Skip to main content

elevator_core/sim/
lifecycle.rs

1//! Rider lifecycle, population queries, and entity state control.
2//!
3//! Covers reroute/settle/despawn/disable/enable, population queries,
4//! per-entity metrics, service mode, and route invalidation. Split out
5//! from `sim.rs` to keep each concern readable.
6
7use std::collections::HashSet;
8
9use crate::components::{
10    CallDirection, Elevator, ElevatorPhase, RiderPhase, RiderPhaseKind, Route, TransportMode,
11};
12use crate::dispatch::ElevatorGroup;
13use crate::entity::{ElevatorId, EntityId, RiderId};
14use crate::error::SimError;
15use crate::events::Event;
16use crate::ids::GroupId;
17
18use super::Simulation;
19
20impl Simulation {
21    // ── Extension restore ────────────────────────────────────────────
22
23    /// Deserialize extension components from a snapshot.
24    ///
25    /// Call this after restoring from a snapshot and registering all
26    /// extension types via `world.register_ext::<T>(key)`.
27    ///
28    /// Returns the names of any extension types present in the snapshot
29    /// that were not registered. An empty vec means all extensions were
30    /// deserialized successfully.
31    ///
32    /// Prefer [`load_extensions_with`](Self::load_extensions_with) which
33    /// combines registration and loading in one call.
34    #[must_use]
35    pub fn load_extensions(&mut self) -> Vec<String> {
36        let Some(pending) = self
37            .world
38            .remove_resource::<crate::snapshot::PendingExtensions>()
39        else {
40            return Vec::new();
41        };
42        let unregistered = self.world.unregistered_ext_names(pending.0.keys());
43        self.world.deserialize_extensions(&pending.0);
44        unregistered
45    }
46
47    /// Register extension types and load their data from a snapshot
48    /// in one step.
49    ///
50    /// This is the recommended way to restore extensions. It replaces the
51    /// manual 3-step ceremony of `register_ext` → `load_extensions`:
52    ///
53    /// ```no_run
54    /// # use elevator_core::prelude::*;
55    /// # use elevator_core::register_extensions;
56    /// # use elevator_core::snapshot::WorldSnapshot;
57    /// # use serde::{Serialize, Deserialize};
58    /// # #[derive(Clone, Serialize, Deserialize)] struct VipTag;
59    /// # #[derive(Clone, Serialize, Deserialize)] struct TeamId;
60    /// # fn before(snapshot: WorldSnapshot) -> Result<(), SimError> {
61    /// // Before (3-step ceremony):
62    /// let mut sim = snapshot.restore(None)?;
63    /// sim.world_mut().register_ext::<VipTag>(ExtKey::from_type_name());
64    /// sim.world_mut().register_ext::<TeamId>(ExtKey::from_type_name());
65    /// sim.load_extensions();
66    /// # Ok(()) }
67    /// # fn after(snapshot: WorldSnapshot) -> Result<(), SimError> {
68    ///
69    /// // After:
70    /// let mut sim = snapshot.restore(None)?;
71    /// let unregistered = sim.load_extensions_with(|world| {
72    ///     register_extensions!(world, VipTag, TeamId);
73    /// });
74    /// assert!(unregistered.is_empty(), "missing: {unregistered:?}");
75    /// # Ok(()) }
76    /// ```
77    ///
78    /// Returns the names of any extension types in the snapshot that were
79    /// not registered. This catches "forgot to register" bugs at load time.
80    #[must_use]
81    pub fn load_extensions_with<F>(&mut self, register: F) -> Vec<String>
82    where
83        F: FnOnce(&mut crate::world::World),
84    {
85        register(&mut self.world);
86        self.load_extensions()
87    }
88
89    // ── Helpers ──────────────────────────────────────────────────────
90
91    /// Extract the `GroupId` from the current leg of a route.
92    ///
93    /// For Walk legs, looks ahead to the next leg to find the group.
94    /// Falls back to `GroupId(0)` when no route exists or no group leg is found.
95    pub(super) fn group_from_route(&self, route: Option<&Route>) -> GroupId {
96        if let Some(route) = route {
97            // Scan forward from current_leg looking for a Group or Line transport mode.
98            for leg in route.legs.iter().skip(route.current_leg) {
99                match leg.via {
100                    crate::components::TransportMode::Group(g) => return g,
101                    crate::components::TransportMode::Line(l) => {
102                        if let Some(line) = self.world.line(l) {
103                            return line.group();
104                        }
105                    }
106                    crate::components::TransportMode::Walk => {}
107                }
108            }
109        }
110        GroupId(0)
111    }
112
113    // ── Re-routing ───────────────────────────────────────────────────
114
115    /// Change a rider's destination mid-route.
116    ///
117    /// Replaces remaining route legs with a single direct leg to `new_destination`,
118    /// keeping the rider's current stop as origin.
119    ///
120    /// Returns `Err` if the rider does not exist or is not in `Waiting` phase
121    /// (riding/boarding riders cannot be rerouted until they exit).
122    ///
123    /// # Errors
124    ///
125    /// Returns [`SimError::EntityNotFound`] if `rider` does not exist.
126    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in
127    /// [`RiderPhase::Waiting`], or [`SimError::RiderHasNoStop`] if the
128    /// rider has no current stop.
129    pub fn reroute(&mut self, rider: RiderId, new_destination: EntityId) -> Result<(), SimError> {
130        let rider = rider.entity();
131        let r = self
132            .world
133            .rider(rider)
134            .ok_or(SimError::EntityNotFound(rider))?;
135
136        if r.phase != RiderPhase::Waiting {
137            return Err(SimError::WrongRiderPhase {
138                rider,
139                expected: RiderPhaseKind::Waiting,
140                actual: r.phase.kind(),
141            });
142        }
143
144        let origin = r.current_stop.ok_or(SimError::RiderHasNoStop(rider))?;
145
146        let group = self.group_from_route(self.world.route(rider));
147        self.world
148            .set_route(rider, Route::direct(origin, new_destination, group));
149
150        self.events.emit(Event::RiderRerouted {
151            rider,
152            new_destination,
153            tick: self.tick,
154        });
155
156        Ok(())
157    }
158
159    /// Replace a rider's entire remaining route.
