Re-exports§
pub use wgpu;
Structs§
- Callback
Fn - Egui
Painter - Egui
Texture - Surface
Manager - Wgpu
Backend - This provides a Gfx backend for egui using wgpu as the backend
If you are making your own wgpu integration, then you can reuse the
EguiPainterinstead which contains only egui render specific data. - Wgpu
Config
Enums§
- Egui
Draw Calls - We take all the
Constants§
- EGUI_
PIPELINE_ BLEND_ STATE - EGUI_
PIPELINE_ PRIMITIVE_ STATE - EGUI_
SHADER_ SRC - SCREEN_
SIZE_ UNIFORM_ BUFFER_ BINDGROUP_ ENTRY - TEXTURE_
BINDGROUP_ ENTRIES - VERTEX_
BUFFER_ LAYOUT
Functions§
- scissor_
from_ clip_ rect - input: clip rectangle in logical pixels, scale and framebuffer size in physical pixels we will get [x, y, width, height] of the scissor rectangle.