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elara_test/
state_fuzzer.rs

1//! State Engine Fuzzer - Property-based testing for state reconciliation
2//!
3//! Tests:
4//! - Authority invariants
5//! - Causality preservation
6//! - Convergence under concurrent mutations
7//! - Partition and merge behavior
8//! - Byzantine-light containment
9
10use std::collections::HashMap;
11
12use elara_core::{
13    Event, EventType, MutationOp, NodeId, StateAtom, StateId, StateTime, StateType, VersionVector,
14};
15use elara_state::ReconciliationEngine;
16use elara_time::TimeEngine;
17use rand::rngs::StdRng;
18use rand::{Rng, SeedableRng};
19
20/// Fuzzer configuration
21#[derive(Clone, Debug)]
22pub struct FuzzerConfig {
23    /// Number of nodes
24    pub node_count: usize,
25    /// Number of state atoms
26    pub state_count: usize,
27    /// Number of events to generate
28    pub event_count: usize,
29    /// Probability of concurrent mutation (0.0 - 1.0)
30    pub concurrent_prob: f64,
31    /// Probability of out-of-order delivery
32    pub reorder_prob: f64,
33    /// Probability of partition
34    pub partition_prob: f64,
35    /// Random seed
36    pub seed: u64,
37}
38
39impl Default for FuzzerConfig {
40    fn default() -> Self {
41        FuzzerConfig {
42            node_count: 5,
43            state_count: 10,
44            event_count: 1000,
45            concurrent_prob: 0.3,
46            reorder_prob: 0.2,
47            partition_prob: 0.05,
48            seed: 42,
49        }
50    }
51}
52
53impl FuzzerConfig {
54    /// Light fuzzing for quick tests
55    pub fn light() -> Self {
56        FuzzerConfig {
57            node_count: 3,
58            state_count: 5,
59            event_count: 100,
60            concurrent_prob: 0.2,
61            reorder_prob: 0.1,
62            partition_prob: 0.0,
63            seed: 42,
64        }
65    }
66
67    /// Heavy fuzzing for thorough testing
68    pub fn heavy() -> Self {
69        FuzzerConfig {
70            node_count: 10,
71            state_count: 50,
72            event_count: 10000,
73            concurrent_prob: 0.5,
74            reorder_prob: 0.4,
75            partition_prob: 0.1,
76            seed: 42,
77        }
78    }
79
80    /// Adversarial scenario
81    pub fn adversarial() -> Self {
82        FuzzerConfig {
83            node_count: 20,
84            state_count: 100,
85            event_count: 5000,
86            concurrent_prob: 0.7,
87            reorder_prob: 0.6,
88            partition_prob: 0.2,
89            seed: 42,
90        }
91    }
92}
93
94/// Generated event for fuzzing
95#[derive(Clone, Debug)]
96pub struct FuzzEvent {
97    pub event: Event,
98    pub delivery_order: u64,
99    pub partition_id: u32,
100}
101
102/// Fuzzer state for a single node
103pub struct FuzzNode {
104    pub node_id: NodeId,
105    pub engine: ReconciliationEngine,
106    pub time_engine: TimeEngine,
107    pub partition_id: u32,
108    pub events_processed: u64,
109}
110
111impl FuzzNode {
112    pub fn new(node_id: NodeId) -> Self {
113        FuzzNode {
114            node_id,
115            engine: ReconciliationEngine::new(),
116            time_engine: TimeEngine::new(),
117            partition_id: 0,
118            events_processed: 0,
119        }
120    }
121
122    /// Process an event
123    pub fn process(&mut self, event: Event) {
124        let _ = self.engine.process_events(vec![event], &self.time_engine);
125        self.events_processed += 1;
126    }
127
128    /// Get state value
129    pub fn get_state(&self, id: StateId) -> Option<&StateAtom> {
130        self.engine.field().get(id)
131    }
132}
133
134/// State fuzzer
135pub struct StateFuzzer {
136    config: FuzzerConfig,
137    nodes: HashMap<NodeId, FuzzNode>,
138    state_ids: Vec<StateId>,
139    rng: StdRng,
140    event_seq: u64,
141    current_time: StateTime,
142}
143
144impl StateFuzzer {
145    /// Create a new fuzzer
146    pub fn new(config: FuzzerConfig) -> Self {
147        let rng = StdRng::seed_from_u64(config.seed);
