Re-exports§
pub use wgpu;
Structs§
- Callback
Fn - Egui
Painter - Egui
Texture - Surface
Manager - Wgpu
Backend - This provides a Gfx backend for egui using wgpu as the backend
If you are making your own wgpu integration, then you can reuse the
EguiPainter
instead which contains only egui render specific data. - Wgpu
Config
Enums§
- Egui
Draw Calls - We take all the
Constants§
- EGUI_
PIPELINE_ BLEND_ STATE - EGUI_
PIPELINE_ PRIMITIVE_ STATE - EGUI_
SHADER_ SRC - SCREEN_
SIZE_ UNIFORM_ BUFFER_ BINDGROUP_ ENTRY - TEXTURE_
BINDGROUP_ ENTRIES - VERTEX_
BUFFER_ LAYOUT
Functions§
- scissor_
from_ clip_ rect - input: clip rectangle in logical pixels, scale and framebuffer size in physical pixels we will get [x, y, width, height] of the scissor rectangle.