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elevator_core/
sim.rs

1//! Top-level simulation runner and tick loop.
2//!
3//! # Essential API
4//!
5//! `Simulation` exposes a large surface, but most users only need the
6//! ~15 methods below, grouped by the order they appear in a typical
7//! game loop.
8//!
9//! ### Construction
10//!
11//! - [`SimulationBuilder::demo()`](crate::builder::SimulationBuilder::demo)
12//!   or [`SimulationBuilder::from_config()`](crate::builder::SimulationBuilder::from_config)
13//!   — fluent entry point; call [`.build()`](crate::builder::SimulationBuilder::build)
14//!   to get a `Simulation`.
15//! - [`Simulation::new()`](crate::sim::Simulation::new) — direct construction from
16//!   `&SimConfig` + a dispatch strategy.
17//!
18//! ### Per-tick driving
19//!
20//! - [`Simulation::step()`](crate::sim::Simulation::step) — run all 8 phases.
21//! - [`Simulation::current_tick()`](crate::sim::Simulation::current_tick) — the
22//!   current tick counter.
23//!
24//! ### Spawning and rerouting riders
25//!
26//! - [`Simulation::spawn_rider()`](crate::sim::Simulation::spawn_rider)
27//!   — simple origin/destination/weight spawn (accepts `EntityId` or `StopId`).
28//! - [`Simulation::build_rider()`](crate::sim::Simulation::build_rider)
29//!   — fluent [`RiderBuilder`](crate::sim::RiderBuilder) for patience, preferences, access
30//!   control, explicit groups, multi-leg routes (accepts `EntityId` or `StopId`).
31//! - [`Simulation::reroute()`](crate::sim::Simulation::reroute) — change a waiting
32//!   rider's destination mid-trip.
33//! - [`Simulation::settle_rider()`](crate::sim::Simulation::settle_rider) /
34//!   [`Simulation::despawn_rider()`](crate::sim::Simulation::despawn_rider) —
35//!   terminal-state cleanup for `Arrived`/`Abandoned` riders.
36//!
37//! ### Observability
38//!
39//! - [`Simulation::drain_events()`](crate::sim::Simulation::drain_events) — consume
40//!   the event stream emitted by the last tick.
41//! - [`Simulation::metrics()`](crate::sim::Simulation::metrics) — aggregate
42//!   wait/ride/throughput stats.
43//! - [`Simulation::waiting_at()`](crate::sim::Simulation::waiting_at) /
44//!   [`Simulation::residents_at()`](crate::sim::Simulation::residents_at) — O(1)
45//!   population queries by stop.
46//!
47//! ### Imperative control
48//!
49//! - [`Simulation::push_destination()`](crate::sim::Simulation::push_destination) /
50//!   [`Simulation::push_destination_front()`](crate::sim::Simulation::push_destination_front) /
51//!   [`Simulation::clear_destinations()`](crate::sim::Simulation::clear_destinations)
52//!   — override dispatch by pushing/clearing stops on an elevator's
53//!   [`DestinationQueue`](crate::components::DestinationQueue).
54//!
55//! ### Persistence
56//!
57//! - [`Simulation::snapshot()`](crate::sim::Simulation::snapshot) — capture full
58//!   state as a serializable [`WorldSnapshot`](crate::snapshot::WorldSnapshot).
59//! - [`WorldSnapshot::restore()`](crate::snapshot::WorldSnapshot::restore)
60//!   — rebuild a `Simulation` from a snapshot.
61//!
62//! Everything else (phase-runners, world-level accessors, energy, tag
63//! metrics, topology queries) is available for advanced use but is not
64//! required for the common case.
65
66mod construction;
67mod lifecycle;
68mod topology;
69
70use crate::components::{
71    Accel, AccessControl, Orientation, Patience, Preferences, Rider, RiderPhase, Route,
72    SpatialPosition, Speed, Velocity, Weight,
73};
74use crate::dispatch::{BuiltinReposition, DispatchStrategy, ElevatorGroup, RepositionStrategy};
75use crate::entity::EntityId;
76use crate::error::{EtaError, SimError};
77use crate::events::{Event, EventBus};
78use crate::hooks::{Phase, PhaseHooks};
79use crate::ids::GroupId;
80use crate::metrics::Metrics;
81use crate::rider_index::RiderIndex;
82use crate::stop::{StopId, StopRef};
83use crate::systems::PhaseContext;
84use crate::time::TimeAdapter;
85use crate::topology::TopologyGraph;
86use crate::world::World;
87use std::collections::{BTreeMap, HashMap, HashSet};
88use std::fmt;
89use std::sync::Mutex;
90use std::time::Duration;
91
92/// Parameters for creating a new elevator at runtime.
93#[derive(Debug, Clone)]
94pub struct ElevatorParams {
95    /// Maximum travel speed (distance/tick).
96    pub max_speed: Speed,
97    /// Acceleration rate (distance/tick^2).
98    pub acceleration: Accel,
99    /// Deceleration rate (distance/tick^2).
100    pub deceleration: Accel,
101    /// Maximum weight the car can carry.
102    pub weight_capacity: Weight,
103    /// Ticks for a door open/close transition.
104    pub door_transition_ticks: u32,
105    /// Ticks the door stays fully open.
106    pub door_open_ticks: u32,
107    /// Stop entity IDs this elevator cannot serve (access restriction).
108    pub restricted_stops: HashSet<EntityId>,
109    /// Speed multiplier for Inspection mode (0.0..1.0).
110    pub inspection_speed_factor: f64,
111}
112
113impl Default for ElevatorParams {
114    fn default() -> Self {
115        Self {
116            max_speed: Speed::from(2.0),
117            acceleration: Accel::from(1.5),
118            deceleration: Accel::from(2.0),
119            weight_capacity: Weight::from(800.0),
120            door_transition_ticks: 5,
121            door_open_ticks: 10,
122            restricted_stops: HashSet::new(),
123            inspection_speed_factor: 0.25,
124        }
125    }
126}
127
128/// Parameters for creating a new line at runtime.
129#[derive(Debug, Clone)]
130pub struct LineParams {
131    /// Human-readable name.
132    pub name: String,
133    /// Dispatch group to add this line to.
134    pub group: GroupId,
135    /// Physical orientation.
136    pub orientation: Orientation,
137    /// Lowest reachable position on the line axis.
138    pub min_position: f64,
139    /// Highest reachable position on the line axis.
140    pub max_position: f64,
141    /// Optional floor-plan position.
142    pub position: Option<SpatialPosition>,
143    /// Maximum cars on this line (None = unlimited).
144    pub max_cars: Option<usize>,
145}
146
147impl LineParams {
148    /// Create line parameters with the given name and group, defaulting
149    /// everything else.
150    pub fn new(name: impl Into<String>, group: GroupId) -> Self {
151        Self {
152            name: name.into(),
153            group,
154            orientation: Orientation::default(),
155            min_position: 0.0,
156            max_position: 0.0,
157            position: None,
158            max_cars: None,
159        }
160    }
161}
162
163/// Fluent builder for spawning riders with optional configuration.
164///
165/// Created via [`Simulation::build_rider`].
166///
167/// ```
168/// use elevator_core::prelude::*;
169///
170/// let mut sim = SimulationBuilder::demo().build().unwrap();
171/// let rider = sim.build_rider(StopId(0), StopId(1))
172///     .unwrap()
173///     .weight(80.0)
174///     .spawn()
175///     .unwrap();
176/// ```
177pub struct RiderBuilder<'a> {
178    /// Mutable reference to the simulation (consumed on spawn).
179    sim: &'a mut Simulation,
180    /// Origin stop entity.
181    origin: EntityId,
182    /// Destination stop entity.
183    destination: EntityId,
184    /// Rider weight (default: 75.0).
185    weight: Weight,
186    /// Explicit dispatch group (skips auto-detection).
187    group: Option<GroupId>,
188    /// Explicit multi-leg route.
189    route: Option<Route>,
190    /// Maximum wait ticks before abandoning.
191    patience: Option<u64>,
192    /// Boarding preferences.
193    preferences: Option<Preferences>,
194    /// Per-rider access control.
195    access_control: Option<AccessControl>,
196}
197
198impl RiderBuilder<'_> {
199    /// Set the rider's weight (default: 75.0).
200    #[must_use]
201    pub fn weight(mut self, weight: impl Into<Weight>) -> Self {
202        self.weight = weight.into();
203        self
204    }
205
206    /// Set the dispatch group explicitly, skipping auto-detection.
207    #[must_use]
208    pub const fn group(mut self, group: GroupId) -> Self {
209        self.group = Some(group);
210        self
211    }
212
213    /// Provide an explicit multi-leg route.
214    #[must_use]
215    pub fn route(mut self, route: Route) -> Self {
216        self.route = Some(route);
217        self
218    }
219
220    /// Set maximum wait ticks before the rider abandons.
221    #[must_use]
222    pub const fn patience(mut self, max_wait_ticks: u64) -> Self {
223        self.patience = Some(max_wait_ticks);
224        self
225    }
226
227    /// Set boarding preferences.
228    #[must_use]
229    pub const fn preferences(mut self, prefs: Preferences) -> Self {
230        self.preferences = Some(prefs);
231        self
232    }
233
234    /// Set per-rider access control (allowed stops).
235    #[must_use]
236    pub fn access_control(mut self, ac: AccessControl) -> Self {
237        self.access_control = Some(ac);
238        self
239    }
240
241    /// Spawn the rider with the configured options.
242    ///
243    /// # Errors
244    ///
245    /// Returns [`SimError::NoRoute`] if no group serves both stops (when auto-detecting).
246    /// Returns [`SimError::AmbiguousRoute`] if multiple groups serve both stops (when auto-detecting).
247    /// Returns [`SimError::GroupNotFound`] if an explicit group does not exist.
248    /// Returns [`SimError::RouteOriginMismatch`] if an explicit route's first leg
249    /// does not start at `origin`.
250    pub fn spawn(self) -> Result<EntityId, SimError> {
251        let route = if let Some(route) = self.route {
252            // Validate route origin matches the spawn origin.
253            if let Some(leg) = route.current()
254                && leg.from != self.origin
255            {
256                return Err(SimError::RouteOriginMismatch {
257                    expected_origin: self.origin,
258                    route_origin: leg.from,
259                });
260            }
261            route
262        } else if let Some(group) = self.group {
263            if !self.sim.groups.iter().any(|g| g.id() == group) {
264                return Err(SimError::GroupNotFound(group));
265            }
266            Route::direct(self.origin, self.destination, group)
267        } else {
268            // Auto-detect group (same logic as spawn_rider).