160    ///
161    /// # Errors
162    ///
163    /// Returns [`SimError::EntityNotFound`] if `rider` does not exist.
164    pub fn set_rider_route(&mut self, rider: EntityId, route: Route) -> Result<(), SimError> {
165        if self.world.rider(rider).is_none() {
166            return Err(SimError::EntityNotFound(rider));
167        }
168        self.world.set_route(rider, route);
169        Ok(())
170    }
171
172    // ── Rider settlement & population ─────────────────────────────
173
174    /// Transition an `Arrived` or `Abandoned` rider to `Resident` at their
175    /// current stop.
176    ///
177    /// Resident riders are parked — invisible to dispatch and loading, but
178    /// queryable via [`residents_at()`](Self::residents_at). They can later
179    /// be given a new route via [`reroute_rider()`](Self::reroute_rider).
180    ///
181    /// # Errors
182    ///
183    /// Returns [`SimError::EntityNotFound`] if `id` does not exist.
184    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in
185    /// `Arrived` or `Abandoned` phase, or [`SimError::RiderHasNoStop`]
186    /// if the rider has no current stop.
187    pub fn settle_rider(&mut self, id: RiderId) -> Result<(), SimError> {
188        let id = id.entity();
189        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
190
191        let old_phase = rider.phase;
192        match old_phase {
193            RiderPhase::Arrived | RiderPhase::Abandoned => {}
194            _ => {
195                return Err(SimError::WrongRiderPhase {
196                    rider: id,
197                    expected: RiderPhaseKind::Arrived,
198                    actual: old_phase.kind(),
199                });
200            }
201        }
202
203        let stop = rider.current_stop.ok_or(SimError::RiderHasNoStop(id))?;
204
205        // Update index: remove from old partition (only Abandoned is indexed).
206        if old_phase == RiderPhase::Abandoned {
207            self.rider_index.remove_abandoned(stop, id);
208        }
209        self.rider_index.insert_resident(stop, id);
210
211        if let Some(r) = self.world.rider_mut(id) {
212            r.phase = RiderPhase::Resident;
213        }
214
215        self.metrics.record_settle();
216        self.events.emit(Event::RiderSettled {
217            rider: id,
218            stop,
219            tick: self.tick,
220        });
221        Ok(())
222    }
223
224    /// Give a `Resident` rider a new route, transitioning them to `Waiting`.
225    ///
226    /// The rider begins waiting at their current stop for an elevator
227    /// matching the route's transport mode. If the rider has a
228    /// [`Patience`](crate::components::Patience) component, its
229    /// `waited_ticks` is reset to zero.
230    ///
231    /// # Errors
232    ///
233    /// Returns [`SimError::EntityNotFound`] if `id` does not exist.
234    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in `Resident`
235    /// phase, [`SimError::EmptyRoute`] if the route has no legs, or
236    /// [`SimError::RouteOriginMismatch`] if the route's first leg origin does
237    /// not match the rider's current stop.
238    pub fn reroute_rider(&mut self, id: EntityId, route: Route) -> Result<(), SimError> {
239        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
240
241        if rider.phase != RiderPhase::Resident {
242            return Err(SimError::WrongRiderPhase {
243                rider: id,
244                expected: RiderPhaseKind::Resident,
245                actual: rider.phase.kind(),
246            });
247        }
248
249        let stop = rider.current_stop.ok_or(SimError::RiderHasNoStop(id))?;
250
251        let new_destination = route.final_destination().ok_or(SimError::EmptyRoute)?;
252
253        // Validate that the route departs from the rider's current stop.
254        if let Some(leg) = route.current()
255            && leg.from != stop
256        {
257            return Err(SimError::RouteOriginMismatch {
258                expected_origin: stop,
259                route_origin: leg.from,
260            });
261        }
262
263        self.rider_index.remove_resident(stop, id);
264        self.rider_index.insert_waiting(stop, id);
265
266        if let Some(r) = self.world.rider_mut(id) {
267            r.phase = RiderPhase::Waiting;
268            // Reset spawn_tick so manifest wait_ticks measures time since
269            // reroute, not time since the original spawn as a Resident.
270            r.spawn_tick = self.tick;
271        }
272        self.world.set_route(id, route);
273
274        // Reset patience if present.
275        if let Some(p) = self.world.patience_mut(id) {
276            p.waited_ticks = 0;
277        }
278
279        // A rerouted resident is indistinguishable from a fresh arrival —
280        // record it so predictive parking and `arrivals_at` see the demand.
281        // Mirror into the destination log so down-peak classification stays
282        // coherent for multi-leg riders.
283        if let Some(log) = self.world.resource_mut::<crate::arrival_log::ArrivalLog>() {
284            log.record(self.tick, stop);
285        }
286        if let Some(log) = self
287            .world
288            .resource_mut::<crate::arrival_log::DestinationLog>()
289        {
290            log.record(self.tick, new_destination);
291        }
292
293        self.metrics.record_reroute();
294        self.events.emit(Event::RiderRerouted {
295            rider: id,
296            new_destination,
297            tick: self.tick,
298        });
299        Ok(())
300    }
301
302    /// Remove a rider from the simulation entirely.
303    ///
304    /// Cleans up the population index, metric tags, and elevator cross-references
305    /// (if the rider is currently aboard). Emits [`Event::RiderDespawned`].
306    ///
307    /// All rider removal should go through this method rather than calling
308    /// `world.despawn()` directly, to keep the population index consistent.
