::Destination => Some(Box::new(destination::DestinationDispatch::new())),
424 Self::Custom(_) => None,
425 }
426 }
427}
428
429/// Decision returned by a dispatch strategy.
430#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
431#[non_exhaustive]
432pub enum DispatchDecision {
433 /// Go to the specified stop entity.
434 GoToStop(EntityId),
435 /// Remain idle.
436 Idle,
437}
438
439/// Per-line relationship data within an [`ElevatorGroup`].
440///
441/// This is a denormalized cache maintained by [`Simulation`](crate::sim::Simulation).
442/// The source of truth for intrinsic line properties is the
443/// [`Line`](crate::components::Line) component in World.
444#[derive(Debug, Clone, Serialize, Deserialize)]
445pub struct LineInfo {
446 /// Line entity ID.
447 entity: EntityId,
448 /// Elevator entities on this line.
449 elevators: Vec<EntityId>,
450 /// Stop entities served by this line.
451 serves: Vec<EntityId>,
452}
453
454impl LineInfo {
455 /// Create a new `LineInfo`.
456 #[must_use]
457 pub const fn new(entity: EntityId, elevators: Vec<EntityId>, serves: Vec<EntityId>) -> Self {
458 Self {
459 entity,
460 elevators,
461 serves,
462 }
463 }
464
465 /// Line entity ID.
466 #[must_use]
467 pub const fn entity(&self) -> EntityId {
468 self.entity
469 }
470
471 /// Elevator entities on this line.
472 #[must_use]
473 pub fn elevators(&self) -> &[EntityId] {
474 &self.elevators
475 }
476
477 /// Stop entities served by this line.
478 #[must_use]
479 pub fn serves(&self) -> &[EntityId] {
480 &self.serves
481 }
482
483 /// Set the line entity ID (used during snapshot restore).
484 pub(crate) const fn set_entity(&mut self, entity: EntityId) {
485 self.entity = entity;
486 }
487
488 /// Mutable access to elevator entities on this line.
489 pub(crate) const fn elevators_mut(&mut self) -> &mut Vec<EntityId> {
490 &mut self.elevators
491 }
492
493 /// Mutable access to stop entities served by this line.
494 pub(crate) const fn serves_mut(&mut self) -> &mut Vec<EntityId> {
495 &mut self.serves
496 }
497}
498
499/// How hall calls expose rider destinations to dispatch.
500///
501/// Different building eras and controller designs reveal destinations
502/// at different moments. Groups pick a mode so the sim can model both
503/// traditional up/down collective-control elevators and modern
504/// destination-dispatch lobby kiosks within the same simulation.
505///
506/// Stops are expected to belong to exactly one group. When a stop
507/// overlaps multiple groups, the hall-call press consults the first
508/// group containing it (iteration order over
509/// [`Simulation::groups`](crate::sim::Simulation::groups)), which in
510/// turn determines the `HallCallMode` and ack latency applied to that
511/// call. Overlapping topologies are not validated at construction
512/// time; games that need them should be aware of this first-match
513/// rule.
514#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
515#[non_exhaustive]
516pub enum HallCallMode {
517 /// Traditional collective-control ("classic" Otis/Westinghouse).
518 ///
519 /// Riders press an up or down button in the hall; the destination
520 /// is revealed only *after* boarding, via a
521 /// [`CarCall`]. Dispatch sees a direction
522 /// per call but does not know individual rider destinations until
523 /// they're aboard.
524 #[default]
525 Classic,
526 /// Modern destination dispatch ("DCS" — Otis `CompassPlus`, KONE
527 /// Polaris, Schindler PORT).
528 ///
529 /// Riders enter their destination at a hall kiosk, so each
530 /// [`HallCall`] carries a destination
531 /// stop from the moment it's pressed. Required by
532 /// [`DestinationDispatch`].
533 Destination,
534}
535
536/// Runtime elevator group: a set of lines sharing a dispatch strategy.
