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elevator_core/sim/
lifecycle.rs

1//! Rider lifecycle, population queries, and entity state control.
2//!
3//! Covers reroute/settle/despawn/disable/enable, population queries,
4//! per-entity metrics, service mode, and route invalidation. Split out
5//! from `sim.rs` to keep each concern readable.
6
7use std::collections::HashSet;
8
9use crate::components::{Elevator, ElevatorPhase, RiderPhase, RiderPhaseKind, Route};
10use crate::entity::{ElevatorId, EntityId, RiderId};
11use crate::error::SimError;
12use crate::events::Event;
13use crate::ids::GroupId;
14
15use super::Simulation;
16
17impl Simulation {
18    // ── Extension restore ────────────────────────────────────────────
19
20    /// Deserialize extension components from a snapshot.
21    ///
22    /// Call this after restoring from a snapshot and registering all
23    /// extension types via `world.register_ext::<T>(key)`.
24    ///
25    /// Returns the names of any extension types present in the snapshot
26    /// that were not registered. An empty vec means all extensions were
27    /// deserialized successfully.
28    ///
29    /// Prefer [`load_extensions_with`](Self::load_extensions_with) which
30    /// combines registration and loading in one call.
31    #[must_use]
32    pub fn load_extensions(&mut self) -> Vec<String> {
33        let Some(pending) = self
34            .world
35            .remove_resource::<crate::snapshot::PendingExtensions>()
36        else {
37            return Vec::new();
38        };
39        let unregistered = self.world.unregistered_ext_names(pending.0.keys());
40        self.world.deserialize_extensions(&pending.0);
41        unregistered
42    }
43
44    /// Register extension types and load their data from a snapshot
45    /// in one step.
46    ///
47    /// This is the recommended way to restore extensions. It replaces the
48    /// manual 3-step ceremony of `register_ext` → `load_extensions`:
49    ///
50    /// ```no_run
51    /// # use elevator_core::prelude::*;
52    /// # use elevator_core::register_extensions;
53    /// # use elevator_core::snapshot::WorldSnapshot;
54    /// # use serde::{Serialize, Deserialize};
55    /// # #[derive(Clone, Serialize, Deserialize)] struct VipTag;
56    /// # #[derive(Clone, Serialize, Deserialize)] struct TeamId;
57    /// # fn before(snapshot: WorldSnapshot) -> Result<(), SimError> {
58    /// // Before (3-step ceremony):
59    /// let mut sim = snapshot.restore(None)?;
60    /// sim.world_mut().register_ext::<VipTag>(ExtKey::from_type_name());
61    /// sim.world_mut().register_ext::<TeamId>(ExtKey::from_type_name());
62    /// sim.load_extensions();
63    /// # Ok(()) }
64    /// # fn after(snapshot: WorldSnapshot) -> Result<(), SimError> {
65    ///
66    /// // After:
67    /// let mut sim = snapshot.restore(None)?;
68    /// let unregistered = sim.load_extensions_with(|world| {
69    ///     register_extensions!(world, VipTag, TeamId);
70    /// });
71    /// assert!(unregistered.is_empty(), "missing: {unregistered:?}");
72    /// # Ok(()) }
73    /// ```
74    ///
75    /// Returns the names of any extension types in the snapshot that were
76    /// not registered. This catches "forgot to register" bugs at load time.
77    #[must_use]
78    pub fn load_extensions_with<F>(&mut self, register: F) -> Vec<String>
79    where
80        F: FnOnce(&mut crate::world::World),
81    {
82        register(&mut self.world);
83        self.load_extensions()
84    }
85
86    // ── Helpers ──────────────────────────────────────────────────────
87
88    /// Extract the `GroupId` from the current leg of a route.
89    ///
90    /// For Walk legs, looks ahead to the next leg to find the group.
91    /// Falls back to `GroupId(0)` when no route exists or no group leg is found.
92    pub(super) fn group_from_route(&self, route: Option<&Route>) -> GroupId {
93        if let Some(route) = route {
94            // Scan forward from current_leg looking for a Group or Line transport mode.
