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rustapi/actions/
toggle_editing_geo.rs

1use crate::prelude::*;
2
3pub struct ToggleEditingGeo {
4    id: TheId,
5    nodeui: TheNodeUI,
6}
7
8impl Action for ToggleEditingGeo {
9    fn new() -> Self
10    where
11        Self: Sized,
12    {
13        let mut nodeui: TheNodeUI = TheNodeUI::default();
14        let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_toggle_edit_geo_desc"));
15        nodeui.add_item(item);
16
17        Self {
18            id: TheId::named(&fl!("action_toggle_edit_geo")),
19            nodeui,
20        }
21    }
22
23    fn id(&self) -> TheId {
24        self.id.clone()
25    }
26
27    fn info(&self) -> String {
28        fl!("action_toggle_edit_geo_desc")
29    }
30
31    fn role(&self) -> ActionRole {
32        ActionRole::Editor
33    }
34
35    fn accel(&self) -> Option<TheAccelerator> {
36        Some(TheAccelerator::new(TheAcceleratorKey::CTRLCMD, 't'))
37    }
38
39    fn is_applicable(&self, _map: &Map, _ctx: &mut TheContext, server_ctx: &ServerContext) -> bool {
40        let _ = server_ctx;
41        true
42    }
43
44    fn apply(
45        &self,
46        _map: &mut Map,
47        _ui: &mut TheUI,
48        _ctx: &mut TheContext,
49        server_ctx: &mut ServerContext,
50    ) -> Option<ProjectUndoAtom> {
51        server_ctx.show_editing_geometry = !server_ctx.show_editing_geometry;
52
53        None
54    }
55
56    fn apply_project(
57        &self,
58        project: &mut Project,
59        _ui: &mut TheUI,
60        _ctx: &mut TheContext,
61        server_ctx: &mut ServerContext,
62    ) {
63        crate::editor::TOOLLIST
64            .write()
65            .unwrap()
66            .update_geometry_overlay_3d(project, server_ctx);
67    }
68
69    fn params(&self) -> TheNodeUI {
70        self.nodeui.clone()
71    }
72
73    fn handle_event(
74        &mut self,
75        event: &TheEvent,
76        _project: &mut Project,
77        _ui: &mut TheUI,
78        _ctx: &mut TheContext,
79        _server_ctx: &mut ServerContext,
80    ) -> bool {
81        self.nodeui.handle_event(event)
82    }
83}