537///
538/// A group is the logical dispatch unit. It contains one or more
539/// [`LineInfo`] entries, each representing a physical path with its
540/// elevators and served stops.
541///
542/// The flat `elevator_entities` and `stop_entities` fields are derived
543/// caches (union of all lines' elevators/stops), rebuilt automatically
544/// via [`rebuild_caches()`](Self::rebuild_caches).
545#[derive(Debug, Clone, Serialize, Deserialize)]
546pub struct ElevatorGroup {
547 /// Unique group identifier.
548 id: GroupId,
549 /// Human-readable group name.
550 name: String,
551 /// Lines belonging to this group.
552 lines: Vec<LineInfo>,
553 /// How hall calls reveal destinations to dispatch (Classic vs DCS).
554 hall_call_mode: HallCallMode,
555 /// Ticks between a button press and dispatch first seeing the call.
556 /// `0` = immediate (current behavior). Realistic values: 5–30 ticks
557 /// at 60 Hz, modeling controller processing latency.
558 ack_latency_ticks: u32,
559 /// Derived flat cache — rebuilt by `rebuild_caches()`.
560 elevator_entities: Vec<EntityId>,
561 /// Derived flat cache — rebuilt by `rebuild_caches()`.
562 stop_entities: Vec<EntityId>,
563}
564
565impl ElevatorGroup {
566 /// Create a new group with the given lines. Caches are built automatically.
567 /// Defaults: [`HallCallMode::Classic`], `ack_latency_ticks = 0`.
568 #[must_use]
569 pub fn new(id: GroupId, name: String, lines: Vec<LineInfo>) -> Self {
570 let mut group = Self {
571 id,
572 name,
573 lines,
574 hall_call_mode: HallCallMode::default(),
575 ack_latency_ticks: 0,
576 elevator_entities: Vec::new(),
577 stop_entities: Vec::new(),
578 };
579 group.rebuild_caches();
580 group
581 }
582
583 /// Override the hall call mode for this group.
584 #[must_use]
585 pub const fn with_hall_call_mode(mut self, mode: HallCallMode) -> Self {
586 self.hall_call_mode = mode;
587 self
588 }
589
590 /// Override the ack latency for this group.
591 #[must_use]
592 pub const fn with_ack_latency_ticks(mut self, ticks: u32) -> Self {
593 self.ack_latency_ticks = ticks;
594 self
595 }
596
597 /// Set the hall call mode in-place (for mutation via
598 /// [`Simulation::groups_mut`](crate::sim::Simulation::groups_mut)).
599 pub const fn set_hall_call_mode(&mut self, mode: HallCallMode) {
600 self.hall_call_mode = mode;
601 }
602
603 /// Set the ack latency in-place.
604 pub const fn set_ack_latency_ticks(&mut self, ticks: u32) {
605 self.ack_latency_ticks = ticks;
606 }
607
608 /// Hall call mode for this group.
609 #[must_use]
610 pub const fn hall_call_mode(&self) -> HallCallMode {
611 self.hall_call_mode
612 }
613
614 /// Controller ack latency for this group.
615 #[must_use]
616 pub const fn ack_latency_ticks(&self) -> u32 {
617 self.ack_latency_ticks
618 }
619
620 /// Unique group identifier.
621 #[must_use]
622 pub const fn id(&self) -> GroupId {
623 self.id
624 }
625
626 /// Human-readable group name.
627 #[must_use]
628 pub fn name(&self) -> &str {
629 &self.name
630 }
631
632 /// Lines belonging to this group.
633 #[must_use]
634 pub fn lines(&self) -> &[LineInfo] {
635 &self.lines
636 }
637
638 /// Mutable access to lines (call [`rebuild_caches()`](Self::rebuild_caches) after mutating).
639 pub const fn lines_mut(&mut self) -> &mut Vec<LineInfo> {
640 &mut self.lines
641 }
642
643 /// Elevator entities belonging to this group (derived from lines).