95            for leg in route.legs.iter().skip(route.current_leg) {
96                match leg.via {
97                    crate::components::TransportMode::Group(g) => return g,
98                    crate::components::TransportMode::Line(l) => {
99                        if let Some(line) = self.world.line(l) {
100                            return line.group();
101                        }
102                    }
103                    crate::components::TransportMode::Walk => {}
104                }
105            }
106        }
107        GroupId(0)
108    }
109
110    // ── Re-routing ───────────────────────────────────────────────────
111
112    /// Change a rider's destination mid-route.
113    ///
114    /// Replaces remaining route legs with a single direct leg to `new_destination`,
115    /// keeping the rider's current stop as origin.
116    ///
117    /// Returns `Err` if the rider does not exist or is not in `Waiting` phase
118    /// (riding/boarding riders cannot be rerouted until they exit).
119    ///
120    /// # Errors
121    ///
122    /// Returns [`SimError::EntityNotFound`] if `rider` does not exist.
123    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in
124    /// [`RiderPhase::Waiting`], or [`SimError::RiderHasNoStop`] if the
125    /// rider has no current stop.
126    pub fn reroute(&mut self, rider: RiderId, new_destination: EntityId) -> Result<(), SimError> {
127        let rider = rider.entity();
128        let r = self
129            .world
130            .rider(rider)
131            .ok_or(SimError::EntityNotFound(rider))?;
132
133        if r.phase != RiderPhase::Waiting {
134            return Err(SimError::WrongRiderPhase {
135                rider,
136                expected: RiderPhaseKind::Waiting,
137                actual: r.phase.kind(),
138            });
139        }
140
141        let origin = r.current_stop.ok_or(SimError::RiderHasNoStop(rider))?;
142
143        let group = self.group_from_route(self.world.route(rider));
144        self.world
145            .set_route(rider, Route::direct(origin, new_destination, group));
146
147        self.events.emit(Event::RiderRerouted {
148            rider,
149            new_destination,
150            tick: self.tick,
151        });
152
153        Ok(())
154    }
155
156    /// Replace a rider's entire remaining route.
157    ///
158    /// # Errors
159    ///
160    /// Returns [`SimError::EntityNotFound`] if `rider` does not exist.
161    pub fn set_rider_route(&mut self, rider: EntityId, route: Route) -> Result<(), SimError> {
162        if self.world.rider(rider).is_none() {
163            return Err(SimError::EntityNotFound(rider));
164        }
165        self.world.set_route(rider, route);
166        Ok(())
167    }
168
169    // ── Rider settlement & population ─────────────────────────────
170
171    /// Transition an `Arrived` or `Abandoned` rider to `Resident` at their
172    /// current stop.
173    ///
174    /// Resident riders are parked — invisible to dispatch and loading, but
175    /// queryable via [`residents_at()`](Self::residents_at). They can later
176    /// be given a new route via [`reroute_rider()`](Self::reroute_rider).
177    ///
178    /// # Errors
179    ///
180    /// Returns [`SimError::EntityNotFound`] if `id` does not exist.
181    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in
182    /// `Arrived` or `Abandoned` phase, or [`SimError::RiderHasNoStop`]
183    /// if the rider has no current stop.
184    pub fn settle_rider(&mut self, id: RiderId) -> Result<(), SimError> {
185        let id = id.entity();
186        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
187
188        let old_phase = rider.phase;
189        match old_phase {
190            RiderPhase::Arrived | RiderPhase::Abandoned => {}
191            _ => {
192                return Err(SimError::WrongRiderPhase {
193                    rider: id,
194                    expected: RiderPhaseKind::Arrived,
195                    actual: old_phase.kind(),
196                });
197            }
198        }
199
200        let stop = rider.current_stop.ok_or(SimError::RiderHasNoStop(id))?;
201
202        // Update index: remove from old partition (only Abandoned is indexed).
