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elevator_core/dispatch/
destination.rs

1//! Hall-call destination dispatch ("DCS").
2//!
3//! Destination dispatch assigns each rider to a specific car at hall-call
4//! time (when their destination is first known) and the assignment is
5//! **sticky** — it never changes for the rider's lifetime, and no other car
6//! will pick them up. The controller minimizes each rider's own travel time,
7//! using a simple cost model:
8//!
9//! ```text
10//! J(C) = pickup_time(C, origin)
11//!      + ride_time(origin, dest)
12//!      + stop_penalty * new_stops_added(C, origin, dest)
13//! ```
14//!
15//! Assignments are recorded as an [`AssignedCar`] extension component on the
16//! rider; the loading filter in `crate::systems::loading` consults this to
17//! enforce the stickiness invariant.
18//!
19//! This is a sim — not a faithful reproduction of any vendor's controller.
20//! Each assigned car's [`DestinationQueue`](crate::components::DestinationQueue)
21//! is rebuilt every dispatch tick from the set of live sticky commitments
22//! (waiting riders contribute origin + dest; riding riders contribute dest)
23//! and arranged into a direction-aware two-run (plus fallback third-run)
24//! monotone sequence so the car visits stops in sweep order rather than
25//! in the order assignments arrived.
26
27use std::collections::HashSet;
28
29use serde::{Deserialize, Serialize};
30
31use crate::components::{DestinationQueue, Direction, ElevatorPhase, TransportMode};
32use crate::entity::EntityId;
33use crate::world::{ExtKey, World};
34
35use super::{DispatchManifest, DispatchStrategy, ElevatorGroup, RankContext, pair_can_do_work};
36
37/// Sticky rider → car assignment produced by [`DestinationDispatch`].
38///
39/// Stored as an extension component on the rider entity. Once set, the
40/// assignment is never mutated; the loading phase uses it to enforce
41/// that only the assigned car may board the rider.
42#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
43pub struct AssignedCar(pub EntityId);
44
45/// Typed extension key for [`AssignedCar`] storage.
46pub const ASSIGNED_CAR_KEY: ExtKey<AssignedCar> = ExtKey::new("assigned_car");
47
48/// Hall-call destination dispatch (DCS).
49///
50/// ## API shape
51///
52/// Uses [`DispatchStrategy::pre_dispatch`] to write sticky
53/// [`AssignedCar`] extensions and rebuild each car's committed stop
54/// queue during a `&mut World` phase. [`DispatchStrategy::rank`] then
55/// routes each car to its own queue front and returns `None` for every
56/// other stop, so the group-wide Hungarian assignment trivially pairs
57/// each car with the stop it has already committed to.
58pub struct DestinationDispatch {
59    /// Weight for per-stop door overhead in the cost function. A positive
60    /// value biases assignments toward cars whose route change adds no
61    /// fresh stops; set via [`with_stop_penalty`](Self::with_stop_penalty).
62    ///
63    /// Units: ticks per newly-added stop. `None` ⇒ derive from the car's
64    /// own door timings (~`open + 2 * transition`).
65    stop_penalty: Option<f64>,
66}
67
68impl DestinationDispatch {
69    /// Create a new `DestinationDispatch` with defaults.
70    #[must_use]
71    pub const fn new() -> Self {
72        Self { stop_penalty: None }
73    }
74
75    /// Override the fresh-stop penalty (ticks per new stop added to a
76    /// car's committed route when it picks this rider up).
77    #[must_use]
78    pub const fn with_stop_penalty(mut self, penalty: f64) -> Self {
79        self.stop_penalty = Some(penalty);
80        self
81    }
82}
83
84impl Default for DestinationDispatch {
85    fn default() -> Self {
86        Self::new()
87    }
88}
89
90impl DispatchStrategy for DestinationDispatch {
91    fn pre_dispatch(
92        &mut self,
93        group: &ElevatorGroup,
94        manifest: &DispatchManifest,
95        world: &mut World,
96    ) {
97        // DCS requires the group to be in `HallCallMode::Destination` — that
98        // mode is what makes the kiosk-style "rider announces destination
99        // at press time" assumption hold. In Classic collective-control
100        // mode destinations aren't known until riders board, so running
101        // DCS there would commit assignments based on information a real
102        // controller wouldn't have. Early-return makes DCS a no-op for
103        // misconfigured groups; pair it with the right mode to activate.