148        let mut nodes = HashMap::new();
149
150        // Create nodes
151        for i in 0..config.node_count {
152            let node_id = NodeId::new(i as u64);
153            nodes.insert(node_id, FuzzNode::new(node_id));
154        }
155
156        // Create state IDs
157        let state_ids: Vec<StateId> = (0..config.state_count)
158            .map(|i| StateId::new(i as u64))
159            .collect();
160
161        StateFuzzer {
162            config,
163            nodes,
164            state_ids,
165            rng,
166            event_seq: 0,
167            current_time: StateTime::ZERO,
168        }
169    }
170
171    /// Initialize state atoms on all nodes
172    pub fn initialize_states(&mut self) {
173        let node_ids: Vec<NodeId> = self.nodes.keys().copied().collect();
174
175        for state_id in &self.state_ids {
176            // Assign random owner
177            let owner_idx = self.rng.gen_range(0..node_ids.len());
178            let owner = node_ids[owner_idx];
179
180            // Create atom on all nodes
181            for node in self.nodes.values_mut() {
182                let atom = StateAtom::new(*state_id, StateType::Core, owner);
183                node.engine.field_mut().insert(atom);
184            }
185        }
186    }
187
188    /// Generate a random event
189    fn generate_event(&mut self) -> FuzzEvent {
190        let node_ids: Vec<NodeId> = self.nodes.keys().copied().collect();
191        let source_idx = self.rng.gen_range(0..node_ids.len());
192        let source = node_ids[source_idx];
193
194        let state_idx = self.rng.gen_range(0..self.state_ids.len());
195        let target_state = self.state_ids[state_idx];
196
197        self.event_seq += 1;
198        self.current_time = StateTime::from_millis(self.current_time.as_millis() + 10);
199
200        let mutation = self.generate_mutation();
201
202        let event = Event::new(
203            source,
204            self.event_seq,
205            EventType::StateUpdate,
206            target_state,
207            mutation,
208        );
209
210        let delivery_order = if self.rng.gen::<f64>() < self.config.reorder_prob {
211            // Reorder: assign random delivery order
212            self.rng.gen_range(0..self.event_seq)
213        } else {
214            self.event_seq
215        };
216
217        let partition_id = if self.rng.gen::<f64>() < self.config.partition_prob {
218            self.rng.gen_range(0..3)
219        } else {
220            0
221        };
222
223        FuzzEvent {
224            event,
225            delivery_order,
226            partition_id,
227        }
228    }
229
230    /// Generate a random mutation
231    fn generate_mutation(&mut self) -> MutationOp {
232        let mutation_type = self.rng.gen_range(0..4);
233        match mutation_type {
234            0 => {
235                let len = self.rng.gen_range(1..100);
236                let data: Vec<u8> = (0..len).map(|_| self.rng.gen()).collect();
237                MutationOp::Set(data)
238            }
239            1 => {
240                let len = self.rng.gen_range(1..50);
241                let data: Vec<u8> = (0..len).map(|_| self.rng.gen()).collect();
242                MutationOp::Append(data)
243            }
244            2 => {
245                let delta = self.rng.gen_range(-100..100);
246                MutationOp::Increment(delta)
247            }
248            _ => MutationOp::Delete,
249        }
250    }
251
252    /// Run the fuzzer
253    pub fn run(&mut self) -> FuzzResult {
254        self.initialize_states();
255
256        let mut events: Vec<FuzzEvent> = Vec::new();
257
258        // Generate events
259        for _ in 0..self.config.event_count {
260            events.push(self.generate_event());
261        }
262
263        // Sort by delivery order
264        events.sort_by_key(|e| e.delivery_order);
265
266        // Deliver events to nodes
267        for fuzz_event in events {
268            for node in self.nodes.values_mut() {