203        if old_phase == RiderPhase::Abandoned {
204            self.rider_index.remove_abandoned(stop, id);
205        }
206        self.rider_index.insert_resident(stop, id);
207
208        if let Some(r) = self.world.rider_mut(id) {
209            r.phase = RiderPhase::Resident;
210        }
211
212        self.metrics.record_settle();
213        self.events.emit(Event::RiderSettled {
214            rider: id,
215            stop,
216            tick: self.tick,
217        });
218        Ok(())
219    }
220
221    /// Give a `Resident` rider a new route, transitioning them to `Waiting`.
222    ///
223    /// The rider begins waiting at their current stop for an elevator
224    /// matching the route's transport mode. If the rider has a
225    /// [`Patience`](crate::components::Patience) component, its
226    /// `waited_ticks` is reset to zero.
227    ///
228    /// # Errors
229    ///
230    /// Returns [`SimError::EntityNotFound`] if `id` does not exist.
231    /// Returns [`SimError::WrongRiderPhase`] if the rider is not in `Resident`
232    /// phase, [`SimError::EmptyRoute`] if the route has no legs, or
233    /// [`SimError::RouteOriginMismatch`] if the route's first leg origin does
234    /// not match the rider's current stop.
235    pub fn reroute_rider(&mut self, id: EntityId, route: Route) -> Result<(), SimError> {
236        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
237
238        if rider.phase != RiderPhase::Resident {
239            return Err(SimError::WrongRiderPhase {
240                rider: id,
241                expected: RiderPhaseKind::Resident,
242                actual: rider.phase.kind(),
243            });
244        }
245
246        let stop = rider.current_stop.ok_or(SimError::RiderHasNoStop(id))?;
247
248        let new_destination = route.final_destination().ok_or(SimError::EmptyRoute)?;
249
250        // Validate that the route departs from the rider's current stop.
251        if let Some(leg) = route.current()
252            && leg.from != stop
253        {
254            return Err(SimError::RouteOriginMismatch {
255                expected_origin: stop,
256                route_origin: leg.from,
257            });
258        }
259
260        self.rider_index.remove_resident(stop, id);
261        self.rider_index.insert_waiting(stop, id);
262
263        if let Some(r) = self.world.rider_mut(id) {
264            r.phase = RiderPhase::Waiting;
265        }
266        self.world.set_route(id, route);
267
268        // Reset patience if present.
269        if let Some(p) = self.world.patience_mut(id) {
270            p.waited_ticks = 0;
271        }
272
273        self.metrics.record_reroute();
274        self.events.emit(Event::RiderRerouted {
275            rider: id,
276            new_destination,
277            tick: self.tick,
278        });
279        Ok(())
280    }
281
282    /// Remove a rider from the simulation entirely.
283    ///
284    /// Cleans up the population index, metric tags, and elevator cross-references
285    /// (if the rider is currently aboard). Emits [`Event::RiderDespawned`].
286    ///
287    /// All rider removal should go through this method rather than calling
288    /// `world.despawn()` directly, to keep the population index consistent.
289    ///
290    /// # Errors
291    ///
292    /// Returns [`SimError::EntityNotFound`] if `id` does not exist or is
293    /// not a rider.
294    pub fn despawn_rider(&mut self, id: RiderId) -> Result<(), SimError> {
295        let id = id.entity();
296        let rider = self.world.rider(id).ok_or(SimError::EntityNotFound(id))?;
297
298        // Targeted index removal based on current phase (O(1) vs O(n) scan).
299        if let Some(stop) = rider.current_stop {
300            match rider.phase {
301                RiderPhase::Waiting => self.rider_index.remove_waiting(stop, id),
302                RiderPhase::Resident => self.rider_index.remove_resident(stop, id),
303                RiderPhase::Abandoned => self.rider_index.remove_abandoned(stop, id),
304                _ => {} // Boarding/Riding/Exiting/Walking/Arrived — not indexed
305            }
306        }
307
308        if let Some(tags) = self
309            .world
310            .resource_mut::<crate::tagged_metrics::MetricTags>()
311        {
312            tags.remove_entity(id);
313        }
314
315        self.world.despawn(id);
316
317        self.events.emit(Event::RiderDespawned {
318            rider: id,
319            tick: self.tick,
320        });
321        Ok(())
322    }
323
324    // ── Access control ──────────────────────────────────────────────
325
326    /// Set the allowed stops for a rider.