644 #[must_use]
645 pub fn elevator_entities(&self) -> &[EntityId] {
646 &self.elevator_entities
647 }
648
649 /// Stop entities served by this group (derived from lines, deduplicated).
650 #[must_use]
651 pub fn stop_entities(&self) -> &[EntityId] {
652 &self.stop_entities
653 }
654
655 /// Push a stop entity directly into the group's stop cache.
656 ///
657 /// Use when a stop belongs to the group for dispatch purposes but is
658 /// not (yet) assigned to any line. Call `add_stop_to_line` later to
659 /// wire it into the topology graph.
660 pub(crate) fn push_stop(&mut self, stop: EntityId) {
661 if !self.stop_entities.contains(&stop) {
662 self.stop_entities.push(stop);
663 }
664 }
665
666 /// Push an elevator entity directly into the group's elevator cache
667 /// (in addition to the line it belongs to).
668 pub(crate) fn push_elevator(&mut self, elevator: EntityId) {
669 if !self.elevator_entities.contains(&elevator) {
670 self.elevator_entities.push(elevator);
671 }
672 }
673
674 /// Rebuild derived caches from lines. Call after mutating lines.
675 pub fn rebuild_caches(&mut self) {
676 self.elevator_entities = self
677 .lines
678 .iter()
679 .flat_map(|li| li.elevators.iter().copied())
680 .collect();
681 let mut stops: Vec<EntityId> = self
682 .lines
683 .iter()
684 .flat_map(|li| li.serves.iter().copied())
685 .collect();
686 stops.sort_unstable();
687 stops.dedup();
688 self.stop_entities = stops;
689 }
690}
691
692/// Context passed to [`DispatchStrategy::rank`].
693///
694/// Bundles the per-call arguments into a single struct so future context
695/// fields can be added without breaking existing trait implementations.
696#[non_exhaustive]
697pub struct RankContext<'a> {
698 /// The elevator being evaluated.
699 pub car: EntityId,
700 /// Current position of the car along the shaft axis.
701 pub car_position: f64,
702 /// The stop being evaluated as a candidate destination.
703 pub stop: EntityId,
704 /// Position of the candidate stop along the shaft axis.
705 pub stop_position: f64,
706 /// The dispatch group this assignment belongs to.
707 pub group: &'a ElevatorGroup,
708 /// Demand snapshot for the current dispatch pass.
709 pub manifest: &'a DispatchManifest,
710 /// Read-only world state.
711 pub world: &'a World,
712}
713
714impl std::fmt::Debug for RankContext<'_> {
715 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
716 f.debug_struct("RankContext")
717 .field("car", &self.car)
718 .field("car_position", &self.car_position)
719 .field("stop", &self.stop)
720 .field("stop_position", &self.stop_position)
721 .field("group", &self.group)
722 .field("manifest", &self.manifest)
723 .field("world", &"World { .. }")
724 .finish()
725 }
726}
727
728/// Pluggable dispatch algorithm.
729///
730/// Strategies implement [`rank`](Self::rank) to score each `(car, stop)`
731/// pair; the dispatch system then performs an optimal assignment across
732/// the whole group, guaranteeing that no two cars are sent to the same
733/// hall call.
734///
735/// Returning `None` from `rank` excludes a pair from assignment — useful
736/// for capacity limits, direction preferences, restricted stops, or
737/// sticky commitments.
738///
739/// Cars that receive no stop fall through to [`fallback`](Self::fallback),
740/// which returns the policy for that car (idle, park, etc.).
741pub trait DispatchStrategy: Send + Sync {
742 /// Optional hook called once per group before the assignment pass.
743 ///
744 /// Strategies that need to mutate [`World`] extension storage (e.g.
745 /// [`DestinationDispatch`] writing sticky rider → car assignments)
746 /// or pre-populate [`crate::components::DestinationQueue`] entries
747 /// override this. Default: no-op.
