Skip to main content

elevator_core/dispatch/
rsr.rs

1//! Relative System Response (RSR) dispatch — a composite additive
2//! cost stack.
3//!
4//! Inspired by the Otis patent lineage (Bittar US5024295A, US5146053A)
5//! and the Barney–dos Santos CGC framework. Unlike those proprietary
6//! systems, this implementation is an educational model, not a
7//! faithful reproduction of any vendor's scoring.
8//!
9//! Shape: `rank = eta_weight · travel_time + Σ penalties − Σ bonuses`.
10//! All terms are additive scalars, so they compose cleanly with the
11//! library's Kuhn–Munkres assignment. Defaults are tuned so the stack
12//! reduces to the nearest-car baseline when every weight is zero.
13//!
14//! What this deliberately leaves out: online weight tuning, fuzzy
15//! inference, and stickiness state. Those belong above the trait, not
16//! inside a strategy.
17
18use crate::components::{CarCall, ElevatorPhase};
19use crate::traffic_detector::{TrafficDetector, TrafficMode};
20
21use super::{DispatchStrategy, RankContext, pair_is_useful};
22
23/// Look up the current [`TrafficMode`] from `ctx.world` and return the
24/// scaling factor to apply to the wrong-direction penalty.
25///
26/// Returns `multiplier` when the mode is `UpPeak` or `DownPeak`, else
27/// `1.0`. Also returns `1.0` when the detector resource is missing —
28/// keeping the strategy functional in tests that skip `Simulation::new`.
29fn peak_scaling(ctx: &RankContext<'_>, multiplier: f64) -> f64 {
30    let mode = ctx
31        .world
32        .resource::<TrafficDetector>()
33        .map_or(TrafficMode::Idle, TrafficDetector::current_mode);
34    match mode {
35        TrafficMode::UpPeak | TrafficMode::DownPeak => multiplier,
36        _ => 1.0,
37    }
38}
39
40/// Additive RSR-style cost stack. Lower scores win the Hungarian
41/// assignment.
42///
43/// See module docs for the cost shape. All weights default to `0.0`
44/// except `eta_weight` (1.0), giving a baseline that mirrors
45/// [`NearestCarDispatch`](super::NearestCarDispatch) until terms are
46/// opted in.
47///
48/// # Weight invariants
49///
50/// Every weight field must be **finite and non-negative**. The
51/// `with_*` builder methods enforce this with `assert!`; direct field
52/// mutation bypasses the check and is a caller responsibility. A `NaN` weight propagates through the multiply-add
53/// chain and silently collapses every pair's cost to zero (Rust's
54/// `NaN.max(0.0) == 0.0`), producing an arbitrary but type-valid
55/// assignment from the Hungarian solver — a hard bug to diagnose.
56#[derive(serde::Serialize, serde::Deserialize)]
57pub struct RsrDispatch {
58    /// Weight on `travel_time = distance / max_speed` (seconds).
59    /// Default `1.0`; raising it shifts the blend toward travel time.
60    pub eta_weight: f64,
61    /// Constant added when the candidate stop lies opposite the
62    /// car's committed travel direction.
63    ///
64    /// Default `0.0`; the Otis RSR lineage uses a large value so any
65    /// right-direction candidate outranks any wrong-direction one.
66    /// Ignored for cars in [`ElevatorPhase::Idle`] or stopped phases,
67    /// since an idle car has no committed direction to be opposite to.
68    pub wrong_direction_penalty: f64,
69    /// Bonus subtracted when the candidate stop is already a car-call
70    /// inside this car.
71    ///
72    /// Merges the new pickup with an existing dropoff instead of
73    /// spawning an unrelated trip. Default `0.0`. Read from
74    /// [`DispatchManifest::car_calls_for`](super::DispatchManifest::car_calls_for).
75    pub coincident_car_call_bonus: f64,
76    /// Coefficient on a smooth load-fraction penalty
77    /// (`load_penalty_coeff · load_ratio`).
78    ///
79    /// Fires for partially loaded cars below the `bypass_load_*_pct`
80    /// threshold enforced by [`pair_can_do_work`](super::pair_can_do_work);
81    /// lets you prefer emptier cars for new pickups without an on/off cliff.
82    /// Default `0.0`.
83    pub load_penalty_coeff: f64,
84    /// Multiplier applied to `wrong_direction_penalty` when the
85    /// [`TrafficDetector`] classifies the current tick as
86    /// [`TrafficMode::UpPeak`] or [`TrafficMode::DownPeak`].
87    ///
88    /// Default `1.0` (mode-agnostic — behaviour identical to pre-peak
89    /// tuning). Raising it strengthens directional commitment during
90    /// peaks where a car carrying a lobby-bound load shouldn't be
91    /// pulled backwards to grab a new pickup. Off-peak periods keep
92    /// the unscaled penalty, leaving inter-floor assignments free
93    /// to reverse cheaply.
94    ///
95    /// Silently reduces to `1.0` when no `TrafficDetector` resource
96    /// is installed — tests and custom sims that bypass the auto-install
97    /// stay unaffected.