269            let matching: Vec<GroupId> = self
270                .sim
271                .groups
272                .iter()
273                .filter(|g| {
274                    g.stop_entities().contains(&self.origin)
275                        && g.stop_entities().contains(&self.destination)
276                })
277                .map(ElevatorGroup::id)
278                .collect();
279
280            match matching.len() {
281                0 => {
282                    let origin_groups: Vec<GroupId> = self
283                        .sim
284                        .groups
285                        .iter()
286                        .filter(|g| g.stop_entities().contains(&self.origin))
287                        .map(ElevatorGroup::id)
288                        .collect();
289                    let destination_groups: Vec<GroupId> = self
290                        .sim
291                        .groups
292                        .iter()
293                        .filter(|g| g.stop_entities().contains(&self.destination))
294                        .map(ElevatorGroup::id)
295                        .collect();
296                    return Err(SimError::NoRoute {
297                        origin: self.origin,
298                        destination: self.destination,
299                        origin_groups,
300                        destination_groups,
301                    });
302                }
303                1 => Route::direct(self.origin, self.destination, matching[0]),
304                _ => {
305                    return Err(SimError::AmbiguousRoute {
306                        origin: self.origin,
307                        destination: self.destination,
308                        groups: matching,
309                    });
310                }
311            }
312        };
313
314        let eid = self
315            .sim
316            .spawn_rider_inner(self.origin, self.destination, self.weight, route);
317
318        // Apply optional components.
319        if let Some(max_wait) = self.patience {
320            self.sim.world.set_patience(
321                eid,
322                Patience {
323                    max_wait_ticks: max_wait,
324                    waited_ticks: 0,
325                },
326            );
327        }
328        if let Some(prefs) = self.preferences {
329            self.sim.world.set_preferences(eid, prefs);
330        }
331        if let Some(ac) = self.access_control {
332            self.sim.world.set_access_control(eid, ac);
333        }
334
335        Ok(eid)
336    }
337}
338
339/// The core simulation state, advanced by calling `step()`.
340pub struct Simulation {
341    /// The ECS world containing all entity data.
342    world: World,
343    /// Internal event bus — only holds events from the current tick.
344    events: EventBus,
345    /// Events from completed ticks, available to consumers via `drain_events()`.
346    pending_output: Vec<Event>,
347    /// Current simulation tick.
348    tick: u64,
349    /// Time delta per tick (seconds).
350    dt: f64,
351    /// Elevator groups in this simulation.
352    groups: Vec<ElevatorGroup>,
353    /// Config `StopId` to `EntityId` mapping for spawn helpers.
354    stop_lookup: HashMap<StopId, EntityId>,
355    /// Dispatch strategies keyed by group.
356    dispatchers: BTreeMap<GroupId, Box<dyn DispatchStrategy>>,
357    /// Serializable strategy identifiers (for snapshot).
358    strategy_ids: BTreeMap<GroupId, crate::dispatch::BuiltinStrategy>,
359    /// Reposition strategies keyed by group (optional per group).
360    repositioners: BTreeMap<GroupId, Box<dyn RepositionStrategy>>,
361    /// Serializable reposition strategy identifiers (for snapshot).
362    reposition_ids: BTreeMap<GroupId, BuiltinReposition>,
363    /// Aggregated metrics.
364    metrics: Metrics,
365    /// Time conversion utility.
366    time: TimeAdapter,
367    /// Lifecycle hooks (before/after each phase).
368    hooks: PhaseHooks,
369    /// Reusable buffer for elevator IDs (avoids per-tick allocation).
370    elevator_ids_buf: Vec<EntityId>,
371    /// Reusable buffer for reposition decisions (avoids per-tick allocation).
372    reposition_buf: Vec<(EntityId, EntityId)>,
373    /// Lazy-rebuilt connectivity graph for cross-line topology queries.
374    topo_graph: Mutex<TopologyGraph>,
375    /// Phase-partitioned reverse index for O(1) population queries.
376    rider_index: RiderIndex,
377}
378
379impl Simulation {
380    // ── Accessors ────────────────────────────────────────────────────
381
382    /// Get a shared reference to the world.
383    //
384    // Intentionally non-`const`: a `const` qualifier on a runtime accessor
385    // signals "usable in const context", which these methods are not in
386    // practice (the `World` is heap-allocated and mutated). Marking them
387    // `const` misleads readers without unlocking any call sites.
388    #[must_use]
389    #[allow(clippy::missing_const_for_fn)]
390    pub fn world(&self) -> &World {
391        &self.world
392    }
393
394    /// Get a mutable reference to the world.
395    ///
396    /// Exposed for advanced use cases (manual rider management, custom
397    /// component attachment). Prefer `spawn_rider` / `build_rider`
398    /// for standard operations.
399    #[allow(clippy::missing_const_for_fn)]
400    pub fn world_mut(&mut self) -> &mut World {
401        &mut self.world
402    }
403
404    /// Current simulation tick.
405    #[must_use]
406    pub const fn current_tick(&self) -> u64 {
407        self.tick
408    }
409
410    /// Time delta per tick (seconds).
411    #[must_use]
412    pub const fn dt(&self) -> f64 {
413        self.dt
414    }
415
416    /// Interpolated position between the previous and current tick.
417    ///
418    /// `alpha` is clamped to `[0.0, 1.0]`, where `0.0` returns the entity's
419    /// position at the start of the last completed tick and `1.0` returns
420    /// the current position. Intended for smooth rendering when a render
421    /// frame falls between simulation ticks.
422    ///
423    /// Returns `None` if the entity has no position component. Returns the
424    /// current position unchanged if no previous snapshot exists (i.e. before
425    /// the first [`step`](Self::step)).
426    ///
427    /// [`step`]: Self::step
428    #[must_use]
429    pub fn position_at(&self, id: EntityId, alpha: f64) -> Option<f64> {
430        let current = self.world.position(id)?.value;
431        let alpha = if alpha.is_nan() {
432            0.0
433        } else {
434            alpha.clamp(0.0, 1.0)
435        };
436        let prev = self.world.prev_position(id).map_or(current, |p| p.value);
437        Some((current - prev).mul_add(alpha, prev))
438    }
439
440    /// Current velocity of an entity along the shaft axis (signed: +up, -down).
441    ///
442    /// Convenience wrapper over [`World::velocity`] that returns the raw
443    /// `f64` value. Returns `None` if the entity has no velocity component.
444    #[must_use]
445    pub fn velocity(&self, id: EntityId) -> Option<f64> {
446        self.world.velocity(id).map(Velocity::value)
447    }
448
449    /// Get current simulation metrics.
450    #[must_use]
451    pub const fn metrics(&self) -> &Metrics {
452        &self.metrics
453    }
454
455    /// The time adapter for tick↔wall-clock conversion.
456    #[must_use]
457    pub const fn time(&self) -> &TimeAdapter {
458        &self.time
459    }
460
461    /// Get the elevator groups.
462    #[must_use]
463    pub fn groups(&self) -> &[ElevatorGroup] {
464        &self.groups
465    }
466
467    /// Mutable access to the group collection. Use this to flip a group
468    /// into [`HallCallMode::Destination`](crate::dispatch::HallCallMode)
469    /// or tune its `ack_latency_ticks` after construction. Changing the
470    /// line/elevator structure here is not supported — use the dedicated
471    /// topology mutators for that.
472    pub fn groups_mut(&mut self) -> &mut [ElevatorGroup] {
473        &mut self.groups
474    }
475
476    /// Resolve a config `StopId` to its runtime `EntityId`.
477    #[must_use]
478    pub fn stop_entity(&self, id: StopId) -> Option<EntityId> {
479        self.stop_lookup.get(&id).copied()
480    }
481
482    /// Resolve a [`StopRef`] to its runtime [`EntityId`].
483    fn resolve_stop(&self, stop: StopRef) -> Result<EntityId, SimError> {
484        match stop {
485            StopRef::ByEntity(id) => Ok(id),
486            StopRef::ById(sid) => self.stop_entity(sid).ok_or(SimError::StopNotFound(sid)),
487        }
488    }
489
490    /// Get the strategy identifier for a group.
491    #[must_use]
492    pub fn strategy_id(&self, group: GroupId) -> Option<&crate::dispatch::BuiltinStrategy> {
493        self.strategy_ids.get(&group)
494    }
495
496    /// Iterate over the stop ID → entity ID mapping.
497    pub fn stop_lookup_iter(&self) -> impl Iterator<Item = (&StopId, &EntityId)> {
498        self.stop_lookup.iter()
499    }
500
501    /// Peek at events pending for consumer retrieval.
502    #[must_use]
503    pub fn pending_events(&self) -> &[Event] {
504        &self.pending_output
505    }
506
507    // ── Destination queue (imperative dispatch) ────────────────────
508
509    /// Read-only view of an elevator's destination queue (FIFO of target
510    /// stop `EntityId`s).
511    ///
512    /// Returns `None` if `elev` is not an elevator entity. Returns
513    /// `Some(&[])` for elevators with an empty queue.
514    #[must_use]
515    pub fn destination_queue(&self, elev: EntityId) -> Option<&[EntityId]> {
516        self.world
517            .destination_queue(elev)
518            .map(crate::components::DestinationQueue::queue)
519    }
520
521    /// Push a stop onto the back of an elevator's destination queue.
522    ///
523    /// Adjacent duplicates are suppressed: if the last entry already equals
524    /// `stop`, the queue is unchanged and no event is emitted.
525    /// Otherwise emits [`Event::DestinationQueued`].
526    ///
527    /// # Errors
528    ///
529    /// - [`SimError::NotAnElevator`] if `elev` is not an elevator.
530    /// - [`SimError::NotAStop`] if `stop` is not a stop.
531    pub fn push_destination(
532        &mut self,
533        elev: EntityId,
534        stop: impl Into<StopRef>,
535    ) -> Result<(), SimError> {
536        let stop = self.resolve_stop(stop.into())?;
537        self.validate_push_targets(elev, stop)?;
538        let appended = self
539            .world
540            .destination_queue_mut(elev)
541            .is_some_and(|q| q.push_back(stop));
542        if appended {
543            self.events.emit(Event::DestinationQueued {
544                elevator: elev,
545                stop,
546                tick: self.tick,
547            });
548        }
549        Ok(())
550    }
551
552    /// Insert a stop at the front of an elevator's destination queue —
553    /// "go here next, before anything else in the queue".
554    ///
555    /// On the next `AdvanceQueue` phase (between Dispatch and Movement),
556    /// the elevator redirects to this new front if it differs from the
557    /// current target.
558    ///
559    /// Adjacent duplicates are suppressed: if the first entry already equals
560    /// `stop`, the queue is unchanged and no event is emitted.
561    ///
562    /// # Errors
563    ///
564    /// - [`SimError::NotAnElevator`] if `elev` is not an elevator.