327    ///
328    /// When set, the rider will only be allowed to board elevators that
329    /// can take them to a stop in the allowed set. See
330    /// [`AccessControl`](crate::components::AccessControl) for details.
331    ///
332    /// # Errors
333    ///
334    /// Returns [`SimError::EntityNotFound`] if the rider does not exist.
335    pub fn set_rider_access(
336        &mut self,
337        rider: EntityId,
338        allowed_stops: HashSet<EntityId>,
339    ) -> Result<(), SimError> {
340        if self.world.rider(rider).is_none() {
341            return Err(SimError::EntityNotFound(rider));
342        }
343        self.world
344            .set_access_control(rider, crate::components::AccessControl::new(allowed_stops));
345        Ok(())
346    }
347
348    /// Set the restricted stops for an elevator.
349    ///
350    /// Riders whose current destination is in this set will be rejected
351    /// with [`RejectionReason::AccessDenied`](crate::error::RejectionReason::AccessDenied)
352    /// during the loading phase.
353    ///
354    /// # Errors
355    ///
356    /// Returns [`SimError::EntityNotFound`] if the elevator does not exist.
357    pub fn set_elevator_restricted_stops(
358        &mut self,
359        elevator: EntityId,
360        restricted_stops: HashSet<EntityId>,
361    ) -> Result<(), SimError> {
362        let car = self
363            .world
364            .elevator_mut(elevator)
365            .ok_or(SimError::EntityNotFound(elevator))?;
366        car.restricted_stops = restricted_stops;
367        Ok(())
368    }
369
370    // ── Population queries ──────────────────────────────────────────
371
372    /// Iterate over resident rider IDs at a stop (O(1) lookup).
373    pub fn residents_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
374        self.rider_index.residents_at(stop).iter().copied()
375    }
376
377    /// Count of residents at a stop (O(1)).
378    #[must_use]
379    pub fn resident_count_at(&self, stop: EntityId) -> usize {
380        self.rider_index.resident_count_at(stop)
381    }
382
383    /// Iterate over waiting rider IDs at a stop (O(1) lookup).
384    pub fn waiting_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
385        self.rider_index.waiting_at(stop).iter().copied()
386    }
387
388    /// Count of waiting riders at a stop (O(1)).
389    #[must_use]
390    pub fn waiting_count_at(&self, stop: EntityId) -> usize {
391        self.rider_index.waiting_count_at(stop)
392    }
393
394    /// Iterate over abandoned rider IDs at a stop (O(1) lookup).
395    pub fn abandoned_at(&self, stop: EntityId) -> impl Iterator<Item = EntityId> + '_ {
396        self.rider_index.abandoned_at(stop).iter().copied()
397    }
398
399    /// Count of abandoned riders at a stop (O(1)).
400    #[must_use]
401    pub fn abandoned_count_at(&self, stop: EntityId) -> usize {
402        self.rider_index.abandoned_count_at(stop)
403    }
404
405    /// Get the rider entities currently aboard an elevator.
406    ///
407    /// Returns an empty slice if the elevator does not exist.
408    #[must_use]
409    pub fn riders_on(&self, elevator: EntityId) -> &[EntityId] {
410        self.world
411            .elevator(elevator)
412            .map_or(&[], |car| car.riders())
413    }
414
415    /// Get the number of riders aboard an elevator.
416    ///
417    /// Returns 0 if the elevator does not exist.
