elevator_core/dispatch/destination.rs
1//! Hall-call destination dispatch ("DCS").
2//!
3//! Destination dispatch assigns each rider to a specific car at hall-call
4//! time (when their destination is first known) and the assignment is
5//! **sticky** — it never changes for the rider's lifetime, and no other car
6//! will pick them up. The controller minimizes each rider's own travel time,
7//! using a simple cost model:
8//!
9//! ```text
10//! J(C) = pickup_time(C, origin)
11//! + ride_time(origin, dest)
12//! + stop_penalty * new_stops_added(C, origin, dest)
13//! ```
14//!
15//! Assignments are recorded as an [`AssignedCar`] extension component on the
16//! rider; the loading filter in `crate::systems::loading` consults this to
17//! enforce the stickiness invariant.
18//!
19//! This is a sim — not a faithful reproduction of any vendor's controller.
20//! Each assigned car's [`DestinationQueue`](crate::components::DestinationQueue)
21//! is rebuilt every dispatch tick from the set of live sticky commitments
22//! (waiting riders contribute origin + dest; riding riders contribute dest)
23//! and arranged into a direction-aware two-run (plus fallback third-run)
24//! monotone sequence so the car visits stops in sweep order rather than
25//! in the order assignments arrived.
26
27use std::collections::HashSet;
28
29use serde::{Deserialize, Serialize};
30
31use crate::components::{DestinationQueue, Direction, ElevatorPhase, TransportMode};
32use crate::entity::EntityId;
33use crate::world::{ExtKey, World};
34
35use super::{DispatchManifest, DispatchStrategy, ElevatorGroup, RankContext};
36
37/// Sticky rider → car assignment produced by [`DestinationDispatch`].
38///
39/// Stored as an extension component on the rider entity. Once set, the
40/// assignment is never mutated; the loading phase uses it to enforce
41/// that only the assigned car may board the rider.
42#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
43pub struct AssignedCar(pub EntityId);
44
45/// Typed extension key for [`AssignedCar`] storage.
46pub const ASSIGNED_CAR_KEY: ExtKey<AssignedCar> = ExtKey::new("assigned_car");
47
48/// Hall-call destination dispatch (DCS).
49///
50/// ## API shape
51///
52/// Uses [`DispatchStrategy::pre_dispatch`] to write sticky
53/// [`AssignedCar`] extensions and rebuild each car's committed stop
54/// queue during a `&mut World` phase. [`DispatchStrategy::rank`] then
55/// routes each car to its own queue front and returns `None` for every
56/// other stop, so the group-wide Hungarian assignment trivially pairs
57/// each car with the stop it has already committed to.
58pub struct DestinationDispatch {
59 /// Weight for per-stop door overhead in the cost function. A positive
60 /// value biases assignments toward cars whose route change adds no
61 /// fresh stops; set via [`with_stop_penalty`](Self::with_stop_penalty).
62 ///
63 /// Units: ticks per newly-added stop. `None` ⇒ derive from the car's
64 /// own door timings (~`open + 2 * transition`).
65 stop_penalty: Option<f64>,
66}
67
68impl DestinationDispatch {
69 /// Create a new `DestinationDispatch` with defaults.
70 #[must_use]
71 pub const fn new() -> Self {
72 Self { stop_penalty: None }
73 }
74
75 /// Override the fresh-stop penalty (ticks per new stop added to a
76 /// car's committed route when it picks this rider up).
77 #[must_use]
78 pub const fn with_stop_penalty(mut self, penalty: f64) -> Self {
79 self.stop_penalty = Some(penalty);
80 self
81 }
82}
83
84impl Default for DestinationDispatch {
85 fn default() -> Self {
86 Self::new()
87 }
88}
89
90impl DispatchStrategy for DestinationDispatch {
91 fn pre_dispatch(
92 &mut self,
93 group: &ElevatorGroup,
94 manifest: &DispatchManifest,
95 world: &mut World,
96 ) {
97 // DCS requires the group to be in `HallCallMode::Destination` — that
98 // mode is what makes the kiosk-style "rider announces destination
99 // at press time" assumption hold. In Classic collective-control
100 // mode destinations aren't known until riders board, so running
101 // DCS there would commit assignments based on information a real
102 // controller wouldn't have. Early-return makes DCS a no-op for
103 // misconfigured groups; pair it with the right mode to activate.