104        if group.hall_call_mode() != super::HallCallMode::Destination {
105            return;
106        }
107
108        // Candidate cars in this group that are operable for dispatch.
109        let candidate_cars: Vec<EntityId> = group
110            .elevator_entities()
111            .iter()
112            .copied()
113            .filter(|eid| !world.is_disabled(*eid))
114            .filter(|eid| {
115                !world
116                    .service_mode(*eid)
117                    .is_some_and(|m| m.is_dispatch_excluded())
118            })
119            .filter(|eid| world.elevator(*eid).is_some())
120            .collect();
121
122        if candidate_cars.is_empty() {
123            return;
124        }
125
126        // Collect unassigned waiting riders in this group. A sticky
127        // assignment whose target car is dead or disabled is treated as
128        // void — re-assign rather than strand. (Lifecycle hooks in
129        // `disable`/`remove_elevator` normally clear these; this is the
130        // defense layer if cleanup is ever missed.)
131        let mut stale_assignments: Vec<EntityId> = Vec::new();
132        let mut pending: Vec<(EntityId, EntityId, EntityId, f64)> = Vec::new();
133        for (_, riders) in manifest.iter_waiting_stops() {
134            for info in riders {
135                if let Some(AssignedCar(c)) = world.ext::<AssignedCar>(info.id) {
136                    if world.elevator(c).is_some() && !world.is_disabled(c) {
137                        continue; // sticky and live
138                    }
139                    stale_assignments.push(info.id);
140                }
141                let Some(dest) = info.destination else {
142                    continue;
143                };
144                let Some(route) = world.route(info.id) else {
145                    continue;
146                };
147                let Some(leg) = route.current() else {
148                    continue;
149                };
150                let group_ok = match leg.via {
151                    TransportMode::Group(g) => g == group.id(),
152                    TransportMode::Line(l) => group.lines().iter().any(|li| li.entity() == l),
153                    TransportMode::Walk => false,
154                };
155                if !group_ok {
156                    continue;
157                }
158                pending.push((info.id, leg.from, dest, info.weight.value()));
159            }
160        }
161        pending.sort_by_key(|(rid, ..)| *rid);
162        // Drop stale extensions so subsequent ticks see them as unassigned.
163        for rid in stale_assignments {
164            world.remove_ext::<AssignedCar>(rid);
165        }
166
167        // Pre-compute committed-load per car (riders aboard + already-
168        // assigned waiting riders not yet boarded). Used by cost function
169        // to discourage piling more riders onto an already-full car.
170        let mut committed_load: std::collections::BTreeMap<EntityId, f64> =
171            std::collections::BTreeMap::new();
172        for (rid, rider) in world.iter_riders() {
173            use crate::components::RiderPhase;
174            // Count riders whose weight is "committed" to a specific car:
175            // actively aboard (Boarding/Riding) or still-Waiting with a
176            // sticky assignment. Terminal phases (Exiting, Arrived,
177            // Abandoned, Resident, Walking) must not contribute — they no
178            // longer need elevator service, and stale `AssignedCar`
179            // extensions on them would inflate the former car's committed
180            // load until cleared.
181            let car = match rider.phase() {
182                RiderPhase::Riding(c) | RiderPhase::Boarding(c) => Some(c),
183                RiderPhase::Waiting => world.ext::<AssignedCar>(rid).map(|AssignedCar(c)| c),
184                _ => None,
185            };
186            if let Some(c) = car {
187                *committed_load.entry(c).or_insert(0.0) += rider.weight.value();
188            }
189        }
190
191        for (rid, origin, dest, weight) in pending {
192            let best = candidate_cars
193                .iter()
194                .filter_map(|&eid| {
195                    let car = world.elevator(eid)?;
196                    if car.restricted_stops().contains(&dest)
197                        || car.restricted_stops().contains(&origin)
198                    {
199                        return None;
200                    }
201                    if car.weight_capacity().value() > 0.0 && weight > car.weight_capacity().value()
202                    {
203                        return None;
204                    }
205                    let com = committed_load.get(&eid).copied().unwrap_or(0.0);
206                    let cost = self.compute_cost(eid, origin, dest, world, com);
207                    if cost.is_finite() {
208                        Some((eid, cost))
209                    } else {
210                        None
211                    }
212                })
213                .min_by(|a, b| a.1.total_cmp(&b.1))
214                .map(|(eid, _)| eid);
215
216            let Some(car_eid) = best else {
217                continue;
218            };
219            world.insert_ext(rid, AssignedCar(car_eid), ASSIGNED_CAR_KEY);
220            *committed_load.entry(car_eid).or_insert(0.0) += weight;
221        }
222
223        // Rebuild each candidate car's destination queue from the current
224        // set of sticky commitments, arranged in direction-aware two-run
225        // monotone order. This is the source of truth per tick and avoids
226        // incremental-insertion drift (duplicates, orphaned entries).