418    #[must_use]
419    pub fn occupancy(&self, elevator: EntityId) -> usize {
420        self.world
421            .elevator(elevator)
422            .map_or(0, |car| car.riders().len())
423    }
424
425    // ── Entity lifecycle ────────────────────────────────────────────
426
427    /// Disable an entity. Disabled entities are skipped by all systems.
428    ///
429    /// If the entity is an elevator in motion, it is reset to `Idle` with
430    /// zero velocity to prevent stale target references on re-enable.
431    ///
432    /// If the entity is a stop, any `Resident` riders parked there are
433    /// transitioned to `Abandoned` and appropriate events are emitted.
434    ///
435    /// Emits `EntityDisabled`. Returns `Err` if the entity does not exist.
436    ///
437    /// # Errors
438    ///
439    /// Returns [`SimError::EntityNotFound`] if `id` does not refer to a
440    /// living entity.
441    pub fn disable(&mut self, id: EntityId) -> Result<(), SimError> {
442        if !self.world.is_alive(id) {
443            return Err(SimError::EntityNotFound(id));
444        }
445        // If this is an elevator, eject all riders and reset state.
446        if let Some(car) = self.world.elevator(id) {
447            let rider_ids = car.riders.clone();
448            let pos = self.world.position(id).map_or(0.0, |p| p.value);
449            let nearest_stop = self.world.find_nearest_stop(pos);
450
451            for rid in &rider_ids {
452                if let Some(r) = self.world.rider_mut(*rid) {
453                    r.phase = RiderPhase::Waiting;
454                    r.current_stop = nearest_stop;
455                    r.board_tick = None;
456                }
457                if let Some(stop) = nearest_stop {
458                    self.rider_index.insert_waiting(stop, *rid);
459                    self.events.emit(Event::RiderEjected {
460                        rider: *rid,
461                        elevator: id,
462                        stop,
463                        tick: self.tick,
464                    });
465                }
466            }
467
468            let had_load = self
469                .world
470                .elevator(id)
471                .is_some_and(|c| c.current_load.value() > 0.0);
472            let capacity = self.world.elevator(id).map(|c| c.weight_capacity.value());
473            if let Some(car) = self.world.elevator_mut(id) {
474                car.riders.clear();
475                car.current_load = crate::components::Weight::ZERO;
476                car.phase = ElevatorPhase::Idle;
477                car.target_stop = None;
478            }
479            if had_load && let Some(cap) = capacity {
480                self.events.emit(Event::CapacityChanged {
481                    elevator: id,
482                    current_load: ordered_float::OrderedFloat(0.0),
483                    capacity: ordered_float::OrderedFloat(cap),
484                    tick: self.tick,
485                });
486            }
487        }
488        if let Some(vel) = self.world.velocity_mut(id) {
489            vel.value = 0.0;
490        }
491
492        // If this is a stop, abandon resident riders and invalidate routes.
493        if self.world.stop(id).is_some() {
494            let resident_ids: Vec<EntityId> =
495                self.rider_index.residents_at(id).iter().copied().collect();
496            for rid in resident_ids {
497                self.rider_index.remove_resident(id, rid);
498                self.rider_index.insert_abandoned(id, rid);
499                if let Some(r) = self.world.rider_mut(rid) {
500                    r.phase = RiderPhase::Abandoned;
501                }
502                self.events.emit(Event::RiderAbandoned {
503                    rider: rid,
504                    stop: id,
505                    tick: self.tick,
506                });
507            }
508            self.invalidate_routes_for_stop(id);
509        }
510
511        self.world.disable(id);
512        self.events.emit(Event::EntityDisabled {
513            entity: id,
514            tick: self.tick,
515        });
516        Ok(())
517    }
518
519    /// Re-enable a disabled entity.
520    ///
521    /// Emits `EntityEnabled`. Returns `Err` if the entity does not exist.
522    ///
523    /// # Errors
524    ///
525    /// Returns [`SimError::EntityNotFound`] if `id` does not refer to a
526    /// living entity.