309    ///
310    /// # Errors
311    ///
312    /// Returns [`SimError::EntityNotFound`] if `id` does not exist or is
313    /// not a rider.
314    pub fn despawn_rider(&mut self, id: RiderId) -> Result<(), SimError> {
315        let id = id.entity();
316        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
317
318        // Targeted index removal based on current phase (O(1) vs O(n) scan).
319        if let Some(stop) = rider.current_stop {
320            match rider.phase {
321                RiderPhase::Waiting => self.rider_index.remove_waiting(stop, id),
322                RiderPhase::Resident => self.rider_index.remove_resident(stop, id),
323                RiderPhase::Abandoned => self.rider_index.remove_abandoned(stop, id),
324                _ => {} // Boarding/Riding/Exiting/Walking/Arrived — not indexed
325            }
326        }
327
328        if let Some(tags) = self
329            .world
330            .resource_mut::<crate::tagged_metrics::MetricTags>()
331        {
332            tags.remove_entity(id);
333        }
334
335        // Purge stale `pending_riders` entries before the entity slot
336        // is reused. `world.despawn` cleans ext storage keyed on this
337        // rider (e.g. `AssignedCar`) but not back-references living on
338        // stop/car entities.
339        self.world.scrub_rider_from_pending_calls(id);
340
341        self.world.despawn(id);
342
343        self.events.emit(Event::RiderDespawned {
344            rider: id,
345            tick: self.tick,
346        });
347        Ok(())
348    }
349
350    // ── Access control ──────────────────────────────────────────────
351
352    /// Set the allowed stops for a rider.
353    ///
354    /// When set, the rider will only be allowed to board elevators that
355    /// can take them to a stop in the allowed set. See
356    /// [`AccessControl`](crate::components::AccessControl) for details.
357    ///
358    /// # Errors
359    ///
360    /// Returns [`SimError::EntityNotFound`] if the rider does not exist.
361    pub fn set_rider_access(
362        &mut self,
363        rider: EntityId,
364        allowed_stops: HashSet<EntityId>,
365    ) -> Result<(), SimError> {
366        if self.world.rider(rider).is_none() {
367            return Err(SimError::EntityNotFound(rider));
368        }
369        self.world
370            .set_access_control(rider, crate::components::AccessControl::new(allowed_stops));
371        Ok(())
372    }
373
374    /// Set the restricted stops for an elevator.
375    ///
376    /// Riders whose current destination is in this set will be rejected
377    /// with [`RejectionReason::AccessDenied`](crate::error::RejectionReason::AccessDenied)
378    /// during the loading phase.
379    ///
380    /// # Errors
381    ///
382    /// Returns [`SimError::EntityNotFound`] if the elevator does not exist.
383    pub fn set_elevator_restricted_stops(
384        &mut self,
385        elevator: EntityId,
386        restricted_stops: HashSet<EntityId>,
387    ) -> Result<(), SimError> {
388        let car = self
389            .world
390            .elevator_mut(elevator)
391            .ok_or(SimError::EntityNotFound(elevator))?;
392        car.restricted_stops = restricted_stops;
393        Ok(())
394    }
395
396    // ── Population queries ──────────────────────────────────────────
397
398    /// Iterate over resident rider IDs at a stop (O(1) lookup).
399    pub fn residents_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
400        self.rider_index.residents_at(stop).iter().copied()
401    }
402
403    /// Count of residents at a stop (O(1)).
404    #[must_use]
405    pub fn resident_count_at(&self, stop: EntityId) -> usize {
406        self.rider_index.resident_count_at(stop)
407    }
408
409    /// Iterate over waiting rider IDs at a stop (O(1) lookup).
410    pub fn waiting_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
411        self.rider_index.waiting_at(stop).iter().copied()
412    }
413
414    /// Count of waiting riders at a stop (O(1)).
415    #[must_use]
416    pub fn waiting_count_at(&self, stop: EntityId) -> usize {
417        self.rider_index.waiting_count_at(stop)
418    }
419
420    /// Partition waiting riders at `stop` by their route direction.
421    ///
422    /// Returns `(up, down)` where `up` counts riders whose current route
423    /// destination lies above `stop` (they want to go up) and `down` counts
424    /// riders whose destination lies below. Riders without a [`Route`] or
425    /// whose current leg has no destination are excluded from both counts —
426    /// they have no intrinsic direction. The sum `up + down` may therefore
427    /// be less than [`waiting_count_at`](Self::waiting_count_at).
428    ///
429    /// Runs in `O(waiting riders at stop)`. Designed for per-frame rendering
430    /// code that wants to show up/down queues separately; dispatch strategies
431    /// should read [`HallCall`](crate::components::HallCall)s instead.
432    #[must_use]
433    pub fn waiting_direction_counts_at(&self, stop: EntityId) -> (usize, usize) {
434        let Some(origin_pos) = self.world.stop(stop).map(crate::components::Stop::position) else {
435            return (0, 0);
436        };
437        let mut up = 0usize;
438        let mut down = 0usize;
439        for rider in self.rider_index.waiting_at(stop) {
440            let Some(route) = self.world.route(*rider) else {
441                continue;
442            };
443            let Some(dest_entity) = route.current_destination() else {
444                continue;
445            };
446            let Some(dest_pos) = self
447                .world
448                .stop(dest_entity)
449                .map(crate::components::Stop::position)
450            else {
451                continue;
452            };
453            match CallDirection::between(origin_pos, dest_pos) {
454                Some(CallDirection::Up) => up += 1,
455                Some(CallDirection::Down) => down += 1,
456                None => {}
457            }
458        }
459        (up, down)
460    }
461
462    /// Partition waiting riders at `stop` by the line that will serve
463    /// their current route leg. Each entry is `(line_entity, count)`.
464    ///
465    /// Attribution rules:
466    /// - `TransportMode::Line(l)` riders are attributed to `l` exactly.