565    /// - [`SimError::NotAStop`] if `stop` is not a stop.
566    pub fn push_destination_front(
567        &mut self,
568        elev: EntityId,
569        stop: impl Into<StopRef>,
570    ) -> Result<(), SimError> {
571        let stop = self.resolve_stop(stop.into())?;
572        self.validate_push_targets(elev, stop)?;
573        let inserted = self
574            .world
575            .destination_queue_mut(elev)
576            .is_some_and(|q| q.push_front(stop));
577        if inserted {
578            self.events.emit(Event::DestinationQueued {
579                elevator: elev,
580                stop,
581                tick: self.tick,
582            });
583        }
584        Ok(())
585    }
586
587    /// Clear an elevator's destination queue.
588    ///
589    /// TODO: clearing does not currently abort an in-flight movement — the
590    /// elevator will finish its current leg and then go idle (since the
591    /// queue is empty). A future change can add a phase transition to
592    /// cancel mid-flight.
593    ///
594    /// # Errors
595    ///
596    /// Returns [`SimError::NotAnElevator`] if `elev` is not an elevator.
597    pub fn clear_destinations(&mut self, elev: EntityId) -> Result<(), SimError> {
598        if self.world.elevator(elev).is_none() {
599            return Err(SimError::NotAnElevator(elev));
600        }
601        if let Some(q) = self.world.destination_queue_mut(elev) {
602            q.clear();
603        }
604        Ok(())
605    }
606
607    /// Validate that `elev` is an elevator and `stop` is a stop.
608    fn validate_push_targets(&self, elev: EntityId, stop: EntityId) -> Result<(), SimError> {
609        if self.world.elevator(elev).is_none() {
610            return Err(SimError::NotAnElevator(elev));
611        }
612        if self.world.stop(stop).is_none() {
613            return Err(SimError::NotAStop(stop));
614        }
615        Ok(())
616    }
617
618    // ── ETA queries ─────────────────────────────────────────────────
619
620    /// Estimated time until `elev` arrives at `stop`, summing closed-form
621    /// trapezoidal travel time for every leg up to (and including) the leg
622    /// that ends at `stop`, plus the door dwell at every *intermediate* stop.
623    ///
624    /// "Arrival" is the moment the door cycle begins at `stop` — door time
625    /// at `stop` itself is **not** added; door time at earlier stops along
626    /// the route **is**.
627    ///
628    /// # Errors
629    ///
630    /// - [`EtaError::NotAnElevator`] if `elev` is not an elevator entity.
631    /// - [`EtaError::NotAStop`] if `stop` is not a stop entity.
632    /// - [`EtaError::ServiceModeExcluded`] if the elevator's
633    ///   [`ServiceMode`](crate::components::ServiceMode) is dispatch-excluded
634    ///   (`Manual` / `Independent`).
635    /// - [`EtaError::StopNotQueued`] if `stop` is neither the elevator's
636    ///   current movement target nor anywhere in its
637    ///   [`destination_queue`](Self::destination_queue).
638    /// - [`EtaError::StopVanished`] if a stop in the route lost its position
639    ///   during calculation.
640    ///
641    /// The estimate is best-effort. It assumes the queue is served in order
642    /// with no mid-trip insertions; dispatch decisions, manual door commands,
643    /// and rider boarding/exiting beyond the configured dwell will perturb
644    /// the actual arrival.
645    pub fn eta(&self, elev: EntityId, stop: EntityId) -> Result<Duration, EtaError> {
646        let elevator = self
647            .world
648            .elevator(elev)
649            .ok_or(EtaError::NotAnElevator(elev))?;
650        self.world.stop(stop).ok_or(EtaError::NotAStop(stop))?;
651        let svc = self.world.service_mode(elev).copied().unwrap_or_default();
652        if svc.is_dispatch_excluded() {
653            return Err(EtaError::ServiceModeExcluded(elev));
654        }
655
656        // Build the route in service order: current target first (if any),
657        // then queue entries, with adjacent duplicates collapsed.
658        let mut route: Vec<EntityId> = Vec::new();
659        if let Some(t) = elevator.phase().moving_target() {
660            route.push(t);
661        }
662        if let Some(q) = self.world.destination_queue(elev) {
663            for &s in q.queue() {
664                if route.last() != Some(&s) {
665                    route.push(s);
666                }
667            }
668        }
669        if !route.contains(&stop) {
670            return Err(EtaError::StopNotQueued {
671                elevator: elev,
672                stop,
673            });
674        }
675
676        let max_speed = elevator.max_speed().value();
677        let accel = elevator.acceleration().value();
678        let decel = elevator.deceleration().value();
679        let door_cycle_ticks =
680            u64::from(elevator.door_transition_ticks()) * 2 + u64::from(elevator.door_open_ticks());
681        let door_cycle_secs = (door_cycle_ticks as f64) * self.dt;
682
683        // Account for any in-progress door cycle before the first travel leg:
684        // the elevator is parked at its current stop and won't move until the
685        // door FSM returns to Closed.
686        let mut total = match elevator.door() {
687            crate::door::DoorState::Opening {
688                ticks_remaining,
689                open_duration,
690                close_duration,
691            } => f64::from(*ticks_remaining + *open_duration + *close_duration) * self.dt,
692            crate::door::DoorState::Open {
693                ticks_remaining,
694                close_duration,
695            } => f64::from(*ticks_remaining + *close_duration) * self.dt,
696            crate::door::DoorState::Closing { ticks_remaining } => {
697                f64::from(*ticks_remaining) * self.dt
698            }
699            crate::door::DoorState::Closed => 0.0,
700        };
701
702        let in_door_cycle = !matches!(elevator.door(), crate::door::DoorState::Closed);
703        let mut pos = self
704            .world
705            .position(elev)
706            .ok_or(EtaError::NotAnElevator(elev))?
707            .value;
708        let vel_signed = self.world.velocity(elev).map_or(0.0, Velocity::value);
709
710        for (idx, &s) in route.iter().enumerate() {
711            let s_pos = self
712                .world
713                .stop_position(s)
714                .ok_or(EtaError::StopVanished(s))?;
715            let dist = (s_pos - pos).abs();
716            // Only the first leg can carry initial velocity, and only if
717            // the car is already moving toward this stop and not stuck in
718            // a door cycle (which forces it to stop first).
719            let v0 = if idx == 0 && !in_door_cycle && vel_signed.abs() > f64::EPSILON {
720                let dir = (s_pos - pos).signum();
721                if dir * vel_signed > 0.0 {
722                    vel_signed.abs()
723                } else {
724                    0.0
725                }
726            } else {
727                0.0
728            };
729            total += crate::eta::travel_time(dist, v0, max_speed, accel, decel);
730            if s == stop {
731                return Ok(Duration::from_secs_f64(total.max(0.0)));
732            }
733            total += door_cycle_secs;
734            pos = s_pos;
735        }
736        // `route.contains(&stop)` was true above, so the loop must hit `stop`.
737        // Fall through as a defensive backstop.
738        Err(EtaError::StopNotQueued {
739            elevator: elev,
740            stop,
741        })
742    }
743
744    /// Best ETA to `stop` across all dispatch-eligible elevators, optionally
745    /// filtered by indicator-lamp [`Direction`](crate::components::Direction).
746    ///
747    /// Pass [`Direction::Either`](crate::components::Direction::Either) to
748    /// consider every car. Otherwise, only cars whose committed direction is
749    /// `Either` or matches the requested direction are considered — useful
750    /// for hall-call assignment ("which up-going car arrives first?").
751    ///
752    /// Returns the entity ID of the winning elevator and its ETA, or `None`
753    /// if no eligible car has `stop` queued.
754    #[must_use]
755    pub fn best_eta(
756        &self,
757        stop: impl Into<StopRef>,
758        direction: crate::components::Direction,
759    ) -> Option<(EntityId, Duration)> {
760        use crate::components::Direction;
761        let stop = self.resolve_stop(stop.into()).ok()?;
762        self.world
763            .iter_elevators()
764            .filter_map(|(eid, _, elev)| {
765                let car_dir = elev.direction();
766                let direction_ok = match direction {
767                    Direction::Either => true,
768                    requested => car_dir == Direction::Either || car_dir == requested,
769                };
770                if !direction_ok {
771                    return None;
772                }
773                self.eta(eid, stop).ok().map(|d| (eid, d))
774            })
775            .min_by_key(|(_, d)| *d)
776    }
777
778    // ── Runtime elevator upgrades ────────────────────────────────────
779    //
780    // Games that want to mutate elevator parameters at runtime (e.g.
781    // an RPG speed-upgrade purchase, a scripted capacity boost) go
782    // through these setters rather than poking `Elevator` directly via
783    // `world_mut()`. Each setter validates its input, updates the
784    // underlying component, and emits an [`Event::ElevatorUpgraded`]
785    // so game code can react without polling.
786    //
787    // ### Semantics
788    //
789    // - `max_speed`, `acceleration`, `deceleration`: applied on the next
790    //   movement integration step. The car's **current velocity is
791    //   preserved** — there is no instantaneous jerk. If `max_speed`
792    //   is lowered below the current velocity, the movement integrator
793    //   clamps velocity to the new cap on the next tick.
794    // - `weight_capacity`: applied immediately. If the new capacity is
795    //   below `current_load` the car ends up temporarily overweight —
796    //   no riders are ejected, but the next boarding pass will reject
797    //   any rider that would push the load further over the new cap.
798    // - `door_transition_ticks`, `door_open_ticks`: applied on the
799    //   **next** door cycle. An in-progress door transition keeps its
800    //   original timing, so setters never cause visual glitches.
801
802    /// Set the maximum travel speed for an elevator at runtime.
803    ///
804    /// The new value applies on the next movement integration step;
805    /// the car's current velocity is preserved (see the
806    /// [runtime upgrades section](crate#runtime-upgrades) of the crate
807    /// docs). If the new cap is below the current velocity, the movement
808    /// system clamps velocity down on the next tick.
809    ///
810    /// # Errors
811    ///
812    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
813    /// - [`SimError::InvalidConfig`] if `speed` is not a positive finite number.