527    pub fn enable(&mut self, id: EntityId) -> Result<(), SimError> {
528        if !self.world.is_alive(id) {
529            return Err(SimError::EntityNotFound(id));
530        }
531        self.world.enable(id);
532        self.events.emit(Event::EntityEnabled {
533            entity: id,
534            tick: self.tick,
535        });
536        Ok(())
537    }
538
539    /// Invalidate routes for all riders referencing a disabled stop.
540    ///
541    /// Attempts to reroute riders to the nearest enabled alternative stop.
542    /// If no alternative exists, emits `RouteInvalidated` with `NoAlternative`.
543    fn invalidate_routes_for_stop(&mut self, disabled_stop: EntityId) {
544        use crate::events::RouteInvalidReason;
545
546        // Find the group this stop belongs to.
547        let group_stops: Vec<EntityId> = self
548            .groups
549            .iter()
550            .filter(|g| g.stop_entities().contains(&disabled_stop))
551            .flat_map(|g| g.stop_entities().iter().copied())
552            .filter(|&s| s != disabled_stop && !self.world.is_disabled(s))
553            .collect();
554
555        // Find all Waiting riders whose route references this stop.
556        // Riding riders are skipped — they'll be rerouted when they exit.
557        let rider_ids: Vec<EntityId> = self.world.rider_ids();
558        for rid in rider_ids {
559            let is_waiting = self
560                .world
561                .rider(rid)
562                .is_some_and(|r| r.phase == RiderPhase::Waiting);
563
564            if !is_waiting {
565                continue;
566            }
567
568            let references_stop = self.world.route(rid).is_some_and(|route| {
569                route
570                    .legs
571                    .iter()
572                    .skip(route.current_leg)
573                    .any(|leg| leg.to == disabled_stop || leg.from == disabled_stop)
574            });
575
576            if !references_stop {
577                continue;
578            }
579
580            // Try to find nearest alternative (excluding rider's current stop).
581            let rider_current_stop = self.world.rider(rid).and_then(|r| r.current_stop);
582
583            let disabled_stop_pos = self.world.stop(disabled_stop).map_or(0.0, |s| s.position);
584
585            let alternative = group_stops
586                .iter()
587                .filter(|&&s| Some(s) != rider_current_stop)
588                .filter_map(|&s| {
589                    self.world
590                        .stop(s)
591                        .map(|stop| (s, (stop.position - disabled_stop_pos).abs()))
592                })
593                .min_by(|a, b| a.1.total_cmp(&b.1))
594                .map(|(s, _)| s);
595
596            if let Some(alt_stop) = alternative {
597                // Reroute to nearest alternative.
598                let origin = rider_current_stop.unwrap_or(alt_stop);
599                let group = self.group_from_route(self.world.route(rid));
600                self.world
601                    .set_route(rid, Route::direct(origin, alt_stop, group));
602                self.events.emit(Event::RouteInvalidated {
603                    rider: rid,
604                    affected_stop: disabled_stop,
605                    reason: RouteInvalidReason::StopDisabled,
606                    tick: self.tick,
607                });
608            } else {
609                // No alternative — rider abandons immediately.
610                let abandon_stop = rider_current_stop.unwrap_or(disabled_stop);
611                self.events.emit(Event::RouteInvalidated {
612                    rider: rid,
613                    affected_stop: disabled_stop,
614                    reason: RouteInvalidReason::NoAlternative,
615                    tick: self.tick,
616                });
617                if let Some(r) = self.world.rider_mut(rid) {
618                    r.phase = RiderPhase::Abandoned;
619                }
620                if let Some(stop) = rider_current_stop {
621                    self.rider_index.remove_waiting(stop, rid);
622                    self.rider_index.insert_abandoned(stop, rid);
623                }
624                self.events.emit(Event::RiderAbandoned {
625                    rider: rid,
626                    stop: abandon_stop,
627                    tick: self.tick,
628                });
629            }
630        }
631    }
632
633    /// Check if an entity is disabled.