227        for &car_eid in &candidate_cars {
228            rebuild_car_queue(world, car_eid);
229        }
230    }
231
232    fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64> {
233        // The queue is the source of truth — route each car strictly to
234        // its own queue front. Every other stop is unavailable for this
235        // car, so the Hungarian assignment reduces to the identity match
236        // between each car and the stop it has already committed to.
237        //
238        // The `pair_can_do_work` gate guards against the same full-car
239        // self-assign stall the other built-ins close: a sticky DCS
240        // assignment whose car has filled up with earlier riders and
241        // whose queue front is still the *pickup* for an un-boarded
242        // rider would otherwise rank 0.0, win the Hungarian every tick,
243        // and cycle doors forever.
244        let front = ctx
245            .world
246            .destination_queue(ctx.car)
247            .and_then(DestinationQueue::front)?;
248        if front == ctx.stop && pair_can_do_work(ctx) {
249            Some(0.0)
250        } else {
251            None
252        }
253    }
254}
255
256impl DestinationDispatch {
257    /// Compute the assignment cost of sending car `eid` to pick up a rider
258    /// whose route is `origin → dest`.
259    fn compute_cost(
260        &self,
261        eid: EntityId,
262        origin: EntityId,
263        dest: EntityId,
264        world: &World,
265        committed_load: f64,
266    ) -> f64 {
267        let Some(car) = world.elevator(eid) else {
268            return f64::INFINITY;
269        };
270        if car.max_speed().value() <= 0.0 {
271            return f64::INFINITY;
272        }
273
274        let Some(car_pos) = world.position(eid).map(|p| p.value) else {
275            return f64::INFINITY;
276        };
277        let Some(origin_pos) = world.stop_position(origin) else {
278            return f64::INFINITY;
279        };
280        let Some(dest_pos) = world.stop_position(dest) else {
281            return f64::INFINITY;
282        };
283
284        let door_overhead = f64::from(car.door_transition_ticks() * 2 + car.door_open_ticks());
285        let penalty = self.stop_penalty.unwrap_or_else(|| door_overhead.max(1.0));
286
287        // Pickup time: direct distance + per-stop door overhead for each
288        // committed stop that lies between the car and the origin.
289        let pickup_dist = (car_pos - origin_pos).abs();
290        let pickup_travel = pickup_dist / car.max_speed().value();
291        let intervening_committed = world.destination_queue(eid).map_or(0usize, |q| {
292            let (lo, hi) = if car_pos < origin_pos {
293                (car_pos, origin_pos)
294            } else {
295                (origin_pos, car_pos)
296            };
297            q.queue()
298                .iter()
299                .filter_map(|s| world.stop_position(*s))
300                .filter(|p| *p > lo + 1e-9 && *p < hi - 1e-9)
301                .count()
302        });
303        let pickup_time = (intervening_committed as f64).mul_add(door_overhead, pickup_travel);
304
305        // Ride time: origin → dest travel + door overhead at origin pickup.
306        let ride_dist = (origin_pos - dest_pos).abs();
307        let ride_time = ride_dist / car.max_speed().value() + door_overhead;
308
309        // Fresh stops added: 0, 1, or 2 depending on whether origin/dest
310        // are already queued for this car.
311        let existing: Vec<EntityId> = world
312            .destination_queue(eid)
313            .map_or_else(Vec::new, |q| q.queue().to_vec());
314        let mut new_stops = 0f64;
315        if !existing.contains(&origin) {
316            new_stops += 1.0;
317        }
318        if !existing.contains(&dest) && dest != origin {
319            new_stops += 1.0;
320        }
321
322        // Idle bias: empty cars get a small bonus so the load spreads.
