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Module prelude

Module prelude 

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Common imports for consumers of this library.

use elevator_core::prelude::*; pulls in the types you need for the vast majority of simulations — building a sim, stepping it, spawning riders, reading events and metrics, and writing custom dispatch strategies.

§Contents

§Not included (import explicitly)

Re-exports§

pub use crate::builder::SimulationBuilder;
pub use crate::components::Accel;
pub use crate::components::AccessControl;
pub use crate::components::DestinationQueue;
pub use crate::components::Direction;
pub use crate::components::Elevator;
pub use crate::components::ElevatorPhase;
pub use crate::components::Line;
pub use crate::components::Orientation;
pub use crate::components::Patience;
pub use crate::components::Position;
pub use crate::components::Preferences;
pub use crate::components::Rider;
pub use crate::components::RiderPhase;
pub use crate::components::RiderPhaseKind;
pub use crate::components::Route;
pub use crate::components::ServiceMode;
pub use crate::components::SpatialPosition;
pub use crate::components::Speed;
pub use crate::components::Stop;
pub use crate::components::UnitError;
pub use crate::components::Velocity;
pub use crate::components::Weight;
pub use crate::config::ElevatorConfig;
pub use crate::config::GroupConfig;
pub use crate::config::LineConfig;
pub use crate::config::SimConfig;
pub use crate::dispatch::reposition::DemandWeighted;
pub use crate::dispatch::reposition::NearestIdle;
pub use crate::dispatch::reposition::ReturnToLobby;
pub use crate::dispatch::reposition::SpreadEvenly;
pub use crate::dispatch::AssignedCar;
pub use crate::dispatch::DestinationDispatch;
pub use crate::dispatch::DispatchDecision;
pub use crate::dispatch::DispatchManifest;
pub use crate::dispatch::DispatchStrategy;
pub use crate::dispatch::ElevatorGroup;
pub use crate::dispatch::EtdDispatch;
pub use crate::dispatch::LookDispatch;
pub use crate::dispatch::NearestCarDispatch;
pub use crate::dispatch::RankContext;
pub use crate::dispatch::RepositionStrategy;
pub use crate::dispatch::ScanDispatch;
pub use crate::entity::ElevatorId;
pub use crate::entity::EntityId;
pub use crate::entity::RiderId;
pub use crate::error::EtaError;
pub use crate::error::RejectionContext;
pub use crate::error::RejectionReason;
pub use crate::error::SimError;
pub use crate::events::Event;
pub use crate::events::EventBus;
pub use crate::events::EventCategory;
pub use crate::ids::GroupId;
pub use crate::metrics::Metrics;
pub use crate::sim::RiderBuilder;
pub use crate::sim::Simulation;
pub use crate::stop::StopConfig;
pub use crate::stop::StopId;
pub use crate::stop::StopRef;
pub use crate::time::TimeAdapter;
pub use crate::world::ExtKey;
pub use crate::world::World;