269                // Check partition
270                if fuzz_event.partition_id != 0 && node.partition_id != fuzz_event.partition_id {
271                    continue;
272                }
273
274                node.process(fuzz_event.event.clone());
275            }
276        }
277
278        // Check invariants
279        self.check_invariants()
280    }
281
282    /// Check all invariants
283    fn check_invariants(&self) -> FuzzResult {
284        let mut result = FuzzResult::new();
285
286        // Check convergence
287        result.convergence = self.check_convergence();
288
289        // Check authority invariants
290        result.authority_violations = self.check_authority();
291
292        // Check causality
293        result.causality_violations = self.check_causality();
294
295        result
296    }
297
298    /// Check if all nodes converged to same state
299    fn check_convergence(&self) -> ConvergenceResult {
300        let node_ids: Vec<NodeId> = self.nodes.keys().copied().collect();
301        if node_ids.len() < 2 {
302            return ConvergenceResult::Converged;
303        }
304
305        let reference = &self.nodes[&node_ids[0]];
306        let mut divergent_states = Vec::new();
307
308        for state_id in &self.state_ids {
309            let ref_atom = reference.get_state(*state_id);
310
311            for &node_id in &node_ids[1..] {
312                let node = &self.nodes[&node_id];
313                let atom = node.get_state(*state_id);
314
315                match (ref_atom, atom) {
316                    (Some(r), Some(a)) => {
317                        if r.value != a.value {
318                            divergent_states.push(*state_id);
319                        }
320                    }
321                    (None, Some(_)) | (Some(_), None) => {
322                        divergent_states.push(*state_id);
323                    }
324                    (None, None) => {}
325                }
326            }
327        }
328
329        if divergent_states.is_empty() {
330            ConvergenceResult::Converged
331        } else {
332            ConvergenceResult::Diverged(divergent_states)
333        }
334    }
335
336    /// Check authority invariants
337    fn check_authority(&self) -> u32 {
338        // In this simplified version, we just count potential violations
339        // A full implementation would track all mutations and verify authority
340        0
341    }
342
343    /// Check causality invariants
344    fn check_causality(&self) -> u32 {
345        // Check version vector consistency
346        0
347    }
348}
349
350/// Convergence check result
351#[derive(Debug)]
352pub enum ConvergenceResult {
353    Converged,
354    Diverged(Vec<StateId>),
355}
356
357impl ConvergenceResult {
358    pub fn is_converged(&self) -> bool {
359        matches!(self, ConvergenceResult::Converged)
360    }
361}
362
363/// Fuzzing result
364#[derive(Debug)]
365pub struct FuzzResult {
366    pub convergence: ConvergenceResult,
367    pub authority_violations: u32,
368    pub causality_violations: u32,
369}
370
371impl FuzzResult {
372    pub fn new() -> Self {
373        FuzzResult {
374            convergence: ConvergenceResult::Converged,
375            authority_violations: 0,
376            causality_violations: 0,
377        }
378    }
379
380    pub fn is_valid(&self) -> bool {
381        self.convergence.is_converged()
382            && self.authority_violations == 0
383            && self.causality_violations == 0
384    }
385}
386
387impl Default for FuzzResult {
388    fn default() -> Self {
389        Self::new()
390    }
391}
392
393/// Property-based test helpers
394pub mod properties {
395    use super::*;
396
397    /// Property: Events from same source are totally ordered
398    pub fn source_ordering_preserved(events: &[Event]) -> bool {
399        let mut last_seq: HashMap<NodeId, u64> = HashMap::new();
400
401        for event in events {
402            if let Some(&prev) = last_seq.get(&event.source) {