104 if group.hall_call_mode() != super::HallCallMode::Destination {
105 return;
106 }
107
108 // Candidate cars in this group that are operable for dispatch.
109 let candidate_cars: Vec<EntityId> = group
110 .elevator_entities()
111 .iter()
112 .copied()
113 .filter(|eid| !world.is_disabled(*eid))
114 .filter(|eid| {
115 !world
116 .service_mode(*eid)
117 .is_some_and(|m| m.is_dispatch_excluded())
118 })
119 .filter(|eid| world.elevator(*eid).is_some())
120 .collect();
121
122 if candidate_cars.is_empty() {
123 return;
124 }
125
126 // Collect unassigned waiting riders in this group. A sticky
127 // assignment whose target car is dead or disabled is treated as
128 // void — re-assign rather than strand. (Lifecycle hooks in
129 // `disable`/`remove_elevator` normally clear these; this is the
130 // defense layer if cleanup is ever missed.)
131 let mut stale_assignments: Vec<EntityId> = Vec::new();
132 let mut pending: Vec<(EntityId, EntityId, EntityId, f64)> = Vec::new();
133 for (_, riders) in manifest.iter_waiting_stops() {
134 for info in riders {
135 if let Some(AssignedCar(c)) = world.ext::<AssignedCar>(info.id) {
136 if world.elevator(c).is_some() && !world.is_disabled(c) {
137 continue; // sticky and live
138 }
139 stale_assignments.push(info.id);
140 }
141 let Some(dest) = info.destination else {
142 continue;
143 };
144 let Some(route) = world.route(info.id) else {
145 continue;
146 };
147 let Some(leg) = route.current() else {
148 continue;
149 };
150 let group_ok = match leg.via {
151 TransportMode::Group(g) => g == group.id(),
152 TransportMode::Line(l) => group.lines().iter().any(|li| li.entity() == l),
153 TransportMode::Walk => false,
154 };
155 if !group_ok {
156 continue;
157 }
158 pending.push((info.id, leg.from, dest, info.weight.value()));
159 }
160 }
161 pending.sort_by_key(|(rid, ..)| *rid);
162 // Drop stale extensions so subsequent ticks see them as unassigned.
163 for rid in stale_assignments {
164 world.remove_ext::<AssignedCar>(rid);
165 }
166
167 // Pre-compute committed-load per car (riders aboard + already-
168 // assigned waiting riders not yet boarded). Used by cost function
169 // to discourage piling more riders onto an already-full car.
170 let mut committed_load: std::collections::BTreeMap<EntityId, f64> =
171 std::collections::BTreeMap::new();
172 for (rid, rider) in world.iter_riders() {
173 use crate::components::RiderPhase;
174 // Count riders whose weight is "committed" to a specific car:
175 // actively aboard (Boarding/Riding) or still-Waiting with a
176 // sticky assignment. Terminal phases (Exiting, Arrived,
177 // Abandoned, Resident, Walking) must not contribute — they no
178 // longer need elevator service, and stale `AssignedCar`
179 // extensions on them would inflate the former car's committed
180 // load until cleared.
181 let car = match rider.phase() {
182 RiderPhase::Riding(c) | RiderPhase::Boarding(c) => Some(c),
183 RiderPhase::Waiting => world.ext::<AssignedCar>(rid).map(|AssignedCar(c)| c),
184 _ => None,
185 };
186 if let Some(c) = car {
187 *committed_load.entry(c).or_insert(0.0) += rider.weight.value();
188 }
189 }
190
191 for (rid, origin, dest, weight) in pending {
192 let best = candidate_cars
193 .iter()
194 .filter_map(|&eid| {
195 let car = world.elevator(eid)?;
196 if car.restricted_stops().contains(&dest)
197 || car.restricted_stops().contains(&origin)
198 {
199 return None;
200 }
201 if car.weight_capacity().value() > 0.0 && weight > car.weight_capacity().value()
202 {
203 return None;
204 }
205 let com = committed_load.get(&eid).copied().unwrap_or(0.0);
206 let cost = self.compute_cost(eid, origin, dest, world, com);
207 if cost.is_finite() {
208 Some((eid, cost))
209 } else {
210 None
211 }
212 })
213 .min_by(|a, b| a.1.total_cmp(&b.1))
214 .map(|(eid, _)| eid);
215
216 let Some(car_eid) = best else {
217 continue;
218 };
219 world.insert_ext(rid, AssignedCar(car_eid), ASSIGNED_CAR_KEY);
220 *committed_load.entry(car_eid).or_insert(0.0) += weight;
221 }
222
223 // Rebuild each candidate car's destination queue from the current
224 // set of sticky commitments, arranged in direction-aware two-run
225 // monotone order. This is the source of truth per tick and avoids
226 // incremental-insertion drift (duplicates, orphaned entries).