814    ///
815    /// # Example
816    ///
817    /// ```
818    /// use elevator_core::prelude::*;
819    ///
820    /// let mut sim = SimulationBuilder::demo().build().unwrap();
821    /// let elev = sim.world().iter_elevators().next().unwrap().0;
822    /// sim.set_max_speed(elev, 4.0).unwrap();
823    /// assert_eq!(sim.world().elevator(elev).unwrap().max_speed().value(), 4.0);
824    /// ```
825    pub fn set_max_speed(&mut self, elevator: EntityId, speed: f64) -> Result<(), SimError> {
826        Self::validate_positive_finite_f64(speed, "elevators.max_speed")?;
827        let old = self.require_elevator(elevator)?.max_speed.value();
828        let speed = Speed::from(speed);
829        if let Some(car) = self.world.elevator_mut(elevator) {
830            car.max_speed = speed;
831        }
832        self.emit_upgrade(
833            elevator,
834            crate::events::UpgradeField::MaxSpeed,
835            crate::events::UpgradeValue::float(old),
836            crate::events::UpgradeValue::float(speed.value()),
837        );
838        Ok(())
839    }
840
841    /// Set the acceleration rate for an elevator at runtime.
842    ///
843    /// See [`set_max_speed`](Self::set_max_speed) for the general
844    /// velocity-preservation rules that apply to kinematic setters.
845    ///
846    /// # Errors
847    ///
848    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
849    /// - [`SimError::InvalidConfig`] if `accel` is not a positive finite number.
850    ///
851    /// # Example
852    ///
853    /// ```
854    /// use elevator_core::prelude::*;
855    ///
856    /// let mut sim = SimulationBuilder::demo().build().unwrap();
857    /// let elev = sim.world().iter_elevators().next().unwrap().0;
858    /// sim.set_acceleration(elev, 3.0).unwrap();
859    /// assert_eq!(sim.world().elevator(elev).unwrap().acceleration().value(), 3.0);
860    /// ```
861    pub fn set_acceleration(&mut self, elevator: EntityId, accel: f64) -> Result<(), SimError> {
862        Self::validate_positive_finite_f64(accel, "elevators.acceleration")?;
863        let old = self.require_elevator(elevator)?.acceleration.value();
864        let accel = Accel::from(accel);
865        if let Some(car) = self.world.elevator_mut(elevator) {
866            car.acceleration = accel;
867        }
868        self.emit_upgrade(
869            elevator,
870            crate::events::UpgradeField::Acceleration,
871            crate::events::UpgradeValue::float(old),
872            crate::events::UpgradeValue::float(accel.value()),
873        );
874        Ok(())
875    }
876
877    /// Set the deceleration rate for an elevator at runtime.
878    ///
879    /// See [`set_max_speed`](Self::set_max_speed) for the general
880    /// velocity-preservation rules that apply to kinematic setters.
881    ///
882    /// # Errors
883    ///
884    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
885    /// - [`SimError::InvalidConfig`] if `decel` is not a positive finite number.
886    ///
887    /// # Example
888    ///
889    /// ```
890    /// use elevator_core::prelude::*;
891    ///
892    /// let mut sim = SimulationBuilder::demo().build().unwrap();
893    /// let elev = sim.world().iter_elevators().next().unwrap().0;
894    /// sim.set_deceleration(elev, 3.5).unwrap();
895    /// assert_eq!(sim.world().elevator(elev).unwrap().deceleration().value(), 3.5);
896    /// ```
897    pub fn set_deceleration(&mut self, elevator: EntityId, decel: f64) -> Result<(), SimError> {
898        Self::validate_positive_finite_f64(decel, "elevators.deceleration")?;
899        let old = self.require_elevator(elevator)?.deceleration.value();
900        let decel = Accel::from(decel);
901        if let Some(car) = self.world.elevator_mut(elevator) {
902            car.deceleration = decel;
903        }
904        self.emit_upgrade(
905            elevator,
906            crate::events::UpgradeField::Deceleration,
907            crate::events::UpgradeValue::float(old),
908            crate::events::UpgradeValue::float(decel.value()),
909        );
910        Ok(())
911    }
912
913    /// Set the weight capacity for an elevator at runtime.
914    ///
915    /// Applied immediately. If the new capacity is below the car's
916    /// current load the car is temporarily overweight; no riders are
917    /// ejected, but subsequent boarding attempts that would push load
918    /// further over the cap will be rejected as
919    /// [`RejectionReason::OverCapacity`](crate::error::RejectionReason::OverCapacity).
920    ///
921    /// # Errors
922    ///
923    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
924    /// - [`SimError::InvalidConfig`] if `capacity` is not a positive finite number.
925    ///
926    /// # Example
927    ///
928    /// ```
929    /// use elevator_core::prelude::*;
930    ///
931    /// let mut sim = SimulationBuilder::demo().build().unwrap();
932    /// let elev = sim.world().iter_elevators().next().unwrap().0;
933    /// sim.set_weight_capacity(elev, 1200.0).unwrap();
934    /// assert_eq!(sim.world().elevator(elev).unwrap().weight_capacity().value(), 1200.0);
935    /// ```
936    pub fn set_weight_capacity(
937        &mut self,
938        elevator: EntityId,
939        capacity: f64,
940    ) -> Result<(), SimError> {
941        Self::validate_positive_finite_f64(capacity, "elevators.weight_capacity")?;
942        let old = self.require_elevator(elevator)?.weight_capacity.value();
943        let capacity = Weight::from(capacity);
944        if let Some(car) = self.world.elevator_mut(elevator) {
945            car.weight_capacity = capacity;
946        }
947        self.emit_upgrade(
948            elevator,
949            crate::events::UpgradeField::WeightCapacity,
950            crate::events::UpgradeValue::float(old),
951            crate::events::UpgradeValue::float(capacity.value()),
952        );
953        Ok(())
954    }
955
956    /// Set the door open/close transition duration for an elevator.
957    ///
958    /// Applied on the **next** door cycle — an in-progress transition
959    /// keeps its original timing to avoid visual glitches.
960    ///
961    /// # Errors
962    ///
963    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
964    /// - [`SimError::InvalidConfig`] if `ticks` is zero.
965    ///
966    /// # Example
967    ///
968    /// ```
969    /// use elevator_core::prelude::*;
970    ///
971    /// let mut sim = SimulationBuilder::demo().build().unwrap();
972    /// let elev = sim.world().iter_elevators().next().unwrap().0;
973    /// sim.set_door_transition_ticks(elev, 3).unwrap();
974    /// assert_eq!(sim.world().elevator(elev).unwrap().door_transition_ticks(), 3);
975    /// ```
976    pub fn set_door_transition_ticks(
977        &mut self,
978        elevator: EntityId,
979        ticks: u32,
980    ) -> Result<(), SimError> {
981        Self::validate_nonzero_u32(ticks, "elevators.door_transition_ticks")?;
982        let old = self.require_elevator(elevator)?.door_transition_ticks;
983        if let Some(car) = self.world.elevator_mut(elevator) {
984            car.door_transition_ticks = ticks;
985        }
986        self.emit_upgrade(
987            elevator,
988            crate::events::UpgradeField::DoorTransitionTicks,
989            crate::events::UpgradeValue::ticks(old),
990            crate::events::UpgradeValue::ticks(ticks),
991        );
992        Ok(())
993    }
994
995    /// Set how long doors hold fully open for an elevator.
996    ///
997    /// Applied on the **next** door cycle — a door that is currently
998    /// holding open will complete its original dwell before the new
999    /// value takes effect.
1000    ///
1001    /// # Errors
1002    ///
1003    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
1004    /// - [`SimError::InvalidConfig`] if `ticks` is zero.
1005    ///
1006    /// # Example
1007    ///
1008    /// ```
1009    /// use elevator_core::prelude::*;
1010    ///
1011    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1012    /// let elev = sim.world().iter_elevators().next().unwrap().0;
1013    /// sim.set_door_open_ticks(elev, 20).unwrap();
1014    /// assert_eq!(sim.world().elevator(elev).unwrap().door_open_ticks(), 20);
1015    /// ```
1016    pub fn set_door_open_ticks(&mut self, elevator: EntityId, ticks: u32) -> Result<(), SimError> {
1017        Self::validate_nonzero_u32(ticks, "elevators.door_open_ticks")?;
1018        let old = self.require_elevator(elevator)?.door_open_ticks;
1019        if let Some(car) = self.world.elevator_mut(elevator) {
1020            car.door_open_ticks = ticks;
1021        }
1022        self.emit_upgrade(
1023            elevator,
1024            crate::events::UpgradeField::DoorOpenTicks,
1025            crate::events::UpgradeValue::ticks(old),
1026            crate::events::UpgradeValue::ticks(ticks),
1027        );
1028        Ok(())
1029    }
1030
1031    // ── Manual door control ──────────────────────────────────────────
1032    //
1033    // These methods let games drive door state directly — e.g. a
1034    // cab-panel open/close button in a first-person game, or an RPG
1035    // where the player *is* the elevator and decides when to cycle doors.
1036    //
1037    // Each method either applies the command immediately (if the car is
1038    // in a matching door-FSM state) or queues it on the elevator for
1039    // application at the next valid moment. This way games can call
1040    // these any time without worrying about FSM timing, and get a clean
1041    // success/failure split between "bad entity" and "bad moment".
1042
1043    /// Request the doors to open.
1044    ///
1045    /// Applied immediately if the car is stopped at a stop with closed
1046    /// or closing doors; otherwise queued until the car next arrives.
1047    /// A no-op if the doors are already open or opening.
1048    ///
1049    /// # Errors
1050    ///
1051    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
1052    /// - [`SimError::ElevatorDisabled`] if the elevator is disabled.
1053    ///
1054    /// # Example
1055    ///
1056    /// ```
1057    /// use elevator_core::prelude::*;
1058    ///
1059    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1060    /// let elev = sim.world().iter_elevators().next().unwrap().0;
1061    /// sim.open_door(elev).unwrap();
1062    /// ```
1063    pub fn open_door(&mut self, elevator: EntityId) -> Result<(), SimError> {
1064        self.require_enabled_elevator(elevator)?;
1065        self.enqueue_door_command(elevator, crate::door::DoorCommand::Open);
1066        Ok(())
1067    }
1068
1069    /// Request the doors to close now.
1070    ///
1071    /// Applied immediately if the doors are open or loading — forcing an
1072    /// early close — unless a rider is mid-boarding/exiting this car, in
1073    /// which case the close waits for the rider to finish. If doors are
1074    /// currently opening, the close queues and fires once fully open.
1075    ///
1076    /// # Errors
1077    ///
1078    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
1079    /// - [`SimError::ElevatorDisabled`] if the elevator is disabled.
1080    ///
1081    /// # Example
1082    ///
1083    /// ```
1084    /// use elevator_core::prelude::*;
1085    ///
1086    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1087    /// let elev = sim.world().iter_elevators().next().unwrap().0;
1088    /// sim.close_door(elev).unwrap();
1089    /// ```
1090    pub fn close_door(&mut self, elevator: EntityId) -> Result<(), SimError> {
1091        self.require_enabled_elevator(elevator)?;
1092        self.enqueue_door_command(elevator, crate::door::DoorCommand::Close);
1093        Ok(())
1094    }
1095
1096    /// Extend the doors' open dwell by `ticks`.