323        let idle_bonus = if car.phase() == ElevatorPhase::Idle && car.riders().is_empty() {
324            -0.1 * pickup_travel
325        } else {
326            0.0
327        };
328
329        // Load bias: include both aboard and already-assigned-but-waiting
330        // riders so dispatch spreads load even before any boarding happens.
331        let load_penalty = if car.weight_capacity().value() > 0.0 {
332            let effective = car.current_load().value().max(committed_load);
333            let ratio = (effective / car.weight_capacity().value()).min(2.0);
334            ratio * door_overhead * 4.0
335        } else {
336            0.0
337        };
338
339        pickup_time + ride_time + penalty * new_stops + idle_bonus + load_penalty
340    }
341}
342
343/// Drop every sticky [`AssignedCar`] assignment that points at `car_eid`.
344///
345/// Called by `Simulation::disable` and `Simulation::remove_elevator` when an
346/// elevator leaves service so DCS-routed riders are not stranded behind a
347/// dead reference. Assignments are sticky by design — if no one clears them,
348/// no other car will pick the rider up — so the lifecycle layer is responsible
349/// for invoking this helper at car-loss boundaries.
350pub fn clear_assignments_to(world: &mut crate::world::World, car_eid: EntityId) {
351    let stale: Vec<EntityId> = world
352        .iter_riders()
353        .filter_map(|(rid, _)| match world.ext::<AssignedCar>(rid) {
354            Some(AssignedCar(c)) if c == car_eid => Some(rid),
355            _ => None,
356        })
357        .collect();
358    for rid in stale {
359        world.remove_ext::<AssignedCar>(rid);
360    }
361}
362
363/// Rebuild `car_eid`'s destination queue from all live sticky commitments.
364///
365/// Scans all riders assigned to this car and collects the set of stops it
366/// must visit:
367///   - waiting riders contribute both their origin and destination,
368///   - riding/boarding riders contribute just their destination (origin
369///     already visited).
370///
371/// The stops are then arranged into a two-run monotone sequence: the
372/// current sweep (in the car's current direction) followed by the reverse
373/// sweep. A third run is appended when a rider's trip reverses the sweep
374/// twice (origin behind, dest ahead of origin in the original sweep).
375#[allow(clippy::too_many_lines)]
376fn rebuild_car_queue(world: &mut crate::world::World, car_eid: EntityId) {
377    use crate::components::RiderPhase;
378
379    // Local type for gathered (origin?, dest) trips.
380    struct Trip {
381        origin: Option<EntityId>,
382        dest: EntityId,
383    }
384
385    let Some(car) = world.elevator(car_eid) else {
386        return;
387    };
388    let car_pos = world.position(car_eid).map_or(0.0, |p| p.value);
389    let sweep_up = match car.direction() {
390        Direction::Up | Direction::Either => true,
391        Direction::Down => false,
392    };
393
394    // Skip inserting a stop the car is currently parked at and loading.
395    let at_stop_loading: Option<EntityId> = {
396        let stopped_here = !matches!(
397            car.phase(),
398            ElevatorPhase::MovingToStop(_) | ElevatorPhase::Repositioning(_)
399        );
400        if stopped_here {
401            world.find_stop_at_position(car_pos)
402        } else {
403            None
404        }
405    };
406
407    // Gather (origin?, dest) pairs from all sticky-assigned riders for this car.
408    let mut trips: Vec<Trip> = Vec::new();
409    for (rid, rider) in world.iter_riders() {
410        let Some(AssignedCar(assigned)) = world.ext::<AssignedCar>(rid) else {
411            continue;
412        };
413        if assigned != car_eid {
414            continue;
415        }
416        let Some(dest) = world
417            .route(rid)
418            .and_then(crate::components::Route::current_destination)
419        else {
420            continue;
421        };
422        match rider.phase() {
423            RiderPhase::Waiting => {
424                let origin = world
425                    .route(rid)
426                    .and_then(|r| r.current().map(|leg| leg.from));
427                // Strip origin if car is parked at it right now.
