Crate egui_render_glow

source ·

Re-exports§

Macros§

  • This is a simple macro tha checks for any opengl errors, and logs them. But this flushes all commands and forces synchronization with driver, which will slow down your program. So, by default, we only check for errors if check_gl_error feature is enabled. otherwise, this does nothing.

Structs§

Constants§

Functions§

  • NOTE: egui coordinates are in logical window space with top left being [0, 0]. In opengl, bottom left is [0, 0]. so, we need to use bottom left clip-rect coordinate as x,y instead of top left.