227 for &car_eid in &candidate_cars {
228 rebuild_car_queue(world, car_eid);
229 }
230 }
231
232 fn rank(&mut self, ctx: &RankContext<'_>) -> Option<f64> {
233 // The queue is the source of truth — route each car strictly to
234 // its own queue front. Every other stop is unavailable for this
235 // car, so the Hungarian assignment reduces to the identity match
236 // between each car and the stop it has already committed to.
237 let front = ctx
238 .world
239 .destination_queue(ctx.car)
240 .and_then(DestinationQueue::front)?;
241 if front == ctx.stop { Some(0.0) } else { None }
242 }
243}
244
245impl DestinationDispatch {
246 /// Compute the assignment cost of sending car `eid` to pick up a rider
247 /// whose route is `origin → dest`.
248 fn compute_cost(
249 &self,
250 eid: EntityId,
251 origin: EntityId,
252 dest: EntityId,
253 world: &World,
254 committed_load: f64,
255 ) -> f64 {
256 let Some(car) = world.elevator(eid) else {
257 return f64::INFINITY;
258 };
259 if car.max_speed().value() <= 0.0 {
260 return f64::INFINITY;
261 }
262
263 let Some(car_pos) = world.position(eid).map(|p| p.value) else {
264 return f64::INFINITY;
265 };
266 let Some(origin_pos) = world.stop_position(origin) else {
267 return f64::INFINITY;
268 };
269 let Some(dest_pos) = world.stop_position(dest) else {
270 return f64::INFINITY;
271 };
272
273 let door_overhead = f64::from(car.door_transition_ticks() * 2 + car.door_open_ticks());
274 let penalty = self.stop_penalty.unwrap_or_else(|| door_overhead.max(1.0));
275
276 // Pickup time: direct distance + per-stop door overhead for each
277 // committed stop that lies between the car and the origin.
278 let pickup_dist = (car_pos - origin_pos).abs();
279 let pickup_travel = pickup_dist / car.max_speed().value();
280 let intervening_committed = world.destination_queue(eid).map_or(0usize, |q| {
281 let (lo, hi) = if car_pos < origin_pos {
282 (car_pos, origin_pos)
283 } else {
284 (origin_pos, car_pos)
285 };
286 q.queue()
287 .iter()
288 .filter_map(|s| world.stop_position(*s))
289 .filter(|p| *p > lo + 1e-9 && *p < hi - 1e-9)
290 .count()
291 });
292 let pickup_time = (intervening_committed as f64).mul_add(door_overhead, pickup_travel);
293
294 // Ride time: origin → dest travel + door overhead at origin pickup.
295 let ride_dist = (origin_pos - dest_pos).abs();
296 let ride_time = ride_dist / car.max_speed().value() + door_overhead;
297
298 // Fresh stops added: 0, 1, or 2 depending on whether origin/dest
299 // are already queued for this car.
300 let existing: Vec<EntityId> = world
301 .destination_queue(eid)
302 .map_or_else(Vec::new, |q| q.queue().to_vec());
303 let mut new_stops = 0f64;
304 if !existing.contains(&origin) {
305 new_stops += 1.0;
306 }
307 if !existing.contains(&dest) && dest != origin {
308 new_stops += 1.0;
309 }
310
311 // Idle bias: empty cars get a small bonus so the load spreads.