98    pub peak_direction_multiplier: f64,
99}
100
101impl RsrDispatch {
102    /// Create a new `RsrDispatch` with the baseline weights
103    /// (`eta_weight = 1.0`, all penalties/bonuses disabled).
104    ///
105    /// This is the **additive-composition baseline** — every penalty
106    /// and bonus is zero, so the rank reduces to
107    /// [`NearestCarDispatch`](super::NearestCarDispatch) on distance
108    /// alone. Useful for tests that want to measure a single term in
109    /// isolation (`RsrDispatch::new().with_wrong_direction_penalty(…)`).
110    ///
111    /// For the opinionated "out-of-the-box RSR" configuration used by
112    /// [`BuiltinStrategy::Rsr`](super::BuiltinStrategy::Rsr) and the
113    /// playground, use [`RsrDispatch::default`] instead. `Default` ships
114    /// with the full penalty stack turned on; `new()` is the empty
115    /// canvas you build on top of.
116    #[must_use]
117    pub const fn new() -> Self {
118        Self {
119            eta_weight: 1.0,
120            wrong_direction_penalty: 0.0,
121            coincident_car_call_bonus: 0.0,
122            load_penalty_coeff: 0.0,
123            peak_direction_multiplier: 1.0,
124        }
125    }
126
127    /// Return the opinionated tuned configuration — equivalent to
128    /// [`Default::default`] but usable in `const` contexts.
129    ///
130    /// See [`RsrDispatch::default`] for the rationale behind each
131    /// weight. The tuned stack ships with every penalty/bonus turned
132    /// on so picking RSR out of the box is strictly richer than
133    /// `NearestCar`, not identical to it.
134    #[must_use]
135    pub const fn tuned() -> Self {
136        Self {
137            eta_weight: 1.0,
138            // Chosen ≈ one shaft-length travel time on a typical 20-stop
139            // commercial bank (≈15s), so a backward pickup costs as much
140            // as the trip to serve it. Large enough to dominate the ETA
141            // term for a close-but-wrong-direction candidate; small
142            // enough that off-peak inter-floor reversals still flip when
143            // the demand strongly favours them.
144            wrong_direction_penalty: 15.0,
145            // Small merge bonus — prefer a car with a matching car-call
146            // over spawning a new trip, but not so large it overrides a
147            // much closer empty car.
148            coincident_car_call_bonus: 5.0,
149            // Light load-balancing — prefer empty cars for new work
150            // when cars are otherwise tied.
151            load_penalty_coeff: 3.0,
152            // Strong directional commitment during up-peak / down-peak
153            // (lobby-bound loads shouldn't reverse for new pickups).
154            // Off-peak stays unscaled for cheap inter-floor reversals.
155            peak_direction_multiplier: 2.0,
156        }
157    }
158
159    /// Set the wrong-direction penalty.
160    ///
161    /// # Panics
162    /// Panics on non-finite or negative weights — a negative penalty
163    /// would invert the direction ordering, silently preferring
164    /// wrong-direction candidates.
165    #[must_use]
166    pub fn with_wrong_direction_penalty(mut self, weight: f64) -> Self {
167        assert!(
168            weight.is_finite() && weight >= 0.0,
169            "wrong_direction_penalty must be finite and non-negative, got {weight}"
170        );
171        self.wrong_direction_penalty = weight;
172        self
173    }
174
175    /// Set the coincident-car-call bonus.
176    ///
177    /// # Panics
178    /// Panics on non-finite or negative weights — the bonus is
179    /// subtracted, so a negative value would become a penalty.
180    #[must_use]
181    pub fn with_coincident_car_call_bonus(mut self, weight: f64) -> Self {
182        assert!(
183            weight.is_finite() && weight >= 0.0,
184            "coincident_car_call_bonus must be finite and non-negative, got {weight}"
185        );
186        self.coincident_car_call_bonus = weight;
187        self
188    }
189
190    /// Set the load-penalty coefficient.
191    ///
192    /// # Panics
193    /// Panics on non-finite or negative weights.
194    #[must_use]
195    pub fn with_load_penalty_coeff(mut self, weight: f64) -> Self {
196        assert!(
197            weight.is_finite() && weight >= 0.0,
198            "load_penalty_coeff must be finite and non-negative, got {weight}"
199        );
200        self.load_penalty_coeff = weight;
201        self
202    }
203
204    /// Set the ETA weight.
205    ///
206    /// # Panics
207    /// Panics on non-finite or negative weights. Zero is allowed and
208    /// reduces the strategy to penalty/bonus tiebreaking alone.
209    #[must_use]
210    pub fn with_eta_weight(mut self, weight: f64) -> Self {
211        assert!(
212            weight.is_finite() && weight >= 0.0,
213            "eta_weight must be finite and non-negative, got {weight}"
214        );
215        self.eta_weight = weight;
216        self
217    }
218
219    /// Set the peak-direction multiplier.