748 fn pre_dispatch(
749 &mut self,
750 _group: &ElevatorGroup,
751 _manifest: &DispatchManifest,
752 _world: &mut World,
753 ) {
754 }
755
756 /// Optional hook called once per candidate car, before any
757 /// [`rank`](Self::rank) calls for that car in the current pass.
758 ///
759 /// Strategies whose ranking depends on stable per-car state (e.g. the
760 /// sweep direction used by SCAN/LOOK) set that state here so later
761 /// `rank` calls see a consistent view regardless of iteration order.
762 /// The default is a no-op.
763 fn prepare_car(
764 &mut self,
765 _car: EntityId,
766 _car_position: f64,
767 _group: &ElevatorGroup,
768 _manifest: &DispatchManifest,
769 _world: &World,
770 ) {
771 }
772
773 /// Score the cost of sending `car` to `stop`. Lower is better.
774 ///
775 /// Returning `None` marks this `(car, stop)` pair as unavailable;
776 /// the assignment algorithm will never pair them. Use this for
777 /// capacity limits, wrong-direction stops, stops outside the line's
778 /// topology, or pairs already committed via a sticky assignment.
779 ///
780 /// Must return a finite, non-negative value if `Some` — infinities
781 /// and NaN can destabilize the underlying Hungarian solver.
782 ///
783 /// Implementations must not mutate per-car state inside `rank`: the
784 /// dispatch system calls `rank(car, stop_0..stop_m)` in a loop, so
785 /// mutating `self` on one call affects subsequent calls for the same
786 /// car within the same pass and produces an asymmetric cost matrix
787 /// whose results depend on iteration order. Use
788 /// [`prepare_car`](Self::prepare_car) to compute and store any
789 /// per-car state before `rank` is called.
790 fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64>;
791
792 /// Decide what an idle car should do when no stop was assigned to it.
793 ///
794 /// Called for each car the assignment phase could not pair with a
795 /// stop (because there were no stops, or all candidate stops had
796 /// rank `None` for this car). Default: [`DispatchDecision::Idle`].
797 fn fallback(
798 &mut self,
799 _car: EntityId,
800 _car_position: f64,
801 _group: &ElevatorGroup,
802 _manifest: &DispatchManifest,
803 _world: &World,
804 ) -> DispatchDecision {
805 DispatchDecision::Idle
806 }
807
808 /// Notify the strategy that an elevator has been removed.
809 ///
810 /// Implementations with per-elevator state (e.g. direction tracking)
811 /// should clean up here to prevent unbounded memory growth.
812 fn notify_removed(&mut self, _elevator: EntityId) {}
813}
814
815/// Resolution of a single dispatch assignment pass for one group.
816///
817/// Produced by `assign` and consumed by
818/// `crate::systems::dispatch::run` to apply decisions to the world.
819#[derive(Debug, Clone)]
820pub struct AssignmentResult {
821 /// `(car, decision)` pairs for every idle car in the group.
822 pub decisions: Vec<(EntityId, DispatchDecision)>,
823}
824
825/// Sentinel weight used to pad unavailable `(car, stop)` pairs when
826/// building the cost matrix for the Hungarian solver. Chosen so that
827/// `n · SENTINEL` can't overflow `i64`: the Kuhn–Munkres implementation
828/// sums weights and potentials across each row/column internally, so
829/// headroom of ~2¹⁵ above the sentinel lets groups scale past 30 000
830/// cars or stops before any arithmetic risk appears.
831const ASSIGNMENT_SENTINEL: i64 = 1 << 48;
832/// Fixed-point scale for converting `f64` costs to the `i64` values the
833/// Hungarian solver requires. One unit ≈ one micro-tick / millimeter.
834const ASSIGNMENT_SCALE: f64 = 1_000_000.0;
835
836/// Convert a `f64` rank cost into the fixed-point `i64` the Hungarian
837/// solver consumes. Non-finite, negative, or overflow-prone inputs map
838/// to the unavailable sentinel.
