elevator_core/dispatch/etd.rs
1//! Estimated Time to Destination (ETD) dispatch algorithm.
2//!
3//! The per-call cost-minimization approach is drawn from Barney, G. C. &
4//! dos Santos, S. M., *Elevator Traffic Analysis, Design and Control* (2nd
5//! ed., 1985). Commercial controllers (Otis Elevonic, KONE Polaris, etc.)
6//! use variants of the same idea; this implementation is a simplified
7//! educational model, not a faithful reproduction of any vendor's system.
8
9use smallvec::SmallVec;
10
11use crate::components::{ElevatorPhase, Route};
12use crate::entity::EntityId;
13use crate::world::World;
14
15use super::{DispatchManifest, DispatchStrategy, ElevatorGroup, RankContext, pair_can_do_work};
16
17/// Estimated Time to Destination (ETD) dispatch algorithm.
18///
19/// For each `(car, stop)` pair the rank is a cost estimate combining
20/// travel time, delay imposed on riders already aboard, door-overhead
21/// for intervening stops, and a small bonus for cars already heading
22/// toward the stop. The dispatch system runs an optimal assignment
23/// across all pairs so the globally best matching is chosen.
24pub struct EtdDispatch {
25 /// Weight for travel time to reach the calling stop.
26 pub wait_weight: f64,
27 /// Weight for delay imposed on existing riders.
28 pub delay_weight: f64,
29 /// Weight for door open/close overhead at intermediate stops.
30 pub door_weight: f64,
31 /// Weight for the squared-wait "group-time" fairness bonus. Each
32 /// candidate stop's cost is reduced by this weight times the sum
33 /// of `wait_ticks²` across waiting riders at the stop, so stops
34 /// hosting older calls win ties. Defaults to `0.0` (no bias);
35 /// positive values damp the long-wait tail (Aalto EJOR 2016
36 /// group-time assignment model).
37 pub wait_squared_weight: f64,
38 /// Positions of every demanded stop in the group, cached by
39 /// [`DispatchStrategy::pre_dispatch`] so `rank` avoids rebuilding the
40 /// list for every `(car, stop)` pair.
41 pending_positions: SmallVec<[f64; 16]>,
42}
43
44impl EtdDispatch {
45 /// Create a new `EtdDispatch` with default weights.
46 ///
47 /// Defaults: `wait_weight = 1.0`, `delay_weight = 1.0`,
48 /// `door_weight = 0.5`, `wait_squared_weight = 0.0`.
49 #[must_use]
50 pub fn new() -> Self {
51 Self {
52 wait_weight: 1.0,
53 delay_weight: 1.0,
54 door_weight: 0.5,
55 wait_squared_weight: 0.0,
56 pending_positions: SmallVec::new(),
57 }
58 }
59
60 /// Create with a single delay weight (backwards-compatible shorthand).
61 #[must_use]
62 pub fn with_delay_weight(delay_weight: f64) -> Self {
63 Self {
64 wait_weight: 1.0,
65 delay_weight,
66 door_weight: 0.5,
67 wait_squared_weight: 0.0,
68 pending_positions: SmallVec::new(),
69 }
70 }
71
72 /// Create with fully custom weights.
73 #[must_use]
74 pub fn with_weights(wait_weight: f64, delay_weight: f64, door_weight: f64) -> Self {
75 Self {
76 wait_weight,
77 delay_weight,
78 door_weight,
79 wait_squared_weight: 0.0,
80 pending_positions: SmallVec::new(),
81 }
82 }
83
84 /// Turn on the squared-wait fairness bonus. Higher values prefer
85 /// older waiters more aggressively; `0.0` (the default) disables.
86 ///
87 /// # Panics
88 /// Panics on non-finite or negative weights. A `NaN` weight would
89 /// propagate through `mul_add` and silently disable every dispatch
90 /// rank; a negative weight would invert the fairness ordering.
91 /// Either is a programming error rather than a valid configuration.
92 #[must_use]
93 pub fn with_wait_squared_weight(mut self, weight: f64) -> Self {
94 assert!(
95 weight.is_finite() && weight >= 0.0,
96 "wait_squared_weight must be finite and non-negative, got {weight}"
97 );
98 self.wait_squared_weight = weight;
99 self
100 }
101}
102
103impl Default for EtdDispatch {
104 fn default() -> Self {
105 Self::new()
106 }
107}
108
109impl DispatchStrategy for EtdDispatch {
110 fn pre_dispatch(
111 &mut self,
112 group: &ElevatorGroup,
113 manifest: &DispatchManifest,
114 world: &mut World,
115 ) {
116 self.pending_positions.clear();
117 for &s in group.stop_entities() {
118 if manifest.has_demand(s)
119 && let Some(p) = world.stop_position(s)
120 {
121 self.pending_positions.push(p);
122 }
123 }
124 }
125
126 fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64> {
127 // Exclude `(car, stop)` pairs that can't produce any useful work.