312 let idle_bonus = if car.phase() == ElevatorPhase::Idle && car.riders().is_empty() {
313 -0.1 * pickup_travel
314 } else {
315 0.0
316 };
317
318 // Load bias: include both aboard and already-assigned-but-waiting
319 // riders so dispatch spreads load even before any boarding happens.
320 let load_penalty = if car.weight_capacity().value() > 0.0 {
321 let effective = car.current_load().value().max(committed_load);
322 let ratio = (effective / car.weight_capacity().value()).min(2.0);
323 ratio * door_overhead * 4.0
324 } else {
325 0.0
326 };
327
328 pickup_time + ride_time + penalty * new_stops + idle_bonus + load_penalty
329 }
330}
331
332/// Drop every sticky [`AssignedCar`] assignment that points at `car_eid`.
333///
334/// Called by `Simulation::disable` and `Simulation::remove_elevator` when an
335/// elevator leaves service so DCS-routed riders are not stranded behind a
336/// dead reference. Assignments are sticky by design — if no one clears them,
337/// no other car will pick the rider up — so the lifecycle layer is responsible
338/// for invoking this helper at car-loss boundaries.
339pub fn clear_assignments_to(world: &mut crate::world::World, car_eid: EntityId) {
340 let stale: Vec<EntityId> = world
341 .iter_riders()
342 .filter_map(|(rid, _)| match world.ext::<AssignedCar>(rid) {
343 Some(AssignedCar(c)) if c == car_eid => Some(rid),
344 _ => None,
345 })
346 .collect();
347 for rid in stale {
348 world.remove_ext::<AssignedCar>(rid);
349 }
350}
351
352/// Rebuild `car_eid`'s destination queue from all live sticky commitments.
353///
354/// Scans all riders assigned to this car and collects the set of stops it
355/// must visit:
356/// - waiting riders contribute both their origin and destination,
357/// - riding/boarding riders contribute just their destination (origin
358/// already visited).
359///
360/// The stops are then arranged into a two-run monotone sequence: the
361/// current sweep (in the car's current direction) followed by the reverse
362/// sweep. A third run is appended when a rider's trip reverses the sweep
363/// twice (origin behind, dest ahead of origin in the original sweep).
364#[allow(clippy::too_many_lines)]
365fn rebuild_car_queue(world: &mut crate::world::World, car_eid: EntityId) {
366 use crate::components::RiderPhase;
367
368 // Local type for gathered (origin?, dest) trips.
369 struct Trip {
370 origin: Option<EntityId>,
371 dest: EntityId,
372 }
373
374 let Some(car) = world.elevator(car_eid) else {
375 return;
376 };
377 let car_pos = world.position(car_eid).map_or(0.0, |p| p.value);
378 let sweep_up = match car.direction() {
379 Direction::Up | Direction::Either => true,
380 Direction::Down => false,
381 };
382
383 // Skip inserting a stop the car is currently parked at and loading.
384 let at_stop_loading: Option<EntityId> = {
385 let stopped_here = !matches!(
386 car.phase(),
387 ElevatorPhase::MovingToStop(_) | ElevatorPhase::Repositioning(_)
388 );
389 if stopped_here {
390 world.find_stop_at_position(car_pos)
391 } else {
392 None
393 }
394 };
395
396 // Gather (origin?, dest) pairs from all sticky-assigned riders for this car.
397 let mut trips: Vec<Trip> = Vec::new();
398 for (rid, rider) in world.iter_riders() {
399 let Some(AssignedCar(assigned)) = world.ext::<AssignedCar>(rid) else {
400 continue;
401 };
402 if assigned != car_eid {
403 continue;
404 }
405 let Some(dest) = world
406 .route(rid)
407 .and_then(crate::components::Route::current_destination)
408 else {
409 continue;
410 };
411 match rider.phase() {
412 RiderPhase::Waiting => {
413 let origin = world
414 .route(rid)
415 .and_then(|r| r.current().map(|leg| leg.from));
416 // Strip origin if car is parked at it right now.