467    /// - `TransportMode::Group(g)` riders are attributed to the first
468    ///   line in group `g` whose `serves` list contains `stop`. Groups
469    ///   with a single line (the common case) attribute unambiguously.
470    /// - `TransportMode::Walk` riders and route-less / same-position
471    ///   riders are excluded — they have no intrinsic line to summon.
472    ///
473    /// Runs in `O(waiting riders at stop · lines in their group)`.
474    /// Intended for per-frame rendering code that needs to split the
475    /// waiting queue across multi-line stops (e.g. a sky-lobby shared
476    /// by low-bank, express, and service lines).
477    #[must_use]
478    pub fn waiting_counts_by_line_at(&self, stop: EntityId) -> Vec<(EntityId, u32)> {
479        use std::collections::BTreeMap;
480        let mut by_line: BTreeMap<EntityId, u32> = BTreeMap::new();
481        for &rider in self.rider_index.waiting_at(stop) {
482            let Some(line) = self.resolve_line_for_waiting(rider, stop) else {
483                continue;
484            };
485            *by_line.entry(line).or_insert(0) += 1;
486        }
487        by_line.into_iter().collect()
488    }
489
490    /// Resolve the line entity that should "claim" `rider` for their
491    /// current leg starting at `stop`. Used by
492    /// [`waiting_counts_by_line_at`](Self::waiting_counts_by_line_at).
493    fn resolve_line_for_waiting(&self, rider: EntityId, stop: EntityId) -> Option<EntityId> {
494        let leg = self.world.route(rider).and_then(Route::current)?;
495        match leg.via {
496            TransportMode::Line(l) => Some(l),
497            TransportMode::Group(g) => self.groups.iter().find(|gr| gr.id() == g).and_then(|gr| {
498                gr.lines()
499                    .iter()
500                    .find(|li| li.serves().contains(&stop))
501                    .map(crate::dispatch::LineInfo::entity)
502            }),
503            TransportMode::Walk => None,
504        }
505    }
506
507    /// Iterate over abandoned rider IDs at a stop (O(1) lookup).
508    pub fn abandoned_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
509        self.rider_index.abandoned_at(stop).iter().copied()
510    }
511
512    /// Count of abandoned riders at a stop (O(1)).
513    #[must_use]
514    pub fn abandoned_count_at(&self, stop: EntityId) -> usize {
515        self.rider_index.abandoned_count_at(stop)
516    }
517
518    /// Get the rider entities currently aboard an elevator.
519    ///
520    /// Returns an empty slice if the elevator does not exist.
521    #[must_use]
522    pub fn riders_on(&self, elevator: EntityId) -> &[EntityId] {
523        self.world
524            .elevator(elevator)
525            .map_or(&[], |car| car.riders())
526    }
527
528    /// Get the number of riders aboard an elevator.
529    ///
530    /// Returns 0 if the elevator does not exist.
531    #[must_use]
532    pub fn occupancy(&self, elevator: EntityId) -> usize {
533        self.world
534            .elevator(elevator)
535            .map_or(0, |car| car.riders().len())
536    }
537
538    // ── Entity lifecycle ────────────────────────────────────────────
539
540    /// Disable an entity. Disabled entities are skipped by all systems.
541    ///
542    /// If the entity is an elevator in motion, it is reset to `Idle` with
543    /// zero velocity to prevent stale target references on re-enable.
544    ///
545    /// If the entity is a stop, any `Resident` riders parked there are
546    /// transitioned to `Abandoned` and appropriate events are emitted.
547    ///
548    /// Emits `EntityDisabled`. Returns `Err` if the entity does not exist.
549    ///
550    /// # Errors
551    ///
552    /// Returns [`SimError::EntityNotFound`] if `id` does not refer to a
553    /// living entity.
554    pub fn disable(&mut self, id: EntityId) -> Result<(), SimError> {
555        if !self.world.is_alive(id) {
556            return Err(SimError::EntityNotFound(id));
557        }
558        // If this is an elevator, eject all riders and reset state.
559        if let Some(car) = self.world.elevator(id) {
560            let rider_ids = car.riders.clone();
561            let pos = self.world.position(id).map_or(0.0, |p| p.value);
562            let nearest_stop = self.world.find_nearest_stop(pos);
563
564            // Drop any sticky DCS assignments pointing at this car so
565            // routed riders are not stranded behind a dead reference.
566            crate::dispatch::destination::clear_assignments_to(&mut self.world, id);
567            // Same for hall-call assignments — pre-fix, a pinned hall
568            // call to the disabled car was permanently stranded because
569            // dispatch kept committing the disabled car as the assignee
570            // and other cars couldn't take the call. (#292) Now that
571            // assignments are per-line, drop only the line entries that
572            // reference the disabled car; other lines at the same stop
573            // keep their cars. The pin is lifted only when *every*
574            // remaining entry has been cleared, since a pin protects the
575            // whole call, not a single line's assignment.
576            for hc in self.world.iter_hall_calls_mut() {
577                hc.assigned_cars_by_line.retain(|_, car| *car != id);
578                if hc.assigned_cars_by_line.is_empty() {
579                    hc.pinned = false;
580                }
581            }
582
583            for rid in &rider_ids {
584                if let Some(r) = self.world.rider_mut(*rid) {
585                    r.phase = RiderPhase::Waiting;
586                    r.current_stop = nearest_stop;
587                    r.board_tick = None;
588                }
589                if let Some(stop) = nearest_stop {
590                    self.rider_index.insert_waiting(stop, *rid);
591                    self.events.emit(Event::RiderEjected {
592                        rider: *rid,
593                        elevator: id,
594                        stop,
595                        tick: self.tick,
596                    });
597                }
598            }
599
600            let had_load = self
601                .world
602                .elevator(id)
603                .is_some_and(|c| c.current_load.value() > 0.0);
604            let capacity = self.world.elevator(id).map(|c| c.weight_capacity.value());
605            if let Some(car) = self.world.elevator_mut(id) {
606                car.riders.clear();
607                car.current_load = crate::components::Weight::ZERO;
608                car.phase = ElevatorPhase::Idle;
609                car.target_stop = None;
610            }
611            // Wipe any pressed floor buttons. On re-enable they'd
612            // otherwise resurface as active demand with stale press
613            // ticks, and dispatch would plan against a rider set that
614            // no longer exists.