634    #[must_use]
635    pub fn is_disabled(&self, id: EntityId) -> bool {
636        self.world.is_disabled(id)
637    }
638
639    // ── Entity type queries ─────────────────────────────────────────
640
641    /// Check if an entity is an elevator.
642    ///
643    /// ```
644    /// use elevator_core::prelude::*;
645    ///
646    /// let sim = SimulationBuilder::demo().build().unwrap();
647    /// let stop = sim.stop_entity(StopId(0)).unwrap();
648    /// assert!(!sim.is_elevator(stop));
649    /// assert!(sim.is_stop(stop));
650    /// ```
651    #[must_use]
652    pub fn is_elevator(&self, id: EntityId) -> bool {
653        self.world.elevator(id).is_some()
654    }
655
656    /// Check if an entity is a rider.
657    #[must_use]
658    pub fn is_rider(&self, id: EntityId) -> bool {
659        self.world.rider(id).is_some()
660    }
661
662    /// Check if an entity is a stop.
663    #[must_use]
664    pub fn is_stop(&self, id: EntityId) -> bool {
665        self.world.stop(id).is_some()
666    }
667
668    // ── Aggregate queries ───────────────────────────────────────────
669
670    /// Count of elevators currently in the [`Idle`](ElevatorPhase::Idle) phase.
671    ///
672    /// Excludes disabled elevators (whose phase is reset to `Idle` on disable).
673    ///
674    /// ```
675    /// use elevator_core::prelude::*;
676    ///
677    /// let sim = SimulationBuilder::demo().build().unwrap();
678    /// assert_eq!(sim.idle_elevator_count(), 1);
679    /// ```
680    #[must_use]
681    pub fn idle_elevator_count(&self) -> usize {
682        self.world.iter_idle_elevators().count()
683    }
684
685    /// Current total weight aboard an elevator, or `None` if the entity is
686    /// not an elevator.
687    ///
688    /// ```
689    /// use elevator_core::prelude::*;
690    ///
691    /// let sim = SimulationBuilder::demo().build().unwrap();
692    /// let stop = sim.stop_entity(StopId(0)).unwrap();
693    /// assert_eq!(sim.elevator_load(ElevatorId::from(stop)), None); // not an elevator
694    /// ```
695    #[must_use]
696    pub fn elevator_load(&self, id: ElevatorId) -> Option<f64> {
697        let id = id.entity();
698        self.world.elevator(id).map(|e| e.current_load.value())
699    }
700
701    /// Whether the elevator's up-direction indicator lamp is lit.
702    ///
703    /// Returns `None` if the entity is not an elevator. See
704    /// [`Elevator::going_up`] for semantics.
705    #[must_use]
706    pub fn elevator_going_up(&self, id: EntityId) -> Option<bool> {
707        self.world.elevator(id).map(Elevator::going_up)
708    }
709
710    /// Whether the elevator's down-direction indicator lamp is lit.
711    ///
712    /// Returns `None` if the entity is not an elevator. See
713    /// [`Elevator::going_down`] for semantics.
714    #[must_use]
715    pub fn elevator_going_down(&self, id: EntityId) -> Option<bool> {
716        self.world.elevator(id).map(Elevator::going_down)
717    }
718
719    /// Direction the elevator is currently signalling, derived from the
720    /// indicator-lamp pair. Returns `None` if the entity is not an elevator.
721    #[must_use]
722    pub fn elevator_direction(&self, id: EntityId) -> Option<crate::components::Direction> {
723        self.world.elevator(id).map(Elevator::direction)
724    }
725
726    /// Count of rounded-floor transitions for an elevator (passing-floor
727    /// crossings plus arrivals). Returns `None` if the entity is not an
728    /// elevator.
729    #[must_use]
730    pub fn elevator_move_count(&self, id: EntityId) -> Option<u64> {
731        self.world.elevator(id).map(Elevator::move_count)
732    }
733
734    /// Distance the elevator would travel while braking to a stop from its
735    /// current velocity, at its configured deceleration rate.
