Struct egui_sdl2_gl::EguiStateHandler [−][src]
pub struct EguiStateHandler {
pub fused_cursor: FusedCursor,
pub pointer_pos: Pos2,
pub clipboard: Option<ClipboardContext>,
pub input: RawInput,
pub modifiers: Modifiers,
}
Fields
fused_cursor: FusedCursor
pointer_pos: Pos2
clipboard: Option<ClipboardContext>
input: RawInput
modifiers: Modifiers