elevator_core/config.rs
1//! Building and elevator configuration (RON-deserializable).
2
3use crate::components::{Accel, Orientation, SpatialPosition, Speed, Weight};
4use crate::dispatch::{BuiltinReposition, BuiltinStrategy, HallCallMode};
5use crate::stop::{StopConfig, StopId};
6use serde::{Deserialize, Serialize};
7
8/// Top-level simulation configuration, loadable from RON.
9///
10/// Validated at construction time by [`Simulation::new()`](crate::sim::Simulation::new)
11/// or [`SimulationBuilder::build()`](crate::builder::SimulationBuilder::build).
12#[derive(Debug, Clone, Default, Serialize, Deserialize)]
13pub struct SimConfig {
14 /// Building layout describing the stops (floors/stations) along the shaft.
15 pub building: BuildingConfig,
16 /// Elevator cars to install in the building.
17 ///
18 /// Legacy flat list — used when `building.lines` is `None`.
19 /// When explicit lines are provided, elevators live inside each
20 /// [`LineConfig`] instead.
21 #[serde(default)]
22 pub elevators: Vec<ElevatorConfig>,
23 /// Global simulation timing parameters.
24 pub simulation: SimulationParams,
25 /// Passenger spawning parameters used by the game layer.
26 ///
27 /// The core library does not consume these directly; they are stored here
28 /// for games and traffic generators that read the config.
29 pub passenger_spawning: PassengerSpawnConfig,
30}
31
32/// Building layout.
33#[derive(Debug, Clone, Serialize, Deserialize)]
34pub struct BuildingConfig {
35 /// Human-readable building name, displayed in UIs and logs.
36 pub name: String,
37 /// Ordered list of stops in the building.
38 ///
39 /// Must contain at least one stop. Each stop has a unique [`StopId`] and
40 /// an arbitrary position along the shaft axis. Positions need not be
41 /// uniformly spaced — this enables buildings, skyscrapers, and space
42 /// elevators with varying inter-stop distances.
43 pub stops: Vec<StopConfig>,
44 /// Lines (physical paths). If `None`, auto-inferred from the flat
45 /// elevator list on [`SimConfig`].
46 #[serde(default)]
47 pub lines: Option<Vec<LineConfig>>,
48 /// Dispatch groups. If `None`, auto-inferred (single group with all lines).
49 #[serde(default)]
50 pub groups: Option<Vec<GroupConfig>>,
51}
52
53/// Configuration for a single elevator car.
54#[derive(Debug, Clone, Serialize, Deserialize)]
55pub struct ElevatorConfig {
56 /// Numeric identifier for this elevator, unique within the config.
57 ///
58 /// Mapped to an [`EntityId`](crate::entity::EntityId) at construction
59 /// time; not used at runtime.
60 pub id: u32,
61 /// Human-readable elevator name, displayed in UIs and logs.
62 pub name: String,
63 /// Maximum travel speed in distance units per second.
64 ///
65 /// Must be positive. The trapezoidal velocity profile accelerates up to
66 /// this speed, cruises, then decelerates to stop at the target.
67 ///
68 /// Default (from `SimulationBuilder`): `2.0`.
69 pub max_speed: Speed,
70 /// Acceleration rate in distance units per second squared.
71 ///
72 /// Must be positive. Controls how quickly the elevator reaches
73 /// `max_speed` from rest.
74 ///
75 /// Default (from `SimulationBuilder`): `1.5`.
76 pub acceleration: Accel,
77 /// Deceleration rate in distance units per second squared.
78 ///
79 /// Must be positive. Controls how quickly the elevator slows to a stop
80 /// when approaching a target. May differ from `acceleration` for
81 /// asymmetric motion profiles.
82 ///
83 /// Default (from `SimulationBuilder`): `2.0`.
84 pub deceleration: Accel,
85 /// Maximum total weight the elevator car can carry.
86 ///
87 /// Must be positive. Riders whose weight would exceed this limit are
88 /// rejected during the loading phase.
89 ///
90 /// Units: same as rider weight (typically kilograms).
91 /// Default (from `SimulationBuilder`): `800.0`.
92 pub weight_capacity: Weight,
93 /// The [`StopId`] where this elevator starts at simulation init.
94 ///
95 /// Must reference an existing stop in the building config.
96 pub starting_stop: StopId,
97 /// How many ticks the doors remain fully open before closing.