615            if let Some(calls) = self.world.car_calls_mut(id) {
616                calls.clear();
617            }
618            // Tell the group's dispatcher the car left. SCAN/LOOK
619            // keep per-car direction state across ticks; without this
620            // a disabled-then-enabled car would re-enter service with
621            // whatever sweep direction it had before, potentially
622            // colliding with the new sweep state. Mirrors the
623            // `remove_elevator` / `reassign_elevator_to_line` paths in
624            // `topology.rs`, which already do this.
625            let group_id = self
626                .groups
627                .iter()
628                .find(|g| g.elevator_entities().contains(&id))
629                .map(ElevatorGroup::id);
630            if let Some(gid) = group_id
631                && let Some(dispatcher) = self.dispatchers.get_mut(&gid)
632            {
633                dispatcher.notify_removed(id);
634            }
635            if had_load && let Some(cap) = capacity {
636                self.events.emit(Event::CapacityChanged {
637                    elevator: id,
638                    current_load: ordered_float::OrderedFloat(0.0),
639                    capacity: ordered_float::OrderedFloat(cap),
640                    tick: self.tick,
641                });
642            }
643        }
644        if let Some(vel) = self.world.velocity_mut(id) {
645            vel.value = 0.0;
646        }
647
648        // If this is a stop, scrub it from elevator targets/queues,
649        // abandon resident riders, and invalidate routes.
650        if self.world.stop(id).is_some() {
651            self.disable_stop_inner(id, false);
652        }
653
654        self.world.disable(id);
655        self.events.emit(Event::EntityDisabled {
656            entity: id,
657            tick: self.tick,
658        });
659        Ok(())
660    }
661
662    /// Stop-specific disable work shared by [`Self::disable`] and
663    /// [`Self::remove_stop`]. `removed` flips the route-invalidation
664    /// reason to [`RouteInvalidReason::StopRemoved`](crate::events::RouteInvalidReason::StopRemoved).
665    pub(super) fn disable_stop_inner(&mut self, id: EntityId, removed: bool) {
666        self.scrub_stop_from_elevators(id);
667        let resident_ids: Vec<EntityId> =
668            self.rider_index.residents_at(id).iter().copied().collect();
669        for rid in resident_ids {
670            self.rider_index.remove_resident(id, rid);
671            self.rider_index.insert_abandoned(id, rid);
672            if let Some(r) = self.world.rider_mut(rid) {
673                r.phase = RiderPhase::Abandoned;
674            }
675            self.events.emit(Event::RiderAbandoned {
676                rider: rid,
677                stop: id,
678                tick: self.tick,
679            });
680        }
681        self.invalidate_routes_for_stop(id, removed);
682    }
683
684    /// Re-enable a disabled entity.
685    ///
686    /// Emits `EntityEnabled`. Returns `Err` if the entity does not exist.
687    ///
688    /// # Errors
689    ///
690    /// Returns [`SimError::EntityNotFound`] if `id` does not refer to a
691    /// living entity.
692    pub fn enable(&mut self, id: EntityId) -> Result<(), SimError> {
693        if !self.world.is_alive(id) {
694            return Err(SimError::EntityNotFound(id));
695        }
696        self.world.enable(id);
697        self.events.emit(Event::EntityEnabled {
698            entity: id,
699            tick: self.tick,
700        });
701        Ok(())
702    }
703
704    /// Invalidate routes for all riders referencing a disabled stop.
705    ///
706    /// Reroutes Waiting and in-car riders to the nearest enabled
707    /// alternative stop in the same group. If no alternative exists, a
708    /// Waiting rider is abandoned in place; an in-car rider is ejected at
709    /// the car's nearest enabled stop (mirrors elevator-disable behavior
710    /// at `lifecycle.rs:583-598`).
711    ///
712    /// `removed` distinguishes a permanent removal (`StopRemoved`) from a
713    /// transient disable (`StopDisabled`) for emitted events.
714    fn invalidate_routes_for_stop(&mut self, disabled_stop: EntityId, removed: bool) {
715        use crate::events::RouteInvalidReason;
716
717        let reroute_reason = if removed {
718            RouteInvalidReason::StopRemoved
719        } else {
720            RouteInvalidReason::StopDisabled
721        };
722
723        let group_stops: Vec<EntityId> = self
724            .groups
725            .iter()
726            .filter(|g| g.stop_entities().contains(&disabled_stop))
727            .flat_map(|g| g.stop_entities().iter().copied())
728            .filter(|&s| s != disabled_stop && !self.world.is_disabled(s))
729            .collect();
730
731        for rid in self.world.rider_ids() {
732            self.invalidate_route_for_rider(rid, disabled_stop, &group_stops, reroute_reason);
733        }
734    }
735
736    /// Per-rider invalidation: reroute, eject, or abandon depending on
737    /// the rider's phase and the availability of alternatives.