1097    ///
1098    /// Cumulative — two calls of 30 ticks each extend the dwell by 60
1099    /// ticks in total. If the doors aren't open yet, the hold is queued
1100    /// and applied when they next reach the fully-open state.
1101    ///
1102    /// # Errors
1103    ///
1104    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
1105    /// - [`SimError::ElevatorDisabled`] if the elevator is disabled.
1106    /// - [`SimError::InvalidConfig`] if `ticks` is zero.
1107    ///
1108    /// # Example
1109    ///
1110    /// ```
1111    /// use elevator_core::prelude::*;
1112    ///
1113    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1114    /// let elev = sim.world().iter_elevators().next().unwrap().0;
1115    /// sim.hold_door(elev, 30).unwrap();
1116    /// ```
1117    pub fn hold_door(&mut self, elevator: EntityId, ticks: u32) -> Result<(), SimError> {
1118        Self::validate_nonzero_u32(ticks, "hold_door.ticks")?;
1119        self.require_enabled_elevator(elevator)?;
1120        self.enqueue_door_command(elevator, crate::door::DoorCommand::HoldOpen { ticks });
1121        Ok(())
1122    }
1123
1124    /// Cancel any pending hold extension.
1125    ///
1126    /// If the base open timer has already elapsed the doors close on
1127    /// the next doors-phase tick.
1128    ///
1129    /// # Errors
1130    ///
1131    /// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
1132    /// - [`SimError::ElevatorDisabled`] if the elevator is disabled.
1133    ///
1134    /// # Example
1135    ///
1136    /// ```
1137    /// use elevator_core::prelude::*;
1138    ///
1139    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1140    /// let elev = sim.world().iter_elevators().next().unwrap().0;
1141    /// sim.hold_door(elev, 100).unwrap();
1142    /// sim.cancel_door_hold(elev).unwrap();
1143    /// ```
1144    pub fn cancel_door_hold(&mut self, elevator: EntityId) -> Result<(), SimError> {
1145        self.require_enabled_elevator(elevator)?;
1146        self.enqueue_door_command(elevator, crate::door::DoorCommand::CancelHold);
1147        Ok(())
1148    }
1149
1150    /// Set the target velocity for a manual-mode elevator.
1151    ///
1152    /// The velocity is clamped to the elevator's `[-max_speed, max_speed]`
1153    /// range after validation. The car ramps toward the target each tick
1154    /// using `acceleration` (speeding up, or starting from rest) or
1155    /// `deceleration` (slowing down, or reversing direction). Positive
1156    /// values command upward travel, negative values command downward travel.
1157    ///
1158    /// # Errors
1159    /// - [`SimError::NotAnElevator`] if the entity is not an elevator.
1160    /// - [`SimError::ElevatorDisabled`] if the elevator is disabled.
1161    /// - [`SimError::WrongServiceMode`] if the elevator is not in [`ServiceMode::Manual`].
1162    /// - [`SimError::InvalidConfig`] if `velocity` is not finite (NaN or infinite).
1163    ///
1164    /// [`ServiceMode::Manual`]: crate::components::ServiceMode::Manual
1165    pub fn set_target_velocity(
1166        &mut self,
1167        elevator: EntityId,
1168        velocity: f64,
1169    ) -> Result<(), SimError> {
1170        self.require_enabled_elevator(elevator)?;
1171        self.require_manual_mode(elevator)?;
1172        if !velocity.is_finite() {
1173            return Err(SimError::InvalidConfig {
1174                field: "target_velocity",
1175                reason: format!("must be finite, got {velocity}"),
1176            });
1177        }
1178        let max = self
1179            .world
1180            .elevator(elevator)
1181            .map_or(f64::INFINITY, |c| c.max_speed.value());
1182        let clamped = velocity.clamp(-max, max);
1183        if let Some(car) = self.world.elevator_mut(elevator) {
1184            car.manual_target_velocity = Some(clamped);
1185        }
1186        self.events.emit(Event::ManualVelocityCommanded {
1187            elevator,
1188            target_velocity: Some(ordered_float::OrderedFloat(clamped)),
1189            tick: self.tick,
1190        });
1191        Ok(())
1192    }
1193
1194    /// Command an immediate stop on a manual-mode elevator.
1195    ///
1196    /// Sets the target velocity to zero; the car decelerates at its
1197    /// configured `deceleration` rate. Equivalent to
1198    /// `set_target_velocity(elevator, 0.0)` but emits a distinct
1199    /// [`Event::ManualVelocityCommanded`] with `None` payload so games can
1200    /// distinguish an emergency stop from a deliberate hold.
1201    ///
1202    /// # Errors
1203    /// Same as [`set_target_velocity`](Self::set_target_velocity), minus
1204    /// the finite-velocity check.
1205    pub fn emergency_stop(&mut self, elevator: EntityId) -> Result<(), SimError> {
1206        self.require_enabled_elevator(elevator)?;
1207        self.require_manual_mode(elevator)?;
1208        if let Some(car) = self.world.elevator_mut(elevator) {
1209            car.manual_target_velocity = Some(0.0);
1210        }
1211        self.events.emit(Event::ManualVelocityCommanded {
1212            elevator,
1213            target_velocity: None,
1214            tick: self.tick,
1215        });
1216        Ok(())
1217    }
1218
1219    /// Internal: require an elevator be in `ServiceMode::Manual`.
1220    fn require_manual_mode(&self, elevator: EntityId) -> Result<(), SimError> {
1221        let actual = self
1222            .world
1223            .service_mode(elevator)
1224            .copied()
1225            .unwrap_or_default();
1226        if actual != crate::components::ServiceMode::Manual {
1227            return Err(SimError::WrongServiceMode {
1228                entity: elevator,
1229                expected: crate::components::ServiceMode::Manual,
1230                actual,
1231            });
1232        }
1233        Ok(())
1234    }
1235
1236    /// Internal: push a command onto the queue, collapsing adjacent
1237    /// duplicates, capping length, and emitting `DoorCommandQueued`.
1238    fn enqueue_door_command(&mut self, elevator: EntityId, command: crate::door::DoorCommand) {
1239        if let Some(car) = self.world.elevator_mut(elevator) {
1240            let q = &mut car.door_command_queue;
1241            // Collapse adjacent duplicates for idempotent commands
1242            // (Open/Close/CancelHold) — repeating them adds nothing.
1243            // HoldOpen is explicitly cumulative, so never collapsed.
1244            let collapse = matches!(
1245                command,
1246                crate::door::DoorCommand::Open
1247                    | crate::door::DoorCommand::Close
1248                    | crate::door::DoorCommand::CancelHold
1249            ) && q.last().copied() == Some(command);
1250            if !collapse {
1251                q.push(command);
1252                if q.len() > crate::components::DOOR_COMMAND_QUEUE_CAP {
1253                    q.remove(0);
1254                }
1255            }
1256        }
1257        self.events.emit(Event::DoorCommandQueued {
1258            elevator,
1259            command,
1260            tick: self.tick,
1261        });
1262    }
1263
1264    /// Internal: resolve an elevator entity that is not disabled.
1265    fn require_enabled_elevator(&self, elevator: EntityId) -> Result<(), SimError> {
1266        if self.world.elevator(elevator).is_none() {
1267            return Err(SimError::NotAnElevator(elevator));
1268        }
1269        if self.world.is_disabled(elevator) {
1270            return Err(SimError::ElevatorDisabled(elevator));
1271        }
1272        Ok(())
1273    }
1274
1275    /// Internal: resolve an elevator entity or return a clear error.
1276    fn require_elevator(
1277        &self,
1278        elevator: EntityId,
1279    ) -> Result<&crate::components::Elevator, SimError> {
1280        self.world
1281            .elevator(elevator)
1282            .ok_or(SimError::NotAnElevator(elevator))
1283    }
1284
1285    /// Internal: positive-finite validator matching the construction-time
1286    /// error shape in `sim/construction.rs::validate_elevator_config`.
1287    fn validate_positive_finite_f64(value: f64, field: &'static str) -> Result<(), SimError> {
1288        if !value.is_finite() {
1289            return Err(SimError::InvalidConfig {
1290                field,
1291                reason: format!("must be finite, got {value}"),
1292            });
1293        }
1294        if value <= 0.0 {
1295            return Err(SimError::InvalidConfig {
1296                field,
1297                reason: format!("must be positive, got {value}"),
1298            });
1299        }
1300        Ok(())
1301    }
1302
1303    /// Internal: reject zero-tick timings.
1304    fn validate_nonzero_u32(value: u32, field: &'static str) -> Result<(), SimError> {
1305        if value == 0 {
1306            return Err(SimError::InvalidConfig {
1307                field,
1308                reason: "must be > 0".into(),
1309            });
1310        }
1311        Ok(())
1312    }
1313
1314    /// Internal: emit a single `ElevatorUpgraded` event for the current tick.
1315    fn emit_upgrade(
1316        &mut self,
1317        elevator: EntityId,
1318        field: crate::events::UpgradeField,
1319        old: crate::events::UpgradeValue,
1320        new: crate::events::UpgradeValue,
1321    ) {
1322        self.events.emit(Event::ElevatorUpgraded {
1323            elevator,
1324            field,
1325            old,
1326            new,
1327            tick: self.tick,
1328        });
1329    }
1330
1331    // Dispatch & reposition management live in `sim/construction.rs`.
1332
1333    // ── Tagging ──────────────────────────────────────────────────────
1334
1335    /// Attach a metric tag to an entity (rider, stop, elevator, etc.).
1336    ///
1337    /// Tags enable per-tag metric breakdowns. An entity can have multiple tags.
1338    /// Riders automatically inherit tags from their origin stop when spawned.
1339    ///
1340    /// # Errors
1341    ///
1342    /// Returns [`SimError::EntityNotFound`] if the entity does not exist in
1343    /// the world.
1344    pub fn tag_entity(&mut self, id: EntityId, tag: impl Into<String>) -> Result<(), SimError> {
1345        if !self.world.is_alive(id) {
1346            return Err(SimError::EntityNotFound(id));
1347        }
1348        if let Some(tags) = self
1349            .world
1350            .resource_mut::<crate::tagged_metrics::MetricTags>()
1351        {
1352            tags.tag(id, tag);
1353        }
1354        Ok(())
1355    }
1356
1357    /// Remove a metric tag from an entity.
1358    pub fn untag_entity(&mut self, id: EntityId, tag: &str) {
1359        if let Some(tags) = self
1360            .world
1361            .resource_mut::<crate::tagged_metrics::MetricTags>()
1362        {
1363            tags.untag(id, tag);
1364        }
1365    }
1366
1367    /// Query the metric accumulator for a specific tag.