98 ///
99 /// During this window, riders may board or exit. Longer values
100 /// increase loading opportunity but reduce throughput.
101 ///
102 /// Units: simulation ticks.
103 /// Default (from `SimulationBuilder`): `10`.
104 pub door_open_ticks: u32,
105 /// How many ticks a door open or close transition takes.
106 ///
107 /// Models the mechanical travel time of the door panels. No boarding
108 /// or exiting occurs during transitions.
109 ///
110 /// Units: simulation ticks.
111 /// Default (from `SimulationBuilder`): `5`.
112 pub door_transition_ticks: u32,
113 /// Stop IDs this elevator cannot serve (access restriction).
114 ///
115 /// Riders whose current destination is in this list are rejected
116 /// with [`RejectionReason::AccessDenied`](crate::error::RejectionReason::AccessDenied)
117 /// during the loading phase.
118 ///
119 /// Default: empty (no restrictions).
120 #[serde(default)]
121 pub restricted_stops: Vec<StopId>,
122 /// Energy profile for this elevator. If `None`, energy is not tracked.
123 ///
124 /// Requires the `energy` feature.
125 #[cfg(feature = "energy")]
126 #[serde(default)]
127 pub energy_profile: Option<crate::energy::EnergyProfile>,
128 /// Service mode at simulation start. Defaults to `Normal`.
129 #[serde(default)]
130 pub service_mode: Option<crate::components::ServiceMode>,
131 /// Speed multiplier for Inspection mode (0.0..1.0). Defaults to 0.25.
132 #[serde(default = "default_inspection_speed_factor")]
133 pub inspection_speed_factor: f64,
134}
135
136/// Default inspection speed factor (25% of normal speed).
137const fn default_inspection_speed_factor() -> f64 {
138 0.25
139}
140
141impl Default for ElevatorConfig {
142 /// Reasonable defaults matching the physics values the rest of
143 /// this struct's field docs advertise. Override any field with
144 /// struct-update syntax:
145 ///
146 /// ```
147 /// use elevator_core::config::ElevatorConfig;
148 /// use elevator_core::components::Speed;
149 /// use elevator_core::stop::StopId;
150 ///
151 /// let fast = ElevatorConfig {
152 /// name: "Express".into(),
153 /// max_speed: Speed::from(6.0),
154 /// starting_stop: StopId(0),
155 /// ..Default::default()
156 /// };
157 /// # let _ = fast;
158 /// ```
159 ///
160 /// `starting_stop` defaults to `StopId(0)` — the conventional lobby
161 /// id. Override if your config uses a different bottom-stop id.
162 fn default() -> Self {
163 Self {
164 id: 0,
165 name: "Elevator 1".into(),
166 max_speed: Speed::from(2.0),
167 acceleration: Accel::from(1.5),
168 deceleration: Accel::from(2.0),
169 weight_capacity: Weight::from(800.0),
170 starting_stop: StopId(0),
171 door_open_ticks: 10,
172 door_transition_ticks: 5,
173 restricted_stops: Vec::new(),
174 #[cfg(feature = "energy")]
175 energy_profile: None,
176 service_mode: None,
177 inspection_speed_factor: default_inspection_speed_factor(),
178 }
179 }
180}
181
182impl Default for BuildingConfig {
183 fn default() -> Self {
184 Self {
185 name: "Building".into(),
186 stops: Vec::new(),
187 lines: None,
188 groups: None,
189 }
190 }
191}
192
193/// Global simulation timing parameters.
194#[derive(Debug, Clone, Serialize, Deserialize)]
195pub struct SimulationParams {
196 /// Number of simulation ticks per real-time second.
197 ///
198 /// Must be positive. Determines the time delta per tick (`dt = 1.0 / ticks_per_second`).
199 /// Higher values yield finer-grained simulation at the cost of more
200 /// computation per wall-clock second.
201 ///
202 /// Default (from `SimulationBuilder`): `60.0`.
203 pub ticks_per_second: f64,
204}
205
206impl Default for SimulationParams {
207 fn default() -> Self {
208 Self {
209 ticks_per_second: 60.0,
210 }
211 }
212}
213
214/// Passenger spawning parameters (used by the game layer).
215///
216/// The core simulation does not spawn passengers automatically; these values
217/// are advisory and consumed by game code or traffic generators.
218///
219/// This struct is always available regardless of feature flags. The built-in
220/// traffic generation that consumes it requires the `traffic` feature.