738    fn invalidate_route_for_rider(
739        &mut self,
740        rid: EntityId,
741        disabled_stop: EntityId,
742        group_stops: &[EntityId],
743        reroute_reason: crate::events::RouteInvalidReason,
744    ) {
745        let Some(phase) = self.world.rider(rid).map(|r| r.phase) else {
746            return;
747        };
748        let is_waiting = phase == RiderPhase::Waiting;
749        let aboard_car = match phase {
750            RiderPhase::Boarding(c) | RiderPhase::Riding(c) | RiderPhase::Exiting(c) => Some(c),
751            _ => None,
752        };
753        if !is_waiting && aboard_car.is_none() {
754            return;
755        }
756
757        let references_stop = self.world.route(rid).is_some_and(|route| {
758            route
759                .legs
760                .iter()
761                .skip(route.current_leg)
762                .any(|leg| leg.to == disabled_stop || leg.from == disabled_stop)
763        });
764        if !references_stop {
765            return;
766        }
767
768        let rider_current_stop = self.world.rider(rid).and_then(|r| r.current_stop);
769        let disabled_stop_pos = self.world.stop(disabled_stop).map_or(0.0, |s| s.position);
770        let alternative = group_stops
771            .iter()
772            .filter(|&&s| Some(s) != rider_current_stop)
773            .filter_map(|&s| {
774                self.world
775                    .stop(s)
776                    .map(|stop| (s, (stop.position - disabled_stop_pos).abs()))
777            })
778            .min_by(|a, b| a.1.total_cmp(&b.1).then_with(|| a.0.cmp(&b.0)))
779            .map(|(s, _)| s);
780
781        if let Some(alt_stop) = alternative {
782            self.reroute_to_alternative(rid, disabled_stop, alt_stop, aboard_car, reroute_reason);
783        } else if let Some(car_eid) = aboard_car {
784            self.eject_or_abandon_in_car_rider(rid, car_eid, disabled_stop, reroute_reason);
785        } else {
786            self.abandon_waiting_rider(rid, disabled_stop, rider_current_stop, reroute_reason);
787        }
788    }
789
790    /// Rewrite the rider's route to point at `alt_stop` and (if aboard a
791    /// car) re-prime the car's `target_stop` so it resumes movement.
792    fn reroute_to_alternative(
793        &mut self,
794        rid: EntityId,
795        disabled_stop: EntityId,
796        alt_stop: EntityId,
797        aboard_car: Option<EntityId>,
798        reroute_reason: crate::events::RouteInvalidReason,
799    ) {
800        let rider_current_stop = self.world.rider(rid).and_then(|r| r.current_stop);
801        let origin = rider_current_stop.unwrap_or(alt_stop);
802        let group = self.group_from_route(self.world.route(rid));
803        self.world
804            .set_route(rid, Route::direct(origin, alt_stop, group));
805        self.events.emit(Event::RouteInvalidated {
806            rider: rid,
807            affected_stop: disabled_stop,
808            reason: reroute_reason,
809            tick: self.tick,
810        });
811        // For in-car riders, the car's target_stop was just nulled by
812        // `scrub_stop_from_elevators`. Re-point it at the new destination
813        // so the car resumes movement on the next tick; dispatch picks
814        // it up via `riding_to_stop` regardless, but setting target_stop
815        // avoids one tick of idle drift. Phase is left untouched — a
816        // car mid-travel keeps `MovingToStop` and decelerates naturally.
817        if let Some(car_eid) = aboard_car
818            && let Some(car) = self.world.elevator_mut(car_eid)
819            && car.target_stop.is_none()
820        {
821            car.target_stop = Some(alt_stop);
822        }
823    }
824
825    /// Handle an in-car rider when no alternative destination exists:
826    /// eject at the car's nearest enabled stop, or abandon if no stops
827    /// remain anywhere. The reroute reason is forwarded so consumers
828    /// can distinguish a permanent removal from a transient disable.
829    fn eject_or_abandon_in_car_rider(
830        &mut self,
831        rid: EntityId,
832        car_eid: EntityId,
833        disabled_stop: EntityId,
834        reroute_reason: crate::events::RouteInvalidReason,
835    ) {
836        let car_pos = self.world.position(car_eid).map_or(0.0, |p| p.value);
837        let eject_stop = self
838            .world
839            .iter_stops()
840            .filter(|(eid, _)| *eid != disabled_stop && !self.world.is_disabled(*eid))
841            .map(|(eid, stop)| (eid, (stop.position - car_pos).abs()))
842            .min_by(|a, b| a.1.total_cmp(&b.1).then_with(|| a.0.cmp(&b.0)))
843            .map(|(eid, _)| eid);
844
845        self.events.emit(Event::RouteInvalidated {
846            rider: rid,
847            affected_stop: disabled_stop,
848            reason: reroute_reason,
849            tick: self.tick,
850        });
851
852        let rider_weight = self
853            .world
854            .rider(rid)
855            .map_or(crate::components::Weight::ZERO, |r| r.weight);
856
857        if let Some(stop) = eject_stop {
858            if let Some(r) = self.world.rider_mut(rid) {
859                r.phase = RiderPhase::Waiting;
860                r.current_stop = Some(stop);
861                r.board_tick = None;
862            }
863            if let Some(car) = self.world.elevator_mut(car_eid) {
864                car.riders.retain(|r| *r != rid);
865                car.current_load -= rider_weight;
866            }
867            // Replace the now-stale Route (still references the removed
868            // stop) with a self-loop at the eject stop. Dispatch sees a
869            // rider whose destination is its current location and
870            // ignores them; the consumer (e.g. SKYSTACK agent layer)
871            // observes `RiderEjected` and decides what to do next.
872            let group = self.group_from_route(self.world.route(rid));
873            self.world.set_route(rid, Route::direct(stop, stop, group));
874            self.rider_index.insert_waiting(stop, rid);
875            self.emit_capacity_changed(car_eid);
876            self.events.emit(Event::RiderEjected {
877                rider: rid,
878                elevator: car_eid,
879                stop,
880                tick: self.tick,
881            });
882        } else {
883            if let Some(r) = self.world.rider_mut(rid) {
884                r.phase = RiderPhase::Abandoned;
885            }
886            if let Some(car) = self.world.elevator_mut(car_eid) {
887                car.riders.retain(|r| *r != rid);
888                car.current_load -= rider_weight;
889            }
890            self.world.scrub_rider_from_pending_calls(rid);
891            self.emit_capacity_changed(car_eid);
892            self.events.emit(Event::RiderAbandoned {
893                rider: rid,
894                stop: disabled_stop,
895                tick: self.tick,
896            });
897        }
898    }
899
900    /// Emit a `CapacityChanged` event reflecting the car's current load
901    /// after a passenger removal. Mirrors the pattern at
902    /// `loading.rs:364-371`.