839fn scale_cost(cost: f64) -> i64 {
840 if !cost.is_finite() || cost < 0.0 {
841 debug_assert!(
842 cost.is_finite() && cost >= 0.0,
843 "DispatchStrategy::rank() returned invalid cost {cost}; must be finite and non-negative"
844 );
845 return ASSIGNMENT_SENTINEL;
846 }
847 // Cap at just below sentinel so any real rank always beats unavailable.
848 (cost * ASSIGNMENT_SCALE)
849 .round()
850 .clamp(0.0, (ASSIGNMENT_SENTINEL - 1) as f64) as i64
851}
852
853/// Run one group's assignment pass: build the cost matrix, solve the
854/// optimal bipartite matching, then resolve unassigned cars via
855/// [`DispatchStrategy::fallback`].
856///
857/// Visible to the `systems` module; not part of the public API.
858pub(crate) fn assign(
859 strategy: &mut dyn DispatchStrategy,
860 idle_cars: &[(EntityId, f64)],
861 group: &ElevatorGroup,
862 manifest: &DispatchManifest,
863 world: &World,
864) -> AssignmentResult {
865 // Collect stops with active demand and known positions.
866 let pending_stops: Vec<(EntityId, f64)> = group
867 .stop_entities()
868 .iter()
869 .filter(|s| manifest.has_demand(**s))
870 .filter_map(|s| world.stop_position(*s).map(|p| (*s, p)))
871 .collect();
872
873 let n = idle_cars.len();
874 let m = pending_stops.len();
875
876 if n == 0 {
877 return AssignmentResult {
878 decisions: Vec::new(),
879 };
880 }
881
882 let mut decisions: Vec<(EntityId, DispatchDecision)> = Vec::with_capacity(n);
883
884 if m == 0 {
885 for &(eid, pos) in idle_cars {
886 let d = strategy.fallback(eid, pos, group, manifest, world);
887 decisions.push((eid, d));
888 }
889 return AssignmentResult { decisions };
890 }
891
892 // Build cost matrix. Hungarian requires rows <= cols.
893 let cols = n.max(m);
894 let mut data: Vec<i64> = vec![ASSIGNMENT_SENTINEL; n * cols];
895 for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
896 strategy.prepare_car(car_eid, car_pos, group, manifest, world);
897 // Cache the car's restricted-stops set for this row so each
898 // (car, stop) pair can short-circuit before calling rank().
899 // Pre-fix only DCS consulted restricted_stops; SCAN/LOOK/NC/ETD
900 // happily ranked restricted pairs and `commit_go_to_stop` later
901 // silently dropped the assignment, starving the call. (#256)
902 let restricted = world
903 .elevator(car_eid)
904 .map(|c| c.restricted_stops().clone())
905 .unwrap_or_default();
906 for (j, &(stop_eid, stop_pos)) in pending_stops.iter().enumerate() {
907 if restricted.contains(&stop_eid) {
908 continue; // leave SENTINEL — this pair is unavailable
909 }
910 let ctx = RankContext {
911 car: car_eid,
912 car_position: car_pos,
913 stop: stop_eid,
914 stop_position: stop_pos,
915 group,
916 manifest,
917 world,
918 };
919 let scaled = strategy.rank(&ctx).map_or(ASSIGNMENT_SENTINEL, scale_cost);
920 data[i * cols + j] = scaled;
921 }
922 }
923 // `from_vec` only fails if `n * cols != data.len()` — both derived
924 // from `n` and `cols` above, so the construction is infallible. Fall
925 // back to an empty-result shape in the unlikely event the invariant
926 // is violated in future refactors.
927 let Ok(matrix) = pathfinding::matrix::Matrix::from_vec(n, cols, data) else {
928 for &(car_eid, car_pos) in idle_cars {
929 let d = strategy.fallback(car_eid, car_pos, group, manifest, world);
930 decisions.push((car_eid, d));
931 }
932 return AssignmentResult { decisions };
933 };
934 let (_, assignments) = pathfinding::kuhn_munkres::kuhn_munkres_min(&matrix);
935
936 for (i, &(car_eid, car_pos)) in idle_cars.iter().enumerate() {
937 let col = assignments[i];
938 // A real assignment is: col points to a real stop (col < m) AND
939 // the cost isn't sentinel-padded (meaning rank() returned Some).