221#[derive(Debug, Clone, Serialize, Deserialize)]
222pub struct PassengerSpawnConfig {
223 /// Mean interval in ticks between passenger spawns.
224 ///
225 /// Used by traffic generators for Poisson-distributed arrivals.
226 ///
227 /// Units: simulation ticks.
228 /// Default (from `SimulationBuilder`): `120`.
229 pub mean_interval_ticks: u32,
230 /// `(min, max)` weight range for randomly spawned passengers.
231 ///
232 /// Weights are drawn uniformly from this range by traffic generators.
233 ///
234 /// Units: same as elevator `weight_capacity` (typically kilograms).
235 /// Default (from `SimulationBuilder`): `(50.0, 100.0)`.
236 pub weight_range: (f64, f64),
237}
238
239impl Default for PassengerSpawnConfig {
240 fn default() -> Self {
241 Self {
242 mean_interval_ticks: 120,
243 weight_range: (50.0, 100.0),
244 }
245 }
246}
247
248/// Configuration for a single line (physical path).
249///
250/// A line represents a shaft, tether, track, or other physical pathway
251/// that one or more elevator cars travel along. Lines belong to a
252/// [`GroupConfig`] for dispatch purposes.
253#[derive(Debug, Clone, Default, Serialize, Deserialize)]
254pub struct LineConfig {
255 /// Unique line identifier (within the config).
256 pub id: u32,
257 /// Human-readable name.
258 pub name: String,
259 /// Stops served by this line (references [`StopConfig::id`]).
260 pub serves: Vec<StopId>,
261 /// Elevators on this line.
262 pub elevators: Vec<ElevatorConfig>,
263 /// Physical orientation (defaults to Vertical).
264 #[serde(default)]
265 pub orientation: Orientation,
266 /// Optional floor-plan position.
267 #[serde(default)]
268 pub position: Option<SpatialPosition>,
269 /// Lowest reachable position (auto-computed from stops if `None`).
270 #[serde(default)]
271 pub min_position: Option<f64>,
272 /// Highest reachable position (auto-computed from stops if `None`).
273 #[serde(default)]
274 pub max_position: Option<f64>,
275 /// Max cars on this line (`None` = unlimited).
276 #[serde(default)]
277 pub max_cars: Option<usize>,
278}
279
280/// Configuration for an elevator dispatch group.
281///
282/// A group is the logical dispatch unit containing one or more lines.
283/// All elevators within the group share a single [`BuiltinStrategy`].
284///
285/// ## RON example — destination dispatch with controller latency
286///
287/// ```ron
288/// GroupConfig(
289/// id: 0,
290/// name: "Main",
291/// lines: [1],
292/// dispatch: Destination,
293/// hall_call_mode: Some(Destination),
294/// ack_latency_ticks: Some(15),
295/// )
296/// ```
297///
298/// `hall_call_mode` and `ack_latency_ticks` are optional; omitting them
299/// keeps the legacy behavior (Classic collective control, zero latency).
300#[derive(Debug, Clone, Serialize, Deserialize)]
301pub struct GroupConfig {
302 /// Unique group identifier.
303 pub id: u32,
304 /// Human-readable name.
305 pub name: String,
306 /// Line IDs belonging to this group (references [`LineConfig::id`]).
307 pub lines: Vec<u32>,
308 /// Dispatch strategy for this group.
309 pub dispatch: BuiltinStrategy,
310 /// Optional repositioning strategy for idle elevators.
311 ///
312 /// When `None`, idle elevators in this group stay where they stopped.
313 #[serde(default)]
314 pub reposition: Option<BuiltinReposition>,
315 /// How hall calls reveal rider destinations to dispatch.
316 ///
317 /// `None` defers to [`HallCallMode::default()`] (Classic collective
318 /// control). Set to `Some(HallCallMode::Destination)` to model a
319 /// DCS lobby-kiosk group, which is required to make
320 /// [`crate::dispatch::DestinationDispatch`] consult hall-call
321 /// destinations.
322 #[serde(default)]
323 pub hall_call_mode: Option<HallCallMode>,
324 /// Controller ack latency in ticks (button press → dispatch sees
325 /// the call). `None` means zero — dispatch sees presses immediately.
326 /// Realistic values at 60 Hz land around 5–30 ticks.
327 #[serde(default)]
328 pub ack_latency_ticks: Option<u32>,
329}