903    fn emit_capacity_changed(&mut self, car_eid: EntityId) {
904        use ordered_float::OrderedFloat;
905        if let Some(car) = self.world.elevator(car_eid) {
906            self.events.emit(Event::CapacityChanged {
907                elevator: car_eid,
908                current_load: OrderedFloat(car.current_load.value()),
909                capacity: OrderedFloat(car.weight_capacity.value()),
910                tick: self.tick,
911            });
912        }
913    }
914
915    /// Abandon a Waiting rider in place when no alternative stop exists
916    /// in their group. The reroute reason is forwarded so consumers can
917    /// distinguish a permanent removal (`StopRemoved`) from a transient
918    /// disable (`StopDisabled`); the supplementary "no alternative was
919    /// found" signal is implicit in the `RiderAbandoned` event that
920    /// fires alongside this one.
921    fn abandon_waiting_rider(
922        &mut self,
923        rid: EntityId,
924        disabled_stop: EntityId,
925        rider_current_stop: Option<EntityId>,
926        reroute_reason: crate::events::RouteInvalidReason,
927    ) {
928        let abandon_stop = rider_current_stop.unwrap_or(disabled_stop);
929        self.events.emit(Event::RouteInvalidated {
930            rider: rid,
931            affected_stop: disabled_stop,
932            reason: reroute_reason,
933            tick: self.tick,
934        });
935        if let Some(r) = self.world.rider_mut(rid) {
936            r.phase = RiderPhase::Abandoned;
937        }
938        // Fourth abandonment site (alongside the two in
939        // `advance_transient`); same stale-ID hazard. Scrub the rider
940        // from every hall/car-call pending list.
941        self.world.scrub_rider_from_pending_calls(rid);
942        if let Some(stop) = rider_current_stop {
943            self.rider_index.remove_waiting(stop, rid);
944            self.rider_index.insert_abandoned(stop, rid);
945        }
946        self.events.emit(Event::RiderAbandoned {
947            rider: rid,
948            stop: abandon_stop,
949            tick: self.tick,
950        });
951    }
952
953    /// Remove a disabled stop from all elevator targets and queues.
954    fn scrub_stop_from_elevators(&mut self, stop: EntityId) {
955        let elevator_ids: Vec<EntityId> =
956            self.world.iter_elevators().map(|(eid, _, _)| eid).collect();
957        for eid in elevator_ids {
958            if let Some(car) = self.world.elevator_mut(eid)
959                && car.target_stop == Some(stop)
960            {
961                car.target_stop = None;
962                car.phase = ElevatorPhase::Idle;
963            }
964            if let Some(q) = self.world.destination_queue_mut(eid) {
965                q.retain(|s| s != stop);
966            }
967        }
968    }
969
970    /// Check if an entity is disabled.
971    #[must_use]
972    pub fn is_disabled(&self, id: EntityId) -> bool {
973        self.world.is_disabled(id)
974    }
975
976    // ── Entity type queries ─────────────────────────────────────────
977
978    /// Check if an entity is an elevator.
979    ///
980    /// ```
981    /// use elevator_core::prelude::*;
982    ///
983    /// let sim = SimulationBuilder::demo().build().unwrap();
984    /// let stop = sim.stop_entity(StopId(0)).unwrap();
985    /// assert!(!sim.is_elevator(stop));
986    /// assert!(sim.is_stop(stop));
987    /// ```
988    #[must_use]
989    pub fn is_elevator(&self, id: EntityId) -> bool {
990        self.world.elevator(id).is_some()
991    }
992
993    /// Check if an entity is a rider.
994    #[must_use]
995    pub fn is_rider(&self, id: EntityId) -> bool {
996        self.world.rider(id).is_some()
997    }
998
999    /// Check if an entity is a stop.
1000    #[must_use]
1001    pub fn is_stop(&self, id: EntityId) -> bool {
1002        self.world.stop(id).is_some()
1003    }
1004
1005    // ── Aggregate queries ───────────────────────────────────────────
1006
1007    /// Count of elevators currently in the [`Idle`](ElevatorPhase::Idle) phase.
1008    ///
1009    /// Excludes disabled elevators (whose phase is reset to `Idle` on disable).
1010    ///
1011    /// ```
1012    /// use elevator_core::prelude::*;
1013    ///
1014    /// let sim = SimulationBuilder::demo().build().unwrap();
1015    /// assert_eq!(sim.idle_elevator_count(), 1);
1016    /// ```
1017    #[must_use]
1018    pub fn idle_elevator_count(&self) -> usize {
1019        self.world.iter_idle_elevators().count()
1020    }
1021
1022    /// Current total weight aboard an elevator, or `None` if the entity is
1023    /// not an elevator.
1024    ///
1025    /// ```
1026    /// use elevator_core::prelude::*;
1027    ///
1028    /// let sim = SimulationBuilder::demo().build().unwrap();
1029    /// let stop = sim.stop_entity(StopId(0)).unwrap();
1030    /// assert_eq!(sim.elevator_load(ElevatorId::from(stop)), None); // not an elevator
1031    /// ```
1032    #[must_use]
1033    pub fn elevator_load(&self, id: ElevatorId) -> Option<f64> {
1034        let id = id.entity();
1035        self.world.elevator(id).map(|e| e.current_load.value())
1036    }
1037
1038    /// Whether the elevator's up-direction indicator lamp is lit.