736    ///
737    /// Uses the standard `v² / (2·a)` kinematic formula. A stationary
738    /// elevator returns `Some(0.0)`. Returns `None` if the entity is not
739    /// an elevator or lacks a velocity component.
740    ///
741    /// Useful for writing opportunistic dispatch strategies (e.g. "stop at
742    /// this floor if we can brake in time") without duplicating the physics
743    /// computation.
744    #[must_use]
745    pub fn braking_distance(&self, id: EntityId) -> Option<f64> {
746        let car = self.world.elevator(id)?;
747        let vel = self.world.velocity(id)?.value;
748        Some(crate::movement::braking_distance(
749            vel,
750            car.deceleration.value(),
751        ))
752    }
753
754    /// The position where the elevator would come to rest if it began braking
755    /// this instant. Current position plus a signed braking distance in the
756    /// direction of travel.
757    ///
758    /// Returns `None` if the entity is not an elevator or lacks the required
759    /// components.
760    #[must_use]
761    pub fn future_stop_position(&self, id: EntityId) -> Option<f64> {
762        let pos = self.world.position(id)?.value;
763        let vel = self.world.velocity(id)?.value;
764        let car = self.world.elevator(id)?;
765        let dist = crate::movement::braking_distance(vel, car.deceleration.value());
766        Some(vel.signum().mul_add(dist, pos))
767    }
768
769    /// Count of elevators currently in the given phase.
770    ///
771    /// Excludes disabled elevators (whose phase is reset to `Idle` on disable).
772    ///
773    /// ```
774    /// use elevator_core::prelude::*;
775    ///
776    /// let sim = SimulationBuilder::demo().build().unwrap();
777    /// assert_eq!(sim.elevators_in_phase(ElevatorPhase::Idle), 1);
778    /// assert_eq!(sim.elevators_in_phase(ElevatorPhase::Loading), 0);
779    /// ```
780    #[must_use]
781    pub fn elevators_in_phase(&self, phase: ElevatorPhase) -> usize {
782        self.world
783            .iter_elevators()
784            .filter(|(id, _, e)| e.phase() == phase && !self.world.is_disabled(*id))
785            .count()
786    }
787
788    // ── Service mode ────────────────────────────────────────────────
789
790    /// Set the service mode for an elevator.
791    ///
792    /// Emits [`Event::ServiceModeChanged`] if the mode actually changes.
793    ///
794    /// # Errors
795    ///
796    /// Returns [`SimError::EntityNotFound`] if the elevator does not exist.
797    pub fn set_service_mode(
798        &mut self,
799        elevator: EntityId,
800        mode: crate::components::ServiceMode,
801    ) -> Result<(), SimError> {
802        if self.world.elevator(elevator).is_none() {
803            return Err(SimError::EntityNotFound(elevator));
804        }
805        let old = self
806            .world
807            .service_mode(elevator)
808            .copied()
809            .unwrap_or_default();
810        if old == mode {
811            return Ok(());
812        }
813        // Leaving Manual: clear the pending velocity command and zero
814        // the velocity component. Otherwise a car moving at transition
815        // time is stranded — the Normal movement system only runs for
816        // MovingToStop/Repositioning phases, so velocity would linger
817        // forever without producing any position change.
818        if old == crate::components::ServiceMode::Manual {
819            if let Some(car) = self.world.elevator_mut(elevator) {
820                car.manual_target_velocity = None;
821            }
822            if let Some(v) = self.world.velocity_mut(elevator) {
823                v.value = 0.0;
824            }
825        }
826        self.world.set_service_mode(elevator, mode);
827        self.events.emit(Event::ServiceModeChanged {
828            elevator,
829            from: old,
830            to: mode,
831            tick: self.tick,
832        });
833        Ok(())
834    }
835
836    /// Get the current service mode for an elevator.
837    #[must_use]
838    pub fn service_mode(&self, elevator: EntityId) -> crate::components::ServiceMode {
839        self.world
840            .service_mode(elevator)
841            .copied()
842            .unwrap_or_default()
843    }
844}