220    ///
221    /// # Panics
222    /// Panics on non-finite or sub-1.0 values. A multiplier below `1.0`
223    /// would *weaken* the direction penalty during peaks (the opposite
224    /// of the intent) — explicitly disallowed so a typo doesn't silently
225    /// invert the tuning.
226    #[must_use]
227    pub fn with_peak_direction_multiplier(mut self, factor: f64) -> Self {
228        assert!(
229            factor.is_finite() && factor >= 1.0,
230            "peak_direction_multiplier must be finite and ≥ 1.0, got {factor}"
231        );
232        self.peak_direction_multiplier = factor;
233        self
234    }
235}
236
237impl Default for RsrDispatch {
238    /// The opinionated "pick RSR from the dropdown" configuration.
239    ///
240    /// Defaults to [`RsrDispatch::tuned`] — every penalty and bonus
241    /// turned on with values calibrated to a 20-stop commercial bank.
242    /// Before this default was tuned, `RsrDispatch::default()`
243    /// reduced to the raw [`NearestCarDispatch`](super::NearestCarDispatch)
244    /// baseline: picking "RSR" in the playground produced worse
245    /// behaviour than picking "Nearest Car" (no direction discipline,
246    /// no load balancing, no car-call merging). The tuned default
247    /// fixes that without making any term mandatory — consumers
248    /// wanting the zero baseline can still call
249    /// [`RsrDispatch::new`].
250    fn default() -> Self {
251        Self::tuned()
252    }
253}
254
255impl DispatchStrategy for RsrDispatch {
256    fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64> {
257        // `pair_is_useful` subsumes `pair_can_do_work` and adds the
258        // aboard-rider path guard. Without it, a loaded RSR car gets
259        // pulled off the path to its aboard riders' destinations by
260        // closer pickups — the same "never reaches the passenger's
261        // desired stop" loop that NearestCar specifically fixes. RSR's
262        // `wrong_direction_penalty` can mitigate this when configured,
263        // but the guard is a correctness floor independent of tuning.
264        if !pair_is_useful(ctx) {
265            return None;
266        }
267        let car = ctx.world.elevator(ctx.car)?;
268
269        // ETA — travel time to the candidate stop.
270        let distance = (ctx.car_position - ctx.stop_position).abs();
271        let max_speed = car.max_speed.value();
272        if max_speed <= 0.0 {
273            return None;
274        }
275        let travel_time = distance / max_speed;
276        let mut cost = self.eta_weight * travel_time;
277
278        // Wrong-direction penalty. Only applies when the car has a
279        // committed direction (not Idle / Stopped) — an idle car can
280        // accept any candidate without "reversing" anything.
281        if self.wrong_direction_penalty > 0.0
282            && let Some(target) = car.phase.moving_target()
283            && let Some(target_pos) = ctx.world.stop_position(target)
284        {
285            let car_going_up = target_pos > ctx.car_position;
286            let car_going_down = target_pos < ctx.car_position;
287            let cand_above = ctx.stop_position > ctx.car_position;
288            let cand_below = ctx.stop_position < ctx.car_position;
289            if (car_going_up && cand_below) || (car_going_down && cand_above) {
290                // During up-peak/down-peak the directional invariant
291                // is load-bearing (a committed car shouldn't reverse
292                // to grab a new pickup), so scale the penalty up.
293                // Off-peak, the base value still rules — inter-floor
294                // traffic wants cheap reversals.
295                let scaled = self.wrong_direction_penalty
296                    * peak_scaling(ctx, self.peak_direction_multiplier);
297                cost += scaled;
298            }
299        }
300
301        // Coincident-car-call bonus — the candidate stop is already a
302        // committed dropoff for this car.
303        if self.coincident_car_call_bonus > 0.0
304            && ctx
305                .manifest
306                .car_calls_for(ctx.car)
307                .iter()
308                .any(|c: &CarCall| c.floor == ctx.stop)
309        {
310            cost -= self.coincident_car_call_bonus;
311        }
312
313        // Smooth load-fraction penalty. `pair_can_do_work` has already
314        // filtered over-capacity and bypass-threshold cases; this term
315        // shapes preference among the survivors so emptier cars win
316        // pickups when all else is equal. Idle cars contribute zero.
317        if self.load_penalty_coeff > 0.0 && car.phase() != ElevatorPhase::Idle {
318            let capacity = car.weight_capacity().value();
319            if capacity > 0.0 {
320                let load_ratio = (car.current_load().value() / capacity).clamp(0.0, 1.0);
321                cost += self.load_penalty_coeff * load_ratio;
322            }
323        }
324
325        let cost = cost.max(0.0);
326        if cost.is_finite() { Some(cost) } else { None }
327    }
328
329    fn builtin_id(&self) -> Option<super::BuiltinStrategy> {
330        Some(super::BuiltinStrategy::Rsr)
331    }
332
333    fn snapshot_config(&self) -> Option<String> {
334        ron::to_string(self).ok()
335    }
336
337    fn restore_config(&mut self, serialized: &str) -> Result<(), String> {
338        let restored: Self = ron::from_str(serialized).map_err(|e| e.to_string())?;
339        *self = restored;
340        Ok(())
341    }
342}