Struct egui_sdl2_gl::EguiStateHandler
source · [−]pub struct EguiStateHandler {
pub fused_cursor: FusedCursor,
pub pointer_pos: Pos2,
pub input: RawInput,
pub modifiers: Modifiers,
pub native_pixels_per_point: f32,
}
Fields
fused_cursor: FusedCursor
pointer_pos: Pos2
input: RawInput
modifiers: Modifiers
native_pixels_per_point: f32