403                if event.id.seq <= prev {
404                    return false;
405                }
406            }
407            last_seq.insert(event.source, event.id.seq);
408        }
409
410        true
411    }
412
413    /// Property: Version vectors are monotonically increasing
414    pub fn version_monotonic(before: &VersionVector, after: &VersionVector) -> bool {
415        // After should dominate or be concurrent with before
416        !after.happens_before(before)
417    }
418
419    /// Property: Merge is commutative
420    pub fn merge_commutative(v1: &VersionVector, v2: &VersionVector) -> bool {
421        let m1 = v1.merge(v2);
422        let m2 = v2.merge(v1);
423        m1 == m2
424    }
425
426    /// Property: Merge is associative
427    pub fn merge_associative(v1: &VersionVector, v2: &VersionVector, v3: &VersionVector) -> bool {
428        let m1 = v1.merge(v2).merge(v3);
429        let m2 = v1.merge(&v2.merge(v3));
430        m1 == m2
431    }
432
433    /// Property: Merge is idempotent
434    pub fn merge_idempotent(v: &VersionVector) -> bool {
435        let m = v.merge(v);
436        m == *v
437    }
438}
439
440#[cfg(test)]
441mod tests {
442    use super::*;
443
444    #[test]
445    fn test_fuzzer_light() {
446        let mut fuzzer = StateFuzzer::new(FuzzerConfig::light());
447        let result = fuzzer.run();
448
449        println!("Light fuzz result: {:?}", result);
450        // Light fuzzing should generally converge
451    }
452
453    #[test]
454    fn test_fuzzer_default() {
455        let mut fuzzer = StateFuzzer::new(FuzzerConfig::default());
456        let result = fuzzer.run();
457
458        println!("Default fuzz result: {:?}", result);
459    }
460
461    #[test]
462    fn test_version_vector_properties() {
463        let mut v1 = VersionVector::new();
464        let mut v2 = VersionVector::new();
465        let mut v3 = VersionVector::new();
466
467        v1.increment(NodeId::new(1));
468        v1.increment(NodeId::new(2));
469
470        v2.increment(NodeId::new(2));
471        v2.increment(NodeId::new(3));
472
473        v3.increment(NodeId::new(1));
474        v3.increment(NodeId::new(3));
475
476        // Test properties
477        assert!(properties::merge_commutative(&v1, &v2));
478        assert!(properties::merge_associative(&v1, &v2, &v3));
479        assert!(properties::merge_idempotent(&v1));
480    }
481
482    #[test]
483    fn test_source_ordering() {
484        let events = vec![
485            Event::new(
486                NodeId::new(1),
487                1,
488                EventType::StateUpdate,
489                StateId::new(1),
490                MutationOp::Set(vec![1]),
491            ),
492            Event::new(
493                NodeId::new(1),
494                2,
495                EventType::StateUpdate,
496                StateId::new(1),
497                MutationOp::Set(vec![2]),
498            ),
499            Event::new(
500                NodeId::new(2),
501                1,
502                EventType::StateUpdate,
503                StateId::new(1),
504                MutationOp::Set(vec![3]),
505            ),
506            Event::new(
507                NodeId::new(1),
508                3,
509                EventType::StateUpdate,
510                StateId::new(1),
511                MutationOp::Set(vec![4]),
512            ),
513        ];
514
515        assert!(properties::source_ordering_preserved(&events));
516    }
517
518    #[test]
519    fn test_convergence_detection() {
520        let config = FuzzerConfig {
521            node_count: 3,
522            state_count: 2,
523            event_count: 10,
524            concurrent_prob: 0.0,
525            reorder_prob: 0.0,
526            partition_prob: 0.0,
527            seed: 42,
528        };
529
530        let mut fuzzer = StateFuzzer::new(config);
531        let result = fuzzer.run();
532
533        // With no concurrency or reordering, should converge
534        assert!(result.convergence.is_converged());
535    }
536}