1368    #[must_use]
1369    pub fn metrics_for_tag(&self, tag: &str) -> Option<&crate::tagged_metrics::TaggedMetric> {
1370        self.world
1371            .resource::<crate::tagged_metrics::MetricTags>()
1372            .and_then(|tags| tags.metric(tag))
1373    }
1374
1375    /// List all registered metric tags.
1376    pub fn all_tags(&self) -> Vec<&str> {
1377        self.world
1378            .resource::<crate::tagged_metrics::MetricTags>()
1379            .map_or_else(Vec::new, |tags| tags.all_tags().collect())
1380    }
1381
1382    // ── Rider spawning ───────────────────────────────────────────────
1383
1384    /// Create a rider builder for fluent rider spawning.
1385    ///
1386    /// Accepts [`EntityId`] or [`StopId`] for origin and destination
1387    /// (anything that implements `Into<StopRef>`).
1388    ///
1389    /// # Errors
1390    ///
1391    /// Returns [`SimError::StopNotFound`] if a [`StopId`] does not exist
1392    /// in the building configuration.
1393    ///
1394    /// ```
1395    /// use elevator_core::prelude::*;
1396    ///
1397    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1398    /// let rider = sim.build_rider(StopId(0), StopId(1))
1399    ///     .unwrap()
1400    ///     .weight(80.0)
1401    ///     .spawn()
1402    ///     .unwrap();
1403    /// ```
1404    pub fn build_rider(
1405        &mut self,
1406        origin: impl Into<StopRef>,
1407        destination: impl Into<StopRef>,
1408    ) -> Result<RiderBuilder<'_>, SimError> {
1409        let origin = self.resolve_stop(origin.into())?;
1410        let destination = self.resolve_stop(destination.into())?;
1411        Ok(RiderBuilder {
1412            sim: self,
1413            origin,
1414            destination,
1415            weight: Weight::from(75.0),
1416            group: None,
1417            route: None,
1418            patience: None,
1419            preferences: None,
1420            access_control: None,
1421        })
1422    }
1423
1424    /// Spawn a rider with default preferences (convenience shorthand).
1425    ///
1426    /// Equivalent to `build_rider(origin, destination)?.weight(weight).spawn()`.
1427    /// Use [`build_rider`](Self::build_rider) instead when you need to set
1428    /// patience, preferences, access control, or an explicit route.
1429    ///
1430    /// Auto-detects the elevator group by finding groups that serve both origin
1431    /// and destination stops.
1432    ///
1433    /// # Errors
1434    ///
1435    /// Returns [`SimError::NoRoute`] if no group serves both stops.
1436    /// Returns [`SimError::AmbiguousRoute`] if multiple groups serve both stops.
1437    pub fn spawn_rider(
1438        &mut self,
1439        origin: impl Into<StopRef>,
1440        destination: impl Into<StopRef>,
1441        weight: impl Into<Weight>,
1442    ) -> Result<EntityId, SimError> {
1443        let origin = self.resolve_stop(origin.into())?;
1444        let destination = self.resolve_stop(destination.into())?;
1445        let weight: Weight = weight.into();
1446        let matching: Vec<GroupId> = self
1447            .groups
1448            .iter()
1449            .filter(|g| {
1450                g.stop_entities().contains(&origin) && g.stop_entities().contains(&destination)
1451            })
1452            .map(ElevatorGroup::id)
1453            .collect();
1454
1455        let group = match matching.len() {
1456            0 => {
1457                let origin_groups: Vec<GroupId> = self
1458                    .groups
1459                    .iter()
1460                    .filter(|g| g.stop_entities().contains(&origin))
1461                    .map(ElevatorGroup::id)
1462                    .collect();
1463                let destination_groups: Vec<GroupId> = self
1464                    .groups
1465                    .iter()
1466                    .filter(|g| g.stop_entities().contains(&destination))
1467                    .map(ElevatorGroup::id)
1468                    .collect();
1469                return Err(SimError::NoRoute {
1470                    origin,
1471                    destination,
1472                    origin_groups,
1473                    destination_groups,
1474                });
1475            }
1476            1 => matching[0],
1477            _ => {
1478                return Err(SimError::AmbiguousRoute {
1479                    origin,
1480                    destination,
1481                    groups: matching,
1482                });
1483            }
1484        };
1485
1486        let route = Route::direct(origin, destination, group);
1487        Ok(self.spawn_rider_inner(origin, destination, weight, route))
1488    }
1489
1490    /// Internal helper: spawn a rider entity with the given route.
1491    fn spawn_rider_inner(
1492        &mut self,
1493        origin: EntityId,
1494        destination: EntityId,
1495        weight: Weight,
1496        route: Route,
1497    ) -> EntityId {
1498        let eid = self.world.spawn();
1499        self.world.set_rider(
1500            eid,
1501            Rider {
1502                weight,
1503                phase: RiderPhase::Waiting,
1504                current_stop: Some(origin),
1505                spawn_tick: self.tick,
1506                board_tick: None,
1507            },
1508        );
1509        self.world.set_route(eid, route);
1510        self.rider_index.insert_waiting(origin, eid);
1511        self.events.emit(Event::RiderSpawned {
1512            rider: eid,
1513            origin,
1514            destination,
1515            tick: self.tick,
1516        });
1517
1518        // Auto-press the hall button for this rider. Direction is the
1519        // sign of `dest_pos - origin_pos`; if the two coincide (walk
1520        // leg, identity trip) no call is registered.
1521        if let (Some(op), Some(dp)) = (
1522            self.world.stop_position(origin),
1523            self.world.stop_position(destination),
1524        ) && let Some(direction) = crate::components::CallDirection::between(op, dp)
1525        {
1526            self.register_hall_call_for_rider(origin, direction, eid, destination);
1527        }
1528
1529        // Auto-tag the rider with "stop:{name}" for per-stop wait time tracking.
1530        let stop_tag = self
1531            .world
1532            .stop(origin)
1533            .map(|s| format!("stop:{}", s.name()));
1534
1535        // Inherit metric tags from the origin stop.
1536        if let Some(tags_res) = self
1537            .world
1538            .resource_mut::<crate::tagged_metrics::MetricTags>()
1539        {
1540            let origin_tags: Vec<String> = tags_res.tags_for(origin).to_vec();
1541            for tag in origin_tags {
1542                tags_res.tag(eid, tag);
1543            }
1544            // Apply the origin stop tag.
1545            if let Some(tag) = stop_tag {
1546                tags_res.tag(eid, tag);
1547            }
1548        }
1549
1550        eid
1551    }
1552
1553    /// Drain all pending events from completed ticks.
1554    ///
1555    /// Events emitted during `step()` (or per-phase methods) are buffered
1556    /// and made available here after `advance_tick()` is called.
1557    /// Events emitted outside the tick loop (e.g., `spawn_rider`, `disable`)
1558    /// are also included.
1559    ///
1560    /// ```
1561    /// use elevator_core::prelude::*;
1562    ///
1563    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1564    ///
1565    /// sim.spawn_rider(StopId(0), StopId(1), 70.0).unwrap();
1566    /// sim.step();
1567    ///
1568    /// let events = sim.drain_events();
1569    /// assert!(!events.is_empty());
1570    /// ```
1571    pub fn drain_events(&mut self) -> Vec<Event> {
1572        // Flush any events still in the bus (from spawn_rider, disable, etc.)
1573        self.pending_output.extend(self.events.drain());
1574        std::mem::take(&mut self.pending_output)
1575    }
1576
1577    /// Drain only events matching a predicate.
1578    ///
1579    /// Events that don't match the predicate remain in the buffer
1580    /// and will be returned by future `drain_events` or
1581    /// `drain_events_where` calls.
1582    ///
1583    /// ```
1584    /// use elevator_core::prelude::*;
1585    ///
1586    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1587    /// sim.spawn_rider(StopId(0), StopId(1), 70.0).unwrap();
1588    /// sim.step();
1589    ///
1590    /// let spawns: Vec<Event> = sim.drain_events_where(|e| {
1591    ///     matches!(e, Event::RiderSpawned { .. })
1592    /// });
1593    /// ```
1594    pub fn drain_events_where(&mut self, predicate: impl Fn(&Event) -> bool) -> Vec<Event> {
1595        // Flush bus into pending_output first.
1596        self.pending_output.extend(self.events.drain());
1597
1598        let mut matched = Vec::new();
1599        let mut remaining = Vec::new();
1600        for event in std::mem::take(&mut self.pending_output) {
1601            if predicate(&event) {
1602                matched.push(event);
1603            } else {
1604                remaining.push(event);
1605            }
1606        }
1607        self.pending_output = remaining;
1608        matched
1609    }
1610
1611    // ── Sub-stepping ────────────────────────────────────────────────
1612
1613    /// Get the dispatch strategies map (for advanced sub-stepping).
1614    #[must_use]
1615    pub fn dispatchers(&self) -> &BTreeMap<GroupId, Box<dyn DispatchStrategy>> {
1616        &self.dispatchers
1617    }
1618
1619    /// Get the dispatch strategies map mutably (for advanced sub-stepping).
1620    pub fn dispatchers_mut(&mut self) -> &mut BTreeMap<GroupId, Box<dyn DispatchStrategy>> {
1621        &mut self.dispatchers
1622    }
1623
1624    /// Get a mutable reference to the event bus.
1625    pub const fn events_mut(&mut self) -> &mut EventBus {
1626        &mut self.events
1627    }
1628
1629    /// Get a mutable reference to the metrics.
1630    pub const fn metrics_mut(&mut self) -> &mut Metrics {
1631        &mut self.metrics
1632    }
1633
1634    /// Build the `PhaseContext` for the current tick.
1635    #[must_use]
1636    pub const fn phase_context(&self) -> PhaseContext {
1637        PhaseContext {
1638            tick: self.tick,
1639            dt: self.dt,
1640        }
1641    }
1642
1643    /// Run only the `advance_transient` phase (with hooks).
1644    pub fn run_advance_transient(&mut self) {
1645        self.hooks
1646            .run_before(Phase::AdvanceTransient, &mut self.world);
1647        for group in &self.groups {
1648            self.hooks
1649                .run_before_group(Phase::AdvanceTransient, group.id(), &mut self.world);
1650        }
1651        let ctx = self.phase_context();
1652        crate::systems::advance_transient::run(
1653            &mut self.world,
1654            &mut self.events,
1655            &ctx,
1656            &mut self.rider_index,
1657        );
1658        for group in &self.groups {
1659            self.hooks
1660                .run_after_group(Phase::AdvanceTransient, group.id(), &mut self.world);
1661        }
1662        self.hooks
1663            .run_after(Phase::AdvanceTransient, &mut self.world);
1664    }
1665
1666    /// Run only the dispatch phase (with hooks).