1039    ///
1040    /// Returns `None` if the entity is not an elevator. See
1041    /// [`Elevator::going_up`] for semantics.
1042    #[must_use]
1043    pub fn elevator_going_up(&self, id: EntityId) -> Option<bool> {
1044        self.world.elevator(id).map(Elevator::going_up)
1045    }
1046
1047    /// Whether the elevator's down-direction indicator lamp is lit.
1048    ///
1049    /// Returns `None` if the entity is not an elevator. See
1050    /// [`Elevator::going_down`] for semantics.
1051    #[must_use]
1052    pub fn elevator_going_down(&self, id: EntityId) -> Option<bool> {
1053        self.world.elevator(id).map(Elevator::going_down)
1054    }
1055
1056    /// Direction the elevator is currently signalling, derived from the
1057    /// indicator-lamp pair. Returns `None` if the entity is not an elevator.
1058    #[must_use]
1059    pub fn elevator_direction(&self, id: EntityId) -> Option<crate::components::Direction> {
1060        self.world.elevator(id).map(Elevator::direction)
1061    }
1062
1063    /// Count of rounded-floor transitions for an elevator (passing-floor
1064    /// crossings plus arrivals). Returns `None` if the entity is not an
1065    /// elevator.
1066    #[must_use]
1067    pub fn elevator_move_count(&self, id: EntityId) -> Option<u64> {
1068        self.world.elevator(id).map(Elevator::move_count)
1069    }
1070
1071    /// Distance the elevator would travel while braking to a stop from its
1072    /// current velocity, at its configured deceleration rate.
1073    ///
1074    /// Uses the standard `v² / (2·a)` kinematic formula. A stationary
1075    /// elevator returns `Some(0.0)`. Returns `None` if the entity is not
1076    /// an elevator or lacks a velocity component.
1077    ///
1078    /// Useful for writing opportunistic dispatch strategies (e.g. "stop at
1079    /// this floor if we can brake in time") without duplicating the physics
1080    /// computation.
1081    #[must_use]
1082    pub fn braking_distance(&self, id: EntityId) -> Option<f64> {
1083        let car = self.world.elevator(id)?;
1084        let vel = self.world.velocity(id)?.value;
1085        Some(crate::movement::braking_distance(
1086            vel,
1087            car.deceleration.value(),
1088        ))
1089    }
1090
1091    /// The position where the elevator would come to rest if it began braking
1092    /// this instant. Current position plus a signed braking distance in the
1093    /// direction of travel.
1094    ///
1095    /// Returns `None` if the entity is not an elevator or lacks the required
1096    /// components.
1097    #[must_use]
1098    pub fn future_stop_position(&self, id: EntityId) -> Option<f64> {
1099        let pos = self.world.position(id)?.value;
1100        let vel = self.world.velocity(id)?.value;
1101        let car = self.world.elevator(id)?;
1102        let dist = crate::movement::braking_distance(vel, car.deceleration.value());
1103        Some(vel.signum().mul_add(dist, pos))
1104    }
1105
1106    /// Count of elevators currently in the given phase.
1107    ///
1108    /// Excludes disabled elevators (whose phase is reset to `Idle` on disable).
1109    ///
1110    /// ```
1111    /// use elevator_core::prelude::*;
1112    ///
1113    /// let sim = SimulationBuilder::demo().build().unwrap();
1114    /// assert_eq!(sim.elevators_in_phase(ElevatorPhase::Idle), 1);
1115    /// assert_eq!(sim.elevators_in_phase(ElevatorPhase::Loading), 0);
1116    /// ```
1117    #[must_use]
1118    pub fn elevators_in_phase(&self, phase: ElevatorPhase) -> usize {
1119        self.world
1120            .iter_elevators()
1121            .filter(|(id, _, e)| e.phase() == phase && !self.world.is_disabled(*id))
1122            .count()
1123    }
1124
1125    // ── Service mode ────────────────────────────────────────────────
1126
1127    /// Set the service mode for an elevator.
1128    ///
1129    /// Emits [`Event::ServiceModeChanged`] if the mode actually changes.
1130    ///
1131    /// # Errors
1132    ///
1133    /// Returns [`SimError::EntityNotFound`] if the elevator does not exist.
1134    pub fn set_service_mode(
1135        &mut self,
1136        elevator: EntityId,
1137        mode: crate::components::ServiceMode,
1138    ) -> Result<(), SimError> {
1139        if self.world.elevator(elevator).is_none() {
1140            return Err(SimError::EntityNotFound(elevator));
1141        }
1142        let old = self
1143            .world
1144            .service_mode(elevator)
1145            .copied()
1146            .unwrap_or_default();
1147        if old == mode {
1148            return Ok(());
1149        }
1150        // Leaving Manual: clear the pending velocity command and zero
1151        // the velocity component. Otherwise a car moving at transition
1152        // time is stranded — the Normal movement system only runs for
1153        // MovingToStop/Repositioning phases, so velocity would linger
1154        // forever without producing any position change.
1155        if old == crate::components::ServiceMode::Manual {
1156            if let Some(car) = self.world.elevator_mut(elevator) {
1157                car.manual_target_velocity = None;
1158                car.door_command_queue.clear();
1159            }
1160            if let Some(v) = self.world.velocity_mut(elevator) {
1161                v.value = 0.0;
1162            }
1163        }
1164        self.world.set_service_mode(elevator, mode);
1165        self.events.emit(Event::ServiceModeChanged {
1166            elevator,
1167            from: old,
1168            to: mode,
1169            tick: self.tick,
1170        });
1171        Ok(())
1172    }
1173
1174    /// Get the current service mode for an elevator.
1175    #[must_use]
1176    pub fn service_mode(&self, elevator: EntityId) -> crate::components::ServiceMode {
1177        self.world
1178            .service_mode(elevator)
1179            .copied()
1180            .unwrap_or_default()
1181    }
1182}