Crate egui_render_wgpu

Source

Re-exports§

pub use wgpu;

Structs§

CallbackFn
EguiPainter
EguiTexture
SurfaceManager
WgpuBackend
This provides a Gfx backend for egui using wgpu as the backend If you are making your own wgpu integration, then you can reuse the EguiPainter instead which contains only egui render specific data.
WgpuConfig

Enums§

EguiDrawCalls
We take all the

Constants§

EGUI_PIPELINE_BLEND_STATE
EGUI_PIPELINE_PRIMITIVE_STATE
EGUI_SHADER_SRC
SCREEN_SIZE_UNIFORM_BUFFER_BINDGROUP_ENTRY
TEXTURE_BINDGROUP_ENTRIES
VERTEX_BUFFER_LAYOUT

Functions§

scissor_from_clip_rect
input: clip rectangle in logical pixels, scale and framebuffer size in physical pixels we will get [x, y, width, height] of the scissor rectangle.