1667    pub fn run_dispatch(&mut self) {
1668        self.hooks.run_before(Phase::Dispatch, &mut self.world);
1669        for group in &self.groups {
1670            self.hooks
1671                .run_before_group(Phase::Dispatch, group.id(), &mut self.world);
1672        }
1673        let ctx = self.phase_context();
1674        crate::systems::dispatch::run(
1675            &mut self.world,
1676            &mut self.events,
1677            &ctx,
1678            &self.groups,
1679            &mut self.dispatchers,
1680            &self.rider_index,
1681        );
1682        for group in &self.groups {
1683            self.hooks
1684                .run_after_group(Phase::Dispatch, group.id(), &mut self.world);
1685        }
1686        self.hooks.run_after(Phase::Dispatch, &mut self.world);
1687    }
1688
1689    /// Run only the movement phase (with hooks).
1690    pub fn run_movement(&mut self) {
1691        self.hooks.run_before(Phase::Movement, &mut self.world);
1692        for group in &self.groups {
1693            self.hooks
1694                .run_before_group(Phase::Movement, group.id(), &mut self.world);
1695        }
1696        let ctx = self.phase_context();
1697        self.world.elevator_ids_into(&mut self.elevator_ids_buf);
1698        crate::systems::movement::run(
1699            &mut self.world,
1700            &mut self.events,
1701            &ctx,
1702            &self.elevator_ids_buf,
1703            &mut self.metrics,
1704        );
1705        for group in &self.groups {
1706            self.hooks
1707                .run_after_group(Phase::Movement, group.id(), &mut self.world);
1708        }
1709        self.hooks.run_after(Phase::Movement, &mut self.world);
1710    }
1711
1712    /// Run only the doors phase (with hooks).
1713    pub fn run_doors(&mut self) {
1714        self.hooks.run_before(Phase::Doors, &mut self.world);
1715        for group in &self.groups {
1716            self.hooks
1717                .run_before_group(Phase::Doors, group.id(), &mut self.world);
1718        }
1719        let ctx = self.phase_context();
1720        self.world.elevator_ids_into(&mut self.elevator_ids_buf);
1721        crate::systems::doors::run(
1722            &mut self.world,
1723            &mut self.events,
1724            &ctx,
1725            &self.elevator_ids_buf,
1726        );
1727        for group in &self.groups {
1728            self.hooks
1729                .run_after_group(Phase::Doors, group.id(), &mut self.world);
1730        }
1731        self.hooks.run_after(Phase::Doors, &mut self.world);
1732    }
1733
1734    /// Run only the loading phase (with hooks).
1735    pub fn run_loading(&mut self) {
1736        self.hooks.run_before(Phase::Loading, &mut self.world);
1737        for group in &self.groups {
1738            self.hooks
1739                .run_before_group(Phase::Loading, group.id(), &mut self.world);
1740        }
1741        let ctx = self.phase_context();
1742        self.world.elevator_ids_into(&mut self.elevator_ids_buf);
1743        crate::systems::loading::run(
1744            &mut self.world,
1745            &mut self.events,
1746            &ctx,
1747            &self.elevator_ids_buf,
1748            &mut self.rider_index,
1749        );
1750        for group in &self.groups {
1751            self.hooks
1752                .run_after_group(Phase::Loading, group.id(), &mut self.world);
1753        }
1754        self.hooks.run_after(Phase::Loading, &mut self.world);
1755    }
1756
1757    /// Run only the advance-queue phase (with hooks).
1758    ///
1759    /// Reconciles each elevator's phase/target with the front of its
1760    /// [`DestinationQueue`](crate::components::DestinationQueue). Runs
1761    /// between Reposition and Movement.
1762    pub fn run_advance_queue(&mut self) {
1763        self.hooks.run_before(Phase::AdvanceQueue, &mut self.world);
1764        for group in &self.groups {
1765            self.hooks
1766                .run_before_group(Phase::AdvanceQueue, group.id(), &mut self.world);
1767        }
1768        let ctx = self.phase_context();
1769        self.world.elevator_ids_into(&mut self.elevator_ids_buf);
1770        crate::systems::advance_queue::run(
1771            &mut self.world,
1772            &mut self.events,
1773            &ctx,
1774            &self.elevator_ids_buf,
1775        );
1776        for group in &self.groups {
1777            self.hooks
1778                .run_after_group(Phase::AdvanceQueue, group.id(), &mut self.world);
1779        }
1780        self.hooks.run_after(Phase::AdvanceQueue, &mut self.world);
1781    }
1782
1783    /// Run only the reposition phase (with hooks).
1784    ///
1785    /// Only runs if at least one group has a [`RepositionStrategy`] configured.
1786    /// Idle elevators with no pending dispatch assignment are repositioned
1787    /// according to their group's strategy.
1788    pub fn run_reposition(&mut self) {
1789        if self.repositioners.is_empty() {
1790            return;
1791        }
1792        self.hooks.run_before(Phase::Reposition, &mut self.world);
1793        // Only run per-group hooks for groups that have a repositioner.
1794        for group in &self.groups {
1795            if self.repositioners.contains_key(&group.id()) {
1796                self.hooks
1797                    .run_before_group(Phase::Reposition, group.id(), &mut self.world);
1798            }
1799        }
1800        let ctx = self.phase_context();
1801        crate::systems::reposition::run(
1802            &mut self.world,
1803            &mut self.events,
1804            &ctx,
1805            &self.groups,
1806            &mut self.repositioners,
1807            &mut self.reposition_buf,
1808        );
1809        for group in &self.groups {
1810            if self.repositioners.contains_key(&group.id()) {
1811                self.hooks
1812                    .run_after_group(Phase::Reposition, group.id(), &mut self.world);
1813            }
1814        }
1815        self.hooks.run_after(Phase::Reposition, &mut self.world);
1816    }
1817
1818    /// Run the energy system (no hooks — inline phase).
1819    #[cfg(feature = "energy")]
1820    fn run_energy(&mut self) {
1821        let ctx = self.phase_context();
1822        self.world.elevator_ids_into(&mut self.elevator_ids_buf);
1823        crate::systems::energy::run(
1824            &mut self.world,
1825            &mut self.events,
1826            &ctx,
1827            &self.elevator_ids_buf,
1828        );
1829    }
1830
1831    /// Run only the metrics phase (with hooks).
1832    pub fn run_metrics(&mut self) {
1833        self.hooks.run_before(Phase::Metrics, &mut self.world);
1834        for group in &self.groups {
1835            self.hooks
1836                .run_before_group(Phase::Metrics, group.id(), &mut self.world);
1837        }
1838        let ctx = self.phase_context();
1839        crate::systems::metrics::run(
1840            &mut self.world,
1841            &self.events,
1842            &mut self.metrics,
1843            &ctx,
1844            &self.groups,
1845        );
1846        for group in &self.groups {
1847            self.hooks
1848                .run_after_group(Phase::Metrics, group.id(), &mut self.world);
1849        }
1850        self.hooks.run_after(Phase::Metrics, &mut self.world);
1851    }
1852
1853    // Phase-hook registration lives in `sim/construction.rs`.
1854
1855    /// Increment the tick counter and flush events to the output buffer.
1856    ///
1857    /// Call after running all desired phases. Events emitted during this tick
1858    /// are moved to the output buffer and available via `drain_events()`.
1859    pub fn advance_tick(&mut self) {
1860        self.pending_output.extend(self.events.drain());
1861        self.tick += 1;
1862    }
1863
1864    /// Advance the simulation by one tick.
1865    ///
1866    /// Events from this tick are buffered internally and available via
1867    /// `drain_events()`. The metrics system only processes events from
1868    /// the current tick, regardless of whether the consumer drains them.
1869    ///
1870    /// ```
1871    /// use elevator_core::prelude::*;
1872    ///
1873    /// let mut sim = SimulationBuilder::demo().build().unwrap();
1874    /// sim.step();
1875    /// assert_eq!(sim.current_tick(), 1);
1876    /// ```
1877    pub fn step(&mut self) {
1878        self.world.snapshot_prev_positions();
1879        self.run_advance_transient();
1880        self.run_dispatch();
1881        self.run_reposition();
1882        self.run_advance_queue();
1883        self.run_movement();
1884        self.run_doors();
1885        self.run_loading();
1886        #[cfg(feature = "energy")]
1887        self.run_energy();
1888        self.run_metrics();
1889        self.advance_tick();
1890    }
1891
1892    // ── Hall / car call API ─────────────────────────────────────────
1893
1894    /// Press an up/down hall button at `stop` without associating it
1895    /// with any particular rider. Useful for scripted NPCs, player
1896    /// input, or cutscene cues.
1897    ///
1898    /// If a call in this direction already exists at `stop`, the press
1899    /// tick is left untouched (first press wins for latency purposes).
1900    ///
1901    /// # Errors
1902    /// Returns [`SimError::EntityNotFound`] if `stop` is not a valid
1903    /// stop entity.
1904    pub fn press_hall_button(
1905        &mut self,
1906        stop: impl Into<StopRef>,
1907        direction: crate::components::CallDirection,
1908    ) -> Result<(), SimError> {
1909        let stop = self.resolve_stop(stop.into())?;
1910        if self.world.stop(stop).is_none() {
1911            return Err(SimError::EntityNotFound(stop));
1912        }
1913        self.ensure_hall_call(stop, direction, None, None);
1914        Ok(())
1915    }
1916
1917    /// Press a floor button from inside `car`. No-op if the car already
1918    /// has a pending call for `floor`.
1919    ///
1920    /// # Errors
1921    /// Returns [`SimError::EntityNotFound`] if `car` or `floor` is invalid.
1922    pub fn press_car_button(
1923        &mut self,
1924        car: EntityId,
1925        floor: impl Into<StopRef>,
1926    ) -> Result<(), SimError> {
1927        let floor = self.resolve_stop(floor.into())?;
1928        if self.world.elevator(car).is_none() {
1929            return Err(SimError::EntityNotFound(car));
1930        }
1931        if self.world.stop(floor).is_none() {
1932            return Err(SimError::EntityNotFound(floor));
1933        }
1934        self.ensure_car_call(car, floor, None);
1935        Ok(())
1936    }
1937
1938    /// Pin the hall call at `(stop, direction)` to `car`. Dispatch is
1939    /// forbidden from reassigning the call to a different car until
1940    /// [`unpin_assignment`](Self::unpin_assignment) is called or the
1941    /// call is cleared.
1942    ///
1943    /// # Errors
1944    /// - [`SimError::EntityNotFound`] — `car` is not a valid elevator.