940 if col < m && matrix[(i, col)] < ASSIGNMENT_SENTINEL {
941 let (stop_eid, _) = pending_stops[col];
942 decisions.push((car_eid, DispatchDecision::GoToStop(stop_eid)));
943 } else {
944 let d = strategy.fallback(car_eid, car_pos, group, manifest, world);
945 decisions.push((car_eid, d));
946 }
947 }
948
949 AssignmentResult { decisions }
950}
951
952/// Pluggable strategy for repositioning idle elevators.
953///
954/// After the dispatch phase, elevators that remain idle (no pending
955/// assignments) are candidates for repositioning. The strategy decides
956/// where each idle elevator should move to improve coverage and reduce
957/// expected response times.
958///
959/// Implementations receive the set of idle elevator positions and the
960/// group's stop positions, then return a target stop for each elevator
961/// (or `None` to leave it in place).
962pub trait RepositionStrategy: Send + Sync {
963 /// Decide where to reposition idle elevators.
964 ///
965 /// Push `(elevator_entity, target_stop_entity)` pairs into `out`.
966 /// The buffer is cleared before each call — implementations should
967 /// only push, never read prior contents. Elevators not pushed remain idle.
968 fn reposition(
969 &mut self,
970 idle_elevators: &[(EntityId, f64)],
971 stop_positions: &[(EntityId, f64)],
972 group: &ElevatorGroup,
973 world: &World,
974 out: &mut Vec<(EntityId, EntityId)>,
975 );
976}
977
978/// Serializable identifier for built-in repositioning strategies.
979///
980/// Used in config and snapshots to restore the correct strategy.
981#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
982#[non_exhaustive]
983pub enum BuiltinReposition {
984 /// Distribute idle elevators evenly across stops.
985 SpreadEvenly,
986 /// Return idle elevators to a configured home stop.
987 ReturnToLobby,
988 /// Position near stops with historically high demand.
989 DemandWeighted,
990 /// Keep idle elevators where they are (no-op).
991 NearestIdle,
992 /// Pre-position cars near stops with the highest recent arrival rate.
993 PredictiveParking,
994 /// Custom strategy identified by name.
995 Custom(String),
996}
997
998impl std::fmt::Display for BuiltinReposition {
999 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
1000 match self {
1001 Self::SpreadEvenly => write!(f, "SpreadEvenly"),
1002 Self::ReturnToLobby => write!(f, "ReturnToLobby"),
1003 Self::DemandWeighted => write!(f, "DemandWeighted"),
1004 Self::NearestIdle => write!(f, "NearestIdle"),
1005 Self::PredictiveParking => write!(f, "PredictiveParking"),
1006 Self::Custom(name) => write!(f, "Custom({name})"),
1007 }
1008 }
1009}
1010
1011impl BuiltinReposition {
1012 /// Instantiate the reposition strategy for this variant.
1013 ///
1014 /// Returns `None` for `Custom` — the game must provide those via
1015 /// a factory function. `ReturnToLobby` uses stop index 0 as default.
1016 #[must_use]
1017 pub fn instantiate(&self) -> Option<Box<dyn RepositionStrategy>> {
1018 match self {
1019 Self::SpreadEvenly => Some(Box::new(reposition::SpreadEvenly)),
1020 Self::ReturnToLobby => Some(Box::new(reposition::ReturnToLobby::new())),
1021 Self::DemandWeighted => Some(Box::new(reposition::DemandWeighted)),
1022 Self::NearestIdle => Some(Box::new(reposition::NearestIdle)),
1023 Self::PredictiveParking => Some(Box::new(reposition::PredictiveParking::new())),
1024 Self::Custom(_) => None,
1025 }
1026 }
1027}