128 // Without this guard, a full car whose only candidate stop is a
129 // pickup it lacks capacity to serve collapses to a zero-cost
130 // self-assignment (travel, detour, and door terms are all 0 when
131 // the car is already at the stop). Dispatch then re-selects that
132 // stop every tick — doors cycle open, reject, close, repeat — and
133 // the aboard riders are never carried to their destinations.
134 if !pair_can_do_work(ctx) {
135 return None;
136 }
137 let mut cost = self.compute_cost(ctx.car, ctx.car_position, ctx.stop_position, ctx.world);
138 if self.wait_squared_weight > 0.0 {
139 let wait_sq: f64 = ctx
140 .manifest
141 .waiting_riders_at(ctx.stop)
142 .iter()
143 .map(|r| {
144 let w = r.wait_ticks as f64;
145 w * w
146 })
147 .sum();
148 cost = self.wait_squared_weight.mul_add(-wait_sq, cost).max(0.0);
149 }
150 if cost.is_finite() { Some(cost) } else { None }
151 }
152}
153
154impl EtdDispatch {
155 /// Compute ETD cost for assigning an elevator to serve a stop.
156 ///
157 /// Cost = `wait_weight` * travel\_time + `delay_weight` * existing\_rider\_delay
158 /// + `door_weight` * door\_overhead + direction\_bonus
159 fn compute_cost(
160 &self,
161 elev_eid: EntityId,
162 elev_pos: f64,
163 target_pos: f64,
164 world: &World,
165 ) -> f64 {
166 let Some(car) = world.elevator(elev_eid) else {
167 return f64::INFINITY;
168 };
169
170 let distance = (elev_pos - target_pos).abs();
171 let travel_time = if car.max_speed.value() > 0.0 {
172 distance / car.max_speed.value()
173 } else {
174 return f64::INFINITY;
175 };
176
177 // Door overhead is a seconds-denominated cost so the Hungarian
178 // can compare it apples-to-apples against travel time and
179 // existing-rider delay. Pre-fix, this was summed in ticks,
180 // multiplied by `door_weight` (dimensionless), and added to
181 // seconds-valued terms — giving door cost ~60× the intended
182 // influence at 60 Hz. A single intervening stop could then
183 // outweigh a long travel time and bias ETD toward distant
184 // cars with clear shafts over closer ones with a single
185 // waypoint. Convert with the sim's tick rate (resource-
186 // provided) and fall back to 60 Hz for bare-World contexts
187 // such as unit-test fixtures.
188 let tick_rate = world
189 .resource::<crate::time::TickRate>()
190 .map_or(60.0, |r| r.0);
191 let door_overhead_per_stop =
192 f64::from(car.door_transition_ticks * 2 + car.door_open_ticks) / tick_rate;
193
194 // Intervening pending stops between car and target contribute door overhead.
195 let (lo, hi) = if elev_pos < target_pos {
196 (elev_pos, target_pos)
197 } else {
198 (target_pos, elev_pos)
199 };
200 let intervening_stops = self
201 .pending_positions
202 .iter()
203 .filter(|p| **p > lo + 1e-9 && **p < hi - 1e-9)
204 .count() as f64;
205 let door_cost = intervening_stops * door_overhead_per_stop;
206
207 let mut existing_rider_delay = 0.0_f64;
208 for &rider_eid in car.riders() {
209 if let Some(dest) = world.route(rider_eid).and_then(Route::current_destination)
210 && let Some(dest_pos) = world.stop_position(dest)
211 {
212 let direct_dist = (elev_pos - dest_pos).abs();
213 let detour_dist = (elev_pos - target_pos).abs() + (target_pos - dest_pos).abs();
214 let extra = (detour_dist - direct_dist).max(0.0);
215 if car.max_speed.value() > 0.0 {
216 existing_rider_delay += extra / car.max_speed.value();
217 }
218 }
219 }
220
221 // Direction bonus: if the car is already heading this way, subtract.
222 // Scoring model requires non-negative costs, so clamp at zero — losing
223 // a small amount of discriminative power vs. a pure free-for-all when
224 // two assignments tie.
225 let direction_bonus = match car.phase.moving_target() {
226 Some(current_target) => world.stop_position(current_target).map_or(0.0, |ctp| {
227 let moving_up = ctp > elev_pos;
228 let target_is_ahead = if moving_up {
229 target_pos > elev_pos && target_pos <= ctp
230 } else {
231 target_pos < elev_pos && target_pos >= ctp
232 };
233 if target_is_ahead {
234 -travel_time * 0.5
235 } else {
236 0.0
237 }
238 }),
239 None if car.phase == ElevatorPhase::Idle => -travel_time * 0.3,
240 _ => 0.0,
241 };
242
243 let raw = self.wait_weight.mul_add(
244 travel_time,
245 self.delay_weight.mul_add(
246 existing_rider_delay,
247 self.door_weight.mul_add(door_cost, direction_bonus),
248 ),
249 );
250 raw.max(0.0)
251 }
252}