417 let origin = origin.filter(|o| Some(*o) != at_stop_loading);
418 trips.push(Trip { origin, dest });
419 }
420 RiderPhase::Boarding(_) | RiderPhase::Riding(_) => {
421 trips.push(Trip { origin: None, dest });
422 }
423 _ => {}
424 }
425 }
426
427 if trips.is_empty() {
428 if let Some(q) = world.destination_queue_mut(car_eid) {
429 q.clear();
430 }
431 return;
432 }
433
434 // Bucket each stop into up to three runs based on the car's direction:
435 // run1 = current sweep (same direction as car)
436 // run2 = reverse sweep
437 // run3 = second sweep in the original direction (for trips whose
438 // origin is behind the sweep but dest is further in it)
439 let mut run1: Vec<(EntityId, f64)> = Vec::new();
440 let mut run2: Vec<(EntityId, f64)> = Vec::new();
441 let mut run3: Vec<(EntityId, f64)> = Vec::new();
442
443 let in_run1 = |sp: f64| -> bool {
444 if sweep_up {
445 sp >= car_pos - 1e-9
446 } else {
447 sp <= car_pos + 1e-9
448 }
449 };
450
451 let push_unique = |v: &mut Vec<(EntityId, f64)>, s: EntityId, p: f64| {
452 if !v.iter().any(|(e, _)| *e == s) {
453 v.push((s, p));
454 }
455 };
456
457 for trip in &trips {
458 let dp = world.stop_position(trip.dest).unwrap_or(car_pos);
459 if let Some(o) = trip.origin {
460 let op = world.stop_position(o).unwrap_or(car_pos);
461 let o_in_run1 = in_run1(op);
462 let d_in_run1 = in_run1(dp);
463 if o_in_run1 {
464 push_unique(&mut run1, o, op);
465 if d_in_run1 {
466 // Both in run1: dest must be further in sweep than origin.
467 let d_fits = if sweep_up {
468 dp >= op - 1e-9
469 } else {
470 dp <= op + 1e-9
471 };
472 if d_fits {
473 push_unique(&mut run1, trip.dest, dp);
474 } else {
475 // Dest is behind origin in sweep: needs reverse run.
476 push_unique(&mut run2, trip.dest, dp);
477 }
478 } else {
479 push_unique(&mut run2, trip.dest, dp);
480 }
481 } else {
482 // Origin is behind sweep: both go in reverse/second run.
483 push_unique(&mut run2, o, op);
484 if d_in_run1 {
485 // Origin behind, dest ahead: need a third sweep.
486 push_unique(&mut run3, trip.dest, dp);
487 } else {
488 // Both behind sweep. Within reverse run, order dest
489 // after origin (dest further into reverse direction).
490 let d_further = if sweep_up {
491 dp <= op + 1e-9
492 } else {
493 dp >= op - 1e-9
494 };
495 if d_further {
496 push_unique(&mut run2, trip.dest, dp);
497 } else {
498 push_unique(&mut run3, trip.dest, dp);
499 }
500 }
501 }
502 } else {
503 // No origin: just drop off. Place dest in whichever run contains it.
504 if in_run1(dp) {
505 push_unique(&mut run1, trip.dest, dp);
506 } else {
507 push_unique(&mut run2, trip.dest, dp);
508 }
509 }
510 }
511
512 // Sort each run monotonically.
513 if sweep_up {
514 run1.sort_by(|a, b| a.1.total_cmp(&b.1));
515 run2.sort_by(|a, b| b.1.total_cmp(&a.1));
516 run3.sort_by(|a, b| a.1.total_cmp(&b.1));
517 } else {
518 run1.sort_by(|a, b| b.1.total_cmp(&a.1));
519 run2.sort_by(|a, b| a.1.total_cmp(&b.1));
520 run3.sort_by(|a, b| b.1.total_cmp(&a.1));
521 }
522
523 let mut out: Vec<EntityId> = Vec::with_capacity(run1.len() + run2.len() + run3.len());
524 out.extend(run1.into_iter().map(|(e, _)| e));
525 out.extend(run2.into_iter().map(|(e, _)| e));
526 out.extend(run3.into_iter().map(|(e, _)| e));
527 let mut seen = HashSet::with_capacity(out.len());
528 out.retain(|e| seen.insert(*e));
529
530 if let Some(q) = world.destination_queue_mut(car_eid) {
531 q.replace(out);
532 }
533}