1945    /// - [`SimError::HallCallNotFound`] — no hall call exists at that
1946    ///   `(stop, direction)` pair yet.
1947    /// - [`SimError::LineDoesNotServeStop`] — the car's line does not
1948    ///   serve `stop`. Without this check a cross-line pin would be
1949    ///   silently dropped at dispatch time yet leave the call `pinned`,
1950    ///   blocking every other car.
1951    pub fn pin_assignment(
1952        &mut self,
1953        car: EntityId,
1954        stop: EntityId,
1955        direction: crate::components::CallDirection,
1956    ) -> Result<(), SimError> {
1957        let Some(elev) = self.world.elevator(car) else {
1958            return Err(SimError::EntityNotFound(car));
1959        };
1960        let car_line = elev.line;
1961        // Validate the car's line can reach the stop. If the line has
1962        // an entry in any group, we consult its `serves` list. A car
1963        // whose line entity doesn't match any line in any group falls
1964        // through — older test fixtures create elevators without a
1965        // line entity, and we don't want to regress them.
1966        let line_serves_stop = self
1967            .groups
1968            .iter()
1969            .flat_map(|g| g.lines().iter())
1970            .find(|li| li.entity() == car_line)
1971            .map(|li| li.serves().contains(&stop));
1972        if line_serves_stop == Some(false) {
1973            return Err(SimError::LineDoesNotServeStop {
1974                line_or_car: car,
1975                stop,
1976            });
1977        }
1978        let Some(call) = self.world.hall_call_mut(stop, direction) else {
1979            return Err(SimError::HallCallNotFound { stop, direction });
1980        };
1981        call.assigned_car = Some(car);
1982        call.pinned = true;
1983        Ok(())
1984    }
1985
1986    /// Release a previous pin at `(stop, direction)`. No-op if the call
1987    /// doesn't exist or wasn't pinned.
1988    pub fn unpin_assignment(
1989        &mut self,
1990        stop: EntityId,
1991        direction: crate::components::CallDirection,
1992    ) {
1993        if let Some(call) = self.world.hall_call_mut(stop, direction) {
1994            call.pinned = false;
1995        }
1996    }
1997
1998    /// Iterate every active hall call across the simulation. Yields a
1999    /// reference per live `(stop, direction)` press; games use this to
2000    /// render lobby lamp states, pending-rider counts, or per-floor
2001    /// button animations.
2002    pub fn hall_calls(&self) -> impl Iterator<Item = &crate::components::HallCall> {
2003        self.world.iter_hall_calls()
2004    }
2005
2006    /// Floor buttons currently pressed inside `car`. Returns an empty
2007    /// slice when the car has no aboard riders or hasn't been used.
2008    #[must_use]
2009    pub fn car_calls(&self, car: EntityId) -> &[crate::components::CarCall] {
2010        self.world.car_calls(car)
2011    }
2012
2013    /// Car currently assigned to serve the call at `(stop, direction)`,
2014    /// if dispatch has made an assignment yet.
2015    #[must_use]
2016    pub fn assigned_car(
2017        &self,
2018        stop: EntityId,
2019        direction: crate::components::CallDirection,
2020    ) -> Option<EntityId> {
2021        self.world
2022            .hall_call(stop, direction)
2023            .and_then(|c| c.assigned_car)
2024    }
2025
2026    /// Estimated ticks remaining before the assigned car reaches the
2027    /// call at `(stop, direction)`.
2028    ///
2029    /// # Errors
2030    ///
2031    /// - [`EtaError::NotAStop`] if no hall call exists at `(stop, direction)`.
2032    /// - [`EtaError::StopNotQueued`] if no car is assigned to the call.
2033    /// - [`EtaError::NotAnElevator`] if the assigned car has no positional
2034    ///   data or is not a valid elevator.
2035    pub fn eta_for_call(
2036        &self,
2037        stop: EntityId,
2038        direction: crate::components::CallDirection,
2039    ) -> Result<u64, EtaError> {
2040        let call = self
2041            .world
2042            .hall_call(stop, direction)
2043            .ok_or(EtaError::NotAStop(stop))?;
2044        let car = call.assigned_car.ok_or(EtaError::NoCarAssigned(stop))?;
2045        let car_pos = self
2046            .world
2047            .position(car)
2048            .ok_or(EtaError::NotAnElevator(car))?
2049            .value;
2050        let stop_pos = self
2051            .world
2052            .stop_position(stop)
2053            .ok_or(EtaError::StopVanished(stop))?;
2054        let max_speed = self
2055            .world
2056            .elevator(car)
2057            .ok_or(EtaError::NotAnElevator(car))?
2058            .max_speed()
2059            .value();
2060        if max_speed <= 0.0 {
2061            return Err(EtaError::NotAnElevator(car));
2062        }
2063        let distance = (car_pos - stop_pos).abs();
2064        // Simple kinematic estimate. The `eta` module has a richer
2065        // trapezoidal model; the one-liner suits most hall-display use.
2066        Ok((distance / max_speed).ceil() as u64)
2067    }
2068
2069    // ── Internal helpers ────────────────────────────────────────────
2070
2071    /// Register (or aggregate) a hall call on behalf of a specific
2072    /// rider, including their destination in DCS mode.
2073    fn register_hall_call_for_rider(
2074        &mut self,
2075        stop: EntityId,
2076        direction: crate::components::CallDirection,
2077        rider: EntityId,
2078        destination: EntityId,
2079    ) {
2080        let mode = self
2081            .groups
2082            .iter()
2083            .find(|g| g.stop_entities().contains(&stop))
2084            .map(crate::dispatch::ElevatorGroup::hall_call_mode);
2085        let dest = match mode {
2086            Some(crate::dispatch::HallCallMode::Destination) => Some(destination),
2087            _ => None,
2088        };
2089        self.ensure_hall_call(stop, direction, Some(rider), dest);
2090    }
2091
2092    /// Create or aggregate into the hall call at `(stop, direction)`.
2093    /// Emits [`Event::HallButtonPressed`] only on the *first* press.
2094    fn ensure_hall_call(
2095        &mut self,
2096        stop: EntityId,
2097        direction: crate::components::CallDirection,
2098        rider: Option<EntityId>,
2099        destination: Option<EntityId>,
2100    ) {
2101        let mut fresh_press = false;
2102        if self.world.hall_call(stop, direction).is_none() {
2103            let mut call = crate::components::HallCall::new(stop, direction, self.tick);
2104            call.destination = destination;
2105            call.ack_latency_ticks = self.ack_latency_for_stop(stop);
2106            if call.ack_latency_ticks == 0 {
2107                // Controller has zero-tick latency — mark acknowledged
2108                // immediately so dispatch sees the call this same tick.
2109                call.acknowledged_at = Some(self.tick);
2110            }
2111            if let Some(rid) = rider {
2112                call.pending_riders.push(rid);
2113            }
2114            self.world.set_hall_call(call);
2115            fresh_press = true;
2116        } else if let Some(existing) = self.world.hall_call_mut(stop, direction) {
2117            if let Some(rid) = rider
2118                && !existing.pending_riders.contains(&rid)
2119            {
2120                existing.pending_riders.push(rid);
2121            }
2122            // Prefer a populated destination over None; don't overwrite
2123            // an existing destination even if a later press omits it.
2124            if existing.destination.is_none() {
2125                existing.destination = destination;
2126            }
2127        }
2128        if fresh_press {
2129            self.events.emit(Event::HallButtonPressed {
2130                stop,
2131                direction,
2132                tick: self.tick,
2133            });
2134            // Zero-latency controllers acknowledge on the press tick.
2135            if let Some(call) = self.world.hall_call(stop, direction)
2136                && call.acknowledged_at == Some(self.tick)
2137            {
2138                self.events.emit(Event::HallCallAcknowledged {
2139                    stop,
2140                    direction,
2141                    tick: self.tick,
2142                });
2143            }
2144        }
2145    }
2146
2147    /// Ack latency for the group whose `members` slice contains `entity`.
2148    /// Defaults to 0 if no group matches (unreachable in normal builds).
2149    fn ack_latency_for(
2150        &self,
2151        entity: EntityId,
2152        members: impl Fn(&crate::dispatch::ElevatorGroup) -> &[EntityId],
2153    ) -> u32 {
2154        self.groups
2155            .iter()
2156            .find(|g| members(g).contains(&entity))
2157            .map_or(0, crate::dispatch::ElevatorGroup::ack_latency_ticks)
2158    }
2159
2160    /// Ack latency for the group that owns `stop` (0 if no group).
2161    fn ack_latency_for_stop(&self, stop: EntityId) -> u32 {
2162        self.ack_latency_for(stop, crate::dispatch::ElevatorGroup::stop_entities)
2163    }
2164
2165    /// Ack latency for the group that owns `car` (0 if no group).
2166    fn ack_latency_for_car(&self, car: EntityId) -> u32 {
2167        self.ack_latency_for(car, crate::dispatch::ElevatorGroup::elevator_entities)
2168    }
2169
2170    /// Create or aggregate into a car call for `(car, floor)`.
2171    /// Emits [`Event::CarButtonPressed`] on first press; repeat presses
2172    /// by other riders append to `pending_riders` without re-emitting.
2173    fn ensure_car_call(&mut self, car: EntityId, floor: EntityId, rider: Option<EntityId>) {
2174        let press_tick = self.tick;
2175        let ack_latency = self.ack_latency_for_car(car);
2176        let Some(queue) = self.world.car_calls_mut(car) else {
2177            return;
2178        };
2179        let existing_idx = queue.iter().position(|c| c.floor == floor);
2180        let fresh = existing_idx.is_none();
2181        if let Some(idx) = existing_idx {
2182            if let Some(rid) = rider
2183                && !queue[idx].pending_riders.contains(&rid)
2184            {
2185                queue[idx].pending_riders.push(rid);
2186            }
2187        } else {
2188            let mut call = crate::components::CarCall::new(car, floor, press_tick);
2189            call.ack_latency_ticks = ack_latency;
2190            if ack_latency == 0 {
2191                call.acknowledged_at = Some(press_tick);
2192            }
2193            if let Some(rid) = rider {
2194                call.pending_riders.push(rid);
2195            }
2196            queue.push(call);
2197        }
2198        if fresh {
2199            self.events.emit(Event::CarButtonPressed {
2200                car,
2201                floor,
2202                rider,
2203                tick: press_tick,
2204            });
2205        }
2206    }
2207}
2208
2209impl fmt::Debug for Simulation {
2210    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
2211        f.debug_struct("Simulation")
2212            .field("tick", &self.tick)
2213            .field("dt", &self.dt)
2214            .field("groups", &self.groups.len())
2215            .field("entities", &self.world.entity_count())
2216            .finish_non_exhaustive()
2217    }
2218}