428                let origin = origin.filter(|o| Some(*o) != at_stop_loading);
429                trips.push(Trip { origin, dest });
430            }
431            RiderPhase::Boarding(_) | RiderPhase::Riding(_) => {
432                trips.push(Trip { origin: None, dest });
433            }
434            _ => {}
435        }
436    }
437
438    if trips.is_empty() {
439        if let Some(q) = world.destination_queue_mut(car_eid) {
440            q.clear();
441        }
442        return;
443    }
444
445    // Bucket each stop into up to three runs based on the car's direction:
446    //   run1 = current sweep (same direction as car)
447    //   run2 = reverse sweep
448    //   run3 = second sweep in the original direction (for trips whose
449    //          origin is behind the sweep but dest is further in it)
450    let mut run1: Vec<(EntityId, f64)> = Vec::new();
451    let mut run2: Vec<(EntityId, f64)> = Vec::new();
452    let mut run3: Vec<(EntityId, f64)> = Vec::new();
453
454    let in_run1 = |sp: f64| -> bool {
455        if sweep_up {
456            sp >= car_pos - 1e-9
457        } else {
458            sp <= car_pos + 1e-9
459        }
460    };
461
462    let push_unique = |v: &mut Vec<(EntityId, f64)>, s: EntityId, p: f64| {
463        if !v.iter().any(|(e, _)| *e == s) {
464            v.push((s, p));
465        }
466    };
467
468    for trip in &trips {
469        let dp = world.stop_position(trip.dest).unwrap_or(car_pos);
470        if let Some(o) = trip.origin {
471            let op = world.stop_position(o).unwrap_or(car_pos);
472            let o_in_run1 = in_run1(op);
473            let d_in_run1 = in_run1(dp);
474            if o_in_run1 {
475                push_unique(&mut run1, o, op);
476                if d_in_run1 {
477                    // Both in run1: dest must be further in sweep than origin.
478                    let d_fits = if sweep_up {
479                        dp >= op - 1e-9
480                    } else {
481                        dp <= op + 1e-9
482                    };
483                    if d_fits {
484                        push_unique(&mut run1, trip.dest, dp);
485                    } else {
486                        // Dest is behind origin in sweep: needs reverse run.
487                        push_unique(&mut run2, trip.dest, dp);
488                    }
489                } else {
490                    push_unique(&mut run2, trip.dest, dp);
491                }
492            } else {
493                // Origin is behind sweep: both go in reverse/second run.
494                push_unique(&mut run2, o, op);
495                if d_in_run1 {
496                    // Origin behind, dest ahead: need a third sweep.
497                    push_unique(&mut run3, trip.dest, dp);
498                } else {
499                    // Both behind sweep. Within reverse run, order dest
500                    // after origin (dest further into reverse direction).
501                    let d_further = if sweep_up {
502                        dp <= op + 1e-9
503                    } else {
504                        dp >= op - 1e-9
505                    };
506                    if d_further {
507                        push_unique(&mut run2, trip.dest, dp);
508                    } else {
509                        push_unique(&mut run3, trip.dest, dp);
510                    }
511                }
512            }
513        } else {
514            // No origin: just drop off. Place dest in whichever run contains it.
515            if in_run1(dp) {
516                push_unique(&mut run1, trip.dest, dp);
517            } else {
518                push_unique(&mut run2, trip.dest, dp);
519            }
520        }
521    }
522
523    // Sort each run monotonically.
524    if sweep_up {
525        run1.sort_by(|a, b| a.1.total_cmp(&b.1));
526        run2.sort_by(|a, b| b.1.total_cmp(&a.1));
527        run3.sort_by(|a, b| a.1.total_cmp(&b.1));
528    } else {
529        run1.sort_by(|a, b| b.1.total_cmp(&a.1));
530        run2.sort_by(|a, b| a.1.total_cmp(&b.1));
531        run3.sort_by(|a, b| b.1.total_cmp(&a.1));
532    }
533
534    let mut out: Vec<EntityId> = Vec::with_capacity(run1.len() + run2.len() + run3.len());
535    out.extend(run1.into_iter().map(|(e, _)| e));
536    out.extend(run2.into_iter().map(|(e, _)| e));
537    out.extend(run3.into_iter().map(|(e, _)| e));
538    let mut seen = HashSet::with_capacity(out.len());
539    out.retain(|e| seen.insert(*e));
540
541    if let Some(q) = world.destination_queue_mut(car_eid) {
542        q.replace(out);
543    }
544}